We still don't know. It's okay to be cautiously optimistic about it, but it's still a AAA Chinese game made by a mobile game studio.So its not just a QTE sorta thing?
the devs said themselves it was just in engine not in gameSo its not just a QTE sorta thing?
We still don't know. It's okay to be cautiously optimistic about it, but it's still a AAA Chinese game made by a mobile game studio.
We still don't know. It's okay to be cautiously optimistic about it, but it's still a AAA Chinese game made by a mobile game studio.
the devs said themselves it was just in engine not in game
honestly given the camera angles made to fool us and the fact they said they started the game last year with 2 devs, this might be the definition of a scam trailer, whatever DF is saying
Many Chinese dev are doing this in the past years, this gimmick is very popular, there is an idiom for this sort of behavior:the devs said themselves it was just in engine not in game
honestly given the camera angles made to fool us and the fact they said they started the game last year with 2 devs, this might be the definition of a scam trailer, whatever DF is saying
Which involve few individual instead of making an indie game (with limited man power) they would spent years polishing a small footage with triple A quality with nothing else made outside of that footage, to pitch it so they lure investor in, Wu Kong also started in this form. Once the investor (who thought they have a working proto type) are interested they will expand their teams with that fund which they then will start making the actual game, if not the project was never started in the first place. The entry for this gimmick is very low, while the reward could be large, there are many dev doing this.空手套白狼 is a Chinese idiom that literally means “to tie a white wolf with bare hands”. It can be used to describe a way of cheating without any investment, or a way of gaining valuable things with worthless things or even nothing. It has a negative connotation.
the devs said themselves it was just in engine not in game
honestly given the camera angles made to fool us and the fact they said they started the game last year with 2 devs, this might be the definition of a scam trailer, whatever DF is saying
This is gonna have "press button to do cool shit" controls, isn't it?
we know that the fighting system works by you predefining combos in a menu, and then mapping a combo to 1 of 2 buttons.
you then hold down the button while your character will automatically attack with the combo string you set previously.
Ughhhhhhhhhwe know that the fighting system works by you predefining combos in a menu, and then mapping a combo to 1 of 2 buttons.
you then hold down the button while your character will automatically attack with the combo string you set previously.
and it seems like blocking/dodging works the same, you hold a button when you see an enemy attacking to evade/block while they attack.
they said the fighting system is designed to work on touchscreens, keyboards and controllers
I mean Godhand had you set predefined combos and its one of the most brutal games ever made. So this alone doesn’t mean that the combat will be bad or lack depth, who knows how directional inputs, or triggers or whatever affects combat.we know that the fighting system works by you predefining combos in a menu, and then mapping a combo to 1 of 2 buttons.
you then hold down the button while your character will automatically attack with the combo string you set previously.
and it seems like blocking/dodging works the same, you hold a button when you see an enemy attacking to evade/block while they attack.
they said the fighting system is designed to work on touchscreens, keyboards and controllers
I mean Godhand had you set predefined combos and its one of the most brutal games ever made. So this alone doesn’t mean that the combat will be bad or lack depth, who knows how directional inputs, or triggers or whatever affects combat.
Just playing devils advocate, it looks great but it did scream of qte’s so who knows.
This is gonna have "press button to do cool shit" controls, isn't it?
Any game with "project" in the title never comes out
Compared to the amount of work setting up all of that effect and animation work JUST to get a playback of a non-interactive cut-scene - getting it to run at stable fps would be almost trivial amount of effort. Basically the explanation suggested is the least likely (and most cumbersome) option of possible scenarios.but that in no way makes me think its definitely real gameplay, it could just be a not perfectly optimised in-engine demo playing back.
The game is really sus.
That's how I see 95% of AAA gaming those days. It's depressing.The game is really sus. Felt like it was on rail the whole time
Ah. I doubt it. Even a decent indie title wouldn’t take less than year now. Unless this is Order1886 level of on rails.I heard this game started development late 2022. As cool as this looked, I find it very difficult to believe that what we saw was the actual game.
If it is legit, we just found the most time-productive developers in the history of gaming.
It certainly looked linear.Ah. I doubt it. Even a decent indie title wouldn’t take less than year now. Unless this is Order1886 level of on rails.
Yea. Another studio famous for ‘tying the white wolf’ is Ubi-Soft.Many Chinese dev are doing this in the past years, this gimmick is very popular, there is an idiom for this sort of behavior:
Which involve few individual instead of making an indie game (with limited man power) they would spent years polishing a small footage with triple A quality with nothing else made outside of that footage, to pitch it so they lure investor in, Wu Kong also started in this form. Once the investor (who thought they have a working proto type) are interested they will expand their teams with that fund which they then will start making the actual game, if not the project was never started in the first place. The entry for this gimmick is very low, while the reward could be large, there are many dev doing this.
However Phantom blade 0 do seems to be legit, consider they had actual games released before this one, albeit mobile.
John is one weird dude lol
Yes I know how touchscreen controls work,but this is a console game, there is no phone version so something was clearly lost in translation as has been suggested in this thread already.the issue is that their whole system is designed for phones. so I highly doubt directional inputs will be used in this.
you basically have to imagine playing it on a phone, and then think about what's realistically possible on a touchscreen.
that means that while the right thumb is holding down a touch button, every other button on that side is no longer realistically useable. which is why they made this system most likely, as that way you don't have separate light/hard attacks or punch/kick buttons to press semi-blindly without tactile feedback while fighting.
so my impression from how the "gameplay" looked and now with what they officially said about it, I bet there will be 2 combo-string buttons (like stated by them), 1 dodge and 1 defence button that make up the core of the combat system.
they might have and item button and a button for special attacks on top of that.
what I also bet, due to it being designed to work on phones, is that the defence button I expect will work by having a stamina bar that empties as you hold the button, and while holding it you will automatically do defensive moves.
I don't expect there to be too much timing based stuff, more lightly and generous timing based things. because you have to quickly shift your thumb from one touch button to the other, and that can be an issue if you expect the player to do that in too small a timeframe.
the reason why I don't expect direction based inputs is because touch sticks in games are usially dynamic, meaning they pop up beneath your thumb the moment you touch the left side of the screen, so their position isn't the same at all times. their center also moves with your thumb if you exceed their max range.
this would make directional input in the heat of the battle very cumbersome.
so this statement that it's designed with phones in mind makes me think it will be very simple.
such a fighting system can be ok of course... like a more stats based action RPG for example with lots of strategy elements to it would work really well with something like this.