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Splatoon Raiders |OT| Inkspector Gadget

Finished the post game at 40-45 hours, level 50+28. I maxed out my Primo long-range automatic rifle to 50+50.

It was a great (coop) game from start to end, it's the most fun Nintendo game on Switch 2 right now. The gameplay loop is addicting, trying out different weapons and gadgets was fun. I like how they tuned the enemy composition of each dungeon, you might think they just spam random enemies but that's not the case. I'm surprised that even in the most inane clusterfuck, the general readability remains high, and that the performance remains rock stable at 60 FPS.

Some things I didn't like are the OST (what the fuck) and the fact that in the post game you can't really experiment, you have to choose a loadout and go with it because upgrading stuff costs a shitton of crystals, there is never enough...

Thanks to this game I will give Splatoon 4 a try when it comes out. A lot of weapons like the roller must be game changing in PvP.
 
Finished the post game at 40-45 hours, level 50+28. I maxed out my Primo long-range automatic rifle to 50+50.

It was a great (coop) game from start to end, it's the most fun Nintendo game on Switch 2 right now. The gameplay loop is addicting, trying out different weapons and gadgets was fun. I like how they tuned the enemy composition of each dungeon, you might think they just spam random enemies but that's not the case. I'm surprised that even in the most inane clusterfuck, the general readability remains high, and that the performance remains rock stable at 60 FPS.

Some things I didn't like are the OST (what the fuck) and the fact that in the post game you can't really experiment, you have to choose a loadout and go with it because upgrading stuff costs a shitton of crystals, there is never enough...

Thanks to this game I will give Splatoon 4 a try when it comes out. A lot of weapons like the roller must be game changing in PvP.
Wow! Was the post game journey worth it? I just started the post game and I'm unsure if I wanna do the grind.
 
Alright, time to post my thoughts too then. This is going to sound like fanboyish garbage but I don't care because that's what I really think about the game.

Splatoon Raiders optional ending done, about 45 hours of gameplay, now on to the post-post game.

What can I say except this is the most fun I've had with a videogame probably in decades. I've always been convinced Splatoon's core gameplay, the fundamental concept at the heart of the series is pure game design genius, the very best Nintendo has to offer mechanically.

The constant lightning fast risk/reward interaction between squid and kid forms, the way it manages to encompass most of the common mechanics of a modern shooter (reloading, health regen, map control, buffs and debuffs, sprinting, wall climbing/running, stealth, cover) into a superficially simplistic, immediately understandable two buttons loop (shoot ink to cover the map with your team's color, turn into a squid to swim through it), its movement depth, uniquely satisfying feedback and the versatility of its ink mechanic used for countless different gameplay scenarios that evoke the best 3D platformers, its popularization of gyro aiming, from my perspective the most significant advancement in controller inputs since the analog stick and so on so forth. I don't know how many hundreds of games I've played in my life but none has impressed me gameplay-wise more than Splatoon.

Raiders takes this flawless foundation and builds upon it and the result is the best playing game I've ever experienced. In a lot of ways Splatoon was kind of kneecapped by its nature as a multiplayer online shooter. The need to balance weapons, gear and movesets meant that devs could never go all out and let the full potential of the squids express itself. The solo campaigns were conceived as tutorials for the multiplayer, which further limited level design and gameplay scenarios (with the notable exception of the Octo Expansion DLC, another phenomenal game). And of course Nintendo's famously dogshit online (lag, disconnections, possibly the worst matchmaking system I've ever seen) didn't help.

All of this got thrown out and just like one of the game's many systems Splatoon finally released its limiter. The Mechanic, Raiders protagonist, quickly becomes absurdly overpowered. The new gadgets that aren't tied to your ink level but instead work on cooldown are at the center of this expanded gameplay and they're one of Raiders greatest concepts. The movement gadgets especially, tied to the speed tank, turn the Mechanic into a mobility monster. I've said last year when I churned out another one of these long winded posts about Bananza that DK in this game made Mario from Odyssey look geriatric. The Mechanic makes Bananza DK look like his DK64 incarnation.

