KàIRóS
Member
Unique item drops for every enemy
One of the coolest aspects of Castlevania: Aria of Sorrow is the tactical soul system, every enemy in the game can drop their "soul" which are essentially equippable abilities, there are 100+ enemies in the game and even the most basic one gives you an ability completely unique to that enemy that no other enemy can give, this system maximizes their potential as enemies, they are no longer just obstacles the enemy has to overcome, they become very rewarding obstacles that instead of being tedious to kill become a joy to kill just to find out what new ability you'll get, this system completely changes the game's progression, combat, exploration and even has a narrative purpose.
One of the coolest aspects of Castlevania: Aria of Sorrow is the tactical soul system, every enemy in the game can drop their "soul" which are essentially equippable abilities, there are 100+ enemies in the game and even the most basic one gives you an ability completely unique to that enemy that no other enemy can give, this system maximizes their potential as enemies, they are no longer just obstacles the enemy has to overcome, they become very rewarding obstacles that instead of being tedious to kill become a joy to kill just to find out what new ability you'll get, this system completely changes the game's progression, combat, exploration and even has a narrative purpose.