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Famitsu Sales: Week 20, 2024 (May 13 - May 19)

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【ソフト&ハード週間販売数】『ステラーブレイド』3週連続で首位獲得! Nintendo SwitchがニンテンドーDSの累計販売台数を超える【5/13~5/19】 | ゲーム・エンタメ最新情報のファミ通.com

[Software & Hardware Weekly Sales] “Stellar Blade” takes first place for 3 consecutive weeks! Nintendo Switch exceeds cumulative sales of Nintendo DS [5/13-5/19]​


Sales ranking announced by Famitsu. This time we bring you a summary of the estimated weekly sales of game software and hardware from May 13th to May 19th, 2024.

Stellar Blade, an action-adventure game developed by Korean developer SHIFT UP continues to do well, selling over 10,000 copies this week. With a total of 91,099 units sold it has topped the charts for three consecutive weeks.  

On May 18th, 2024, the official X account for this game posted an image with the words "Get Ready for next week" which also became a hot topic. There are rumors of new information being announced and this is a game that will be very interesting to see how it develops in the future.

Ring Fit Adventure saw a huge increase in sales last week and returned to the top 10 from outside the rankings is also doing well and this week it recorded even stronger sales. Cumulative sales reached 3,570,190 units, moving it to second place.

As the summer approaches the number of people who want to get in shape will increase rapidly so we can expect sales to further increase from here on in line with that demand.

Meanwhile, looking at the hardware the Nintendo Switch has surpassed 32,903,701 units in cumulative sales in the 377th week since its release, surpassing the previous record set by the Nintendo DS which had 32,864,129 units in cumulative sales.

Famitsu Sales: Week 20, 2024 (May 13 - May 19)​

Software​

1st PS5 Stellar Blade
10,935 (total 91,099) -16% / Sony Interactive Entertainment / April 26, 2024

2nd Switch Ring Fit Adventure
10,536 (total 3,570,190) +61% / Nintendo / October 18, 2019

3rd Switch Mario Kart 8 Deluxe
7,096 (total 5,842,332) -26% / Nintendo / April 28, 2017

4th Switch Animal Crossing: New Horizons
6,007 (total 7,771,954) +1% / Nintendo / March 20, 2020

5th Switch Minecraft
4,646 (total 3,526,590) -15% / Microsoft Japan / June 21, 2018

6th Switch Endless Ocean: Luminous
4,486 (total 39,782) -35% / Nintendo / May 2, 2024

7th Switch Super Mario Bros. Wonder
4,223 (total 1,855,966) -25% / Nintendo / October 20, 2023

8th Switch Splatoon 3
3,927 (total 4,301,105) -14% / Nintendo / September 9, 2022

9th Switch Super Smash Bros. Ultimate
3,678 (total 5,509,947) -27% / Nintendo / December 7, 2018

10th Switch Princess Peach Showtime!
3,448 (total 168,996) -34% / Nintendo / March 22, 2024

Hardware​

  • Switch - 3,540 (total 19,793,815)
  • Switch Lite - 6,587 (total 5,848,036)
  • Switch Oled - 30,579 (total 7,261,850)
  • PS5 - 13,827 (total 4,840,901)
  • PS5 DE - 3,738 (total 774,493)
  • Xbox Series X - 1,803 (total 276,390)
  • Xbox Series S - 765 (total 312,599)
  • PS4 - 53 (total 7,925,914)

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Last edited:

near

Gold Member
Sony 100% needs a native handheld if they ever want to regain a solid footing in Japan
They don't care about Japan, because they don't represent the global market. No handheld will ever change Sony's attitude towards the Japanese market without it impacting Sony's wider outlook as a company.
 
They don't care about Japan, because they don't represent the global market. No handheld will ever change Sony's attitude towards the Japanese market without it impacting Sony's wider outlook as a company.
Very true, but it is quite evident that native handhelds are emerging as a major market worldwide. I genuinely wouldn't be surprised if PlayStation sold a handheld with the power of the PS5 in 2028-29 and separately sold a console with higher specs. There is just way too much money to be made. Graphics and video game development costs have reached somewhat of a tipping point
 
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Really glad to see Stellar Blade doing so well globally, but especially in Japan. It has real staying power there, whowuddathunkit? Also goes to show just how few PS5 games this gen have truly had long-term appeal to the Japanese market; if they had more games like Stellar Blade the software situation would look significantly better.