The Mechanic does become overpowered but only in comparison to your average shooter protagonist because in reality the amazing wealth of offensive, defensive and movement options at his disposal is required to deal with the challenges that await him. It's also one of Raiders many successes: this is the hardest Nintendo game since the NES era. You're quickly faced with hordes of salmonids that can very easily overwhelm you, plenty of challenges are timed, forcing you to optimize your strategy, the postgame which is longer than the basic campaign (main story should take about 10 to 15 hours depending if you rush or not) forces you into the hardest difficulty option and the best loot is gated behind overtuned raids where you'll routinely be 30 levels below the enemies.

Despite that, the difficulty is perfectly balanced and the game is never frustrating. This is in part because your character can become broken, because the game is never punishing, always giving you something of value like loot or XP even if you fail and maybe more importantly because the salmonids always feel like fair opponents. This deserves a section in itself because I could have mentioned the salmonids in my previous explanation of what makes Splatoon's gameplay so outstanding but I wanted to elaborate on them specifically.

Simply put I think the salmonids are the best designed enemies in any game I've ever played period. Their one standout quality is that despite the fact this is one of the most chaotic games ever made, with dozens and dozens of large monsters crammed into small spaces, ink splattering everywhere, fish eggs spawning en masse and a bevy of projectiles covering the maps from lasers to missiles, poison clouds and shockwaves, the action ALWAYS stays perfectly readable. There's never a moment when you can't identify where a salmonid you want to take out in priority is located, and that's thanks to their instantly recognizable shapes (which can also be said for their flawlessly signposted attacks) and their consistent placement on the battlefield. On top of that they have multifaceted functions where their offensive abilities can be used by the player to his advantage, either by manipulating them to kill their ilk or by flipping some of their attacks on their head which then act as even more movement options for the player. The new bosses are also fantastic, being an evolution of Nintendo's classic puzzle bosses but far more threatening and dynamic.

Salmonids alone would be enough to make Raiders great but it obviously doesn't stop here. I'd have so much more to mention like the flawless performance (I never saw the framerate dip below 60 even during the biggest clusterfucks), the phenomenal final boss that looks straight out of Bayonetta, The Wonderful 101 or other Platinum Games titles, the ridiculous amount of content for a budget price, the impeccable pacing, the variety of stage styles and gameplay scenarios (some of the more linear challenges are top notch obstacle course 3D platformer levels), the fact the 8 bit arcade minigames you unlock are better than every AAA game releasing today (I kid I kid... or do I?) but you get the point.

This game definitely convinced me Splatoon is one of the greatest game series ever created but also one of the most critically underrapreciated. I know that game journalists have been discredited for ever but I couldn't believe what I saw when I skimmed through some reviews, even positive ones. There's a complete lack of understanding of what makes this game and this franchise so good, no attempt to dive deeper, just a bunch of stupid, shallow, mindlessly copypasted clichés. Did you know Splatoon's defining characteristic is that even if you have the motor skills of a 2 year old toddler you can contribute by shooting the ground??? Even a 7 for this game is nonsense, I honestly struggle to find genuine flaws. Yes the OST is kind of wack, yes the game looks clean but otherwise visually unremarkable with a lot of assets recycled from Splatoon 3 and yes the postgame can get a bit grindy but nothing too bad as it's mitigated by the Switch 2 portability. Thankfully word of mouth seems to be exceptional, but my contempt for the videogame press grows stronger every day, even in my old age.

Best game on Switch 2 BY FAR, one of the very best Nintendo games ever, one of the best videogames period.
 
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Wow! Was the post game journey worth it? I just started the post game and I'm unsure if I wanna do the grind.
The post game is more Splatoon Raiders, just more intense/difficult. If you are satisfied with the main game I think it's fair to quit there, otherwise you can give the post game a try, there are new gadget upgrades to unlock too!

