Marginally, it's usually pretty comparable to pushing Playstation/Xbox income over the first x months to getting it at the beginning, but that really only helps extremely cash strapped devs who need the funding desperately at the beginning, which really only applies to small indie companies. Ark 2 won't be a better or bigger game because of this, nor will Final Fantasy 16, nor any future Studio Wildcard or Square Enix games. Moneyhatting timed exclusives is worse than acquiring the company (from the consumer perspective), both of which obviously worse than company being fully independent, and both obviously better than the company closing down