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Playstation All Stars Battle Royale Discussion thread [Up: Leakfest #11]

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SmithnCo

Member
Oh sweet Jesus..... Kotaku put up there impression of the game.... but I don't want to link to that piece of shit.

The only good thing is the video is over in 2 miniuts... but my god...

""This is Sony's SSB clone. But it doesn't play or feel like Smash... So it is bad"

Thats the jest of it...

Yeah, it was shitty. His main point seemed to be that there were no bottomless pits. The game isn't balanced around that. There is no knockback percentage increase or standard recovery move button. The whole premise is that you HAVE to use supers. So I don't agree that taking another page from SSB would be a good idea here. Let the game stand by its own mechanics, at least.

I also didn't really agree that the stage mashups showed Sony has a lackluster back catalog. Sony fans will get the references and these are franchises that wouldn't get characters in otherwise (Buzz, HSG, Patapon).
 

SSReborn

Member
Well the author at least seemed like he was receptive to learning more about the game judging by some of the comments so maybe he can be better educated about it by one of the PSABR Gaf family lol
 
Kotakus preview is so stupid smh

"I'm okay with it being Smash Brothers with Sony Characters" later in the video "but the things that make Smash Brothers work aren't there" well then maybe that's because it isn't just Smash Brothers with Sony characters

Also it is really annoying to here a journalist say something like "there no indication of who winning or losing until you actually finish the match" and then goes on to say another concept that never made it in from Smash... when Smash Bros does the same thing in its equivalent mode

Well i agree with that last paragraph, in Smash, you did get to see a +1 or -1, you had some sort of indication of when you lost or gained points. I feel that this game does need that as well. I don't like that you just kind of have to play guesswork. Though i agree, you don't need the scores in plain sight. Keeps the tension up.
 

SykoTech

Member
As a huge fan of fighting games, I like the Super system as well. It introduces a new style of strategy and timing that I can't get from any of the other fighting games I play.

It feels so satisfying to nail it just right and get 3 kills from a measely Lvl 1 like I did with Paraapa tonight.
 

Penguin

Member
at least the online works.

Yeah, but it's still missing stuff (unless mistaken) like custom stages and the betting system (which I think more games should have)

Broken netcode aside, Brawl is packed with content and great ideas.

But won't turn this into a comparison like I said.

I think the game has a cool core, but some design decisions that are strange for me.
 
Kotakus preview is so stupid smh

"I'm okay with it being Smash Brothers with Sony Characters" later in the video "but the things that make Smash Brothers work aren't there" well then maybe that's because it isn't just Smash Brothers with Sony characters

Also it is really annoying to here a journalist say something like "there no indication of who winning or losing until you actually finish the match" and then goes on to say another concept that never made it in from Smash... when Smash Bros does the same thing in its equivalent mode

Its as if he thinks this is the only mode the game will have... Man... The video was a mess.
 

TheMink

Member
Well i agree with that last paragraph, in Smash, you did get to see a +1 or -1, you had some sort of indication of when you lost or gained points. I feel that this game does need that as well. I don't like that you just kind of have to play guesswork. Though i agree, you don't need the scores in plain sight. Keeps the tension up.

Beta = full game to kotaku apparently :p

EDIT: Eeeeearly beta
 
Yeah, but it's still missing stuff (unless mistaken) like custom stages and the betting system (which I think more games should have)

Broken netcode aside, Brawl is packed with content and great ideas.

But won't turn this into a comparison like I said.

I think the game has a cool core, but some design decisions that are strange for me.

going By the leaks, this game also has a lot of content... I am particularly interested in the challenges.

Custom stages and that stuff can come in further iterations. Idc about the SSB comparisons, it's the constant need to criticize this game for SSB features it lacks when it's not trying to emulate those features that irritates me
 

cyborg009

Banned
Oh sweet Jesus..... Kotaku put up there impression of the game.... but I don't want to link to that piece of shit.

The only good thing is the video is over in 2 miniuts... but my god...

""This is Sony's SSB clone. But it doesn't play or feel like Smash... So it is bad"

Thats the jest of it...

Many people expect a Smash bros clone and when they see its not they're disappointed.
 

SmithnCo

Member
Yeah, but it's still missing stuff (unless mistaken) like custom stages and the betting system (which I think more games should have)

Custom stages would be appreciated.

