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Graphical Fidelity I Expect This Gen

86 on Metacritic, btw.
And its correct ? Very good game and far better than boring Shadows that I didn't even mange to finish. Graphcis is not only factor of game score + shadows on ps5pro doesnt look that amazing and at least Yotei in proper condition has jaw droping moments that I hard to find on shadows (tough agreed Shadows its way more technicaly advanced and doesnt has ps3 era moments).
 
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And its correct ? Very good game and far better than boring Shadows that I didn't even mange to finish. Graphcis is not only factor of game score + shadows on ps5pro doesnt look that amazing and at least Yotei in proper condition has jaw droping moments that I hard to find on shadows (tough agreed its way more technicaly advanced and doesnt has ps3 era moments).
I was dissapointed with Yotei, but the game looks better in motion than 95% of AAA games released this generation. Art style completely carries it. Both Tsushima and Yotei feel like you are playing in a pastel painting. I wish more games had such distinct art styles
 
I am replaying Witcher 3 and its crazy how good it looks 11 years later, Yotei looks like shit compared to this lol

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Bonus Screenshot, back when women in games used to look like women, good times

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CDPR added Ray traced global illumination when they ported it to PS5. Game already looked great due combination of great tech and even better art direction but with RTGI some of the scenes look like from modern games. Alas it's held back by assets being pretty old. I wish CDPR would add Path Tacing to it.
 
FFS, id went from the absolute leaders in graphics, to bottom of the barrel.
A bunch of ex Id software devs were talking about crunch and how they all burned out making quake and left the studio.

Its clear thats what happened at many other studios, not just Sony first party and ID Software. 343i made a stunning looking Halo 4 and then just completely forgot how to make good graphics. Both Halo Guardians and Infinte look mid at best.

the way this industry treats its devs is a big reason why so many studios keep going in the wrong direction. Plus, executives think laying off talent instead of cultivating them over years if not decades is the best way to make games. its moronic, shortsighted and results in devs who just dont get better because they are switching jobs and starting over all the time.
 
A bunch of ex Id software devs were talking about crunch and how they all burned out making quake and left the studio.

Its clear thats what happened at many other studios, not just Sony first party and ID Software. 343i made a stunning looking Halo 4 and then just completely forgot how to make good graphics. Both Halo Guardians and Infinte look mid at best.

the way this industry treats its devs is a big reason why so many studios keep going in the wrong direction. Plus, executives think laying off talent instead of cultivating them over years if not decades is the best way to make games. its moronic, shortsighted and results in devs who just dont get better because they are switching jobs and starting over all the time.

Carmack was notorious for being a high level workaholic. And it took him a long time to realize that not everyone was like him.
 
Seriously, GymWolf GymWolf does this game looks bad to you? C'mon man lets be serious


No i know it still look pretty good with mods, but the vanilla game without mods doesnt really look better than yotei, cmon.


Even your pics are not as impressive as you think they are, it clearly look like an older game.

I'm ok with trolling yotei to death but let's not get into fantasy realm just to hate on it.

Dont let me be yotei devil advocate, i dont care enough about the game to entertain that role for long :lollipop_grinning_sweat:
 
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Doesnt pt help a lot with assets looking better?
Tremendously. Look at what it did to minecraft or quake 2. The issue here isn't that the assets are simple. It's that they are ugly in most of our eyes. A path traced pig is still a pig.

People may think they lost their technical edge. No one can replace Carmack, obviously. But I don't think they have become technically incompetent. Path tracing is working as it should at a level of performance that is expected for the complexity in the game. What they lost is their artistic edge. These things go hand in hand at the end of the day.
 
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Tremendously. Look at what it did to minecraft or quake 2. The issue here isn't that the assets are simple. It's that they are ugly in most of our eyes. A path traced pig is still a pig.

People may think they lost their technical edge. I don't think they did. Path tracing is working as it should at a level of performance that is expected for the complexity in the game. What they lost is their artistic edge. These things go hand in hand at the end of the day.
Kinda strange because dd 2 assets were rather unimpressive aswell and the art design is also rather generic medieval stuff but pt did the miracle in that one...