Some of the arenas in the islands and in The Bottomless Buffet dungeon get absolutely crazy, lol.
 
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The post game is more Splatoon Raiders, just more intense/difficult. If you are satisfied with the main game I think it's fair to quit there, otherwise you can give the post game a try, there are new gadget upgrades to unlock too!

Some of the arenas in the islands and in The Bottomless Buffet dungeon get absolutely crazy, lol.
Right on! I'll still give it a whirl for a bit 😁

What's been your favorite load out? I feel like I need to decode that now before getting too deep
 
Alright, time to post my thoughts too then. This is going to sound like fanboyish garbage but I don't care because that's what I really think about the game.

Splatoon Raiders optional ending done, about 45 hours of gameplay, now on to the post-post game.

What can I say except this is the most fun I've had with a videogame probably in decades. I've always been convinced Splatoon's core gameplay, the fundamental concept at the heart of the series is pure game design genius, the very best Nintendo has to offer mechanically.

The constant lightning fast risk/reward interaction between squid and kid forms, the way it manages to encompass most of the common mechanics of a modern shooter (reloading, health regen, map control, buffs and debuffs, sprinting, wall climbing/running, stealth, cover) into a superficially simplistic, immediately understandable two buttons loop (shoot ink to cover the map with your team's color, turn into a squid to swim through it), its movement depth, uniquely satisfying feedback and the versatility of its ink mechanic used for countless different gameplay scenarios that evoke the best 3D platformers, its popularization of gyro aiming, from my perspective the most significant advancement in controller inputs since the analog stick and so on so forth. I don't know how many hundreds of games I've played in my life but none has impressed me gameplay-wise more than Splatoon.

Raiders takes this flawless foundation and builds upon it and the result is the best playing game I've ever experienced. In a lot of ways Splatoon was kind of kneecapped by its nature as a multiplayer online shooter. The need to balance weapons, gear and movesets meant that devs could never go all out and let the full potential of the squids express itself. The solo campaigns were conceived as tutorials for the multiplayer, which further limited level design and gameplay scenarios (with the notable exception of the Octo Expansion DLC, another phenomenal game). And of course Nintendo's famously dogshit online (lag, disconnections, possibly the worst matchmaking system I've ever seen) didn't help.

All of this got thrown out and just like one of the game's many systems Splatoon finally released its limiter. The Mechanic, Raiders protagonist, quickly becomes absurdly overpowered. The new gadgets that aren't tied to your ink level but instead work on cooldown are at the center of this expanded gameplay and they're one of Raiders greatest concepts. The movement gadgets especially, tied to the speed tank, turn the Mechanic into a mobility monster. I've said last year when I churned out another one of these long winded posts about Bananza that DK in this game made Mario from Odyssey look geriatric. The Mechanic makes Bananza DK look like his DK64 incarnation.

The Mechanic does become overpowered but only in comparison to your average shooter protagonist because in reality the amazing wealth of offensive, defensive and movement options at his disposal is required to deal with the challenges that await him. It's also one of Raiders many successes: this is the hardest Nintendo game since the NES era. You're quickly faced with hordes of salmonids that can very easily overwhelm you, plenty of challenges are timed, forcing you to optimize your strategy, the postgame which is longer than the basic campaign (main story should take about 10 to 15 hours depending if you rush or not) forces you into the hardest difficulty option and the best loot is gated behind overtuned raids where you'll routinely be 30 levels below the enemies.

Despite that, the difficulty is perfectly balanced and the game is never frustrating. This is in part because your character can become broken, because the game is never punishing, always giving you something of value like loot or XP even if you fail and maybe more importantly because the salmonids always feel like fair opponents. This deserves a section in itself because I could have mentioned the salmonids in my previous explanation of what makes Splatoon's gameplay so outstanding but I wanted to elaborate on them specifically.

