Otakumegane
Member
Lol good thing WiiU is current gen. (I kid)
I'm pretty sure you just took two completely unrelated concepts and decided to tie Nintendo into both of them. You basically created this narrative for yourself.
You realize that AAA budgets for games have gotten out of control to be able to compete against each other right? I doubt he likes the idea of getting witty comments like this in every review for all his future games because he cannot afford to give people the experiences they want without finding alternative revenue streams.
As much as shitty publishers are to blame for these models, a lot of the blame also goes to the consumers. I'm reading a bunch of comments in this thread about Nintendo not giving you the experiences you want. Well the experiences you want cost over $150mil to make now. So unless you want to buy four or five copies get used to enduring this kind of crap.
You can't have your cake and eat it too. It sucks but developers have to make some kind of profit or they'll all be poorer than us.
I'm good at not buying those games. This is just another developer to avoid.
Perhaps they should make more realistic budgets then. Gamers aren't asking for this crap.
Some of the best games I played in the last 12 months were 20 dollars or less.
No, just no. Also, hell no.
While initially the model wasn't overtly offensive, it bloated out to where the boosters or using real cash to keep up becomes a real consideration and that was by design. Then, when combined with the failure to introduce good and balanced mechancis that stemmed from free formed setup and use while splaying machine guns, machine guns everywhere and needing to rebuy/learn them for every new kit is dumb and insulting, never mind balance altering. This is before getting into Disc launcher A is better than disc launcher B (because reasons related to when it was released and what kit it was attached to), but both are worse than disc launcher C (since it was released later than A&B). I mean come on, really?
It must be maddening as a developer to read threads calling you "lazy" like you worked 6 hour days and took an extra lunch rather than taking a minimal amount of time to bump your game up to 1080p 60fps.Gamers are directly asking for this in that base expectations and standards for the quality of a game has gotten so high. They are not the majority, but look at the people dedicating any amount of time in the next gen resolution/frames debate. Bummed that your game is 900p and not 1080p well too fucking bad there was more money (with time included) than you could fathom that was saved or moved elsewhere in that decision.
What the hell you wanted to imply with this?
Oh, definitely. So far, their biggest F2P experiments have been strictly F2P: you get a base game and you can buy (or rent) additional content. That worked with Street Pass and Wii Sports Club goes in the same direction.Depends on if they take the full game option away or not. I guess its just easier to hope for the best and expect the worst.
If $2 potentially recurrent payments aren't microtransactions, I don't know what is.Digital rentals aren't microtransactions.
Read the thread. A bunch of people are happy they're playing on their Wii Us with the smaller, more cost effective games. The refute was those games weren't the experiences they wanted. I stated that if you want those experiences, you're gonna get stuck with microtransaction hell.
Reading comprehension FTW.
>Shut Up, is your fault for expecting much and not buying Nintendo. They need to make money...
I'm pretty sure you just took two completely unrelated concepts and decided to tie Nintendo into both of them. You basically created this narrative for yourself.
Cool I'll keep not buying those games.
Please no. Not everyone lives in a country where games are $60I'd rather the price of games go up than be nickel and dimed for half the content. The effect of free to play practices upon game design is awful, and I have no intention of supporting that in games that I paid full price for.
I'd rather the price of games go up than be nickel and dimed for half the content. The effect of free to play practices upon game design is awful, and I have no intention of supporting that in games that I paid full price for.
I posted this:
That is pretty much what you said... but you responded with this:
If $2 potentially recurrent payments aren't microtransactions, I don't know what is.
You know what needs to make a comeback? Shareware.
Think about it:
Demos give you a taste of the game, but not a big enough taste where you're invested in the product. With shareware you're given the first third or so for free. If you like that first third of the game, chances are you're invested in seeing the game through to completion and you're that much more likely to want to buy the full game.
It's like watching a movie trailer vs. sitting through a third of a movie and stopping abruptly. If I like the movie, I'm going to pay to see it through.
So you didn't read and are doubling down on misreading what was said? Ok just making sure.
Was blockbuster a microstransaction?
By a loose definition you are correct but this is miles apart from an XP pack.
The one that is not reading is not me. But, hey! the Party... I mean, Nintendo, is always right.
And gamers will continue to eat this shit up.
Prove me wrong.
But that means companies need to actually make a good videogame. And they can't be going off and doing THAT.You know what needs to make a comeback? Shareware.
Think about it:
Demos give you a taste of the game, but not a big enough taste where you're invested in the product. With shareware you're given the first third or so for free. If you like that first third of the game, chances are you're invested in seeing the game through to completion and you're that much more likely to want to buy the full game.
It's like watching a movie trailer vs. sitting through a third of a movie and stopping abruptly. If I like the movie, I'm going to pay to see it through.
And most games will bomb in sales due to practices like these. Guaranteed.
So go right ahead, publishers. Go join Capcom in terms of low profitability.
Making Communism comparisons. What better way to know that you fucked up reading and are just too stubborn to admit it.
Both battlefield and COD aren't full games, nor do i view then as being "worth it". 75% of the shit i won't use is also part of what i find offensive to say "hell no" to and relates to the core design of the game. If they can't manage that right, how exactly do you expect them to get any of the rest of it right?It is on the Developers to figure out the balance. The concept however can work. You can't sit here and say "No, Hell no, I wan't nothing to do with this" when spending 60 dollars gets you everything you could possibly need (and likely 75% of shit you won't ever use), and then turn around and say "But CoD: Ghosts is worth it because its a full game!"
This isn't what is happening though. Even in your situation, if your advancement is dependant on competition, it stiffles the growth potentail over time and just gives incentive into furthering the "pay2win" narrative that isn't always accurate. As a byproduct, players get turned off over time and theoretical revenue is not generated.My point is nothing should be locked out of that 60 dollar price cap. But if I only want to use 5 out of lets say 15 available builds, I don't want to spend 60 dollars. I only want to spend 30 dollars. So what if a booster got a player to a certain gun faster than me deciding I finally wanted to spend real money. It is all about the balance.
What is an acceptable level of transactions for people?
Pay $X for in game currency to shorten the in-game grind?
Pay $X for a thing that gives you only a cosmetic change (hat, gun skin)?
Pay $X to buy a thing that gives you an online advantage (gun, FIFA/NHL card packs)?
Pay $X to buy a new level?
Pay $X for the video to show you how to solve a level?
Pay $X to have the level cleared in game?
What is an acceptable level of transactions for people?
Pay $X for in game currency to shorten the in-game grind?
Pay $X for a thing that gives you only a cosmetic change (hat, gun skin)?
Pay $X to buy a thing that gives you an online advantage (gun, FIFA/NHL card packs)?
Pay $X to buy a new level?
Pay $X for the video to show you how to solve a level?
Pay $X to have the level cleared in game?
PS4 pre-order cancelled ... well ... hmmm ... getting incredibly close to cancelling.
People already forget about expansion packs, didn't they?This is where the microtransaction model fails conceptually. By contrast it is also where expansion pack model flourishes, since they are more fully realized and not inherently interdependant on each other (never mind barring cross over between those who bought and those who did not buy).
Yep. I was watching that on Twitch. The dude playing Ryse was dumbfounded that it of all games had a $20 Season Pass, in-game gold purchases to lessen the grind, etc.The most egregious offender is Microsoft: Forza 5, crimson dragon, Killer Instinct, Ryse: Son of Rome, and dead rising all have elements of F2P game design in full priced games.
So.... Mad Max with microtransactions? I am disappoint.![]()