bitbydeath
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Fortnite will support two kinds of adaptive trigger feedback for ranged weapons: trigger pull feedback and sustained feedback. Weapons that fire once per trigger pull — your Pistols, SMGs, Snipers, Assault Rifles, etc. — will use trigger pull feedback, meaning you’ll feel the authentic resistance of pulling their triggers as you push down the trigger of the DualSense.
Weapons that require you to hold down the trigger button — like the Boom Bow and the Minigun — will make use of sustained feedback. Even as you’re holding the DualSense trigger all the way down, you’ll still feel an authentic sensation of resistance, reminiscent of what it feels like to draw back a bow or keep a Minigun firing.
- Working with the console’s custom RDNA 2 GPU, we’ve made the next-gen version of Fortnite output at 4K and up to 60 FPS in all game modes on PS5.
- The Zen 2 CPU + expanded memory let us use dynamic visuals and physics to bring even more life to the Fortnite Island. Grass and trees respond to explosions, visual effects for smoke and liquid are enhanced, and there are new effects for clouds and the Storm.
- Our work with PS5’s ultra-high speed SSD has let us dramatically upgrade loading performance, improving texture loading and letting you get into matches much faster.
- Split Screen can be played with higher performance: up to 60 FPS! This is due to our work with the improved CPU, GPU, and memory.
Fortnite on PS5: Next-gen tech, DualSense features detailed
Higher resolutions and framerates, improved visuals, different types of adaptive trigger feedback, and more.
blog.playstation.com