I don't care about the betting system really, but spectating in general would be nice too. I really hope they speak about this point soon, because tournaments are much more fun with spectating, and chatting.
 
I'm beginning to worry about the review scores for this game

It will score a lot of 8's I think, which people will call a failure lol. I think they are going to pack this game with too much content (Story, modes, minions, etc) for a reviewer to simply say it's not Smash and therefore it gets a 6/10. It will have scores all over the 7 to 9 range though I bet. Funny enough if Smash didn't exist it will probably get better reviews, because reviewers don't review games in a vacuum. They are always looking to compare it to something else.
 

evolution

Member
Yeah, but it's still missing stuff (unless mistaken) like custom stages and the betting system (which I think more games should have)

Broken netcode aside, Brawl is packed with content and great ideas.

But won't turn this into a comparison like I said.

I think the game has a cool core, but some design decisions that are strange for me.
I think they will add whatever features they can. They need to make sure they have a solid base first to build upon. I do think they will do much better with features they have for online though. Hopefully next week we have a pretty good idea of what we can expect.
 

SSReborn

Member
Fairly or not, this game will always be compared to Smash Bros. And it's a pretty high benchmark to compete with.

It will kind of suck since it's a first game from a new studio going against a 3rd game in a franchise

I always wondered if peoples experience with one game can ruin another

For instance I've seen people say Uncharted sucks but then they play it like Gears and then wonder why they don't like it. Alternatively I remember playing Gears of War 1 before I got a ps3 and getting into the Uncharted series and it was completely fine to me. Now however if I try to play a Gears game I have no fun because I feel to "grounded". I wonder if something similar will happen with this game.

Well i agree with that last paragraph, in Smash, you did get to see a +1 or -1, you had some sort of indication of when you lost or gained points. I feel that this game does need that as well. I don't like that you just kind of have to play guesswork. Though i agree, you don't need the scores in plain sight. Keeps the tension up.

Oh I definitely agree with this but again this is a early beta based off code they used when they announced the game(maybe before judging by some of the bugs in the game). They already said they are revamping the UI, Indicators and SFX and the game should look very different the next time we see it(most likely Gamescom). But the mode itself is what I'm saying is exactly the same as Smash.
 

Cartman86

Banned
I'll admit I could totally see myself disliking this game for not being Smash Bros. For not having those gravity, the controls, and camera and "oooooh Shit" of the being so close to death but surviving moments. Those really do make this genre for me, and all those Smash clones fail so hard in capturing that aspect of it. I haven't gotten my hands on this game so I can't say for sure though.
 

Penguin

Member
I always wondered if peoples experience with one game can ruin another

For instance I've seen people say Uncharted sucks but then they play it like Gears and then wonder why they don't like it. Alternatively I remember playing Gears of War 1 before I got a ps3 and getting into the Uncharted series and it was completely fine to me. Now however if I try to play a Gears game I have no fun because I feel to "grounded". I wonder if something similar will happen with this game.

That very much happens

For example, if I play a shooter on the Xbox and it has funky shooting controls (like alt weapon change or reload buttons) it really throws me for a loop.

Hell even the transition between Halo 3/Reach took some getting use to.

It's kind of like muscle memory, if you are a hardcore Smash player, there's a lot to unlearn before you can learn this game.
 
I always wondered if peoples experience with one game can ruin another

For instance I've seen people say Uncharted sucks but then they play it like Gears and then wonder why they don't like it. Alternatively I remember playing Gears of War 1 before I got a ps3 and getting into the Uncharted series and it was completely fine to me. Now however if I try to play a Gears game I have no fun because I feel to "grounded". I wonder if something similar will happen with this game.

That's unfortunate if that happens for people. I always try to stick with a game and learn it's universe and it's mechanics before I pass judgement. To me Gears of War and Uncharted are totally different games. To others they are the same just one has a better way of doing it, and are used to draw fanboy lines. lol Sound familiar?
 

Project-Exodus

Neo Member
The one thing that I like about supers, is the sense of gratification after pulling a level 3 just before the last second drops. I literally played one round with 0 kills and 2 deaths. But at the end, I pulled a Parappa and won 1st place with 6 points. Gotta believe son!
 

