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Playstation All Stars Battle Royale Discussion thread [Up: Leakfest #11]

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In order to be a prophet a source is required.

Most prophets source was god, mine was just a dude ;)

Look at how the prophet humbles himself among us! Truly this is a sign of his divine benevolence! PRAISE TO THE PROPHET!

On an unrelated note, how the FUCK do I send out Kratos' Lightning projectile during Super 3? I just wasted it and am pissed, I cant remember how. I am trying to convince myself that Super 3's are worth the effort, but they really aren't (in this case it was my fault, but generally, Super 3's are shite compared to Super 1's and 2's, and I am on a crusade to get this noticed! I cant be the only one noticing people favoring lower tiered supers. Only the newbies are going for Super 3's for the sake of seeing it for their first time)
 
I couldn't be less interested in this game, now. I'm only somewhat passively interested in Smash as it is, but when I tried the beta earlier... yuck. It's too hard to make out individual characters, the sound design (music and effects both) is uninteresting, it plays kind of crap and generally just isn't very good, IMO.
 

LuuKyK

Member
I think everyone does. Except Square Enix :(

Well, I am someone so it's not everyone. :X

Anyway, I don't get why you guys hate Lightning so much. She is a perfect addition to these game in terms of combat, and uniqueness, while Cloud would be just another sword user.
 

SSReborn

Member
I want to be able to see the score so I can go after the leader and bring his score down.

Also, do level hazards reduce your meter? I hope so.

In timed mode they don't show the score so that the leader isn't able to run for the last crucial seconds in a match. It is implemented like that so that everyone tries there best through the whole match. Super Smash Bros does the same thing for its timed mode. Stocks will be the mode where you will be able to see you and your opponents lives and know who's winning because there is no way to lame it out in that mode. Most people will end up using Stocks in this game like in SSB.
 
I want to be able to see the score so I can go after the leader and bring his score down.

Also, do level hazards reduce your meter? I hope so.

This is another one of those things that just makes sense AFTER u play the game. U are the first on here to still complain after playing the game. My advice to u is to keep a mental track. It's not hard in the 2:30 of gameplay to do this, and once u do it, u beging to win by those 1 or 2 point differences. Give it time and u will appreciate it (I think)
 

Shahed

Member
Well, I am someone so it's not everyone. :X

Anyway, I don't get why you guys hate Lightning so much. She is a perfect addition to these game in terms of combat, and uniqueness, while Cloud would be just another sword user.

I think you misunderstand. I actually like Lightning. She's even my PSN avatar!

I would just much prefer Cloud. Not only for the character himself, but for how iconic he is and what he represents for Playstation
 

Dynamic3

Member
Yes. Orbs come out of you and your meter is reduced.

Cool.

In timed mode they don't show the score so that the leader isn't able to run for the last crucial seconds in a match. It is implemented like that so that everyone tries there best through the whole match. Super Smash Bros does the same thing for its timed mode. Stocks will be the mode where you will be able to see you and your opponents lives and know who's winning because there is no way to lame it out in that mode. Most people will end up using Stocks in this game like in SSB.

Ah, I presume stocks mode is where you're given a number of lives as opposed to a timer?

This is another one of those things that just makes sense AFTER u play the game. U are the first on here to still complain after playing the game. My advice to u is to keep a mental track. It's not hard in the 2:30 of gameplay to do this, and once u do it, u beging to win by those 1 or 2 point differences. Give it time and u will appreciate it (I think)

I don't mean to complain I'm just new to this type of fighter. I'm still excited!
 

LuuKyK

Member
I think you misunderstand. I actually like Lightning. She's even my PSN avatar!

I would just much prefer Cloud. Not only for the character himself, but for how iconic he is and what he represents for Playstation

Oh, sorry for the misinterpretation! Yeah I don't really want to discuss over this iconic argument again, because we already did in this thread, but I get your point. I just don't think he would be that interesting from the gameplay point of view, or even from the SE interests one since they would want to promote XIII-3, right?
 

