• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Halo 4 leaked?

I hate all prerendered cutscenes

Even when gears of war did it

Even 343 guilty spark in space and cortana talking to the gravemind

Hate em all

(That's why I was super happy halo 3 legendary ending wasn't prerendered unlike the other 2)
 
I hate all prerendered cutscenes

Even when gears of war did it

Even 343 guilty spark in space and cortana talking to the gravemind

Hate em all

(That's why I was super happy halo 3 legendary ending wasn't prerendered unlike the other 2)

Gears of War 3 is a prime example on why you should not do pre-rendered BINK cutscenes on Xbox 360. That compression. You can tell easily what's video and what's not.
 
I really hope more games don't rely on pre-rendered in-engine cut-scenes next gen with all 3 consoles have more disc storage. Anything pre-rendered is just not impressive on a technical level IMO. Sure they look great, most of the time, but real time cut-scenes are what I want.

Real-time all the way, I agree. Not because it's more impressive on a technical level, but because it allows for things like customized appearances in cutscenes and, well...

banshee_controlvije5.gif
 
ND use a much higher quality skin shader for cut-scenes (for starters). As for real-time, they do use a render farm.
I was mostly thinking about Killzone 3, should have pointed that out. Do you have any source for that by the way? I do think it might be the case, but i would like to read more about it :)
 
Real-time all the way, I agree. Not because it's more impressive on a technical level, but because it allows for things like customized appearances in cutscenes and, well...

banshee_controlvije5.gif
I also like it for games where the character can have different appearances. That would really only apply to Reach out of the whole series, but it was still cool.

I'm guessing they knew early on that the game would be more than one disc so they decided making HD video fit wouldn't be as much of a problem.
 
Based on that comparison, the former looks better indeed. Maybe they use some extra textures and lightning there. It never occured to me because the cutscene models doesnt look way above in-game from what i can remember. But looking closer, maybe there are some extra techniques being used in the cut scene. It is a bit hard to see 100% because the bottom gif is shaking, got lower framerate and are bigger in resolution. It is also not the same model/person.
 
I'm thinking of all Killzone 3 gifs on this page. From what i've seen from the game itself, the cutscenes doesnt strike me as something that are above the game itself in technical terms (it has been a while since i've played Killzone 3 single player, but at least from what i can remember). But you're right, we dont know for sure if better texture and extra lighting effects are added or not. Cutscenes in general can also make things look pretty nice because of the fixed cameras and the extra animations that can be done. For example Mass Effect, does the models look just as detailed in the game itself compared to the dialouge models?

I was commenting on this video posted before:

http://youtu.be/okEHi9Xl6QE?hd=1&t=4m33s

IMO that could be beyond what current gen can produce in real time.


lol perfect.

I hate all prerendered cutscenes

Even when gears of war did it

Even 343 guilty spark in space and cortana talking to the gravemind

Hate em all

(That's why I was super happy halo 3 legendary ending wasn't prerendered unlike the other 2)

Wait, what Halo cut-scenes were pre-rendered?

Pre-renderd:
animation1wwlsn.gif


vs Realtime:
116nrxzmtyx4.gif

This is a perfect example of the difference between pre-rendered and real time. I can easily see the lower quality shaders and textures in the real time gif.
 
I was mostly thinking about Killzone 3, should have pointed that out. Do you have any source for that by the way? I do think it might be the case, but i would like to read more about it :)
http://twitter.yfrog.com/gz91aafwj

This is the talk on their skin shading:http://advances.realtimerendering.c... 2010 Advanced RealTime Rendering Course).pdf

As for KZ3, the pre-rendered stuff was also done at 1080p (and 1080p 3D), so no they wouldn't be real-time on a single PS3. :p Even so, they can go much heavier on particles in various scenes.
 
Super FX 2 chip was a beast!

yoshis-island-animate4fqux.gif
This reminds me of how much i want Nintendo to make another 2D sprite based Mario game again :\ But i love seeing that stuff anyway :)


I was commenting on this video posted before:

http://youtu.be/okEHi9Xl6QE?hd=1&t=4m33s

IMO that could be beyond what current gen can produce in real time.
Looking even more closely, the texture details on the facial skin looks very detailed, maybe more than could be done in real time on today's consoles yeah. Playing the game on a 40" TV, i remember that scene looked really good, but i didnt think strike me as it could be pre-rendered.

I'm not trying to make a counter arguement on this by the way. I'm just wonderding about it. I just wanted to point that out in case it looked like that :)
 
There's guilty spark after the halo ce credits (very brief)

And

Cortana talking to the gravemind (Halo 2 legendary ending)

That's it. All others were realtime.

Do you have links stating they are pre-rendered? It's been a while since I played either game, but from what I recall neither scene seemed beyond what was possible on the xbox.
 
http://twitter.yfrog.com/gz91aafwj

This is the talk on their skin shading:http://advances.realtimerendering.c... 2010 Advanced RealTime Rendering Course).pdf

As for KZ3, the pre-rendered stuff was also done at 1080p (and 1080p 3D), so no they wouldn't be real-time on a single PS3. :p Even so, they can go much heavier on particles in various scenes.
Thanks :)

I didnt know about the 1080p stuff. I played Killzone 3 in 720p, i never bothered to force it to play in 1080p (upscaled of course) even if that was possible.


Is it the same chip used on Starfox?
Almost. Starfox uses Super FX, the previous version of that chip. Yoshi's Island uses Super FX 2.
 
Do you have links stating they are pre-rendered? It's been a while since I played either game, but from what I recall neither scene seemed beyond what was possible on the xbox.

Are you seriously questioning this? They were both post credit sequences

Both had compression artifacts that irritated me

Both sequences were easily doable in real time

They were still pre-rendered
 
I'm not trying to make a counter arguement on this by the way. I'm just wonderding about it. I just wanted to point that out in case it looked like that :)

I know, the thought never crossed my mind. =)

Guilty Spark flying in space at the end of Halo CE. I'm pretty certain Halo 2's legendary ending was real-time.

huh, there was nothing to that scene with Guilty Spark, so it's surprising.

Are you seriously questioning this? They were both post credit sequences

Both had compression artifacts that irritated me

Both sequences were easily doable in real time

They were still pre-rendered

Yes, I am questioning it. =p

Like I admitted already, it's been a long time since I've played either game, so those scenes aren't really clear in my head. I guess I can always just replay the game when I get a chance to see it for myself.
 
Are you seriously questioning this? They were both post credit sequences

Both had compression artifacts that irritated me

Both sequences were easily doable in real time

They were still pre-rendered


Any one scene was doable in real, but I imagine it was just the fact it was switching between various scenes very quickly and I they probably couldn't load the assets quick enough on the Original Xbox
 
I hate all prerendered cutscenes

Even when gears of war did it

Even 343 guilty spark in space and cortana talking to the gravemind

Hate em all

(That's why I was super happy halo 3 legendary ending wasn't prerendered unlike the other 2)

Funny because I hate in game/engine cut-scenes (except for Halo 4 so far). but to each his own though.
 
Halo CE = 2001
Halo 2 = 2004
Halo 3 = 2007
Halo 4 = 2012
Halo 5 = 2015?
Thing is unlike with the original trilogy, the Reclaimer Trilogy has already been planned out story-wise. So, it's mainly the tech and probably bits and pieces of the story they have to work on. I'm guessing the next game will be late 2014.
 
I forgot that PS3 games have exclusivity on having the best visuals.

How careless of me.

That's a fact though..... .............J/K but this game does have delicious graphics. I usually don't spill drinks over Halo visuals but I said "DAMN" when I first saw the game in motion.
 
Top Bottom