I played through 6,7,8,9,10, 13, and 15, and am currently playing through 12. And they all use the same way to build the narrative, the same long-winded mission structures, and exactly the same character relationship building designed to work late-game as well and use the same character arcs and character types, over and over.Only modern Final Fantasies have padded content and dumb stories.
And seriously, tell me you're a zoomer without telling me you're a zoomer.
I played through 6,7,8,9,10, 13, and 15, and am currently playing through 12. And they all use the same way to build the narrative, the same long-winded mission structures, and exactly the same character relationship building designed to work late-game as well and use the same character arcs and character types, over and over.
Right now in 12, I'm at the beginning, and I just ran around the city heralding Basch in a strange sequence, and I just ran around in the mines, back and forth. The way it uses 2-3 hours to build a tiny story arch they could have used 30 minutes on, is everywhere in Final Fantasy. It's a common design principle. The amount of holes in the story in 12 is absolutely comical, the entire party I'm running around with haven't even asked each other who they are.
Final Fantasy stories are shoddy sci-fi that relies on the player getting attached to the characters in your party. The way they build the party, and how they make the player get attached to these characters, is almost always based on the stereotypical Japanese JRPG method. That involves spending a lot of time with your party during long missions that add one piece to the story. Over the course of many hours, they build a narrative and relationships that start to yield fruit late-game. It's extremely common to use time like this in JRPGs, you see it everywhere, it's an ancient outdated design philosophy.
The problem with this is that you have to come up with ways to do long missions, and almost every Final Fantasy does this by having long-winded mostly boring grind missions, but by the end when the mission is over and the new piece of the story unfolds, you forget about the mediocre shit you did the last hour cause you are excited to see what happens next. For example, I just spent an hour or two fighting bats and insects in a mine. It was as mediocre as you can get. Yet, people don't wanna talk about that stuff when they talk about FF12, even though those sort of missions is the majority of the game.
I have never played one Final Fantasy where at least 30%-40% of the game was not mediocre. And every time fans speak about the game, they always conveniently only mention the big story arcs or the music and completely ignore most of the game they actually played.
By padding, I mean sections of a game that is 3 hours long, but only needed to be one hour.Emit does not approve of this thread. Hopefully he can snap his fingers and make it go away.
Cloud or Squall don't care about this thread, not one bit.
VIVI is life.
If by padding, you mean classic Opera scenes from FF3/6, I'll gladly take that padding and feel good content.
Name me an RPG or MMO that doesn't have padding, fetch quests, side quests? - You can't.
Unless you've played the games in their original languages, some of the story gets lost in translation. Yes I'm looking at you FF8.
There is a lot of things in Final Fantasy that works, I don't hate the games, I was a big Final Fantasy fan for a long time, but I just can't take the bullshit anymore. There is something about 12 that highlights the fluff. I just can't believe the nonsense I'm spending time on in that game, and I am starting to recognize that it was the same for most of the Final Fantasy games.you're absolutely right, but did you need to spend 400+ hours playing this schlock to come to this conclusion?
ff5 is pretty cool though, love that job system.
There is a lot of things in Final Fantasy that works, I don't hate the games, I was a big Final Fantasy fan for a long time, but I just can't take the bullshit anymore. There is something about 12 that highlights the fluff. I just can't believe the nonsense I'm spending time on in that game, and I am starting to recognize that it was the same for most of the Final Fantasy games.
So, you hate these games but are playing through all of them? Why are you torturing yourself like that? Either you actually like these games or you’re fishing for reactions.I played through 6,7,8,9,10, 13, and 15, and am currently playing through 12. And they all use the same way to build the narrative, the same long-winded mission structures, and exactly the same character relationship building designed to work late-game as well and use the same character arcs and character types, over and over.
Right now in 12, I'm at the beginning, and I just ran around the city heralding Basch in a strange sequence, and I just ran around in the mines, back and forth. The way it uses 2-3 hours to build a tiny story arch they could have used 30 minutes on, is everywhere in Final Fantasy. It's a common design principle. The amount of holes in the story in 12 is absolutely comical, the entire party I'm running around with haven't even asked each other who they are.
Final Fantasy stories are shoddy sci-fi that relies on the player getting attached to the characters in your party. The way they build the party, and how they make the player get attached to these characters, is almost always based on the stereotypical Japanese JRPG method. That involves spending a lot of time with your party during long missions that add one piece to the story. Over the course of many hours, they build a narrative and relationships that start to yield fruit late-game. It's extremely common to use time like this in JRPGs, you see it everywhere, it's an ancient outdated design philosophy.