TheMink

Member
Well, I am someone so it's not everyone. :X

Anyway, I don't get why you guys hate Lightning so much. She is a perfect addition to these game in terms of combat, and uniqueness, while Cloud would be just another sword user.

Its weird, i remember when people were saying "just another gun user" not long ago lol

SO MANY CHARACTERS!!!!!! :D
 

Lathentar

Looking for Pants
In timed mode they don't show the score so that the leader isn't able to run for the last crucial seconds in a match. It is implemented like that so that everyone tries there best through the whole match. Super Smash Bros does the same thing for its timed mode. Stocks will be the mode where you will be able to see you and your opponents lives and know who's winning because there is no way to lame it out in that mode. Most people will end up using Stocks in this game like in SSB.

Except you know, jump into the water where you can't get any supers off...
 

Shahed

Member
Its weird, i remember when people were saying "just another gun user" not long ago lol

SO MANY CHARACTERS!!!!!! :D

Too many guns. Too many swords. We need more brawlers. Tifa!

I'd take her over Lightning as well, but that one is virtually impossible
 

SSReborn

Member
Ah, I presume stocks mode is where you're given a number of lives as opposed to a timer?
Yes basically you have lives that will eventually run out.

Have you guys played redskinsrocks? All he does is lighting dash then lvl1 with sly. Its sad he kept running from me.
I think that's the guy that everyone complains about haha

Except you know, jump into the water where you can't get any supers off...
Yeah but if we are playing stocks then how would that other person win if he jumps in the water and isn't fighting.

Also I can't confirm this but I do think the water kills you if your in there for a very long time. I've played a couple matches where players got disconnected and there character was still there and they fell into the water and after a while they would just die and respawn only to get knocked into the water again and eventually die.
 

Lathentar

Looking for Pants
Yeah but if we are player stocks then how would that other person win if he jumps in the water and isn't fighting.

Also I can't confirm this but I do think the water kills you if your in there for a very long time. I've played a couple matches where players got disconnected and there character was still there and they fell into the water and after a while they would just die and respawn only to get knocked into the water again and eventually die.
It would really only work for multiplayer stocks waiting for the other people to kill each other. Then emerge from the water at basically full stock. If you avoid the fish I think you could easily survive down there. I just think its odd to have a gameplay element where people can't really kill you in.
 

TheMink

Member
Well, ideally they'd put Balthier in. But SE hates him too :(

Balthier is my favorite too (see avatar), damn you SE!!!!

ibtH1XwuhMBPdx.gif


Mink. Please. It's a Gunblade. -_-

:p It's true though.

I wasnt referring to lighting lol, i meant just in general when people were speculating characters and we would rule out a bunch because there were so many gun guys compared to sword guys at the time :p
 

SSReborn

Member
It would really only work for multiplayer stocks waiting for the other people to kill each other. Then emerge from the water at basically full stock. If you avoid the fish I think you could easily survive down there. I just think its odd to have a gameplay element where people can't really kill you in.

Ahh I see what your saying your looking at it from a 4 player perspective I was looking at it from a 1 on 1 perspective. Which in that case I don't know how they'd remedy that issue but I guess thats something that Superbot would have to bear in mind.
 

Project-Exodus

Neo Member
After playing the beta, I don't really understand why there's hatred towards the whole "supers only get you kills" idea. If you think about it, it is similar to SSB in that you must strike your opponents until their damage % is high enough to knock them off the stage. In PSABR, striking your opponent builds up your meter (damage % in SSB terms) so that you can kill them (knock them off the stage). I dunno, does my understanding make sense?
 
After playing the beta, I don't really understand why there's hatred towards the whole "supers only get you kills" idea. If you think about it, it is similar to SSB in that you must strike your opponents until their damage % is high enough to knock them off the stage. In PSABR, striking your opponent builds up your meter (damage % in SSB terms) so that you can kill them (knock them off the stage). I dunno, does my understanding make sense?

yeah but in smash you still have a chance of knocking them out even at a low %.
 
