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How come console games aren't frequently updated compared to mobile games?

levyjl1988

Banned
Like if there is a bad texture in console game, that shit doesn't get resolved quickly, it takes like 6 months or even up to a year to get fixed.
Compared to mobile games, that shit gets resolved within a week.

What's the reason for this? Is this a lesser priority?
Do publishers not give a shit in regards to improving the game, or they made their profit and they can just leave.
I often find mobile games get updates more frequently compared to console titles, am I wrong in this regard? Or does the certification process for updates for consoles more stringent?
 

RiccochetJ

Gold Member
I'm guessing that mobile games in general are a lot less complex compared to console/pc games. Does Fortnite or Genshin get updates more often on mobile?
 

N30RYU

Member
I don't know how ia it in the mobile... but I think they need to pay to sony and Ms to upload patches... so devs try to put as much as they can in them unless they need to fix a critical bug.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Mostly because the big console manufacturers all have quality control mechanisms in place. Unlike mobile markets (or PC stores like Steam), every update has to pass through a certification program by Microsoft / Sony / Nintendo where it passes several quality control checks to make sure it runs okay on their console without crashing, or that it doesn't cause some sort of wild user-side exploit, or that it doesn't accidentally erase your save file, or that it doesn't interfere with their servers, etc. This process typically takes a couple of weeks.

Since developers are well aware of this process and the time it takes to certify their code, they typically like to update in larger version increments compared with their PC and mobile counterparts. So - they'll make a bunch of changes and then push through one big update, rather than numerous smaller updates. It's also usually the reason why some games get like "Out July 15th on Steam, on consoles August 17th" (for example, The Elder Scrolls Online does this a lot).
 

timmyp53

Member
Dynamic mobile phone development with .00123 version updating and almost 0 q&a or restriction vs console development and publishing. Pretty big difference.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Patching requirements arent the same, tis why console games almost never have hotfixes, PC and mobile a hotfix can show up in 24hrs.

On console might as well group a bunch of fixes/changes together and patch less often.
If the issue isnt critical put the fix with patch 1.03....maybe even later cuz 1.03 was already sent to MS/Sony for certification.
 

ArtHands

Thinks buying more servers can fix a bad patch
Because they need to pay the console makers (Sony/Microsoft/Nintendo) each time they patch and update the games on their consoles. So the publishers group the smaller updates together and push them as one major update.
 
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BadBurger

Is 'That Pure Potato'
Mostly because the big console manufacturers all have quality control mechanisms in place. Unlike mobile markets (or PC stores like Steam), every update has to pass through a certification program by Microsoft / Sony / Nintendo where it passes several quality control checks to make sure it runs okay on their console without crashing, or that it doesn't cause some sort of wild user-side exploit, or that it doesn't accidentally erase your save file, or that it doesn't interfere with their servers, etc. This process typically takes a couple of weeks.

Since developers are well aware of this process and the time it takes to certify their code, they typically like to update in larger version increments compared with their PC and mobile counterparts. So - they'll make a bunch of changes and then push through one big update, rather than numerous smaller updates. It's also usually the reason why some games get like "Out July 15th on Steam, on consoles August 17th" (for example, The Elder Scrolls Online does this a lot).

I am pretty sure both Microsoft and Sony still charge developers hefty fees for each update as well. Just another reason to reduce the frequency of updates on consoles.
 
I think that it is that way because mobile devs tend to adopt development methodologies like continuous delivery and test-driven development to have faster releases.
 

DaGwaphics

Member
Got keep the hamster wheels greased to keep the $$ flowing.

Seriously, popular mobile games are general simplistic, pickup and play type things. A steady stream of new levels tries to stop users from moving on to something else.
 
FEES just to fix issues with their games. Just another reason why console gaming sucks compared to PC (and I'm primarily a console gamer). There's a lot of negatives tight now in console gaming, like this or how console games cost more money than the same game on PC, or how we have to pay a yearly fee JUST to be able to play online multiplayer.
 
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