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Could XBLive Arcade lead to a gaming renaissance?

Lardbutt

Banned
This could all be wishful thinking of course, but the thought of hundreds or thousands of smaller, independent developers taking advantage of the cheap $10 downloadable games, being able to bypass the whole traditional retail distribution barrier....it could lead to something great(more original games, revival of 2D games)...or a lot of junk games...who knows...I guess we will see.
 
The way I understand it, its very friendly to homebrew devs. You don't need a SDK to dev.

Just work in Windows and show your game to MS, and if its good enough they will help move it to 360.

EDIT: I believe there is a post by Jesiatha saying exactly that.
 

Eggo

GameFan Alumnus
I want to know why Smash TV, which was downloaded by someone during the Gaming Age impressions article, is not available now. :(
 

rastex

Banned
If the people are receptive to buying and downloading games then yes it will lead to a renaissance. The market will decide. And damn do I hope it turns out well.
 

VALIS

Member
I am thrilled with XBL Arcade so far. I have 7 launch games sitting here (PDZ, RR6, CoD2, Kameo etc.) yet I've probably spent 95% of my 10 or so hours of 360 gaming on Arcade so far.

I hope they just don't stop here or trickle games out now and then. I'm really hoping for a steady flow of games, both new and classic. Several a month at least. Keep this thing vibrant.
 

Norse

Member
I've downloaded both of the action arcade titles....2-d ray traced goodness like the good ol days...both games are a bargain. Bring more of these babies to market and I will be in heaven.....now, MS, where are the side scrolling shooterss!? gimme gimme
 

Dr_Cogent

Banned
krypt0nian said:
The way I understand it, its very friendly to homebrew devs. You don't need a SDK to dev.

Just work in Windows and show your game to MS, and if its good enough they will help move it to 360.

EDIT: I believe there is a post by Jesiatha saying exactly that.

Interesting. Have you read anything from MS officially on this?

Maybe it's time for me to start my own little project perhaps?
 

Musashi Wins!

FLAWLESS VICTOLY!
dorio said:
These are tough times huh?

:lol he's working overtime.

That said, they better reach a broader audience than they did with the Xbox by offering these things...to sell these things. Hopefully consumers will end up taking the chance on inexpensive, experimental efforts on the machine.
 

Helznicht

Member
Do you guys have any idea what a 2d fighter or platformer designed from the ground up as 1080i resolution would be like?
 

borghe

Loves the Greater Toronto Area
if there is some belief that I am upset about not having a system, trust me.. there isn't. I have had more than enough opportunities to buy one and in fact did score one for my buddy from the wal-mart thread.

and really this has nothing to do with xbox. the ability for small developers to create stuff for a mass audience has been around for quite some time. and while it is great what ms is doing to a small degree with XBA, the fact still remains that THEY have ultimate control over what gets released (same as they do with licensed publishers). So while this will open the door for a few more developers, it does little for the majority.

a great comparison of XBA is to the recent Epic Comics attempt by Marvel. Same exact thing. Anyone in the world can submit art or stories, and if Marvel likes what they see they will help you and publish your book. What happened? A couple of unknowns were given books, and the rest of the line was composed of industry talent. I see no difference here. There are a couple of new developers on the list, but the majority of content is from already established developers.

if any of you think that is really going to change, well.... just look at where Epic Comics ended up.

XBA may or may not take off, but this will end up having virtually no effect on unestablished development teams/houses, at least the vast majority of them.

edit - and as an aside, I wonder how much of a percentage a non-Midway/etc actually sees per download of an XBA title. especially considering it sounds like most of the development cost is probably already absorbed long before the title even gets ok'ed by MS.
 

argon

Member
How would one go about developing games for XBLA? Do you need a standard XBox 360 development kit? Will Microsoft allow any small developer to become licensed, and if not, what are the criteria?