SSReborn

Member
That's unfortunate if that happens for people. I always try to stick with a game and learn it's universe and it's mechanics before I pass judgement. To me Gears of War and Uncharted are totally different games. To others they are the same just one has a better way of doing it, and are used to draw fanboy lines. lol Sound familiar?

Yeah lol I guess with the Gears case I just can't get into the games anymore. I don't really fall victim to that, that much because I can easily play a Call of Duty and then Killzone 2 and realize that there is a difference in how to feels by design. A Halo and Resistance and still be able to like both. Hell even a Mario and LBP platforming game.

So, I just though of something: Kotaku complains about bottomless pits... that Uncharted level...what happens if you fall off that?

I always thought it would be cool if when they fell through to the bottomless areas they would end up falling from the sky of the level back on to the stage with an AP reduction of course and in a invincible state until they hit the ground and recover
 
Yeah lol I guess with the Gears case I just can't get into the games anymore. I don't really fall victim to that, that much because I can easily play a Call of Duty and then Killzone 2 and realize that there is a difference in how to feels by design. A Halo and Resistance and still be able to like both. Hell even a Mario and LBP platforming game.

Oh yea the platforming snobs out there frustrate me lol. Complaining about the feel of LBP and Rayman Origins. But I digress.

KAT!
 
From a non fighting game person's perspective (that'd be me), the Supers to kills system is totally ideal for me. My problem with other fighting games is that I get my teeth kicked in or in the case of Smash get knocked off the stage over and over again (sometimes by accident), here I am ALWAYS in the fight. Even if I am losing by 10 points, I am still able to fight and get kills. That doesn't mean a complete noob or a person can just luck into victory, but as time goes by said noobs (like me) will start to pick up on the strategy and mechanics and become more skillful with combos because they are able to stay in there and fight. I have never seen a game reward the skillful players handsomely (Supers) and yet allow newcomers the ability to learn the game in the thick of it.

In other fighting games, if I don't know what buttons to push and the other guy does I am going to be in the corner so fast and dead that I won't even have the chance to learn a simple move. I could go into practice mode and learn moves (yawn), but even then I am facing a dummy or AI and it will come nowhere close to matching the improvisation of a human player. Then guess what? I am done with the game and never want to play it again. Here though, even if I was killed by a Super 6 times I can still learn a lot about this game by being allowed to stay in the fight and landing Supers of my own.

Hope that makes sense, and it is just the way I see this game. Maybe some others agree, and others think this game requires no skill. But I think it is exactly the opposite. The skillful will have an easier time winning and may always win, but the noobs will be allowed in the same arena and have the opportunity to learn and become skillful themselves. Even if they are getting destroyed.

This is a really good post.
It's funny because today, my girlfriend was explaining why she liked this game to me. She isn't the greatest gamer by any stretch, but she likes playing video games. And she says this game, let's her keep having fun and mentioned a lot of things you said. One thing that stuck out to me was "You actually learn from losing". That's pretty cool. Unlike in (like you mentioned) a lot of fighting games you just kinda...lose haha

KAT

Also for those wanting a .001% increase in the chances of Crash Bandicoot

I emailed this person (who I will keep anonymous) but who I had reason to think is involved in this game. This is someone I have been keeping up with in the industry as I've always had a foot in voice acting with some connections I have, and it's something that is a strong interest of mine.
My email was targeted towards asking about keeping up with a career in this industry, but I threw in a PSASBR comment to see what the response would be.

My Question was as follows:
"Quick question for you! If I end up fortunate enough to perform in this field, how do you maintain your work for such long periods of time? You\'ve done so much and been so consistent in your opportunities especially with what I recently saw with you coming back on to do the "Playstation All-Stars" game. Is this mainly accomplished through your network and established relationships, or are you constantly seeking out opportunities even at this point in your career?"

I received this response:

"Well, as for my longevity in this business, it is because I love what I do and I keep at it. I do many things for my career everyday, I keep in touch, I audition, I teach, I network. As with any business, one must constantly make new contacts. In the VO world, there is never any room for ego or cockiness. I am always seeking new opportunities for things that may come up."

