Try playing one of the good tank control resident evil games like remake one and that might helpI'm trying to replay Resident Evil 0 and can't stand the clunkyness anymore.
The tank controls, the no camera control, the 10s loading screens every time you open a door or access the inventory, the half a second hitch whenever changing perspective
What, 2 and 3? Those are not tank controls, they are modern. And of course I played themTry playing one of the good tank control resident evil games like remake one and that might help
He asked for "good", not "GOAT" games with tank controls.tank controls? well, Resident Evil 4 has to he the best game with tank controls, another great one would be God Hand.
Mad World on Wii also has tank controls, and it can be fun but it is not nearly on the same level as RE4 and God Hand
Er? No. From being stopped you can push any direction on the stick and move toward that direction rather than have to first rotate and then move forward.Monster Hunter games
The controls feels really tanky to me.Er? No. From being stopped you can push any direction on the stick and move toward that direction rather than have to first rotate and then move forward.
The controls feels really tanky to me.
I mean Resident evil 1 Remake, the one that came out around the same time as zeroWhat, 2 and 3? Those are not tank controls, they are modern. And of course I played them
Other less known (still known, just not as much as Alone in the Dark) fixed camera + tank control games (cos plenty games are fixed camera but no tank controls, like Final Fantasy or DMC) are Deep Fear for Saturn, Vampire Hunter D and Hard Edge/T.R.A.G. for PlayStation. Fear Effect maybe?
I should do Vampire Hunter D again some time, it looks better than I thought or understood back then, although the slow pace and loading and such in the old pre-rendered background games is painful nowadays. I mean, look at this early boss fight, with blocks and everything, that's just cool.
The first 5 Tomb Raider games are some of my favorite games ever and they are a testament to the benefits of a tank control system.It's really a shame that this system wan't evolved further. The classic TR games don't have fixed camera angles like Dino Crisis or RE but if you like precise 3D platforming with a control system that really puts you in Lara's boots (meaning everything is manual no automatic,inconsistent platforming),great level designs,rewarding and exploration you should definitely try them.
Keep in mind that they have a steep learning curve (especially TR3 which is by far the hardest one) but once you get the hang of the control system and understand what the games require from you then they will become much more easier. As you progress in those games you'll feel that your skills as a player/explorer also progress and this is a very rewarding feeling.
Man this is sooo true. A lot of people who today look down on those games and keep reiterating all the bullshit the "journalists" from those days were saying about the classic TR games have barely played them themselves because they were too young to understand how to play properly and gave up due to "bad controls". They ultimately bought in to the (false) assumption that the games were only successful due to Lara's popularity and this is a fallacy that haunts this series in so many ways even to this day.Preach. Lots of folks put it down too fast probably cuz they played it as a kid and don't know what the fuck they're doing. You need to play the tutorial in the first game to understand how the ledges and running jumps work.
Preach. Lots of folks put it down too fast probably cuz they played it as a kid and don't know what the fuck they're doing. You need to play the tutorial in the first game to understand how the ledges and running jumps work.
Other less known (still known, just not as much as Alone in the Dark) fixed camera + tank control games (cos plenty games are fixed camera but no tank controls, like Final Fantasy or DMC) are Deep Fear for Saturn, Vampire Hunter D and Hard Edge/T.R.A.G. for PlayStation. Fear Effect maybe?
I should do Vampire Hunter D again some time, it looks better than I thought or understood back then, although the slow pace and loading and such in the old pre-rendered background games is painful nowadays. I mean, look at this early boss fight, with blocks and everything, that's just cool.
Huh? Silent Hill has the same tank controls (+ clumsy side stepping - that can't really be called strafing as it's not used in combination with backward/forward - on the L/R buttons). It just switches through various camera modes, some fixed, others behind the player, but still the same tank controls. Forward moves the character toward his direction, backward makes him back step, left or right turn to his left or right whether stationary or in wide angles if running. Same as Tomb Raider is tank controls with the camera behind Lara, or even Resident Evil 4. The Silent Hill unlockable "self view" makes it even more like Resident Evil 4 (minus the free aiming).Tank controls were awful. Thanks god Silent Hill came to put some common sense here.