I really doubt hundreds of small developers will take advantage of XBLA unless independent development is easy, cheap, and actively encouraged by Microsoft.
 

dorio

Banned
Helznicht said:
Do you guys have any idea what a 2d fighter or platformer designed from the ground up as 1080i resolution would be like?
You have me drooling over the possibility of that.

The answers to most of you guys questions can be found in the official xbla thread. I think devs are getting %50 of the take.
 

element

Member
How would one go about developing games for XBLA? Do you need a standard XBox 360 development kit?
Most of these games were built on the PC and then shown to MS to have on XBLA. Upon approval by MS you could get access to a devkit to then port to XBLA. Simple version, but really this is what has happened.

Garage Games is said to be working on an Xbox 360 rev of their engine, which costs only $100.
 

borghe

Loves the Greater Toronto Area
argon said:
How would one go about developing games for XBLA? Do you need a standard XBox 360 development kit? Will Microsoft allow any small developer to become licensed, and if not, what are the criteria?

I really doubt hundreds of small developers will take advantage of XBLA unless independent development is easy, cheap, and actively encouraged by Microsoft.
truth? at this point there is no such thing as "submitting a game". The only developers that have games out or coming on Live Arcade are ones with established ties in the industry (PC or console). Everything stated is from PR talk by MS. In actuality there is currently noway for joe "developer on the street" blow to submit a game to MS for "approval".
 

puebla

Member
Lardbutt said:
This could all be wishful thinking of course, but the thought of hundreds or thousands of smaller, independent developers taking advantage of the cheap $10 downloadable games, being able to bypass the whole traditional retail distribution barrier....it could lead to something great(more original games, revival of 2D games)...or a lot of junk games...who knows...I guess we will see.
i'm excited about the whole independent devs, but i'm WAY more excited about old-school console games on Arcade. i'm imagining playing Bonk or Shinobi's Revenge with upgraded or classic gfx.

i hope MS is listening.

MAKE IT HAPPEN
 

jman2050

Member
I like that Microsoft is providing a vehicle like this for cheap downloadable games. I can see this service being useful.

I hate the fact that it's apparantly an Xbox360 thing only. Quit strong-arming and PC-fy this already.
 

dorio

Banned
borghe said:
truth? at this point there is no such thing as "submitting a game". The only developers that have games out or coming on Live Arcade are ones with established ties in the industry (PC or console). Everything stated is from PR talk by MS. In actuality there is currently noway for joe "developer on the street" blow to submit a game to MS for "approval".
If you expect them to throw just any crap on the system because the developer is indie I hope you're wrong. This has to be a very careful balancing act by MS to make sure only the highest quality titles are available because if they just throw anything up then it will be a nightmare just browsing through the crap. They need to be diligent on pruning the system of unpopular games.
 

maynerd

Banned
VALIS said:
I am thrilled with XBL Arcade so far. I have 7 launch games sitting here (PDZ, RR6, CoD2, Kameo etc.) yet I've probably spent 95% of my 10 or so hours of 360 gaming on Arcade so far.

I hope they just don't stop here or trickle games out now and then. I'm really hoping for a steady flow of games, both new and classic. Several a month at least. Keep this thing vibrant.

That's not a really positive statement about the launch titles for X360. :)
 
It is funny how people are creaming over the prospect of the Nintendo Revoultion having downloadable content of classic games. Nothing is confirmed and may not be seen until later 2006 at the earliest. However, Microsoft seems to already have a system in place to do just that.
 

jman2050

Member
FirstInHell said:
It is funny how people are creaming over the prospect of the Nintendo Revoultion having downloadable content of classic games. Nothing is confirmed and may not be seen until later 2006 at the earliest. However, Microsoft seems to already have a system in place to do just that.