After playing the beta, I don't really understand why there's hatred towards the whole "supers only get you kills" idea. If you think about it, it is similar to SSB in that you must strike your opponents until their damage % is high enough to knock them off the stage. In PSABR, striking your opponent builds up your meter (damage % in SSB terms) so that you can kill them (knock them off the stage). I dunno, does my understanding make sense?

i get you. however, in some rare cases, you can still kill someone in Smash who has a low percentage. i remember killing my bro when he had 20%
 
Cool.



Ah, I presume stocks mode is where you're given a number of lives as opposed to a timer?



I don't mean to complain I'm just new to this type of fighter. I'm still excited!

Yup

And no worries, Im not saying ur complaining (in a bad way at least), Im just saying that some things in this game require experience to understand. U have every right to complain if u dont like something haha. Im new too-- not big on fighters and played SSB only a handful of times. This beta was hard to learn, but ive grasped its simplicity and am impressed with the complexity of play ^_^
 

TheMink

Member
It would really only work for multiplayer stocks waiting for the other people to kill each other. Then emerge from the water at basically full stock. If you avoid the fish I think you could easily survive down there. I just think its odd to have a gameplay element where people can't really kill you in.

Meh, thats the players bad for not going to him then.
While what your saying is true, if someone isnt joining the fray just go and kill him lol.

Other than Sandover, most places have very few, if not, no places to hide.


EDIT: and quite frankly, no matter what, any four player free for all brawler technically has that same problem.

If its health or stock i mean
 

KingK

Member
Played my first match (as Kratos) and I think I won (it froze after it finished, right before the scoreboard came up) but unfortunately, I don't think the game is very good. I've had concerns about the basic gameplay design since learning how it works, and the one match I've played so far has not helped.

Sorry, I didn't mean to be cryptic. To be honest, I'm surprised people think this looks good (with regards to actual gameplay elements - the characters, stages, and concept are great!)
Agreed. I love the concept of a Sony mashup fighting game,but they've seriously stumbled on the execution.

Dacvak said:
The idea that your attacks don't do anything AGAINST the specific player you're targeting is a terrible, terrible idea. There should be proper cause and effect when fighting.
This is so, so true. I was getting the shit kicked out of me at multiple instances because it was my first match, but it didn't matter because I was never hit with a Super, so fuck them I get to live. It didn't really seem fair at all.

Dacvak said:
But that's not even the biggest reason why this game looks bad, or at least shouldn't be taken seriously. It's the way you actually score points - the Supers in the game. What a stupid, broken way of scoring. It causes a few glaring problems from the getgo, so let me dive right in.

First off, it makes each character's vast moveset essentially pointless. Since the only way to actually score any points is the Super, you'll end up basing who you choose to play as on the character with the best Super. And, trust me, there will be definite "good Supers" and "bad Supers" in this game, and that aspect alone will cripple characters' potential.

Additionally, it adds a TON of weight to the Supers - far more than is comfortable. If you blow a level three super, you lose the match. You just lose. And fighting games, especially party fighting games, are decidedly unpredictable - you'll undeservingly fail at Supers all the time, essentially being punished arbitrarily. No fighting game should place so much emphasis on ONE move - it needs to be a balance.

Not to mention (and we've seen it in the QL video) that, despite invincible frames, people can essentially get spawn killed. In fact, who you kill in this game doesn't even matter, as long as you get the kills! That means that your target will always be whoever is most convenient. And the idea of one-hit-kills in general is just such an awful way to score... It'd be like a game of soccer where the goal is closed off until one team had possession of the ball for X amount of time, at which point the goal opens up, and there's no goalie to defend.
I cannot agree with this enough. The Super mechanic just seems so fucking bad. Not to mention the fact that it gets stale using the same moves to score points every time.

