Dynamic resolution needs to stop being a thing on all platforms. Just like unlocked fps. Stability over crazy fluctuations is better both for visual quality (which includes visual smoothness and motion clarity) and for gameplay feel. I could accept something like say, open world parts of this or that game rendering at 1080p, yet indoor parts with less going on and more stuff to look at closely at 4k (if there's a good divide, otherwise if indoor parts are few and far between in comparison then it'll still be jarring when it finally looks clear but most of the game is muddy), this sort of segmentation, but to constantly/greatly shift? No thanks. I always disable dynamic res in PC games just as I lock fps to the lowest average it can maintain for my preferred settings rather than switch from 60 to 140 fps based on the scene or where the camera was turned with whatever that entails for the inconsistent visual smoothness and also responsiveness. Meh. I just don't get these tech trends.