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Denshattack! - Tech Review - [Digital Foundry]

kevboard

Gold Member


pretty straight forward.

4k60fps locked on Series X, PS5, and PS5 Pro, with identical settings.

1080p60fps locked on Series S, with identical settings to the bigger consoles.

1080p60fps locked on Switch 2, with reduced shadows, textures, drawdistsnce and Video quality, as well as removed lens distortion and chromatic aberration, and instead of TAA it uses a lightweight post process AA, which makes it far more aliased but sharper looking than the UE5 TAA used on Series S.



one thing I am disappointed about is no 120fps support on any console... like, it's 1080p60 on Switch 2, so it should in theory even be possible to run at 1080p120 on a Series S, and on the big systems you'd expect something like 1440p120 easily right?
so I'll definitely play it on PC... just got a new UHS HDMI cable for my PC to my TV, so I can finally use HDR, 4k120hz and gsync... had an older cable from my old PC until now that limited me to 1440p120 without gsync.
 
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one thing I am disappointed about is no 120fps support on any console... like, it's 1080p60 on Switch 2, so it should in theory even be possible to run at 1080p120 on a Series S, and on the big systems you'd expect something like 1440p120 easily right?
so I'll definitely play it on PC...

first preliminary test, seems to hit 1440p 120fps with everything set to very high on my RTX3060ti.
so yeah, I'm kinda confused why the consoles have no 120fps mode
 
No nanite or lumen
images
 
I'm kind of disappointed this isn't 1440p60 on Switch 2 with this visual style. Mario Kart World has a lot more going on onscreen, but it pulls it off.
 
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Demo was dope on the last Steam event, so I'll be playing it this week.

Also puzzled why they didn't go for 120fps, or just uncapped with vrr as an option for consoles too.
 
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