Obviously this doesn't confirm or deny anything. But I personally feel like this particular person would have mentioned something if they weren't involved.
I dunno, I mean take it for what you want, I just thought I would share.

http://www.gamefaqs.com/boards/668999-playstation-all-stars-battle-royale/63698417
 

SSReborn

Member
So a quick question to all the people who have played the beta that are beginners to the fighting genre has this game made it so that you are interested to try other fighters other then just PSABR(I know this isn't the complete game). Are you at least a little more interested in the fighting game genre due to this game?


edit: lol The Kat at the end of both of your posts reminds me of SenExunk and his random Jen Tate that he threw at the end of his haha
 
So a quick question to all the people who have played the beta that are beginners to the fighting genre has this game made it so that you are interested to try other fighters other then just PSABR(I know this isn't the complete game). Are you at least a little more interested in the fighting game genre due to this game?

That's a good question. Because things like this do rake people in. I remember getting into fighting games because of Mortal Kombat vs DC Universe :D
But I feel like this game does bridge Smash bros fans closer to fighting games

KAT
 
This is a really good post.
It's funny because today, my girlfriend was explaining why she liked this game to me. She isn't the greatest gamer by any stretch, but she likes playing video games. And she says this game, let's her keep having fun and mentioned a lot of things you said. One thing that stuck out to me was "You actually learn from losing". That's pretty cool. Unlike in (like you mentioned) a lot of fighting games you just kinda...lose haha

KAT

And that's such a cool thing about this game, it encourages you to fight and even rewards you for trying (Level 1 or 2 super to execute and possibly land) even if you are new. That creates the "just one more" feeling. Now more than likely 9 times out of 10 you would beat her in a match, but then it becomes 15 out of 20 times you beat her, then 30 out 50 times, then it could get to 50/50 as time goes on and she learns the game and masters it.
 
So a quick question to all the people who have played the beta that are beginners to the fighting genre has this game made it so that you are interested to try other fighters other then just PSABR(I know this isn't the complete game). Are you at least a little more interested in the fighting game genre due to this game?


edit: lol The Kat at the end of both of your posts reminds me of SenExunk and his random Jen Tate that he threw at the end of his haha

For me not really. Fighting Games were always something I wanted to get into, but at this point I don't have the time and interest to learn how to play true fighting games like Street Fighter or MvsC. I can't explain much beyond that, except I don't think PSASBR prepares you at all for those type of fighting games.

Edit: Kat
 

SSReborn

Member
For me not really. Fighting Games were always something I wanted to get into, but at this point I don't have the time and interest to learn how to play true fighting games like Street Fighter or MvsC. I can't explain much beyond that, except I don't think PSASBR prepares you at all for those type of fighting games.

Edit: Kat

Yeah it definetely wont prepare you for SF, MvC, KOF etc. I think it will prepare you in terms of knowledge, executing moves, links, meter management etc. It definitely won't teach you everything though things like pokes, crossups etc. lol

Probably the best game for someone who is interested to go to after PSABR is MK 2011 I would say that's a fairly accessible fighter

Speaking of links I really can't wait to get my hands on the combo system and even the challenge mode. See what crazy combos I can come up with each characters varied move sets. I'm even wanting to see what 2 on 2 tag combos me and someone else can pull off lol. Also a combo video based upon tag team combos would be so hype. You hear that Superbot!
 
Yeah it definetely wont prepare you for SF, MvC, KOF etc. I think it will prepare you in terms of knowledge, executing moves, links, meter management etc. It definitely won't teach you everything though things like pokes, crossups etc. lol

Probably the best game for someone who is interested to go to after PSABR is MK 2011 I would say that's a fairly accessible fighter

Speaking of links I really can't wait to get my hands on the combo system and even the challenge mode. See what crazy combos I can come up with each characters varied move sets. I'm even wanting to see what 2 on 2 tag combos me and someone else can pull off lol. Also a combo video based upon tag team combos would be so hype. You hear that Superbot!

I couldn't get into MK 2011 either. lol. I am just not that into those style of fighting games. I have always enjoyed brawler type games. PowerStone, Smash Bros., but PSASBR to me does a better job at bringing along new players, and has a deep enough system to reward the skilled players.
 

Figboy79

Aftershock LA
Things that annoy me about PBR coverage:

1) Calling the game a shameless Smash rip off, then complaining when the game is lacking Smash Bros gameplay.

2) Constantly asserting that normal attacks mean nothing, when, without them, you'd NEVER get a Super, and thus, never get kills/points.

