AMD’s new answer to DLSS might be “demanding,” though.
Last week, AMD promised a new technology that should let you blow up your games to higher resolutions or increase their framerates without requiring the fancy machine learning hardware of Nvidia’s GPUs like Nvidia’s lauded DLSS. Now at GDC 2022, it’s revealing how the new FidelityFX Super Resolution 2.0 actually works — and that it’s coming to Microsoft’s Xbox game consoles too.
While AMD says it can’t actually say when Xbox game developers might take advantage of FSR 2.0, it says it “will also be fully supported on Xbox and will be available in the Xbox GDK for registered developers to use in their games.”
Unlike FSR 1.0, this requires some work on the part of the game developer, so it’s not something you’re going to see every game developer take advantage of — but AMD confirms that both Deathloop and Forspoken (a tech showcase that’s also going to use Microsoft’s DirectStorage) will take advantage of it.