All hardware looks down; Switch is certainly in its last year, and PS5 still seems affected by economic issues & price hike, though games like Stellar Blade & Rise of the Ronin are helping it maintain. Xbox has interestingly seen a small increase the past few weeks there; I think part of that was due to a Minecraft update & bundle? They'll probably still drop some but they might be able to hold 2K - 2.5K weekly average going forward, which is an improvement.

Although, MS are prone to making bad decisions for Xbox in non-US markets; another price hike could be around the corner and it's back to 500 weekly max all over again.

Is the Stellar Blade IP bigger than Bayonetta? :pie_thinking::pie_thinking::pie_thinking:

In sales? Most likely yes. In name brand? Probably not yet, but only because Bayonetta's an older IP and already has three games.

Stellar Blade's got extremely good foundations to build the brand off of though, it'll be very interesting to see what the sequel brings.
 
Last edited:

leo-j

Member
Sony 100% needs a native handheld if they ever want to regain a solid footing in Japan
Tbh now would be a perfect time to drop a revised portal, $399 and let’s u download all PS games from
1-4 (at least available on the ps store) and stream
The ps5 stuff. Most of their first party is on ps4 as well still. Get ahead of the switch 2, and grow the PS brand on the handheld side. Portal is going really well rn.
 

Loomy

Thinks Microaggressions are Real
Sony 100% needs a native handheld if they ever want to regain a solid footing in Japan
The reason why Nintendo handhelds do well in Japan is because Nintendo supports the crap out of them. Sony will need to invest in a lot of studios to make it viable. Vita showed that third party publishers do not care to make content for a Sony handheld.
 
The reason why Nintendo handhelds do well in Japan is because Nintendo supports the crap out of them. Sony will need to invest in a lot of studios to make it viable. Vita showed that third party publishers do not care to make content for a Sony handheld.
Sony showed it didn't care to make content for it either. That was the problem. They expected the 3rd party do all the work. It needed more attention , and as soon as the ps4 came out, it was bye bye vita software. We got a few scraps. I don't remember much 1st party after soul sacrifice delta and killzone mercenary (amazing games btw).

I loved the psp. The ps1 support and cut down in graphics console games but still full 3d games. It was great having new battlefront games, parasite eve, mgs, burnout, and tons tons tons of jrpgs. PSVita barely had any of that outside about 20 great games. All sony had to do was make games for it to keep momentum. Secure monster hunter back then, or get fallout /elder scrolls on it. Something. They didn't even try. PSP had 3 gta games, a bunch of ratchet, 3+ original metal gear games, 3 final fantasy games, silent hill orgins.. Vita got the shaft.
 
Famitsu Sales: 5/13/24 - 5/19/24 has been updated with software sales rankings 11 to 30.

Software Sales (followed by lifetime sales).
  1. [PS5] Stellar Blade (SIE, 04/26/24) – 10,935 (91,099)
  2. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 10,536 (3,570,190)
  3. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 7,096 (5,842,332)
  4. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 6,007 (7,771,954)
  5. [NSW] Minecraft (Microsoft, 06/21/18) – 4,646 (3,526,590)
  6. [NSW] Endless Ocean Luminous (Nintendo, 05/02/24) – 4,486 (39,782)
  7. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 4,223 (1,855,966)
  8. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 3,927 (4,301,105)
  9. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 3,678 (5,509,947)
  10. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 3,448 (168,996)
  11. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 3,298 (1,056,454)
  12. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 2,799 (1,444,842)
  13. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 2,723 (5,345,881)
  14. [NSW] Luigi’s Mansion 3 (Nintendo, 10/31/19) – 2,220 (979,482)
  15. [NSW] Super Mario Party (Nintendo, 10/05/18) – 2,190 (2,287,201)
  16. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 2,102 (1,282,222)
  17. [NSW] It Takes Two (Electronic Arts, 12/08/22) – 2,023 (48,779)
  18. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 1,990 (1,330,101)
  19. [NSW] Biomutant (THQ Nordic, 05/14/24) – 1,878 (New)
  20. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 1,861 (163,806)
  21. [NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 1,743 (2,479,047)
  22. [NSW] Eiyuden Chronicle: Hundred Heroes (505 Games, 04/23/24) – 1,731 (51,182)
  23. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 1,696 (1,211,240)
  24. [NSW] Demon Slayer: Kimetsu no Yaiba – Sweep the Board! (Aniplex, 04/25/24) – 1,663 (21,308)
  25. [NSW] The Legend of Zelda: Tears of the Kingdom (Nintendo, 05/12/23) – 1,614 (1,982,889)
  26. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,612 (2,294,508)
  27. [PS5] Rise of the Ronin (SIE, 03/22/24) – 1,531 (122,031)
  28. [NSW] Kirby and the Forgotten Land (Nintend0, 03/25/22) – 1,425 (1,112,868)
  29. [PS5] Final Fantasy VII Rebirth (Square Enix, 02/29/24) – 1,383 (330,571)
  30. [NSW] Mario vs. Donkey Kong (Nintendo, 02/16/24) – 1,358 (160,383)
 
