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Can Bungie survive?

Will Bungie survive?

  • Yes

    Votes: 21 20.6%
  • No, dead within 1 year

    Votes: 37 36.3%
  • No, dead within 2 years

    Votes: 39 38.2%
  • No, dead within 3+ years

    Votes: 5 4.9%

  • Total voters
    102

Gaiff

SBI’s Resident Gaslighter
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I doubt there is any hope for Marathon. The budget was presumably enormous and I don't see how they recoup anytime soon. Destiny 3 is seemingly not even in the works due to budget concerns.

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Destiny 2 just had a major update that jumpstarted the activity, but this is unlikely to last. Hermen laid off a bunch of staff to cut costs, but how will they generate money for the foreseeable future? Can they survive long enough until their next project is out? Will Sony even take the risk of another $300M+ game or will they just cut their losses and shut it down? The Bungie acquisition has no doubt been an abject failure.
 
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Probably not. Marathon is functionally dead and they're clearly not investing in destiny 3. Once marathon goes down for good they'll close up shop.
 
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They can, but they are going to need a lot of support. I don't think if I was Sony I would continue to fund what Bungie is doing.

Clearly Sony has said this is what we are willing to continue to give you since you did not meet your benchmarks for the Marathon release. There are probably more Milestones that the leaderships have negotiated and Sony will continue to evaluate the investment or continued investment into the company.

I think it is fair that is has been a failure from both ends. And Sony might have initially been attracted to gain a marque XBOX studio name for the headlines. But the headlines cost their bottom line.
 
They can it is not impossible.

But we are talking a very small chance.

Sony would need to listen to its fans starting very soon. Otherwise they will run them into the ground.

I voted yes as the alternative is not fun to contemplate.
 
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I doubt it.
Marathon has low player numbers and makes no money.
Destiny has more players and makes more money but it's still not doing great and with no support moving forward it will die down quickly.
Any other potential game is still in "incubation", meaning multiple years away.

Also any potential game they can make is basically in a catch 22 scenario. For it to progress far enough to be released Sony leadership has to like it, and if Sony leadership likes it it probably means it sucks and will bomb.
 
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74CD9ACE549C7DBA9E2B62C6AD88C96FF5C7A73A

Marathon isnt even 4 monhs old and already dropped to 9,1k peak 24h ccu, next season likely gonna be last one that gets any sort of changes/patches :)
 
3+ years I'm guessing, but ultimately no

Just add it to the list of studios ruined by acquisition
 
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Unlike Firewalk they have a good track record before the current Marathon plunder.
But their next project's pitch (or advanced prototype) better be good, otherwise Sony seems not have huge patience with underperformers even if it would be huge investment writeoff.

But Sony leadership should first and foremost be replaced (or at very least accept a huge paycut). Their entire gaas push is a farce and anyone that was for greenlighting this (especially the games in particular, not necessarily the general idea) should be let go. Imho Sony needs even more a restart than MS did.
 
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Going to O onQ123 quote myself here

Some key dates coming up for Bungie..

Just after the final destiny patch in a couple of weeks, Sony will gut the studio to the bone. 400 employees gone saves 4-5 million a month.

By July, Marathon will have been on the market for roughly 120 days and Sony will see exactly how many players are actually sticking around daily since the pivot to Pve.

They can then look at the new, downsized monthly burn rate against Marathon's actual revenue in July. If the player count is at that 5,000–10,000 baseline, the microtransaction revenue will be virtually non-existent.

Bungies final shape will come quickly at that point to avoid the 4-5 million they will be spending each month in salaries for those 400 or so devs that are left. I'm thinking one of two ways

Concord it. Terminate and absorb the viable headcount into other Sony projects.

F2P for 3-4 weeks to see if things change.

The end will come much quicker than people expect - With half the workforce gone it will still be a 400 head studio which will burn a shit ton of cash each month.

Dead within the next 3 months and the name will survive only.
 
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Unless there's a secret Destiny 3 team, I think Bungie fails. The allegations today are they cut their successful IP and retained a large chunk of their failure. It's like Sony wants them to fail, at least at a surface level of what's been said.
 
