A lot of new(ish) games have a sharpening slider I noticed.Yep. Thats basically what Alex says here. If you are gaming at 4k or on a big screen, TAA works just fine. The TAA hate bandwagon is led by 1080p PC gamers who refuse to upgrade their cards and sit right infront of the tiny monitors instead of gaming on a big 4k tv screen like the rest of console users. Alex said 60% of pc gamers on steam game at 1080p. shocking and retarded in 2024.
But rofif literally just said what Alex stated in the video. If it wasnt for TAA, we wouldnt have great advancements in graphics fidelity because half of the GPU wouldve been spent implementing AA instead of the 3-5% cost TAA has.
Alex missed a trick by not comparing FSR2 to TAAU or Epic's TSR because in my experience with Callisto and RDR2, Temporal Upscaling is WAY better than FSR2 which introduced all kinds of shimmering even at FSR quality. FSR balanced or below is basically trash.
If you have callisto on PC, you will see how their TAA upscaling even at 55% which is lower than FSR balanced, looks cleaner than FSR2. And thats a UE4 game, UE5's TSR is even better.
I game on a 4k 65 inch oled maybe 6-7 feet away and TAA never looked blurry to me. The only time ive noticed ghosting is recently in DLSS supported games like AW2 and Avatar.
I abhor sharpening filters, I think it's one of the ugliest effects. Same tier as chromatic aberration. Since TAA basically requires the image to be sharpened, I also hate TAA!TAA with a slight sharpening pass applied to it can look very good.
Every reshade is just an oversaturated, way oversharpened messPeople who use sharpening filters and reshade in most games deserve to burn in hell.
no taste
You dont see why people say its blurry?The anti TAA crusade is crazy and I don't understand it.
TAA absolutely saved image quality on ps4. For the first time ever, we got rid of textures shimmering, pixel crawling, specular shimmer and sub-pixel shimmering.
It reduces dithering and the picture can look great and there are whole reddit subs complaining that it's somehow blurry. I don't get it.
FSR2 nowadays is what's crap. Pixelated and even worse in motion. If these fsr2 console games used TAA, it would allow for higher resolution (since fsr2 is expensive compared to TAA) and image would be uch more stable.
#LOVE TAA
It blurred the fuck out of PS4 games as they were so low res. It made a lot more sense when the Pro arrived. Some of those 1080p 30fps TAA games were a vaseline smeared mess. FSR2 is better than TAA, otherwise why would it even exist? The reason it looks so garbage in AW2 is because it has a low internal res and framerate, it would look even worse with TAA.You are just misinformed and ignorant. That's ok but nothing I've said is false
Better blurred than pixelated shimmering mess. And I don’t think it’s as blurred as you implyIt blurred the fuck out of PS4 games as they were so low res. It made a lot more sense when the Pro arrived. Some of those 1080p 30fps TAA games were a vaseline smeared mess. FSR2 is better than TAA, otherwise why would it even exist? The reason it looks so garbage in AW2 is because it has a low internal res and framerate, it would look even worse with TAA.
I disagree, the tradeoff is too severe at that low res. Look at Forza Motorsport on Xbox Series S for example, It looks like blurry garbage at 1080p with TAA. They should've stuck with MSAA for that version and left TAA for the XBSX version only. It's genuinely hard to clearly make out the road ahead in that version in performance mode.Better blurred than pixelated shimmering mess. And I don’t think it’s as blurred as you imply
Most games aren't as forward facing as they used to be. You can always downsample though. Downsampling + DLAA looks nuts.I've said it before and I'll say it again - SSAA should be an option in as many games as possible as an alternative to DSR/DLDSR/DLSS as well, not to just TAA. Furthermore, SSAA simply doesn't have ghosting problems too cuz it's supersampling the game and running it at much higher resolution as Alex explained without using previous frames and causing ghosting. And as if that's not enough, SSAA is a much cleaner and true native rendering than DSR/DLDSR/DLSS are, and you don't need to artificially change the resolution and hope that the game supports this feature (not a lot of modern games are, TLOU PC port is one of them), you'll just have various SSAA options and that's it, no need to resize the games / desktop to a higher resolution for 5-8K to appear as an option. You won't even have smearing and softness problems while running the game at 30/40 FPS and be forced to run at 120/140 FPS (good luck at 8K) for it to disappear.
I just don't fuckin' get why SSAA is so criminally underused for years and years. I mean, why don't you want to run a game with much better visual clarity in the future when there'll be hardware for it istead if dealing with outdated crap like TAA or DSR/DLDSR/DLSS as the only options?
The problem with TAA was though all of the new modern game require it to render the LODs (alpha channel too I think ?) ,so without TAA its unplayable .
Older game 1080p +fxaa look playable (like crysis 3 in the video) , but rdr2/cyberpunk for exam if you remove TAA its freaking ugly .