Dacvak said:
I just can't stress enough how flawed the concept of scoring in this game is. It's different entirely for the sake of being different. Someone said "well, you better not make this like Smash or Street Fighter - make something new!", and then the devs just duct taped some shitty concept together and said "this has to work, because it's our only option." It's just so silly. Can you imagine playing Street Fighter where the only way to win would be to land a super? Other moves wouldn't decrease their HP, but landing a Super would be a one-hit-kill? (I know my analogies aren't perfect, but you get what I mean.)
Again, I completely agree. Especially with the bolded. I would have preferred just a straight copy of Smash with Sony characters to this bizarre idea that, as far as I can tell, just doesn't work.

I suppose 1v1 could still work with the Super idea, but I'm just really hoping that they have some sort of HP mode or something at this point. There could be a good game in All-Stars that's being ruined by the developers' desperate attempt to be different.
 

TheMink

Member
Played my first match (as Kratos) and I think I won (it froze after it finished, right before the scoreboard came up) but unfortunately, I don't think the game is very good. I've had concerns about the basic gameplay design since learning how it works, and the one match I've played so far has not helped.


Agreed. I love the concept of a Sony mashup fighting game,but they've seriously stumbled on the execution.


This is so, so true. I was getting the shit kicked out of me at multiple instances because it was my first match, but it didn't matter because I was never hit with a Super, so fuck them I get to live. It didn't really seem fair at all.


I cannot agree with this enough. The Super mechanic just seems so fucking bad. Not to mention the fact that it gets stale using the same moves to score points every time.


Again, I completely agree. Especially with the bolded. I would have preferred just a straight copy of Smash with Sony characters to this bizarre idea that, as far as I can tell, just doesn't work.

I suppose 1v1 could still work with the Super idea, but I'm just really hoping that they have some sort of HP mode or something at this point. There could be a good game in All-Stars that's being ruined by the developers' desperate attempt to be different.


At this point all i can recommend is playing another game completely if you want something different than this.
The super machanic is very unique, and i love it quite frankly, but i understand why some people dont. So play a different game lol :p

Maybe they will implement a health mode where supers just do more than usual health? Idk or anything but it would be a fresh mix up for those like yourselves who are apathetic about the super mechanic.
 

pantsmith

Member
I feel like someone around the office, probably Omar, is really good with Parappa, and so he's been balanced accordingly.

I love him to death, but his supers are extremely easy to waste compared to everyone elses, what with his level 1s small cone and his level 2s short duration. I'll hopefully get better accordingly, but its heartbreaking when someone directly in front of you lags through your level 1 for the umpteenth time.

Also, hey to anyone who I've bumped into this evening! Recognized a couple names just from lurking a lot.
 
Oh sweet Jesus..... Kotaku put up there impression of the game.... but I don't want to link to that piece of shit.

The only good thing is the video is over in 2 miniuts... but my god...

""This is Sony's SSB clone. But it doesn't play or feel like Smash... So it is bad"

Thats the jest of it...
 

SSReborn

Member
I feel like someone around the office, probably Omar, is really good with Parappa, and so he's been balanced accordingly.

I love him to death, but his supers are extremely easy to waste compared to everyone elses, with his level 1s small cone and his level 2s short duration. I'll hopefully get better accordingly, but its heartbreaking when someone directly in front of you lags through your level 1 for the umpteenth time.

Also, hey to anyone who I've bumped into this evening!

I assume its something that has something mostly to do with the build of the game if you watch his new strategy video his level 1 seemsto have a much more reliable hitbox. Also when you throw down the stereo the AP doesn't scatter as far.
 

KingK

Member
At this point all i can recommend is playing another game completely if you want something different than this.
The super machanic is very unique, and i love it quite frankly, but i understand why some people dont. So play a different game lol :p

Maybe they will implement a health mode where supers just do more than usual health? Idk or anything but it would be a fresh mix up for those like yourselves who are apathetic about the super mechanic.

Oh, I'm definitely going to play at least a few more rounds (at least one as every character) because I don't think it's fair to pass final judgement on a game after 3 minutes of playtime, I'm just disappointed so far.

