Famitsu Switch 3rd Parties 2017-2020 Top 20:
- Minecraft (Microsoft) - 1.702.921
- Momotaro Dentetsu (Konami) - 1.233.023
- Dragon Quest XI S (Square Enix) - 592.940
- Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 554.560
- Fishing Spirits (Bandai Namco) - 544.467
- Monster Hunter Generations Ultimate (Capcom) - 379.611
- Mario & Sonic at the Olympic Games Tokyo 2020 (Sega) - 362.539
- Yo-kai Watch 4 (Level 5) - 358.356
- Hyrule Warriors: Age of Calamity (Koei Tecmo) - 304.963
- Dragon Quest Builders 2 (Square Enix) - 295.237
- Super Bomberman R (Konami) - 275.029
- eBaseball Powerful Pro Baseball 2020 (Konami) - 269.648
- Jikkyou Powerful Pro Baseball (Konami) - 225.614
- Octopath Traveler (Square Enix) - 193.780
- Disney Tsum Tsum Festival (Bandai Namco) - 185.990
- Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
- Story of Seasons: Friends of Mineral Town (Marvelous) - 164.944
- Puyo Puyo Tetris S (Sega) - 154.573
- Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720
- Fitness Boxing (Imagineer) - 141.889
TOTAL:
8.266.894
Famitsu Switch 3rd Parties 2021 Top 20:
- Monster Hunter Rise (Capcom) - 2.225.801
- Momotaro Dentetsu (Konami) - 968.995
- Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
- Minecraft (Microsoft) - 268.958
- Bravely Default II (Square Enix) – 136.091
- Rune Factory 5 (Marvelous) - 115.756
- Little Nightmares II (Bandai Namco) - 72.796
- Fitness Boxing 2 (Imagineer) - 71.802
- Dragon Quest XI S (Square Enix) - 67.085
- Sakuna: Of Rice and Ruin (Marvelous) - 65.620
- Human Fall Flat (Teyon Japan) - 64.068
- Hyrule Warriors: Age of Calamity (Koei Tecmo) - 53.364
- Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 41.211
- Fishing Spirits (Bandai Namco) - 41.141
- Puyo Puyo Tetris 2 (Sega) - 36.105
- Family Trainer (Bandai Namco) - 35.273
- Densha de Go!! (Square Enix) - 29.624
- Apex Legends (Electronic Arts) - 29.057
- eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
- Disgaea 6 (Nippon Ichi) - 25.744
TOTAL:
4.657.170
This marks the second botched launch for
Marvelous,
It's been a week of highs and lows for them as they also announced that
Sakuna surpassed
600K in Japan(with over
400K coming on the Switch).
Media Create Sales: CY 2020 (2019 Dec 30 - 2021 Jan 03)
[NSW] Sakuna: Of Rice and Ruin # <RPG> (Marvelous) {2020.11.12} (¥4.980) - 131.121 / NEW (39.748 <98,51%>)
[PS4] Sakuna: Of Rice and Ruin # <RPG> (Marvelous) {2020.11.12} (¥4.980) - 80.011 / NEW (24.657 <98,07%>)
Famitsu Sales: CY 2020 (2019 Dec 30 - 2020 Dec 27)
[NSW] Sakuna: Of Rice and Ruin # <SLG> (Marvelous) {2020.11.12} (¥4.980) - 84.814 / NEW
[PS4] Sakuna: Of Rice and Ruin # <SLG> (Marvelous) {2020.11.12} (¥4.980) - 61.005 / NEW
Last appearance in Famitsu Top 30:
Famitsu Sales: Week 15, 2021 (Apr 05 - Apr 11)
[NSW] Sakuna: Of Rice and Ruin # <SLG> (Marvelous) {2020.11.12} (¥4.980) - 1.880 / 150.434 <80-100%>
Huge difference between Media Create & Famitsu for
Sakuna due to
Amazon.co.jp not providing numbers to Famitsu.
According to Media Create at launch
Sakuna sold 98% of it's first week shipment on the PS4/Switch, which lines up with the shortages that were reported at the time. The annual figures for the game are also
70K higher - which lines up closer to what we see right now in terms of reported shipped figures. Currently the physical sales of the game are around
200K on the Switch and around
100K on the PS4, meaning that the game achieved 50% of it's sales digitally. While on Famitsu we are looking at no more than
160K on the Switch and
90K on the PS4 which would mean an unbelievable 65% of sales were digital... considering the game hasn't had any discounts on any digital store front that's fairly insane ballparks.
Marvelous had launch discounts of 10% for both
Olive Town & Rune Factory 5 so at launch it's likely both games achieved decent sales digitally but no where near 50-60%
Sakuna achieved without a discount.
This is why Review score do provide context around future WoM,
Sakuna remains a five star game on Amazon.co.jp while
Olive Town is now at three stars(was at two stars at launch week);
Rune Factory 5 currently sits at 3.5 stars and users are complaining about long load times and game breaking bugs.
From my point of view if
Marvelous delayed both games by six months they would have been received much better and had far stronger legs
To me it seems that they are treating Japan as beta testers, as
Rune Factory 5 is expected to launch outside of Japan late summer giving them a few months to fix the most obvious problems. While with
Olive Town the West received the game after it's first major update. Compare that to
Sakuna which was very polished at launch despite a much smaller team.
I don't know what the future holds but the expansion being well received in Japan and gradually improving WoM for both games is key in their long term performance. I still think
Olive Town might surpass
1 million eventually if no new Story of Seasons game launched before 2023, while
Rune Factory 5 definitely has the potential to surpass
500K but launches of both games were a huge missed opportunity.