It'll all depend on availability. That's the key to this system working. Besides, it's not like we're gonna see old classic Nintendo games on Xbox Arcade :p
 

mrklaw

MrArseFace
borghe said:
truth? at this point there is no such thing as "submitting a game". The only developers that have games out or coming on Live Arcade are ones with established ties in the industry (PC or console). Everything stated is from PR talk by MS. In actuality there is currently noway for joe "developer on the street" blow to submit a game to MS for "approval".


wow, you seem really down on stuff at the moment. You OK? Not that everything you've said doesn't make sense - it absolutely does in a cynical, world weary way. You just seem to be coming across as slightly jaded recently (no personal slight intended)
 

Ghost

Chili Con Carnage!
XBLA is a great middle ground between the over-produced big bucks next gen titles and the $5, probably spyware infested shareware on your PC, it exposes a much wider audience to the possibilities of gaming outside of Mario, Zelda, GTA & Halo, beyond the realm of flashy graphics and into pure gameplay fun.


Borghe is right, its not ever going to be a whiteboard for indy developers, but thats the PCs forte really, XBLA looks like it will provide a glossy front page to the somewhat spotty world of indy development. It wouldnt work if it was just "Come upload your game here, we accept anything!" because within a week it would be 99% pure shit and no one would ever look at it...like the PC scene.


I think there will definitely be a revival of 2d games between XBLA and revolution its a sure thing.
 

Joe

Member
i just dont see xbox live arcade being that popular even though its right there, on every single system and half of the userbase (in NA at least) will have access to it. id REALLY like to be proven wrong though. and im basing this on purely anecdotal evidence.
 

shpankey

not an idiot
I just want an Arcade cards game on XBL. Where they have really nice 2d graphics designed for 1080i with all the onscreen characters having tons of cool animations (that we can select to play) with lots of cool saying (that we can select for them to say). Have it to where we can have large tables where new players can sit in an empty seat (that can be filled with a bot in between players). Have full voice support for the headset.

Make it to where there are tons of card games to pick from, like Spades, Pitch, Hearts, Rummy, Uno, Miles Borne, Poker, etc. etc. Make it to where you are rated on your strength of play... and make it to where you have a likeability meter where other players rate you on a 1 to 10 scale on how fun you are to play with. Then make it to where a table can set criteria for you to be able to join them.. like, you need a 7 on the likeability scale and need to be rated at least a 60 on strength of play. That type of thing.

Also, have the custom soundtrack feature work. Make it to where we can organize tourneys and make some MSFT supported cash prizes tourneys.

I would also like to see them hand out rankings... and have that proudly displayed on your character... like if I'm the #1 player in the world at partners spades, have it show that to everyone. Also, keep extremely detailed stats on every player... tracking any and everything possible on your play.

Lastly, make the character selection cutomizeable... like the tiger woods character creation screen. Hell, I could go on and on and on with ideas like this. It's something I've been thinking about for years; and yes, they have stuff like this on the PC, but to be honest, they fucking suck. The graphics are all tiny, nothing is very well thought out and put together and it doesn't let me sit on my couch and play it on my HDTV. :D
 

borghe

Loves the Greater Toronto Area
ok, to clarify my position on this here.

I am all for cheap (<$15) games for game systems. I hope XBLA succeeds and as others have alluded to plan to drop some serious coin on Nintendo's back catalog of previous gens.

My cynicism in this post is directly related to this being a tremendous boon for small developers and that MS is spurring the market along here. I view this as nothing more than the big publishers having even more ways to make money (almost exactly like what Nintendo's download service sounds like).

So is it good for consumers? Sure. beats having to own a NES and winning the game on ebay and dealing with shipping, shitty sellers, and pirated games.

Is it good for unpublished developers? Not really. A few might see wide exposure from this, but for the most part you will mainly to see Namco, Konami, Midway, etc taking part in this, as well as PC developers with proven games who don't have a publisher for X360 titles.

Is it a gaming rennisance? Honestly, not any more than Nintendo's download service, and not MUCH more than just going to ebay and finding a nice bundle deal with like a genesis and 20 top titles for $40.

