\simeq $3m/FPS.$13m for every hour of gameplay.
Im pretty sure it was revealed that the sales from GT5 prologue by itself covered the entire budget for the full game, so all of the sales for full GT5 were pretty much profit at that point.
They'll need to sell over 2 million units to break even. Probably 3 if you account for marketing and advertising.
$60mln for 6 hour campain.
Market is about to crash
With the games alone they never broke even. Deals with armies is their way to go. The games are more or less just big fat commercial breaks.
Wouldn't this mean that Crysis 2 that was much longer and had much more all new assets and tech that Crysis 3 reused would have a budget of like $80M or more?
I wonder if this includes marketing?
If that includes marketing that seems pretty typical, but if not its definitely on the higher end I don't think a series like Crysis justifies it :/
I'm pretty sure I remember Crytek saying they lost money on Crysis 2 overall :-/
I wonder if this includes marketing?
$13m for every hour of gameplay.
lol no, changing yeah but there ain't a crash happening, people spending money still$60mln for 6 hour campain.
Market is about to crash
Looking at Amazon, the 360 SKU is almost out of top 100, lower than OUR CUTTING MAJESTY METAL GEAR REVENGEANCE on PS3, that came out on the same day...eeeeh, do we know how much the other Crysis titles sold in US?
Crysis 3
US sales estimate: 950,000 (including boxed PC sales)
"Although the first two iterations of the franchise were well-reviewed, we think Crysis 3 will do well to match its predecessor's performance. Its Amazon ranking is well below that of many other spring launches, and with a likely late February launch, it will not have a lot of time before competing March releases hit retail."
I think you need to do some research about the cost of life in Frankfurt, Germany.I'm pretty sure it does. Development on the game for 2 years on previously existing technology can not have cost 60 million dollars. Especially not in Europe where the game was probably made.
Can we see this 66m as the cost for "Crysis 3 + CryEngine 3" ?
If the CryEngine 3 does well , and powering up future games , 66m should worth it , no ?
They also developed multiplayer. And had a marketing budget, presumably.
Too much money to spend on a new engine for the end of a generation IMO.
Frankfurt a. M. (Germany), October 14th 2009 - Crytek GmbH ("Crytek") is excited to announce that their latest all-in-one development solution CryENGINE 3 is now available for all developers.
Shame the game is so medicore and will likely bomba.
They could have made 400 Skullgirls characters for that much.
That seems like a meaningless question. Small studios haven't generally been able to use specs to their fullest potential for over a decade. The more pertinent question to ask is how much more easily smaller studios can make better games on the new hardware. And the answer is likely to be "a lot", given how much easier it is to develop for.And will studios that don't have as much money as AAA studios have the resources to fully utilize the specs to their fullest potential?
Halo 4 : 60m
http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/
Gears 2 : 10m
God of War 3 : 44m
Gran Turismo 5 cost $60 million a full year before it came out.
The game was announced at E3 2005, so we can assume it was in development for 3-4 at that time, and they had to scan hundreds of cars and tracks and model them, plus record sounds and built an entirely new engine and deal with online and multiplayer for the very first time.