Simply put I think the salmonids are the best designed enemies in any game I've ever played period. Their one standout quality is that despite the fact this is one of the most chaotic games ever made, with dozens and dozens of large monsters crammed into small spaces, ink splattering everywhere, fish eggs spawning en masse and a bevy of projectiles covering the maps from lasers to missiles, poison clouds and shockwaves, the action ALWAYS stays perfectly readable. There's never a moment when you can't identify where a salmonid you want to take out in priority is located, and that's thanks to their instantly recognizable shapes (which can also be said for their flawlessly signposted attacks) and their consistent placement on the battlefield. On top of that they have multifaceted functions where their offensive abilities can be used by the player to his advantage, either by manipulating them to kill their ilk or by flipping some of their attacks on their head which then act as even more movement options for the player. The new bosses are also fantastic, being an evolution of Nintendo's classic puzzle bosses but far more threatening and dynamic.

Salmonids alone would be enough to make Raiders great but it obviously doesn't stop here. I'd have so much more to mention like the flawless performance (I never saw the framerate dip below 60 even during the biggest clusterfucks), the phenomenal final boss that looks straight out of Bayonetta, The Wonderful 101 or other Platinum Games titles, the ridiculous amount of content for a budget price, the impeccable pacing, the variety of stage styles and gameplay scenarios (some of the more linear challenges are top notch obstacle course 3D platformer levels), the fact the 8 bit arcade minigames you unlock are better than every AAA game releasing today (I kid I kid... or do I?) but you get the point.

This game definitely convinced me Splatoon is one of the greatest game series ever created but also one of the most critically underrapreciated. I know that game journalists have been discredited for ever but I couldn't believe what I saw when I skimmed through some reviews, even positive ones. There's a complete lack of understanding of what makes this game and this franchise so good, no attempt to dive deeper, just a bunch of stupid, shallow, mindlessly copypasted clichés. Did you know Splatoon's defining characteristic is that even if you have the motor skills of a 2 year old toddler you can contribute by shooting the ground??? Even a 7 for this game is nonsense, I honestly struggle to find genuine flaws. Yes the OST is kind of wack, yes the game looks clean but otherwise visually unremarkable with a lot of assets recycled from Splatoon 3 and yes the postgame can get a bit grindy but nothing too bad as it's mitigated by the Switch 2 portability. Thankfully word of mouth seems to be exceptional, but my contempt for the videogame press grows stronger every day, even in my old age.

Best game on Switch 2 BY FAR, one of the very best Nintendo games ever, one of the best videogames period.
Great write up. Cant wait to dive back in tomorrow, haven't played for 2 days :)
 
What's been your favorite load out? I feel like I need to decode that now before getting too deep
During the main game I kept switching weapons and tanks, by the time I finished the main story I had all tanks maxed out basically.

For the post game I used the Tactical tank with a long range weapon, the Primo Perfume Squelcher with an explosion on fermented kill perk. My gadgets were:
- Shot Pot (the sentry): this can be upgraded to shoot multiple explosive shots, which is great since there are always lots of clustered enemies.
- Tether Wail (laser): this can be upgraded so it can shoot 5 lasers at a time. If you combine that with the Fermented effect chance on hit, you have fermented enemies everywhere, which is also super helpful in coop.
- Splatellites: this one inks everything around you, so you have infinite mobility. You can add a knockback effect too, which protects you from being rushed from small and medium enemies. Probably the best gadget in the game for the mobility alone.

For the relics I mostly used the normal utility ones: more ink, more speed, double jump, heal when obtaining eggs. Last one I kept changing based on the mission.

Anyway there are tons of ways you can play the game, for example there are builds with the Speed tank in which you can basically stay in the air the majority of the time.
 
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During the main game I kept switching weapons and tanks, by the time I finished the main story I had all tanks maxed out basically.