The problem with this is that you have to come up with ways to do long missions, and almost every Final Fantasy does this by having long-winded mostly boring grind missions, but by the end when the mission is over and the new piece of the story unfolds, you forget about the mediocre shit you did the last hour cause you are excited to see what happens next. For example, I just spent an hour or two fighting bats and insects in a mine. It was as mediocre as you can get. Yet, people don't wanna talk about that stuff when they talk about FF12, even though those sort of missions is the majority of the game.
I have never played one Final Fantasy where at least 30%-40% of the game was not mediocre. And every time fans speak about the game, they always conveniently only mention the big story arcs or the music and completely ignore most of the game they actually played.
10, 12 and 13 is the same. They are padded, 13 is by far the worst offender.This defines XV only. The other games are not like that.
I don't hate them, but I think people are forgetting all the grinding and long missions because of the strong landings these games usually have.So, you hate these games but are playing through all of them? Why are you torturing yourself like that? Either you actually like these games or you’re fishing for reactions.
7R is the worst offender. It's 90% padding and it's only a third of the originals story.10, 12 and 13 is the same. They are padded, 13 is by far the worst offender.
The story is writen first, then gameplay and missions is forced in between to allow the story to be told. If they have to force in 2 hour missions to explain a small part of the story, they will do so. Just try an recall how much time you spent doing battles you knew you would win before you even started.
Final fantasy barely have grindings. You can pretty much finish the games by making a beeline and fighting only the enemies the game throw in the main path. Specially nowadays the games have no random encounters. I’ve played FFX recently and the pacing is suberb and has no padding at all. Everything is explained to you as they should since you’re a stranger in another land.I don't hate them, but I think people are forgetting all the grinding and long missions because of the strong landings these games usually have.
Nah, It's not a taste thing, It's finally accepting how much these games drag out missions to allow for story developments and how mediocre it makes so much of content. There is no way to defend the first 10 hours of 12, any other game would get blasted by all the fetchquest that game demands you do.
That happens a lot, I used to like Disgaea games... Now I don’t like them anymore, it happens.
That doesn't mean that they're bad, just that I don't like them anymore.
No, they don't.I played through 6,7,8,9,10, 13, and 15, and am currently playing through 12. And they all use the same way to build the narrative, the same long-winded mission structures, and exactly the same character relationship building designed to work late-game as well and use the same character arcs and character types, over and over.
That section shouldn't take you that long. The opening bits take around maybe 1-2 hours, tops. And welcome to JRPG story telling. They care more about slowly showing you the world instead of tossing you into the deep-end and instantly making you a hero. It builds intrigue, it builds suspense. It creates moments that focus on characters.Right now in 12, I'm at the beginning, and I just ran around the city heralding Basch in a strange sequence, and I just ran around in the mines, back and forth. The way it uses 2-3 hours to build a tiny story arch they could have used 30 minutes on, is everywhere in Final Fantasy. It's a common design principle. The amount of holes in the story in 12 is absolutely comical, the entire party I'm running around with haven't even asked each other who they are.
Wow, you mean one of the fathers of the JRPG genre uses JRPG tropes? Holy shit this is such a revelation!Final Fantasy stories are shoddy sci-fi that relies on the player getting attached to the characters in your party. The way they build the party, and how they make the player get attached to these characters, is almost always based on the stereotypical Japanese JRPG method.
It clearly isn't outdated. Its just a form of story telling *you* don't like. Big difference.That involves spending a lot of time with your party during long missions that add one piece to the story. Over the course of many hours, they build a narrative and relationships that start to yield fruit late-game. It's extremely common to use time like this in JRPGs, you see it everywhere, it's an ancient outdated design philosophy.
What missions? What "long-winded mostly boring grind missions"? The fuck you on about?The problem with this is that you have to come up with ways to do long missions, and almost every Final Fantasy does this by having long-winded mostly boring grind missions, but by the end when the mission is over and the new piece of the story unfolds, you forget about the mediocre shit you did the last hour cause you are excited to see what happens next.
People don't talk about the first few hours of any RPG. What do you do at the beginning of most western RPGs? You kill rats. You kill spiders. Welcome to basic RPG design 101. As for "the majority of the game", you just further show you are talking out your ass as that is *not* what the majority of 12 is like.For example, I just spent an hour or two fighting bats and insects in a mine. It was as mediocre as you can get. Yet, people don't wanna talk about that stuff when they talk about FF12, even though those sort of missions is the majority of the game.
