Have you watched the video? GTA5 framerate is almost always below 30FPS on PS3
PS4 version of CP suffers most in one scenario, if you mess with the police in open world and you don't have to do that.
Did you read the DF conclusion?
GTA V at launch.
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The target this time is 30fps for both platforms, and it holds at that point for most areas. Overall the PS3 puts out the
lower frame-rate for synchronised in-engine cut-scenes, typically by a matter of two frames-per-second and rarely much more. Curiously, the 360 version is the only one of the two to drive upwards from the 30fps target on occasion - far from being ideal, this produces a judder effect due to the frame-rate no longer operating as a multiple of the 60Hz output signal. Regardless, the readings for both consoles stick together like glue during
dips below the line, with each going as low as 20fps.
For unsynchronised play involving cop chases through busier segments of the city, it's common to see drops to 20fps on both platforms as well, though a clear performance leader is hard to parse out here. Trevor's more explosive battles with rival drug dealers in the outback areas also suffer, during which the PS3 seemingly takes an advantage despite the chaotic excess of fire and smokes effects. Ultimately, the variability of this lead shows attention has been duly paid to the strengths of the PS3 architecture, where the difference is practically imperceptible to the naked eye."
Cyberpunk today after several patches.
"But we do have some good news here. The game didn't crash once in our tests - something we couldn't say for prior updates. We can't totally rule out that it
won't crash, but the game certainly seems more stable right now. On top of that, there are genuine improvements over patch 1.2, and they are most noticeable on the vanilla PS4 - the console that Sony doesn't recommend you buy the game for. In fact, in all of our stress tests the standard
PS4 sees the biggest improvements in terms of getting closer to the elusive 30fps. In the worst throttle points, there are improvements of up to 5fps - indicating a substantial optimisation push.
It's not always such a significant increase - jerky 20fps shoot-outs aren't hugely improved - but regardless, 1.23 is consistently ahead. Patch on patch, it does seem like we're seeing gradual but noticeable improvement.
In the here and now though, patch 1.23 is mostly a win for the last-generation PlayStation.
The base PS4 and PS4 Pro versions are better in frame-rates - though sub-20fps gameplay still blights the base console. Most crucially? Crashes are reduced - at least based on my time with it. Sony's technical requirements for publishing the game on the PlayStation Store don't demand specific performance targets - but having stable code, free of craching, definitely
is a bare minimum. More updates and improvements are promised though - and improved stability in performance, plus comprehensive improvements to the pop-in problems must surely rank foremost amongst them. We'll be reporting on further updates as they land."