Thats no coincidenceFun story, the original design for the villain of Mirrors Edge Catalyst was incredibly similar to him. They changed it afterwards.
Thats no coincidenceFun story, the original design for the villain of Mirrors Edge Catalyst was incredibly similar to him. They changed it afterwards.
If anyone in this thread can point me to indie/AA/whatever games with deep lore, engaging stories, and memorable casts of characters I'd greatly appreciate it. Two out of those three criteria is also fine; beggars can't be choosers. Bonus points if they're playable on PS3, Xbox 360, Wii U, 3DS, or PS4, because those are the systems I have access to right now.
As for AA-to-AAA stuff, I still have to play The Witcher series and I know I'm missing out. I understand that. I'm reading the books first and I've struggled somewhat with a certain issue of mine against Sapkowski's writing, but I'm still enjoying them overall. It's just slowing me down.
I've calmed my fears over what might happen to Dragon Age 4 with some much-needed sleep and more chamomile tea than even my grandmother even drank on a rough night, but I've woken up wondering where I should be looking for video games now that one of my two anticipated projects has been canned and the other one may yet turn into a Destiny-esque, too. (Because EA.)
Were they working on a Last Jedi game? If so it must be pretty embarrassing to not get a game out for the release of the new movie with two years of lead time. There wasnt a Rogue One game either. T2 and LEGO has done a better job.
If it was just about the business model they could have still let Visceral remake the game in a GaaS-type game ad just announce that it is delayed.
Seeing that this thread is mostly people shitting on EA i want to throw the idea in the room that maybe the game Visceral was making just wasn't any good. If it was just about the business model they could have still let Visceral remake the game in a GaaS-type game ad just announce that it is delayed. Instead they gave the project to another studio.
Instead of continuing to pump money in a project that's not turning out well they're just taking the assets that they can use to make a game promises to do better financially.
Maybe we might have actually gotten the single-player game if it was any good in the first place.
They just cancelled the game and fired everyone that was responsible for it. Id say that is a pretty good indication the project was not going very well.There isn't anything to directly imply it was turning out to be a bad game, though. .
Just look at Pandemic,
Freaking Battlefront 1, 2 and Mercenaries with LucasArts .
Gets bought by EA at the start of 2008 who forces Mercenaries 2 out in August, game underperformed by their crazy expectations and marketing budget...
Saboteur releases in 2009 which also isn't a hit and EA kills them that same year with 2 Mercenaries games in development (1 even seemed to be a precursor to GAAS)
EA straight up assassinated them.
There isn't anything to directly imply it was turning out to be a bad game, though. Their whole statement basically revolves around this being a change because their 'testing' and market trends suggested a GaaS-based game would make them more money than a linear game would.
They just cancelled the game and fired everyone that was responsible for it. I'd say that is a pretty good indication the project was not going very well.
This move leads to a few other changes
No, i don't think it is really, not when it's EA. Shutting down studios is something they've done so many times for all sorts of absurd reasons, this was something pretty expected to eventually happen given Visceral's most recent games.
EA was never going to come out and say the game was shaping up poorly — no high-profile cancellation ever does that, so I am not sure why people are insistent on taking a PR statement at face value.
If EA wanted a broader, bigger scope Star Wars game there was no reason to cancel this one. They could have just had EA Vancouver start another game. The fact that they are shuttering the studio speaks to both Visceral's inconsistency for the past 5-7 years as well as the state of their Star Wars game.
Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience.
"The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market."
They did that with the cancelled C&C Generals 2; admitted that what they had done so far was not good enough for the series and that their decision to move away from the campaign-based game to multiplayer-only was wrong.
https://www.polygon.com/2013/10/29/5043244/ea-cancels-free-to-play-command-and-conquer
They said the same with Tiberium and how that wasn't good enough quality:
https://arstechnica.com/gaming/2008/10/ea-cancels-cc-fps-tiberium/
So they have done it in the past.
https://twitter.com/jasonschreier/status/920709214993035265I feel like I should clarify that despite today's Hot Takes, Visceral's game was not canned b/c it was single-player (from what I've heard)
By signing the contract, you sign your inevitable demise.
I just stupidly hope that no other devs
will be fall for it.
People: Fucking EA, killed another studio. FUCK THEM!
EA: Yeah, we did, but hear us out guys, the game is not dead, it'll be different now, we gonna sell you loot boxes, you love them, right?
