They gone overtime, not all of them at once. Plus those are prey.The problem is like 70%+ of Arkane Austin from prior to Redfall are gone, so it’s not the same studio it was. No matter what genre they make their next game in.
Who is "they"? Do "they" even still work there?Yea, redfall was a left over from Bethesdas Fallout 76 era and now that they have more creative freedom I'm sure they're going back to what they are good at.
No. The creative talent that made Dishonored and Prey no longer work there.Who is "they"? Do "they" even still work there?
The problem is like 70%+ of Arkane Austin from prior to Redfall are gone, so it’s not the same studio it was. No matter what genre they make their next game in.
Ah yes Jason Schreier's article, with quotes likeCrazy ambitious for a studio with two employees.
The studio’s Austin office employed less than 100 people— sufficient for a relatively small, single-player game like Prey but not enough to compete with multiplayer behemoths like Fortnite and Destiny, which are developed by teams of hundreds.
Its very misleading to lead people to beleive "it only has less than 100 people", when used to be smaller.Within the industry, ZeniMax had a reputation for paying lower than average salaries, and convincing some progressive or moderate video game developers to move to Texas could be difficult due to the state’s conservative social policies.
So, the studio is actually growing, contrary to what the article tries to make you beleive. Development in Prey (2017) started around 2013, thats a long time ago. So ofcourse 70% of people who worked on Prey probably may not be there, but how much liberties is Jason taking to get to this figure? Why does he not talk about the Lyon studio but only the Austin one? Or as feynoob saidCurrently 281 employees divided among Austin and Lyon.Arkane Studios | LinkedIn
Arkane Studios | 134,575 followers on LinkedIn. Arkane® Studios is looking for talented individuals to join our team at our offices in Lyon, France and Austin, Texas | Founded in 1999, Arkane® Studios has grown to become one of the most renowned and critically acclaimed development teams in the...www.linkedin.com
Last I checked
In 2021
In 2022150 people in Arkane are divided among Lyon studio(Dishonored, Deathloop) and Austin Studio(Prey, new upcoming fantasy project).
Where are they getting the "70%"?Arkane - ~200
They gone overtime, not all of them at once. Plus those are prey.
SP devs are abundent and will be back to make those games, unlike MP games.
Redfall is a sleeper hitGood, I’d be very worried if they were to make another multiplayer game. Stick to what you’re good at.
Just because you say that doesn't mean it's true. In much the same way the dave Matthews band does not rock.Redfall is a sleeper hit
Dave Matthews band was the spark that started the Woodstock 99 fireJust because you say that doesn't mean it's true. In much the same way the dave Matthews band does not rock.
It could have been a hit, had they hired competent people and not focus on MTX side.You forgot an “s” in front of “hit”
And still doesn't sell.Ahh yes, back to making what we are actually good at.
Hitman is an immersive sim and has done pretty solidly for years now. Tears of the Kingdom is almost entirely systems-driven and it's been massively popular. I really think it all comes down to the games being first-person and that the modern audience for single-player adventure games prefer third-person.I think the reality is that the Immersive Sim genre/design ethos doesn't resonate super well with the general gaming public
Everyone fucks up vampire gamesIt could have been a hit, had they hired competent people and not focus on MTX side.
The game has something, but the backbone is shit. This makes it a crap game.
Still baffling they managed to fk up a vampire game.
That should be a a crime.Everyone fucks up vampire games
My favourite game is VTMB and it's extremely fucked upThat should be a a crime.
No. That was the red hot chili peppers after the audience was literally given 10,000 candles for a vigil in honor of Columbine victims.Dave Matthews band was the spark that started the Woodstock 99 fire
This.Hopefully. Redfall sucked ass. I say that as probably one of the bigger fans of Arkane in general that I know. I've loved just about every game they made from Arx Fatalis back on Xbox all the way to Deathloop. One of my favorite studios, period. I was cautiosuly optimistic that Redfall might turn out ok. It didn't.
If you had told me Arkane where gonna make a Co-op shooter, I'd tell you it's gonna be one of the best games of all time. But Redfall never felt like an Arkane game, I'd be very interested in it's development history.
Give me a co-op Dishonored with Corvo and Emily. Please and thank you. If ya'll can't do that confidently, stick to the single player stuff and go back to the Prey/Dishonored/Deathloop Immersive Sim design that made the studio(s) game's so endearing.
I think the reality is that the Immersive Sim genre/design ethos doesn't resonate super well with the general gaming public as a whole because it's easy to blast through Dishonored or Prey on easy/medium with high chaos and not any challenge and just think "that was the game", not realizing there's all these systems in play behind-the-scenes that can dictate drastically different outcomes depending on how you play and what you do. And if you aren't apt to replay a game and see the different outcomes, it'd feel pretty easy to be dismissive of the genre.
They gone overtime, not all of them at once. Plus those are prey.
SP devs are abundent and will be back to make those games, unlike MP games.
Well, we can only hope for the best. It's clear after last couple of games that any sort of MP is not their speciality.No. The creative talent that made Dishonored and Prey no longer work there.
Hitman is kind of an outlier I'd say, definitely not the norm for the genre, and even then, I think it being made the way it was and supported for quite a while helped at least keep that franchise alive. And I do agree with what you say about Tears of the Kingdom, easily one of the best games I've ever played. I'd argue that Nintendo keeping the difficulty at a standard across the board definitiely tailors the experience to really enhance the immersive sim design elements incorporated into Totk. I hope people that have been enjoying TotK give games like Dishonored or Prey or Weird West a good honest attempt and see if they surprise themselves..Hitman is an immersive sim and has done pretty solidly for years now. Tears of the Kingdom is almost entirely systems-driven and it's been massively popular. I really think it all comes down to the games being first-person and that the modern audience for single-player adventure games prefer third-person.