It can if they reopen the Destiny 2 content pipeline and set up an opportunity for Destiny 3 to come into the picture by sunsetting Marathon content quickly. The quicker they acknowledge Marathon was a mistake the likelier they survive.
 
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they should legit try to go back to their roots. make a new Marathon but in the style of Halo.

meaning singleplayer + coop campaign, with a fully featured multiplayer component.

no 7 year dev cycle gaas bullshit that destroys the company if it doesn't sell 10 million copies. but instead a 3 year dev cycle, no gaas bullshit, only needs to sell a few million to be profitable.
 
Yeah....this is simply not looking good for the continued existence of Bungie as we know it.

What a failure all around. Squandered a studio that had nailed some of the best gameplay in the business.
 
All they have now is Marathon which is barely on life support. Any new Bungie game is several years and tens (if not hundreds) of millions $ away.

So the real question is, is Sony willing to make that kind of investment in Bungie? And I think the answer is "hell no". If they had any confidence in Bungie whatsoever, Destiny 3 would've already been in development.
 
They don't have a snowball's chance in hell. They worked their asses off to make changes for season 2 that were supposed to turn the game around with PVE and more content.. and within 9 days of release they were back to pre-season 2 numbers. IE, flatline. They bet the ranch on season 2 and less than half of previous players even bothered to show up for it, and the ones that did show up were gone in just over a week's time.

No one cares. Marathon - conceptually, has not caught on.

People say that gameplay is more important than anything, but I think there's more to it.

With Halo, for instance, people played the campaign and then became attached to Master Chief as a character, the story, Spartans, etc. So when you played online, you were one of those Spartans. You were "part of something" even in a vague way. It created a sense of attachment.

Marathon? The whole conceit is that you send your consciousness into a disposable "shell" to fulfill an objective. If it breaks, you can just send another. The given shell doesn't matter. How does a player create an attachment to their character if - by their very purpose, they don't matter?

Overwatch became an overnight success not only because it was a fun game, but people became instantly attached to the lively, interesting characters. People became attached, had favorites, and then wanted to buy skins and accessories for them. That attachment creates stickiness keeping them from leaving.

Marvel Rivals became an overnight success because not only is the gameplay fun, but it features dozens of characters that people love and are familiar with, and have an attachment to. So now they can buy costumes and accessories for their favorite characters. That attachment creates stickiness keeping them from leaving.

Marathon- from the ground up- was designed seemingly ignorant of these ideas, on top of having an absolutely garish art direction and virtually unreadable UI. The whole design ethos, from the ground up, feels like it was built to capitalize on the sweaty live service shooter market that has already dried up, without truly understanding what made those things successful in the first place.

I haven't played Overwatch in.. 7... 8 years? Blizzard has gone to shit and I'm still mad about the whole Overwatch 1 > 2 > 1 thing, and backpedaling from PvE. ...But I still reference and quote Overwatch when I'm playing games with friends. When you say "I need healing" or "GEEE GEEE" at the end of a match, people instantly get the reference.

And that's the difference between a well designed game that captures its audiences, and .. well, Marathon. In 7 to 8 years, no one is going to remember a fuckin' thing about Marathon other than it was ugly and a colossal disappointment for everyone involved.
 
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Sony statement was clear, Marathon is here to stay despite low sales. 🌈
This is a mistake. What fools. Its crazy how these people dont undertand human behavior and the live serive games market despite having several failed attempts at it. People dont invest in multiple live service ecosystems at the same time...
 
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they have the power and resource to create one of the best game ever,
but they are choosing wrong way, or it might be pre-chosen by higher ups?
unfortunately....

dang, bungie artstyles are one of my favorite artstyle in video games

....come on bungie, you have to survive and come back!

soldier survive GIF
 
Survive is an odd choice of words.

Sony will sell them in 2 years unless they give them rope to make something that is either destiny 3 or destiny like in nature.

I love marathon but I am well aware it will never become big.
 
How anyone could possibly think Bungie will survive for longer than a year is beyond me. Marathon is already on life support, what could possibly sustain the rest of Bungie for another 2 years?
 
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