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Capcom aim to achieve 100 million copies goal in 1 year by using PC as main platform while selling AAA games on smartphones

ArtHands

Thinks buying more servers can fix a bad patch

“For many years, PC has been our main platform. While we will continue to use the PC as our main platform, I hope to achieve our 100 million copies goal with contribution from AAA-type titles on smartphones.” - COO Haruhiro Tsujimoto
 

RoboFu

One of the green rats
It’s a good plan I’ll buy on both.
Just skip the consoles altogether capcom. I want to see the chaos!


Mwhahaha!!

frenzied-flame-ending-elden-ring.jpg
 
100 million copies across the board in a year.

It's a pipedream and mobile isn't the landscape that they think it is. That being said, one Genshin Impact like game could easily get them like 50 million downloads if it is f2p.. So how that's measured is going to be very suspect.
 
I agree. That's not a place I'm ready to go.

Ultimately it comes down to delusional greed.

I'd also be surprised if PC was their largest revenue-driving platform. I thought we had a link on that at some point where maybe they showed that it was, I also think that's largely because PC is less likely to hit peaks and troughs in between cycles.
 

StreetsofBeige

Gold Member
Does F2P download count?

So if Capcom released F2P versions of SF and RE getting 90M downloads and the remaining 10M copies were traditional priced copies, does that count as 100M?
 
Ultimately it comes down to delusional greed.

I'd also be surprised if PC was their largest revenue-driving platform. I thought we had a link on that at some point where maybe they showed that it was, I also think that's largely because PC is less likely to hit peaks and troughs in between cycles.
PC has been their money maker for years now. They switched to PC being their main platform a few years back and it shows with games like RE4 running like a dream on PC while having issues on PS5/Xbox.


Other publishers like CDPR also made comments about PC being their biggest money maker. Witcher 3 sold best on PC as did Cyberpunk for example.
 

Zuzu

Member
They gotta get mainline Monster Hunter games on mobile. The most recent one should run easily on mobile since it was on Switch.
 

Fbh

Member
Weren't they whining that games are too cheap the other day?.

Are they expecting more than 5 people to buy $80 AAA games on phones?
 
PC has been their money maker for years now. They switched to PC being their main platform a few years back and it shows with games like RE4 running like a dream on PC while having issues on PS5/Xbox.


Other publishers like CDPR also made comments about PC being their biggest money maker. Witcher 3 sold best on PC as did Cyberpunk for example.

Big difference between units and revenue. Not to mention operating income, with PC costs inflating due to the need to build across specs.
 

AREYOUOKAY?

Member
Well then flood the market with Mega Man games again why don't you? I'm sure there's a few other ignored series of yours you can revive again.
 

Arsic

Loves his juicy stink trail scent
100 million copies across the board in a year.

It's a pipedream and mobile isn't the landscape that they think it is. That being said, one Genshin Impact like game could easily get them like 50 million downloads if it is f2p.. So how that's measured is going to be very suspect.
100m is not a pipe dream if you release a phone monster Hunter, pc monster Hunter, and throw in some resident evils.
 

StereoVsn

Member
Who the F do they think is going to buy games like RE4 for $60+ on a smartphone? Mobile users have been conditioned to pay nothing upfront.

Edit: $60 for the game, $20 for DLC plus MTX. That shit on a late release with dubious value in the platform. It’s insanity.
 
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DrFigs

Member
they meant to say "by using smartphones as our main platform". hope this helps :)
 
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Ultimately it comes down to delusional greed.

I'd also be surprised if PC was their largest revenue-driving platform. I thought we had a link on that at some point where maybe they showed that it was, I also think that's largely because PC is less likely to hit peaks and troughs in between cycles.

It isn't, and it's rather perplexing either Capcom are saying it is, or whoever is writing the article for the interview is framing it that way. We have Capcom's fiscal results for previous FYs and PS is the breadwinner by a large margin. Nintendo's also up there.

However, if by "main platform" they mean PC being their largest potential growth sector, then I agree with that. They more or less know their audience size on PlayStation, Nintendo, and Xbox. But their efforts on PC have been more recent by comparison, and with smartphones, even more of a late start for Capcom.

So they can see huge percentage gains on those platforms compared to the consoles; that doesn't actually mean PC or smartphone become the big breadwinners. If they take a big lead in unit sales, well game prices are usually cheaper and drop much steeper on PC & smartphones than the consoles. Also apparently there's this:

https://www.neogaf.com/threads/capc...dia-passing-those-in-china-in-decade.1661564/

And markets like India are big on PC gaming. If Capcom wants to expand in those markets, of course they'd see PC as their main growth platform.

I would just be really, REALLY happy if that didn't inadvertently benefit Microsoft given Windows being so prolific in the PC space, especially for gaming. Hopefully in these emerging markets, Linux distros become the go-to for gaming (Valve's efforts with Steam on Linux will help a lot here).
 