For the post game I used the Tactical tank with a long range weapon, the Primo Perfume Squelcher with an explosion on fermented kill perk. My gadgets were:
- Shot Pot (the sentry): this can be upgraded to shoot multiple explosive shots, which is great since there are always lots of clustered enemies.
- Tether Wail (laser): this can be upgraded so it can shoot 5 lasers at a time. If you combine that with the Fermented effect chance on hit, you have fermented enemies everywhere, which is also super helpful in coop.
- Splatellites: this one inks everything around you, so you have infinite mobility. You can add a knockback effect too, which protects you from being rushed from small and medium enemies. Probably the best gadget in the game for the mobility alone.

For the relics I mostly used the normal utility ones: more ink, more speed, double jump, heal when obtaining eggs. Last one I kept changing based on the mission.

Anyway there are tons of ways you can play the game, for example there are builds with the Speed tank in which you can basically stay in the air the majority of the time.
That's pretty much my loadout, too! I just don't have the tethered wail, but that sounds awesome!

Thanks for sharing, man. I'll give this a shot 😁
 
I've been sticking with tactical, and.I recently got a 5 star bow that I have been using. I run with balloons, the propeller for fermentation and the shellacker. Feels great to get a massive net of ballons covering most of the map.

Another fun one is a dynamo roller with the dash bomb, allows you to roll through, best use I found for that gadget.
 
The gameplay loop is fun. Game is fun. Great enemies, fun gadgets, fun upgrades, etc.

However, I feel like I'm somewhat disappointed that the levels are so barren, most lack creativity (not all), and basically feel like Splatoon 1+2 SP just dressed up in a setting without any real art to it. It's the regular Splatoon apocalyptic weird art, but I wanted more, not just random bad looking trees and bad looking rocks.

I get the game is focused on gameplay, but I really want them to evolve the art already, we've had the mishmash of weird already, time to step it up. The music is also forgettable so I play on mute.

I'm enjoying it, but I kinda wished for more.

Is the post-game basically the spice levels? cause I'm doing those before finishing the game.
 
Made it to the post game boss tonight and got it about halfway down before I died. Should be able to finish up tomorrow and finally get to Xenoblade 2.

Played Tactical in endgame with a Brella, Hi-Fiver, Tetherwail, and Splatellites.
 
Finished the post game at 40-45 hours, level 50+28. I maxed out my Primo long-range automatic rifle to 50+50.

It was a great (coop) game from start to end, it's the most fun Nintendo game on Switch 2 right now. The gameplay loop is addicting, trying out different weapons and gadgets was fun. I like how they tuned the enemy composition of each dungeon, you might think they just spam random enemies but that's not the case. I'm surprised that even in the most inane clusterfuck, the general readability remains high, and that the performance remains rock stable at 60 FPS.

Some things I didn't like are the OST (what the fuck) and the fact that in the post game you can't really experiment, you have to choose a loadout and go with it because upgrading stuff costs a shitton of crystals, there is never enough...

Thanks to this game I will give Splatoon 4 a try when it comes out. A lot of weapons like the roller must be game changing in PvP.
Totally agree, it's a phenomenal game from start to whenever you feel you've had enough which was around 45 hours for me. Great value at £42 aswell.

For me it's right up there with Breath of the Wild, Luigi's Mansion 3, Tears of the Kingdom, Pikmin 4 and Donkey Kong Bonanza as one of the best Nintendo published games of the last decade.
 
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Its officially 4 player tho
Given how hard it is to get three random people through a raid they probably decided 3 was the sweet spot though.


Wrapped up the relics today. Could go a lot deeper into Bottomless Buffet but Im sure my setup is far from perfect and I think ive had my fill for now after 50 hours. Had a great time with it.
 
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Given how hard it is to get three random people through a raid they probably decided 3 was the sweet spot though.


