Indeed, but THIS is the same thing, from the original Killzone on PS2.
I knew i saw that layout somewhere before...
Indeed, but THIS is the same thing, from the original Killzone on PS2.
Someone said 10 AM PST (in 45 minutes from now), but I'm not sure where they got that estimate from.So what time is this expected to go live?
Someone said 10 AM PST (in 45 minutes from now), but I'm not sure where they got that estimate from.
Someone said 10 AM PST (in 45 minutes from now), but I'm not sure where they got that estimate from.
Do you need to sign up for the beta or is it an open beta?
I can not find anywhere to sign up for it.
Pretty sure it is open beta.
That's exactly the way I understand it as well, but developers will never bother implementing split-screen into games if they can instead force you to buy two copies. Valve means well, but I think it'll end up being one more thing for publishers to exploit.I think there's a misunderstanding here. As I understand it (well, this is more of an assumption given no finer details were presented), the idea isn't to replace traditional split-screen play, but to offer a way to have a split-screen experience in games that offer MP but don't offer split-screen itself.
That is clever as hell. Can the console manufacturers please take note?
So, how will this work with games like Skyrim?
Skyrim has native controller support obviously, but when you launch the game from steam, the Skyrim launcher appears. In this launcher, the controller is not supported, so you have to use the m/kb to first hit PLAY. Then, when the game engine is launched, the controller support kicks in.
So, has this been addressed, or will we still need kb/m intervention with native-controller-supported-games that utilize a game launcher?
"mac beta soon" :/
So, how will this work with games like Skyrim?
Skyrim has native controller support obviously, but when you launch the game from steam, the Skyrim launcher appears. In this launcher, the controller is not supported, so you have to use the m/kb to first hit PLAY. Then, when the game engine is launched, the controller support kicks in.
So, has this been addressed, or will we still need kb/m intervention with native-controller-supported-games that utilize a game launcher?
I don't know that I would want anyone on my Dota or TF2 team who's using a controller to play those...They might roll out some BPM updates for games over the week. I know even some of Valve's games don't run well with controllers (like TF2), so those will have to be brought up to BPM standards.
Curious to see if Dota 2 ever gets controller support.
So, how will this work with games like Skyrim?
Skyrim has native controller support obviously, but when you launch the game from steam, the Skyrim launcher appears. In this launcher, the controller is not supported, so you have to use the m/kb to first hit PLAY. Then, when the game engine is launched, the controller support kicks in.
So, has this been addressed, or will we still need kb/m intervention with native-controller-supported-games that utilize a game launcher?
not so great with a toddlerReal Keyboard on coffee table FTW..
They might roll out some BPM updates for games over the week. I know even some of Valve's games don't run well with controllers (like TF2), so those will have to be brought up to BPM standards.
Curious to see if Dota 2 ever gets controller support.
I don't know that I would want anyone on my Dota or TF2 team who's using a controller to play those...
Well I guess you can get away it with if you're playing medic or non-Wrangler engy and don't plan on defending yourself.
Looks like you can just use the Xbox Guide button to bring up the steam overlay? Awesome if so.
The analog circle/multiple buttons type of on-screen keyboard is clearly the objectively best method for entering text using a traditional controller. It requires the fewest actions to enter any character, it's stateless (!) and it makes use of both hands.
I can understand people not liking it personally or not wanting to relearn anything (I still use qwerty even though it's not the best layout), but I can't see a good argument as to why it isn't better than the cumbersome methods usually employed.
I wild really like the to let me use voice chat througn a 360 headset while in ga,e sound comes through speakers/TV like on 360. I'm already using a 360 pad, why not let memuse the headset as intended?
This might be the motivation I need to move all my non-steam games into Steam.
Btw, is there a site that acts as a depository for non-Steam game icons and button graphics for Steam?
Do you guys think this will be practical to use all the time on a regular desktop computer? The current steam application just looks awful and I'd like anything to offer a change (Why can't we have Aero Gabe?)
USE BIG PICTURE *WITHOUT* A TV
Although Big Picture was designed with TVs in mind, theres no reason you cant use it with your usual Steam setup. For best results, plug in a controller, lean back in your chair, and go!
hmm, it's be neat if it supported this also. I don't think it does, but that certainly would be something I hope they look into
Maybe.
Oh, so it's not going to work with a mouse at all? That's a bummer.
That's exactly the way I understand it as well, but developers will never bother implementing split-screen into games if they can instead force you to buy two copies. Valve means well, but I think it'll end up being one more thing for publishers to exploit.
Oh, so it's not going to work with a mouse at all? That's a bummer.
WIRELESS CONTROLLERS, KEYBOARDS, AND MICE
Big Picture has been designed for use with a game controller or a keyboard and mouse. If youre shopping for a controller, there are several good choices. Logitechs F710 is one, as is an Xbox 360 controller (either wired or wireless). Razers Onza is also one that works well with Steam.
As for wireless keyboards and mice, there are many on the market to choose from. They come in many styles and configurations, so we wont go into much detail here about how to choose ones that suits your needs best.
It'll work. I think if you're using a mouse though it will be easier to use the regular steam interface.
The analog circle/multiple buttons type of on-screen keyboard is clearly the objectively best method for entering text using a traditional controller. It requires the fewest actions to enter any character, it's stateless (!) and it makes use of both hands.
I can understand people not liking it personally or not wanting to relearn anything (I still use qwerty even though it's not the best layout), but I can't see a good argument as to why it isn't better than the cumbersome methods usually employed.
What skin are you rocking right now? I think Steam's default skin is fucking garbage.Do you guys think this will be practical to use all the time on a regular desktop computer? The current steam application just looks awful and I'd like anything to offer a change (Why can't we have Aero Gabe?)
I have both and never had any issues with either.I'd totally recommend the wired PC 360 controller. It's only like $30-$40 depending where you go. The wireless one is terrible from my experience. I constantly lost signals and it has some issues with certain games.