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ever thought "boy, i wish i could play a fleshed out DOOM multiplayer mod?".

ghst

thanks for the laugh
i have.

so i saw this post: http://www.rockpapershotgun.com/2009/10/27/doom-with-a-thirty-two-skulltag-0-98a/ and it certainly wet my imagination a little.

boy, was i right.

just head over to skulltag.com to acquire this little treat for yourself. if you can find your doom2 .wad files you're good to go. if you can't, well, you're still good to go.

what should you expect?

# Excellent online play

* Client/server architecture: play and switch between games with ease
* Supports up to 32 players

* Wide array of gameplay modes
o Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
o Cooperative: Survival, Invasion (or both!)
o Modifiers, like Instagib and Buckshot, can be used to spice up any game.


# Modern and beautiful

* Choose between GZDoom's OpenGL renderer, or Doom Software
* Useful features like a console, Quake-style key bindings, freelooking, and jumping
* Full, enthusiastic support for ZDoom and GZDoom mods
* Support for Heretic, Hexen, and Strife, as well as Linux/FreeBSD


# Innovative new content

* Announcers and skins for online play
* Runes, new weapons, and new monsters for modders
* 50 new, well designed stock maps for any game mode
* Bots, and support for custom bots

DOOM0164.png


32.png

HOLY FUCKING SHIT WHAT IS THIS, EXCEL??
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
In this thread: We're late to the Skulltag party?

Though, I think the 32 player bit is new to Skulltag's repitore.
 
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