IMHO of course.
 

dorio

Banned
borghe said:
Is it a gaming rennisance? Honestly, not any more than Nintendo's download service, and not MUCH more than just going to ebay and finding a nice bundle deal with like a genesis and 20 top titles for $40.

IMHO of course.
You do realize that nes and genesis games look like absolute crap compared to their arcade counterparts which most xbla games will be ported from.
 
jman2050 said:
I hate the fact that it's apparantly an Xbox360 thing only. Quit strong-arming and PC-fy this already.

Like someone already said, welcome to 1992. There's this thing called shareware, you might want to look into it.
 

jman2050

Member
Synth_floyd said:
Like someone already said, welcome to 1992. There's this thing called shareware, you might want to look into it.

I'm more talking about the distribution vehicle. Shareware is around, but people have to make their own web spaces, do their own advertising or hiring thereof, worry about getting people to their site without any real assistance, provide their own payment services, etc. All besides actually making the game.

Cantralizing is almost always a good thing regarding projects like these, provided it is implemented properly. it's the difference between a service like iTunes as opposed to each individual record-maker having their own web site to sell their tunes.

I haven't been keeping up. Exactly how DOES Steam fare in that area?
 

borghe

Loves the Greater Toronto Area
dorio said:
You do realize that nes and genesis games look like absolute crap compared to their arcade counterparts which most xbla games will be ported from.
you do realize that there were still hundreds and hundreds of AAA titles whose gameplay still holds up today from previous gens...
 

Ecrofirt

Member
krypt0nian said:
The way I understand it, its very friendly to homebrew devs. You don't need a SDK to dev.

Just work in Windows and show your game to MS, and if its good enough they will help move it to 360.

EDIT: I believe there is a post by Jesiatha saying exactly that.

The impression I got from him was that you'd need to make a sucessful game before MS would consider helping you get it on X360.
 
Synth_floyd said:
Like someone already said, welcome to 1992. There's this thing called shareware, you might want to look into it.

When shareware is given a potential new audience, its to be applauded not put down.

I LOVE how this scares so many people here. :lol



Send Jesiatha a PM and ask him. Maybe he'll post here.
 

rastex

Banned
borghe said:
Is it good for unpublished developers? Not really. A few might see wide exposure from this, but for the most part you will mainly to see Namco, Konami, Midway, etc taking part in this, as well as PC developers with proven games who don't have a publisher for X360 titles.
This is where we disagree and why I think it MAY lead to a "renaissance" and you don't. I do take issue with the word renaissance since I think gaming has never been better, but that's besides the point. I'll tell you why XBLA is unique and has the potential to drastically alter the Indie dev scene. Audience. You mention things on the PC side, but the audience for those games is TINY. You really have to know where you're going and what to look for to get anything useful out of the PC shareware scene. With XBA you already have a HUGE audience (millions, instead of thousands) that are into gaming. So out of all the millions of 360 owners what percentage will use Arcade? Who knows, that's what we're going to find out.

If it's a significant percentage then that means a lot of people are going to be buying these indie games. Now remember that HALF of the revenue goes to the indy developer. So that means a lot of revenue, far greater than most indie developers have ever dreamed of. That greater revenue will make for better incentives from indie developers because they can actually feed themselves. It's about creating a sustainable ecosystem for development. So that's from Microsoft's side, and what they've done with the interface and everything, as well as the revenue sharing is truly revolutionary. Now combine that the development side of things where you have ready available technology such as the Torque engine which can be liscensed for $100.

Now, if the percentage of 360 owners that buy Arcade games is very low, then all of this is moot as there just won't be the capital to sustain a healthy development environment.
 

chinch

Tenacious-V Redux
Live Arcade is gonna be huge, especially with people who play games more than post on game forums.

Many of us no doubt have MB/GB of downloads, Roms, etc. that are too annoying or a hassle to play on our HDTV with wired controllers. Hassle to play on our PC or notebook.

The 360 puts an end to this, has the games in 720p, wireless controller with no extra learning/configuration and is DIRT CHEAP. :)
 
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