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Hermen Hulst appreciation thread.

GrayChild

Member
With all this negativity around Sony and the future of PlayStation, let's have a positive thread for a change.

The first game our boy gave us was the amazing and underappreciated Shellshock: Nam '67 by his newfound studio which you know as Guerilla. But I bet you fucking zoomers never heard of that game. Kids can't appreciate good things anymore.

He stepped up as Managing Director and helped turn the studio into a Sony powerhouse. With the goal of producing the "Halo killer", they started with the Killzone series (which is better than Half-Life, Doom and Quake combined) building the Decima engine in the process. Yeah, that Decima engine which beats everything else out there, which is why Kojimbo begged Hermen on his knees for the chance of using it for Death Stranding.

Not resting on their laurels, Guerilla absolutely nailed the shift from shooter-only studio to the absolutely stellar Horizon franchise with Horizon: Zero Dawn – a massive open-world hit that showed off what they could really do. We woundn't have that without Hermen's genius. Which is also why Microsoft and Nintendo don't have anything that can compare. Unfortunately they had to chicken out and port it for the PC plebs, but Sony's PC strategy is all but dead now. The PCMR cucks don't deserve Aloy's grace anyway.

But making the best franchise in gaming's history wasn't enough for the hero of our story. In 2019, Sony promoted him to Head of PlayStation Studios (formerly Worldwide Studios). Since then, he's been overseeing a huge lineup of talented teams. Under his watch, we've gotten incredible games like The Last of Us Part II, Ratchet & Clank: Rift Apart, and the continued Horizon adventures. He's also been involved in the most important studio acquisitions like Bungie and Bluepoint and utilizing 100% their talent to leverage more ground for PlayStation. What stands out is his long track record of backing huge creative risks while keeping that PlayStation polish.

From a small Amsterdam studio to leading one of the biggest first-party lineups in gaming, Hulst has shown real passion for both the tech and the storytelling side of games.

25 years in the industry and still going strong.

GAz1NVCbwAAHTSG.jpg
 
If he stops trying to fuck Aloy and green lights Killzone 2, Resistance Trilogy remasters/remakes I'll consider him SLIGHTLY tolerable. Bloodborne as well. But he won't.
And why the fuck does he look so much like the dollar store, no personality version of Walton Goggins? Don't tell me they're distant relatives or some shit.
 
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Why does a forum post on the accomplishments of Hermen Hulst make me a think of books with a similar negligible page count like The Book of British Smiles and The Big Book of German Jokes?
 
With all this negativity around Sony and the future of PlayStation, let's have a positive thread for a change.

The first game our boy gave us was the amazing and underappreciated Shellshock: Nam '67 by his newfound studio which you know as Guerilla. But I bet you fucking zoomers never heard of that game. Kids can't appreciate good things anymore.

He stepped up as Managing Director and helped turn the studio into a Sony powerhouse. With the goal of producing the "Halo killer", they started with the Killzone series (which is better than Half-Life, Doom and Quake combined) building the Decima engine in the process. Yeah, that Decima engine which beats everything else out there, which is why Kojimbo begged Hermen on his knees for the chance of using it for Death Stranding.

Not resting on their laurels, Guerilla absolutely nailed the shift from shooter-only studio to the absolutely stellar Horizon franchise with Horizon: Zero Dawn – a massive open-world hit that showed off what they could really do. We woundn't have that without Hermen's genius. Which is also why Microsoft and Nintendo don't have anything that can compare. Unfortunately they had to chicken out and port it for the PC plebs, but Sony's PC strategy is all but dead now. The PCMR cucks don't deserve Aloy's grace anyway.

But making the best franchise in gaming's history wasn't enough for the hero of our story. In 2019, Sony promoted him to Head of PlayStation Studios (formerly Worldwide Studios). Since then, he's been overseeing a huge lineup of talented teams. Under his watch, we've gotten incredible games like The Last of Us Part II, Ratchet & Clank: Rift Apart, and the continued Horizon adventures. He's also been involved in the most important studio acquisitions like Bungie and Bluepoint and utilizing 100% their talent to leverage more ground for PlayStation. What stands out is his long track record of backing huge creative risks while keeping that PlayStation polish.

From a small Amsterdam studio to leading one of the biggest first-party lineups in gaming, Hulst has shown real passion for both the tech and the storytelling side of games.

25 years in the industry and still going strong.

GAz1NVCbwAAHTSG.jpg
Bungie and Bluepoint? 😂 He's taking the piss....right? 🤔
 
With all this negativity around Sony and the future of PlayStation, let's have a positive thread for a change.

The first game our boy gave us was the amazing and underappreciated Shellshock: Nam '67 by his newfound studio which you know as Guerilla. But I bet you fucking zoomers never heard of that game. Kids can't appreciate good things anymore.

He stepped up as Managing Director and helped turn the studio into a Sony powerhouse. With the goal of producing the "Halo killer", they started with the Killzone series (which is better than Half-Life, Doom and Quake combined) building the Decima engine in the process. Yeah, that Decima engine which beats everything else out there, which is why Kojimbo begged Hermen on his knees for the chance of using it for Death Stranding.

Go back to bed fss
 
I never played Horizon because it seems very "safe". Very modern Sony. However, that picture of the main lass, all bloated with a boderline girl-beard with the expression of pushing out an epic shit, lives in my head rent free (as the kids say).

God bless you, Herman.
 
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people can say what they like, but he was great as a studio head and helped Guerilla get to where they are (no matter how you feel about horizon).

he just isn't good as the head of WWS or whatever they relabeled it to
 
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Guerilla's never made a game I've loved and PlayStation Studios under his leadership has moved further away from my tastes.
 
The guy who morphed the Killzone studio into the Horizon Gathering studio. Also morphed the Bloodborne and TLOU console into the Concord and Marathon console.

Makes ya wonder.
 
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