True. I was under the impression that this was basically 'funding' the sequel in which this particular case fans might take a different stance, if they care. But I can understand being miffed by the reasoning given here.Of course, that trend is worrying and I fear that it might affect Bravely Default 2 heavily. But you can't also put everyone in the same basket. For Bravely Default, the fact that's it's totally optionnal, invisible and useless, you can't make a case on it and claiming it should be punished for this. The best way is to buy the game and ignore the SP drinks. And trust me, that's really easy to do that.
Of course, that trend is worrying and I fear that it might affect Bravely Default 2 heavily. But you can't also put everyone in the same basket. For Bravely Default, the fact that's it's totally optionnal, invisible and useless, you can't make a case on it and claiming it should be punished for this. The best way is to buy the game and ignore the SP drinks. And trust me, that's really easy to do that.
Of course, that trend is worrying and I fear that it might affect Bravely Default 2 heavily. But you can't also put everyone in the same basket. For Bravely Default, the fact that's it's totally optionnal, invisible and useless, you can't make a case on it and claiming it should be punished for this. The best way is to buy the game and ignore the SP drinks. And trust me, that's really easy to do that.
It is really not that simple. There are not benevolent creators behind the scenes making these sorts of decisions because they want you to get the most out of the product.
They want to make money off of you.
Now this is where I am going off the deep end and I know there is nothing to back this up, but by buying this and not spending cash on SP drinks you are still adding to the problem.
There are obviously going to be guys checking the ratio of people spending money on this stuff. They aren't putting resources into these sort of features for no reason.
It is entirely possible (not saying it is likely) that they see that 85% of people never buy a single SP drink.
And then they extrapolate that into the fact that they need to change the game balance for the next game to encourage more people to spend money.
I know I am taking a really pessimistic view with this example but with the current industry trends I can't help but be that way.
Oh, and on that same token, the inclusion of Microtransactions won't change the game either. Promise.
If this was the case then there really is no way they'd include the others way of lowering the difficulty. They wouldn't need to wait for the game to release to see that the other things they've put in place will lower the number of people who will purchase more sleep points.
Well, as said in earlier threads, this is an interesting unique case in that we have a microtransactionless version that we can directly compare it to. If the flow is similar, they've succeded.
It is really not that simple. There are not benevolent creators behind the scenes making these sorts of decisions because they want you to get the most out of the product.
They want to make money off of you.
Now this is where I am going off the deep end and I know there is nothing to back this up, but by buying this and not spending cash on SP drinks you are still adding to the problem.
There are obviously going to be guys checking the ratio of people spending money on this stuff. They aren't putting resources into these sort of features for no reason.
It is entirely possible (not saying it is likely) that they see that 85% of people never buy a single SP drink.
And then they extrapolate that into the fact that they need to change the game balance for the next game to encourage more people to spend money.
I know I am taking a really pessimistic view with this example but with the current industry trends I can't help but be that way.
It is really not that simple. There are not benevolent creators behind the scenes making these sorts of decisions because they want you to get the most out of the product.
They want to make money off of you.
Now this is where I am going off the deep end and I know there is nothing to back this up, but by buying this and not spending cash on SP drinks you are still adding to the problem.
There are obviously going to be guys checking the ratio of people spending money on this stuff. They aren't putting resources into these sort of features for no reason.
It is entirely possible (not saying it is likely) that they see that 85% of people never buy a single SP drink.
And then they extrapolate that into the fact that they need to change the game balance for the next game to encourage more people to spend money.
I know I am taking a really pessimistic view with this example but with the current industry trends I can't help but be that way.
Lot of overreactions here. And I think people claiming they won't buy it because of "principles" didn't had any attention to buy it at first.
That's something, totally optionnal, but also totally useless. The game doesn't bother you with it, it doesn't even talk you about it. You can also bypass this by letting your console on sleep mode.
But guess what ? Even the Bravely Second system is pointless. That's just a trump card for despair fights. You won't need need as long as you play well. That's just something added in the last minute.
You are taking multiple worst case scenarios in all steps, but just because they are the worst case, not the most logical. Like this:
"It is entirely possible (not saying it is likely) that they see that 85% of people never buy a single SP drink.
And then they extrapolate that into the fact that they need to change the game balance for the next game to encourage more people to spend money."
I'm pretty sure that's not how it works, since Bravely Default is still considered a product game. This will be different if BD is a F2P.
If you still want a pessimistic view for some reason, they can lock more weapons/jobs to be unlocked through the F2P browser game. But there wouldn't be much interesting discussion if all we talk about is the worst case scenario.
