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GTAV Gameplay Trailer tomorrow 10 am eastern.

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Just re-watched the 3 character trailers. So damn pumped. I honestly don't know who I want to play as first.

I wonder if you 'select' how the beginning of the game starts, like you choose which one and the opening sequence starts or if they choose for you and slowly introduce them.
 
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I could be wrong, but it seemed to me like the disappointment came mostly from the fact that they scaled down after GTA:SA.

There's also a real difference in gameplay design. The old GTA games used to give you vague mission outlines and leave the particulars up to you. They'd tell you to kill a guy, and you could hole up with a sniper rifle, dash in guns blazing, run him over with a car, drive-by him into oblivion, park a car with a bomb in it in his way, etc. The results were usually hilarious because of the way the open world reacted to what you did in it.

GTA IV's missions are almost all heavily-scripted corridor shootouts. There was rarely any room for you to stray from the mission designer's plan. Even car chases had scripted endpoints - enemy cars would be invincible, and they'd magically speed up if you got too close to them, until you'd seen all the reversing garbage trucks and collapsing log piles the designers wanted you to see, after which point you'd be allowed to finish the mission.

Unfortunately, GTA IV was so influential that that's just how all open-world games are made now. Just Cause 2 is one of the few games this generation that gives me that oldschool GTA feeling of freedom. I hope they can get back to the old goodness in GTA V, even if it's just a few missions.
 

It looks like hundreds of years of inbreeding finally caught up with them.

There's also a real difference in gameplay design. The old GTA games used to give you vague mission outlines and leave the particulars up to you. They'd tell you to kill a guy, and you could hole up with a sniper rifle, dash in guns blazing, run him over with a car, drive-by him into oblivion, park a car with a bomb in it in his way, etc. The results were usually hilarious because of the way the open world reacted to what you did in it.

GTA IV's missions are almost all heavily-scripted corridor shootouts. There was rarely any room for you to stray from the mission designer's plan. Even car chases had scripted endpoints - enemy cars would be invincible, and they'd magically speed up if you got too close to them, until you'd seen all the reversing garbage trucks and collapsing log piles the designers wanted you to see, after which point you'd be allowed to finish the mission.

Unfortunately, GTA IV was so influential that that's just how all open-world games are made now. Just Cause 2 is one of the few games this generation that gives me that oldschool GTA feeling of freedom. I hope they can get back to the old goodness in GTA V, even if it's just a few missions.

Bloody good point.
 
Is that big? I never played enough RDR to notice.

red_dead_redemption_map_small.png


That's the RDR map, if you don't count underwater it's three of them.

But not all of that map as there was a little area at the top and bottom that is just there for show, so don't count them.
 
I really enjoyed Poker in RDR. As unlikely as it may be, I hope we get some in GTAV. Imagine: Trevor, Michael and Franklin sitting round, shooting the breeze (literally, in Trevor's case), suppin' whiskey and playing hands. Marvellous.
 
I really enjoyed Poker in RDR. As unlikely as it may be, I hope we get some in GTAV. Imagine: Trevor, Michael and Franklin sitting round, shooting the breeze (literally, in Trevor's case), suppin' whiskey and playing hands. Marvellous.

As someone who plays RDR poker on the regular, I can't believe I didn't think about this! The hype level increases.
 
I really enjoyed Poker in RDR. As unlikely as it may be, I hope we get some in GTAV. Imagine: Trevor, Michael and Franklin sitting round, shooting the breeze (literally, in Trevor's case), suppin' whiskey and playing hands. Marvellous.

This.

Its not that we hated bowling, darts, etc. Its that you MADE us do it. When you force someone to play a bad mini-game, it instantly sucks.

When you leave us the option, it becomes 10x more fun.
 
goddamnit GAF. someone in this thread said earlier today "ONLY 8 MOAR HOURS OMG" when it was actually 10 hours. i had gathered a bunch of excited co-workers in front of the computer to see the trailer and there was nothing but awkwardness. we were 2 hours early. damnit GAF, learn your math/timezones.

also we work in a hospital and there were more important matters to take care of. someone might have died because of you GAF.

About one hour left right fellow GAFfers?

I get a bit confused with different time zones.

yeah apparently many are.
 
I'm genuinely interested to see what they've crafted here. If they can come even remotely close to matching the core gameplay designed for Max Payne 3 I would be thrilled. High quality, polished gameplay mechanics would do a lot for the game.
 
There's also a real difference in gameplay design. The old GTA games used to give you vague mission outlines and leave the particulars up to you. They'd tell you to kill a guy, and you could hole up with a sniper rifle, dash in guns blazing, run him over with a car, drive-by him into oblivion, park a car with a bomb in it in his way, etc. The results were usually hilarious because of the way the open world reacted to what you did in it.

GTA IV's missions are almost all heavily-scripted corridor shootouts. There was rarely any room for you to stray from the mission designer's plan. Even car chases had scripted endpoints - enemy cars would be invincible, and they'd magically speed up if you got too close to them, until you'd seen all the reversing garbage trucks and collapsing log piles the designers wanted you to see, after which point you'd be allowed to finish the mission.

Unfortunately, GTA IV was so influential that that's just how all open-world games are made now. Just Cause 2 is one of the few games this generation that gives me that oldschool GTA feeling of freedom. I hope they can get back to the old goodness in GTA V, even if it's just a few missions.

Great points about GTA, I also felt there was less to work with so missions weren't too varied with their possibilities, so they had to be scripted to add "excitement". But I will disagree with other games being heavily influenced by GTA IV. I think Sleeping Dogs , Saints Row 3, InFamous 2, and a lot of RDR missions along with Assassin's Creed (listing most of the 'sandbox games' I've played since GTA IV) have a lot of variation of how you can complete missions. Some are heavily scripted due to story stuff but I think GTA IV stands on its own in the "wow, these are some really shitty checkpoints" department as well as forcing a long mission to only be completed one way (the invincible cars were SO annoying).

47 minutes.
 
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