Sounds like there're quite a few MS influencers in this thread.
Oh Jason
So your colleagues are too holy to be influenced by petty cash, parties and gifts and peer pressure from their friends in marketing that they interact with every day, but those darned youtube personalities ARE susceptible?
What makes you better than them? Go on tell us how you are above it all, how you've transcended your human nature while those dirty wanabe plebs who compete with your own industry need to be set right
this is hilarious
I especially like the 'we're not talking about game junnalists right now', Major Nelson would be proud
I'll tell you the truth: I pitched something about this subject to my boss a couple of months ago, he liked it, I started doing some preliminary research, and then I got swamped with other stuff and went on vacation for a few weeks. Now I'm back, and yes, this is certainly something worth continuing to explore.YouTube is definitely a broader and more "direct" way of moneyhatting coverage. I'm surprised there practically aren't any gaming news outlets picking up this story.
Sounds like there're quite a few MS influencers in this thread.
I'll tell you the truth: I pitched something about this subject to my boss a couple of months ago, he liked it, I started doing some preliminary research, and then I got swamped with other stuff and went on vacation for a few weeks. Now I'm back, and yes, this is certainly something worth continuing to explore.
Honestly? Have you read Kotaku? I don't think we're perfect, but if you really think we're too cozy with publishers, click the friggin' link on my avatar.It would put half a spotlight back on their own cozy/fishy relations with publishers, so nope. I wouldn't mind being proven wrong though!
Microsoft really are the lowest of the low
I think your vision of my job is a lot different than reality. I live in New York City. There aren't a lot of video game parties. We don't get a lot of gifts. There's certainly no "petty cash." (where did that even come from?)
More importantly, my company works very hard to maintain the wall between business and editorial. I have no idea what ads will be on the site or how much the company is making off them. Nobody has to promise coverage to make money, because we have an entire team of smart sales people who are selling ads against the site, and none of the writers ever have to think about that.
On YouTube, things are a little bit different. I've heard rumors of companies paying for coverage, or offering to take personalities on fancy trips in exchange for the promise of X videos for Y number of weeks. (I won't go into any more on that until I do more reporting. I don't want to spread anything that isn't true.)
The bigger issues in games journalism are more subtle than "petty cash and parties" - how many news stories get written every day just because a press release went out, or because someone had to fill a story quota? How many reviewers are inclined to be more lenient on games because of their relationships with the people behind them? Those are questions I think and talk about internally all the time. Journalistic ethics are complicated.
I'll tell you the truth: I pitched something about this subject to my boss a couple of months ago, he liked it, I started doing some preliminary research, and then I got swamped with other stuff and went on vacation for a few weeks. Now I'm back, and yes, this is certainly something worth continuing to explore.
Sounds like there're quite a few MS influencers in this thread.
ITT people dont know how youtube works
ITT people dont know how youtube works
Yeah because everyone that thinks that this isnt the worst thing ever, is surely paid by MS
You work for Gawker. You work for hits, stop trying to act like you do something useful for gaming.
Yeah because everyone that thinks that this isnt the worst thing ever, is surely paid by MS
I'll tell you the truth: I pitched something about this subject to my boss a couple of months ago, he liked it, I started doing some preliminary research, and then I got swamped with other stuff and went on vacation for a few weeks. Now I'm back, and yes, this is certainly something worth continuing to explore.
Sensationalist articles to get hits and taking a bribe for a particular story are not the same thing. Nice tag, BTW.You work for Gawker. You work for hits, stop trying to act like you do something useful for gaming.
What website doesn't work for hits?
Yeah because everyone that thinks that this isnt the worst thing ever, is surely paid by MS
Jason likes to act like he is doing actual journalism. Journalism is about reporting reality, not getting hits. If Jason would admit that then good for him! But he actually thinks he is important.
Jason likes to act like he is doing actual journalism. Journalism is about reporting reality, not getting hits. If Jason would admit that then good for him! But he actually thinks he is important.
The sooner you realize that traffic and good work are not mutually exclusive, the sooner you'll be able to contribute to conversations like this without sounding like an asshole.You work for Gawker. You work for hits, stop trying to act like you do something useful for gaming.
Jason likes to act like he is doing actual journalism. Journalism is about reporting reality, not getting hits. If Jason would admit that then good for him! But he actually thinks he is important.
They're not mutually exclusive, but the two occurring in the same place is often purely incidental.The sooner you realize that traffic and good work are not mutually exclusive, the sooner you'll be able to contribute to conversations like this without sounding like an asshole.
They're not mutually exclusive, but the two occurring in the same place is often purely incidental.
That's not true at all. We're getting a little off-topic here, but think about the links your friends share on Facebook or Twitter. Your feed is probably filled with a variety of articles - news, editorials, viral videos, interesting longreads, and so forth. If a story resonates with people, they'll want to share it, and that's what brings in the hits. So an article's traffic is usually based on its level of interest, its packaging, and no small amount of luck. Our goals at Kotaku are pretty much to write things that are both high-quality and high-interest, then send them into the wild and hope they resonate.They're not mutually exclusive, but the two occurring in the same place is often purely incidental.
*face palm*Yep, so desperate. I mean they only sold 3 million units at a profit last year.
Great post.When will you be upset then? When all videos on Youtube will be just big ads for the companies?
Same thing as ftp and dlc, at first people were: "Just don't buy it if you don't like it", then they realized those early little things would bring over great changes in the industry. For the worse.
Now everything's being exploited and monetized, even in full retail games, games you pay $60 for. People have to realize that when there's something bad going on, as little as it may be, you just don't turn around as if it doesn't concern you or as if it's not a big deal.
It's not a big deal yet.
I'm just one dude with a few thousand subs, but I felt the need to sum up my thoughts
Hopefully some of the bigger youtubers will chime in, AngryJoe, Boogie, etc
Before I click this, are you being paid by Microsoft?
This is the only result on his channel for "XB1M13."
Smart if you think deception and misleading people is smart.
smart, but smells of desperation
That's most marketing, though.
It doesn't count then.The xbox team, finding new ways to unsell me on their products.
You work for Gawker. You work for hits, stop trying to act like you do something useful for gaming.
This is the only result on his channel for "XB1M13."
Dude, stop being a jackass.You work for Gawker. You work for hits, stop trying to act like you do something useful for gaming.
I don't understand it. MS has all this money. They spend sooooo much on advertising, on moneyhats, on that ridiculous farce of a launch party, on all these crazy extravagant events.
Why don't they use some of that money to put less shitty hardware in the XB1
Then they won't have to pay people to say nice things about it.
I will never understand.
Paying for positive reviews. Microsoft hits another low.