I don't understand how anyone can be okay with this. There are certainly worse iterations out there, but this is still distasteful at best. Why should players financially compensate for their impatience or a lack of skill? If a system to alleviate their displeasure (one could argue whether this should concern a designer at all or to what degree) can be so easily implemented, why is it attached to a financial transaction? If they don't want them to put up with the game being too hard to beat, paying up is A-OK? That doesn't make any sense.
It would have been different if they are honest about it. "we needed this micro transactions for fund future projects", instead of pr bullshit.
Or they could have made micro transactions for new outfits/effects that doesn't affect gameplay. Look how Path of exile does it, and it works.
I guess in this very specific case it COULD be tolerated since apparently it does not really affect the gameplay in any way and seems kind of "invisible".
However, i can also agree with the people that chose to not buy games that even have so much as a HINT of microtransactions simply to send a VERY clear message to devs that a certain portion of gamers simply do NOT condone Microtransactions at ALL and believe it is a trend that absolutely needs disappear from the industry.
I guess in this very specific case it COULD be tolerated since apparently it does not really affect the gameplay in any way and seems kind of "invisible".
However, i can also agree with the people that chose to not buy games that even have so much as a HINT of microtransactions simply to send a VERY clear message to devs that a certain portion of gamers simply do NOT condone Microtransactions at ALL and believe it is a trend that absolutely needs disappear from the industry.
They're being completely honest about it.
I spent 15 hours on the demo alone. This game is as Final Fantasy as you can get.
No, it's all about the money.
LOL what is this? dark souls hard mode? even that game can be finished if you are patient and smart.
1) You're not Aeana but good try
2) there's an easy mode in the game that you can change whenever you want
3) you can alter the encounter rate however you want whenever you want to.
So yeah they're literally giving people another way to make it easier by putting another optional stuffs to make the game easier and making people pay for it (or not if they're not that impatient.)
good for them for taking advantage of players, particularly those that may not be as good at the genre as others? what a cynical way of applauding this crap. what a great way to welcome people to a new series.Seems like a good way to get money from players who don't know how to strategize, the kind of player that grinds because they think that's how you play RPGs. Good for them.
Also the OP says Praying Brage is an iOS game, but it's not, it's a browser game.
It is really not that simple. There are not benevolent creators behind the scenes making these sorts of decisions because they want you to get the most out of the product.
They want to make money off of you.
You and I perfectly know what is the message they'll take from it :
They didn't want to play the game, period.
Not that they didn't like some kind of strategy or felt gouged, they'll say : "No market for this type of game."
It's the kind of no-win games gamers play with Capcom too.
That's good that they have those options in the game, more reason why their argument makes no sense. I still wish they would keep F2P elements out of retail games.
BTW when I joined gaf in 2008 I didn't know who Aeana was![]()
Now you know.
People really don't want to buy this game because of this?
Now you know.
Fake edit
Wtf goggle search resultDO NOT search Dragon Quest and her name :/\
Wait i always read it as Alena (because of Dragon quest and slime avatar) :0 I was wrong? LOL...........
Sorry![]()
Sadly, this. That's why even though DLC/Microtransactions are killing my interest in gaming, I'm still going to get this. Not buying it out of "principle" is not going to send any kind of message to Square Enix. They're already committed to this path.
People boycott the game and it flops: series dead. People buy the game and it is successful: more microtransactions in the sequel. No-win either way. I don't like it, but I don't see any realistic way to change it.
I'm struggling to think of a commercial product where that is not the case.
It's easy to treat the whole thing as a monolithic Evil Entity which just wants to EAT ALL YOUR MONEY, but that isn't actually the case. The people who make design decisions absolutely want you to get the most out of the product. And there's people who absolutely want to maximise the profits of the product. There's always going to be a conflict within a company between those two groups.
The thing is, budgetary considerations are made on an assumption of attempted revenue, which puts the design folks in a tough position: You can make a better game with a higher budget (and believe me, resources are always tight), but to do so you need to convince the money folks that it'll be financially viable to do so. It's always a balancing act, and it's not an easy one. Moreso given that, since this is a paid product, they need to find a metric which does not significantly impact the revenue from the actual retail sales.
That's an important factor, there: In Free To Play, it's the whales who dominate the direction of design, but that's not the case with paid product; in that, the revenue that comes from sales of the core products will outweigh much of the revenue that comes from microtransactions, so you want to make design decisions that don't harm the core design too greatly.
I'm still waiting to hear about how the balance of this compares with the original, but the compromise they've come to does sound - on paper - like it really is the most harmless way of appeasing both sides.
Ultimately: That's why my stance with *all* these is to handle them on a case-by-case basis, rather than to assume the worst.