You have never played Final Fantasy. Full stop. Every word you post just further shows how ignorant you are to the franchise and RPGs in general.I have never played one Final Fantasy where at least 30%-40% of the game was not mediocre. And every time fans speak about the game, they always conveniently only mention the big story arcs or the music and completely ignore most of the game they actually played.
By padding, I mean sections of a game that is 3 hours long, but only needed to be one hour.
Final Fantasy is built upon long sections of combat that reveal some slight part of the story, sometimes, the games will spend 4-5 hours before they unveil the next part of the story. Like:
- You meet some girl in a castle you just sneaked into. The girl wants to escape.
- You know she's the princess, it's obvious.
- Spend 2 hours escaping the castle with the girl.
- Spend another 2 hours running errands so you get enough money to buy a ship to escape the lands.
- Spend 2 hours fighting off soldiers who try to capture the girl.
- And then one day she turns to you and says "I'm the princess".
Some version of that is the intro section in every Final Fantasy. You always meet someone mysterious who is not who they say they are. It's 6 hours that was supposed to be one, but the writers don't know how to write stories efficiently, so they do what all JRPGs do, use excessive time and long missions to force the player to get used to the characters. Every little arch in Final Fantasy games uses padding and time to convey characters. It's ridiculous.
7R is the worst offender. It's 90% padding and it's only a third of the originals story.
But, yea, every FF past 9 gets successively worse until you get to the dogshit that is 15. The only decent FF in the last two decades is 14 and you have wade through a lot of shit even in that game, and pay a monthly fee.
I played through 6,7,8,9,10, 13, and 15, and am currently playing through 12. And they all use the same way to build the narrative, the same long-winded mission structures, and exactly the same character relationship building designed to work late-game as well and use the same character arcs and character types, over and over.
Right now in 12, I'm at the beginning, and I just ran around the city heralding Basch in a strange sequence, and I just ran around in the mines, back and forth. The way it uses 2-3 hours to build a tiny story arch they could have used 30 minutes on, is everywhere in Final Fantasy. It's a common design principle. The amount of holes in the story in 12 is absolutely comical, the entire party I'm running around with haven't even asked each other who they are.
Final Fantasy stories are shoddy sci-fi that relies on the player getting attached to the characters in your party. The way they build the party, and how they make the player get attached to these characters, is almost always based on the stereotypical Japanese JRPG method. That involves spending a lot of time with your party during long missions that add one piece to the story. Over the course of many hours, they build a narrative and relationships that start to yield fruit late-game. It's extremely common to use time like this in JRPGs, you see it everywhere, it's an ancient outdated design philosophy.
The problem with this is that you have to come up with ways to do long missions, and almost every Final Fantasy does this by having long-winded mostly boring grind missions, but by the end when the mission is over and the new piece of the story unfolds, you forget about the mediocre shit you did the last hour cause you are excited to see what happens next. For example, I just spent an hour or two fighting bats and insects in a mine. It was as mediocre as you can get. Yet, people don't wanna talk about that stuff when they talk about FF12, even though those sort of missions is the majority of the game.
I have never played one Final Fantasy where at least 30%-40% of the game was not mediocre. And every time fans speak about the game, they always conveniently only mention the big story arcs or the music and completely ignore most of the game they actually played.
10, 12 and 13 is the same. They are padded, 13 is by far the worst offender.
The story is writen first, then gameplay and missions is forced in between to allow the story to be told. If they have to force in 2 hour missions to explain a small part of the story, they will do so. Just try an recall how much time you spent doing battles you knew you would win before you even started.
I'm an Oklahoma Sooners graduate, so I love it.Off topic
I'm I the only one that hates these fucking terms like zoomer, boomer. Especially boomer since its used for everyone now
Someone will say it.
On topic....
It really depends on how the player actions are presented in the story of the game.I'll never get the filler in games argument. It's a game, it's ALL filler.
I played through 6,7,8,9,10, 13, and 15
And every time fans speak about the game, they always conveniently only mention the big story arcs or the music and completely ignore most of the game they actually played.
A nihilist who deconstructs everything and hates everything unless it fits into a very narrow band, unable to enjoy life they tell you how you should also not enjoy those things and everything that came before them is wrong.What the heck is a Zoomer?
What the heck is a Zoomer?
What the heck is a Zoomer?