3) People that have only watched gameplay videos, and think they have this "POS" pegged. Many an awesome, or just plain fun game have suffered due to people writing them off based on videos. Do I really need to bring up God Hand? Truth told, videos of that game don't do it any favors, but it's one of GAF's little darlings.

I almost wrote off Demon's Souls based off of that pretty underwhelming gameplay trailer. My point is that there is an entire thread here on GAF, 50 pages, actually, of beta impressions and criticisms. From people who are not "money-hatted" into praising the game. These are the same people who you flock to OT's for when a game you actually have an interest in, begging for positive impressions, but with PBR, people don't want impressions, they want there "Dur hur, Smash ripoff" perception validated, and when it isn't, they flock to a thread like the Kamiya one.

I don't mind reading criticisms, and I certainly enjoy reading the informed criticisms from people who have at least sunk some time into it. The game is apparently blatantly like Smash, except for when it isn't, then it should totally do things like Smash does. It's in a no win situation with people like that.

I think the game tales some time to get used to. An hour, I think, is the bare minimum amount of time required to really, truly get a handle on it. By that point, if it hasn't clicked with you, it probably won't. I love that PBR and Smash are so different from each other. I was conferred too, when I saw how different, because I hoped that the game WOULD play exactly lime Smash. I was initially disappointed about the Supers only system. I was lime, "What were they thinking?!" Then, I played the game at E3. It was only 3 matches, but it immediately changed my mind, but I wanted more time with it. After sinking 2 weeks into the beta, I am completely on board with the systems in place with PBR. That doesn't mean that I'm not super pumped for the next Smash, but I'm now relieved that there are two quality entries in the four player brawler genre.

Give the game more than a dismissive chance. Don't go into it thinking this is just Smash palettes swapped with Sony characters. It ISN'T. Inspiration and blantant ripoff are two different things. This isn't the PS MOVE. Lol
 

SSReborn

Member
Hey, you know what would be good for the 2nd discussion thread some BNB combos for some of the new players to refer to for each character. Also moves that are known to link together with very little recovery time like Kratos's (square, square, triangle)
 

Figboy79

Aftershock LA
Boo, someone needs to Tate up Fig's new avatar for Gamescon. I've got mine ready.

Oh, I'm totally going back to my Jen avatar for gamescom, but I love FP. Of course, if someone Tares up this one, I wouldn't complain. Also, I hate auto-complete on the Kindle Fire. I just re-read my last post, and, God...
 
Most important, it should have "Read OP" in the title so people will actually read it. I'll do that with my beta thread soon because even though the thread has over 100k views, the images in the OP don't exceed 8k. Many people put a lot of effort in contributing information, it's a shame that it's so overlooked.
 

SSReborn

Member
Most important, it should have "Read OP" in the title so people will actually read it. I'll do that with my beta thread soon because even though the thread has over 100k views, the images in the OP don't exceed 8k. Many people put a lot of effort in contributing information, it's a shame that it's so overlooked.

They would rather watch Giant Bomb Quick Looks and write off the game.

I mean seriously that makes as much sense as me playing a game like Persona 4 Arena for the first time and people judging the game based upon that.
 
They would rather watch Giant Bomb Quick Looks and write off the game.

I mean seriously that makes as much sense as me playing a game like Persona 4 Arena for the first time and people judging the game based upon that.

Some haters can't be convinced, but there are people who are kinda interested in the game who don't bother to check the OP either. They have questions that are already answered in the OP about the beta release and shit like that, ugh. New discuss thread shouldn't be OT tier of info, but definitely some info to help people along. I've seen it though and it looks good, Monday can't come soon enough.
 
An earnest question here

While I (who has yet to get his hands on the game) am cautiously optimistic about the Supers system, there are many who are not. When anti-PSASBR complainers aren't complaining about how this game is a "Smash rip-off", their complaints usually pertain to only being able to kill with Supers.

That said, would it really be hard for Superbot to just add a health bar mode? Just to satisfy a significant amount of potential buyers? It just seems like an easy fix to something that has a lot of negative reaction (as well as positive reaction, but the Supers mode doesn't have to be abolished). Throw that option in there, and the many people who aren't sold on the Supers will have their concerns satiated.
 
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