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Electronic Arts is continuing to do what it does best, with one these things being cancelling games
According to Bloomberg, the reason behind the cancellation is a “resource shift”.
Based on an older article, EA recently reviewed several projects that were in development, and two of these projects were Motive’s Gaia and Bioware’s Anthem 2.0.
Gaia was in development for nearly six years, but due to ongoing issues at Motive the game was rebooted in 2018. However, it seems that rebooting the game did not help in the end.
Maybe it’s for the best, but we will never know for certain.
The game, code named Gaia, was first hinted at in 2015, but was never officially announced or given a title. Since then, EA executives have released a drip feed of information, sharing tidbits every few years on what it described as a brand new franchise.
Last summer in a video showcasing future games, EA provided a few seconds of footage from Gaia, describing it as “a highly ambitious, innovative new game that puts the power and creativity in your hands.”
By the beginning of 2018, the Gaia team had absorbed the creative leads from Star Wars Battlefront II and faced cultural clashes as a result. The tension culminated with the game’s top directors departing for Ubisoft, which also has a large office in Montreal.
Gaia was then rebooted, the people said. Raymond left EA in the fall of 2018.
Motive will remain intact. The studio has found success with a smaller project in Star Wars Squadrons, a fighter ship simulator that came out last fall, and has continued to help with other games across EA.
According to Bloomberg, the reason behind the cancellation is a “resource shift”.
Based on an older article, EA recently reviewed several projects that were in development, and two of these projects were Motive’s Gaia and Bioware’s Anthem 2.0.
Gaia was in development for nearly six years, but due to ongoing issues at Motive the game was rebooted in 2018. However, it seems that rebooting the game did not help in the end.
Maybe it’s for the best, but we will never know for certain.
The game, code named Gaia, was first hinted at in 2015, but was never officially announced or given a title. Since then, EA executives have released a drip feed of information, sharing tidbits every few years on what it described as a brand new franchise.
Last summer in a video showcasing future games, EA provided a few seconds of footage from Gaia, describing it as “a highly ambitious, innovative new game that puts the power and creativity in your hands.”
By the beginning of 2018, the Gaia team had absorbed the creative leads from Star Wars Battlefront II and faced cultural clashes as a result. The tension culminated with the game’s top directors departing for Ubisoft, which also has a large office in Montreal.
Gaia was then rebooted, the people said. Raymond left EA in the fall of 2018.
Motive will remain intact. The studio has found success with a smaller project in Star Wars Squadrons, a fighter ship simulator that came out last fall, and has continued to help with other games across EA.
Electronic Arts Cancels ‘Gaia’ Game After Years in Development
Video game publisher Electronic Arts Inc. has canceled a game that was in development at its Montreal office for nearly six years, according to people familiar with the matter.
www.bloomberg.com
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