And in that screenshot, those 'hidden destructible blocks' are visually distinctive and they are in your path of progress. They aren't normal, typically indestructible ceiling or floor tiles. The example I'm talking about would be more akin to having to shoot the ceiling or the floor in the highlighted areas. "Hey, there's a pillar in the background so you should have known to shoot the ceiling." or "Hey, there's a crystal in the background so you should have known to shoot the floor."
You're really revealing how short sighted your thinking is with this response, and again this is showing the problem is
you.
So "path of progress" only exists from left to right? There is no "path of progress" in a vertical direction? The game moves in every direction, constantly! Do you really need a video game to tell you where to go at ALL TIMES? Destructible blocks in Metroid are peppered throughout the map like sores on a kid with chicken pox. It's not like you find
one in
one room and it's some esoteric design decision. They are
everywhere, so be looking for them!
It's part of the game, and it's spelled out from the very beginning.
This sentence here is, again, exactly why you shouldn't even be playing this game:
"Hey, there's a pillar in the background so you should have
known to shoot the ceiling." or "Hey, there's a crystal in the background so you should have
known to shoot the floor."
You're using the phrase "should have known" ... how is that a puzzle? That is hand holding. You're wanting the designers to have layouts in the environment that are literally like signs saying "DO THIS HERE."
No.
That doesn't require a shred of thought, even the slightest bit of observation, and it doesn't encourage you to explore and make logical deductions about the things you can try. Again, this game is not hard in this sense. By far most gamers are figuring it out, most people are digging the hell out of the game, and it's a tiny, TINY, group of people crying about not having the solution shown to them so they can't engage in the game with some pavlovian response ("I see crack ... me shoot crack then!"), instead of engaging your mind like a thoughtful person to figure it out yourself.
You and Jaffe are objectively wrong here.