The reason why Nintendo handhelds do well in Japan is because Nintendo supports the crap out of them. Sony will need to invest in a lot of studios to make it viable. Vita showed that third party publishers do not care to make content for a Sony handheld.
Vita had basically mobile chips and while porting between PS3, Vita and PS4 was possible it required probably to make 3 complete versions that had little to do with one another.
That's not the case anymore, to support your hardware.
A handheld today can have all basic features a PS4 or even 5 has, just much lower powered and missing at least resolution and while maybe supported turning of a lot of post processing options off that are anyway hardly visible on a small screen. Maybe on x86 basis, ie a low end PC, or maybe some ARM-monster, ie kinda still a mobile just the monster edition, but porting should be much easier with feature sets being not much different.
Even if Japan is not there main focus, it's market seems to strongly prefer handhelds and other markets would also see some sales. As long as they nail the compatability ie no exclusive and specific support whatsoever is needed, it would be easy money. Very much like the race Xbox vs PS the handheld hardware is just getting more standardized and ports require more a second polish job with some optimisation rather than actually port from the ground up as currently Switch ports need to be.
 

Loomy

Thinks Microaggressions are Real
Vita had basically mobile chips and while porting between PS3, Vita and PS4 was possible it required probably to make 3 complete versions that had little to do with one another.
That's not the case anymore, to support your hardware.
A handheld today can have all basic features a PS4 or even 5 has, just much lower powered and missing at least resolution and while maybe supported turning of a lot of post processing options off that are anyway hardly visible on a small screen. Maybe on x86 basis, ie a low end PC, or maybe some ARM-monster, ie kinda still a mobile just the monster edition, but porting should be much easier with feature sets being not much different.
Even if Japan is not there main focus, it's market seems to strongly prefer handhelds and other markets would also see some sales. As long as they nail the compatability ie no exclusive and specific support whatsoever is needed, it would be easy money. Very much like the race Xbox vs PS the handheld hardware is just getting more standardized and ports require more a second polish job with some optimisation rather than actually port from the ground up as currently Switch ports need to be.
I think you are severely underestimating the amount of work porting will take. We all know how much developers love porting games to the Series S, right?
 

Woopah

Member
Sony showed it didn't care to make content for it either. That was the problem. They expected the 3rd party do all the work. It needed more attention , and as soon as the ps4 came out, it was bye bye vita software. We got a few scraps. I don't remember much 1st party after soul sacrifice delta and killzone mercenary (amazing games btw).

I loved the psp. The ps1 support and cut down in graphics console games but still full 3d games. It was great having new battlefront games, parasite eve, mgs, burnout, and tons tons tons of jrpgs. PSVita barely had any of that outside about 20 great games. All sony had to do was make games for it to keep momentum. Secure monster hunter back then, or get fallout /elder scrolls on it. Something. They didn't even try. PSP had 3 gta games, a bunch of ratchet, 3+ original metal gear games, 3 final fantasy games, silent hill orgins.. Vita got the shaft.
I think Sony can be blamed for the lack of first party games on Vita, but it would have been next to impossible to get Monster Hunter back or push for more Vita exclusives. I think their plan for pushing for Vita/PS4 multiplats was the best approach they could have taken.

Nowadays the problem Sony has is that, even if they do release a handheld, they don't have the software ecosystem to get back to the PSP/PS1 days.
 
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