Wrapped up the relics today. Could go a lot deeper into Bottomless Buffet but Im sure my setup is far from perfect and I think ive had my fill for now after 50 hours. Had a great time with it.
From my experiences with rando matchmaking raiding, there could be 12 people total and I'd still be the only one attacking the final boss 😂
 
Got my copy in, it's so much fun! Confused at first because gyro is enabled by default, but after I figured that out, it's been smooth sailing.

Important gameplay question: Am I supposed to be attracted to these Splatoon characters? I figure Shiver is a 10,000 year old demon, so it's ok...
 
Got my copy in, it's so much fun! Confused at first because gyro is enabled by default, but after I figured that out, it's been smooth sailing.

Important gameplay question: Am I supposed to be attracted to these Splatoon characters? I figure Shiver is a 10,000 year old demon, so it's ok...
Splatoon has always been a bizarrely horny franchise, but if it can make you feel better all the characters are adults in this game, the squids were only teenagers in the first game and everyone aged in real time.
 
Got my copy in, it's so much fun! Confused at first because gyro is enabled by default, but after I figured that out, it's been smooth sailing.

Important gameplay question: Am I supposed to be attracted to these Splatoon characters? I figure Shiver is a 10,000 year old demon, so it's ok...
Yeah some of those squid poses are rather suggestive.
 
Rolled credits after my 5th or so meaty co-op session. I was incredibly high on the game after the first session, but soured a bit as the formulas behind the game play loop became blatant. The skill tome missions are useful enough as a tutorial with the carrot of powering up your character, but all but a few of those missions are incredibly dull and usually outstay their welcome. Thankfully there isn't a need to replay those. Speaking of dull, the mine the huge crystal missions, and to a lesser extent, the explore the island missions are an exercise in tedium. Unlike the skill tome missions, the mine the crystal missions may be necessary for currency farming. The hunt for Sprihalite Gems and buried ruins missions are a lot of fun, though the first two layers are almost always a lot more challenging than the final boss mission. The area bosses in the game are a treat much like previous Splatoon single player bosses. That is until the last boss which a pretty big disappointment as you spend a chunk of it without your gear and another chunk doing platforming. It just isn't fun and largely goes away from the core conceit of the game.

The game is fun and the weapon/character/gadget/relict/tank/base upgrade system is fairly in depth. Character costumes are a bit of lit down though and seems like it would have been a better collectable than all the Briny Scrolls. Maybe that will come as DLC or in Raiders 2.

I'm looking forward to trying the post game content. I finished the main campaign at level 45 and only played in co-op.

The four arcade games are pretty fun.
 
I'm not very far in, only like level 5-6, but I wanted to check to make sure I'm not missing something: You need to grind here and there, right?
For instance, the next place I can go on the map is either level 7 or another that's level 8. Being only level 5, I still tried the level 7 and made it to the bottom floor but couldn't get things killed fast enough to beat the clock and failed. I'm assuming I need to go back and re-run previous levels to get leveled up a few more times?
 
A friend came over on Saturday with his kid and he was looking through my games and his son said "Oh Splat Raiders looks so cool, have you played it much."
To which I responded "nah, i don't play much of anything any more but I just add them to my collection. Feel free to open it up and give it a go though."

He opened the game and started playing on the TV while we drank a few beers and shot the shit for a bit.

They left around 4:30pm on Saturday...I put the controller down this morning at 2am.

I know Nintendo doesn't miss and, even though I have all of the splatoon games, I think I spent maybe two hours with the first and haven't touched them sense.

This game is an absolute masterclass in genre adaptation. Again, given that I haven't played the other games, I didn't know Nintendo added diablo with guns as a game mode with salmon run a few years back.

They do so much stuff right in this game. More thoughts later but for now, even with just a day or so under my belt, I feel I have gotten more then the price of admission.
 
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Im right before the final boss. Just gonna do some spicy raids and some coop before beating it. Played with my friend for over 2 hours today. The way coop works is great. The difficulty is there and you get proper rewards for your level
 
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