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ArtHands

Thinks buying more servers can fix a bad patch
Well then flood the market with Mega Man games again why don't you? I'm sure there's a few other ignored series of yours you can revive again.

They released Mega Man X Dive Offline earlier this month onto Steam, iOS and Android.

 

DrFigs

Member
It isn't, and it's rather perplexing either Capcom are saying it is, or whoever is writing the article for the interview is framing it that way. We have Capcom's fiscal results for previous FYs and PS is the breadwinner by a large margin. Nintendo's also up there.

However, if by "main platform" they mean PC being their largest potential growth sector, then I agree with that. They more or less know their audience size on PlayStation, Nintendo, and Xbox. But their efforts on PC have been more recent by comparison, and with smartphones, even more of a late start for Capcom.

So they can see huge percentage gains on those platforms compared to the consoles; that doesn't actually mean PC or smartphone become the big breadwinners. If they take a big lead in unit sales, well game prices are usually cheaper and drop much steeper on PC & smartphones than the consoles. Also apparently there's this:

https://www.neogaf.com/threads/capc...dia-passing-those-in-china-in-decade.1661564/

And markets like India are big on PC gaming. If Capcom wants to expand in those markets, of course they'd see PC as their main growth platform.

I would just be really, REALLY happy if that didn't inadvertently benefit Microsoft given Windows being so prolific in the PC space, especially for gaming. Hopefully in these emerging markets, Linux distros become the go-to for gaming (Valve's efforts with Steam on Linux will help a lot here).
I thought it was weird that this was the framing, but i will admit that i'm a pony.
 
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FeralEcho

Member
So this was it for Capcom.It was fun while it lasted guys,lets enjoy DD2 and hopefully the next Monster Hunter before the greed settles in completely and ultimately destroys the company as time goes by.It happened to so many.

They're making more money than ever and are one of the most successful gaming companies in Japan but that ain't enough.MORE MORE MORE.
 

Utamaru1706

Neo Member
lol, good luck selling fully priced games on mobile platform...

And what Capcom's planning to do is still vastly different compared to what Chinese and Korean devs, where the former just porting their PC/console games to mobile, but putting premium price tags on them, while the latter is making AAA quality free-to-play mobile games, then they port it to PC/consoles.

I really doubt Capcom would release their next RE, SF, or MonHun as a free-to-play mobile game with AAA quality, because the risks are not worth it compared when they released it on PC and consoles with the usual price tag.

So this was it for Capcom.It was fun while it lasted guys,lets enjoy DD2 and hopefully the next Monster Hunter before the greed settles in completely and ultimately destroys the company as time goes by.It happened to so many.

They're making more money than ever and are one of the most successful gaming companies in Japan but that ain't enough.MORE MORE MORE.
Monster Hunter Now were just released like a week ago, and it's already climbing to the top of charts on both App Store and Playstore, although that one was from Niantic instead of Capcom themselves...
 
lol, good luck selling fully priced games on mobile platform...

And what Capcom's planning to do is still vastly different compared to what Chinese and Korean devs, where the former just porting their PC/console games to mobile, but putting premium price tags on them, while the latter is making AAA quality free-to-play mobile games, then they port it to PC/consoles.
Someone has to take that first leap 🤷‍♂️

I really doubt Capcom would release their next RE, SF, or MonHun as a free-to-play mobile game with AAA quality, because the risks are not worth it compared when they released it on PC and consoles with the usual price tag.
Again, you keep approaching this the wrong way lol. With the method they're implementing, there would be no reason in the future to develop different free to play AAA titles for mobile. There would be no need to pay a 3rd party dev team for an outsourced game called 'Monster Hunter Now'. Instead it would simply be the exact same AAA title as their PC and console game(like Monster Hunter World 2 in the future), just now fully on mobile as well. There's way less cost and risk doing the latter, other than the very simple risks and costs of development(like slightly tweaking controls for mobile) and having your game simply being sold on another storefront.
 

hlm666

Member



I think capcom could get some pretty good ports going on modern high end phones.
 

Mr Reasonable

Completely Unreasonable
Someone has to take that first leap 🤷‍♂️

This is it, I think it's likely that Capcom and Apple are partnering on this and that Apple will support Capcom in various ways to make it happen.

Apple want to drive up game prices on their platform and Capcom obviously want the sales. It wouldn't surprise me to see Apple pushing these games in their ad campaigns to try and make their devices be seen as a host to AAA games - with AAA prices, margins and royalties. Apple appear to be trying to make gaming on Mac happen too, so I think it's on the agenda for them across the board.

I agree with your other point that not having to create bespoke versions of games for mobile hardware is also a win, it's more money for less effort. There are lots of reasons for both Apple and Publishers to make this work, so I assume that over the next couple of years we'll see a decent amount of effort go into making iPhone feel like a place to play games.

What I do think is interesting here is that iPhone storage sizes would seem to be not automatically the best fit for gaming. I wonder if they'll come up with a system to partially install games for those getting close to the 128gb that the base iPhone 15 Pro ships with.
 
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