Those games were not meant to be the basis for a follow up project though. Like, it's kinda hard for them to come out and say that Visceral Star Wars was poor if they are simultaneously claiming that development of it is going to continue at EA Vancouver. At the same time, it's hard to assume the game was in great shape if everyone working on it is getting handed their walking papers. It's not like Vancouver is some massively more qualified studio that will definitely make a better game.
Why the FUCK do they keep falling for it?
Respawn, are you listening? You're probably boned.
I'm good, I left four months ago. Sadly the writing has been on the wall for this title for some time.
What other thread?
Hopefully Stig Asmussen's Star Wars game at Respawn isn't cancelled either.
What, how is it hard to do that? That seems like something that would be easier; "Some parts of the game weren't living up to our quality expectations, so we're changing those parts and having our other studio work on it to ensure we provide you with the best experience". If quality was the reason than something along those lines would surely look better than what was basically "we're changing it to follow market trends to get more money".
Can you just give the damm game to Bioware and let them make Kotor 3 after anthem?
Pretty safe bet EA never really wanted Pandemic anyway, they just came along with Bioware. So they were on an unsurprisingly short leash. They were also one of the studios defining B-tier games with stuff like Mercenaries/Saboteur, so even given more rope I doubt they would have survived.
Not to say EA didn't set them up to fail, but that's the nature of publishing AAA games in this era.
There isn't anything to directly imply it was turning out to be a bad game, though. Their whole statement basically revolves around this being a change because their 'testing' and market trends suggested a GaaS-based game would make them more money than a linear game would.
In the article, Jason wrote
"Id been hearing rumors for quite some time now that Viscerals Star Wars game was in trouble, and that studios across EA were brought in to help give it vision and direction."
Seems more like they are trying to avoid defamation suits / end things on somewhat professional terms rather than getting into a protracted mud slinging contest. But if it was just business design there's not much need to can be the entire studio.
I'm still so excited for the new possibilities. Curious what era they'll tackle, with all the buzz about new star wars films
Hopefully Stig Asmussen's Star Wars game at Respawn isn't cancelled either.
Ea is the cancer of game industry.
Like, by definition.
Had Pandemic survived to release Mercenaries 3, I honestly think they'd be around today.
Mercenaries 3 would have been a much more solid game than 2 and had EA imposed DLC and microtransactions all over it after their disappointment with 2, thats actually a decent game to do so on.
And within about 2 years EA gets the Star Wars license and Battlefront is back where it belongs.
(Surprisingly Ghost Recon Wildlands is nearly exactly what I would have expected from Mercenaries 3.)
In an e-mail, an EA spokesperson said: ”We are in discussions with Amy about her next move."
I'd been hearing rumors for quite some time now that Visceral's Star Wars game was in trouble, and that studios across EA were brought in to help give it vision and direction. Now, that game is no more.
I thought investors only care if FIFA and Madden underperform?Keep in mind that this PR statement is meant to calm down upset and angry shareholders just as much as it is meant to placate gamers. "Don't worry about this huge delay, we're going to make a game with even broader appeal to make up for lost revenue." That's the reason for the asides about market research and current trends. Admitting that the game was in a poor state is tantamount to admitting mismanagement, which is probably not going to inspire investor confidence.
Kotaku gets it:
Jason Schreier‏: I feel like I should clarify that despite today's Hot Takes, Visceral's game was not canned b/c it was single-player (from what I've heard)
Andrew Cannon: So the EA exec makes a weird statement then...why?
Jason Schreier: Because investors don't like hearing "the project was a mess"
I would additionally note that this is not the Richitello-era of EA, where one might expect some kind of humble mea cupla on an aborted project. Nor is this some PC-only F2P Command & Conquer game that was going to be shuffled off to the increasingly small audience for RTS games.....nobody really cares about small potatoes like that. Visceral Star Wars was meant one of the crown jewels of their portfolio, so when it turns out that something's gone horribly wrong with it nobody is going to want to fall on the sword.
I thought one of the main reasons for the fall of Padenmic had to do with the fact that they couldn't make The Dark Knight videogame on time.
That reads frighteningly close to the claims made about Uncharter 4 under Hennig as well. What... happened?
That reads frighteningly close to the claims made about Uncharter 4 under Hennig as well. What... happened?
The odds of getting a Star wars game that isn't a cookie cutter shooter are approximately 3720 to 1.Lucasarts sold the exclusive right to EA in 2013 and all we're getting is barren Battlefront and its loot box sequel.
Hopefully Stig Asmussen's Star Wars game at Respawn isn't cancelled either.
BUT WHAT ABOUT DEAD SPACE?..