Also, I realize that a lot of the hate the game gets must be frustrating from time to time for those of you who really like it, but I was a huge defender of the idea of this game when it was announced (I had like the 2nd or 3rd most posts in the first announcement thread for this game) and I've wanted a Sony Smash Bros. since I was like 12. So I feel entitled to bitch a little bit about the fact that the game falls so short of what I wanted :p
 
From a non fighting game person's perspective (that'd be me), the Supers to kills system is totally ideal for me. My problem with other fighting games is that I get my teeth kicked in or in the case of Smash get knocked off the stage over and over again (sometimes by accident), here I am ALWAYS in the fight. Even if I am losing by 10 points, I am still able to fight and get kills. That doesn't mean a complete noob or a person can just luck into victory, but as time goes by said noobs (like me) will start to pick up on the strategy and mechanics and become more skillful with combos because they are able to stay in there and fight. I have never seen a game reward the skillful players handsomely (Supers) and yet allow newcomers the ability to learn the game in the thick of it.

In other fighting games, if I don't know what buttons to push and the other guy does I am going to be in the corner so fast and dead that I won't even have the chance to learn a simple move. I could go into practice mode and learn moves (yawn), but even then I am facing a dummy or AI and it will come nowhere close to matching the improvisation of a human player. Then guess what? I am done with the game and never want to play it again. Here though, even if I was killed by a Super 6 times I can still learn a lot about this game by being allowed to stay in the fight and landing Supers of my own.

Hope that makes sense, and it is just the way I see this game. Maybe some others agree, and others think this game requires no skill. But I think it is exactly the opposite. The skillful will have an easier time winning and may always win, but the noobs will be allowed in the same arena and have the opportunity to learn and become skillful themselves. Even if they are getting destroyed.
 

SSReborn

Member
Kotakus preview is so stupid smh

"I'm okay with it being Smash Brothers with Sony Characters" later in the video "but the things that make Smash Brothers work aren't there" well then maybe that's because it isn't just Smash Brothers with Sony characters

Also it is really annoying to here a journalist say something like "there no indication of who winning or losing until you actually finish the match" and then goes on to say another concept that never made it in from Smash... when Smash Bros does the same thing in its equivalent mode
 

TheMink

Member
From a non fighting game person's perspective (that'd be me), the Supers to kills system is totally ideal for me. My problem with other fighting games is that I get my teeth kicked in or in the case of Smash get knocked off the stage over and over again (sometimes by accident), here I am ALWAYS in the fight. Even if I am losing by 10 points, I am still able to fight and get kills. That doesn't mean a complete noob or a person can just luck into victory, but as time goes by said noobs (like me) will start to pick up on the strategy and mechanics and become more skillful with combos because they are able to stay in there and fight. I have never seen a game reward the skillful players handsomely (Supers) and yet allow newcomers the ability to learn the game in the thick of it.

In other fighting games, if I don't know what buttons to push and the other guy does I am going to be in the corner so fast and dead that I won't even have the chance to learn a simple move. I could go into practice mode and learn moves (yawn), but even then I am facing a dummy or AI and it will come nowhere close to matching the improvisation of a human player. Then guess what? I am done with the game and never want to play it again. Here though, even if I was killed by a Super 6 times I can still learn a lot about this game by being allowed to stay in the fight and landing Supers of my own.

Hope that makes sense, and it is just the way I see this game. Maybe some others agree, and others think this game requires no skill. But I think it is exactly the opposite. The skillful will have an easier time winning and may always win, but the noobs will be allowed in the same arena and have the opportunity to learn and become skillful themselves. Even if they are getting destroyed.

Im a huge fighter fan, i like the super system a lot!
Its just not for everyone obviously.

And it totally makes sense btw
 

Penguin

Member
I'm beginning to worry about the review scores for this game

Fairly or not, this game will always be compared to Smash Bros. And it's a pretty high benchmark to compete with.

It will kind of suck since it's a first game from a new studio going against a 3rd game in a franchise
 
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