I guess the baseline was already a bit better than dark ages even if i remember being completely unimpressed by that game graphic in every possible department.
 
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FFS, id went from the absolute leaders in graphics, to bottom of the barrel.
Kinda sad, DOOM 2016 looked really good at the time with its great implementation of per pixel motion blur and the new animation system for the enemies etc.
Also 2016 and Eternal are some of the best optimized games ever.

PS: Witcher 3 still looks good because of it's goated art direction.
 
Kinda sad, DOOM 2016 looked really good at the time with its great implementation of per pixel motion blur and the new animation system for the enemies etc.
Also 2016 and Eternal are some of the best optimized games ever.

PS: Witcher 3 still looks good because of it's goated art direction.
Dark ages also run like butter, it just look like shit.
 
Kinda strange because dd 2 assets were rather unimpressive aswell and the art design is also rather generic medieval stuff but pt did the miracle in that one...
If Dark Ages had indirectly lit narrow alley ways, with detailed stone walls or corners like DD 2 in the shot below, you will absolutely see it looking great in Doom with PT as well.

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I haven't played Doom, so can't say for sure. But my guess is they are all either shiny but bland indoors or bland open outdoors that look like arenas. Path tracing is basically useless in such open arenas because there is nothing to catch the bouncing light. It hits the ground and, for the most part, bounces back up to the sky. Just wasted rays. You will only see the differences in micro details, like shadowing and reflections within the gun you are holding etc, but not in the macro details of the scene itself.

And I wouldn't say DD2 has mediocre assets. Look at this guy here. It's solid character modeling being destroyed by outdated lighting techniques in the non-PT version. The modeling itself doesn't hold a candle to the best in the business, but the moment the reference path tracer is on, he looks almost real.

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There is just nothing like the comparison above that I can find in TDA. Some of the examples DF showed are a bit too... basic

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You could mostly pull this off by cranking up GI bounces alone. If you reaaallly zoom in, you would still see PT doing it all better, but the macro visual impact would already be there. They just haven't designed the game in a way that PT can really shine. It's there as a technical achievement as opposed to a creative/artistic achievement.


The current holy grail for PT where both art and technical achievement come together is still what Nvidia demonstrated 3 years ago. Nothing comes close. Not even Cyberpunk PT:



And that's not even the end state for PT. There are tons of compromises being made in the video that people won't easily notice, like the fact that the tree leaves never move. But for what is being shown, it does a phenomenal job of demonstrating what devs should be aiming for.
 
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Has always been fake, otherwise they would have released it. Scummy tactic by Nvidia.
Nah. It would run like ass on a 3060 and they will have to deal with thousands of randos online complaining their cards are too weak. It's bad PR. It likely ran like ass on a 4090 as well and they spliced different bits of footage together as opposed to a single continuous shot that has no loading, pop in, bugs or crashes. But the footage itself is not fake. All the signs of realtime rendering are there.

Is it scummy of them to promise releasing it all and never doing it? Yes. But I wouldn't extend that criticism to the actual footage.
 
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path tracing wont fix terrible visuals.

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Yep finally played it on my 4090 and Doom DA looks like fucking a muddy ass mess even maxed with PT. An absolutly visual mess that most of the time is so unreadable that it effects the combat. Dog shit artists outside the cutscenes.
 
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This is what laziness looks like. 5.5 years. $60 million. No wonder Sony and Ms are shutting down studios left and right. They were both taken to the cleaners by these devs who clearly pocketed the money and had interns make these games.
 
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This is what laziness looks like. 5.5 years. $60 million. No wonder Sony and Ms are shutting down studios left and right. They were both taken to the cleaners by these devs who clearly pocketed the money and had interns make these games.

And GymWolf GymWolf thinks Witcher 3 looks worse lol

Witcher 3 vanilla with Raytracing obliterates Ghost of Yotei


 
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And GymWolf GymWolf thinks Witcher 3 looks worse lol

Witcher 3 vanilla with Raytracing obliterates Ghost of Yotei



Vanilla WITH RAYTRACING...Lmao what a stupid comparison, i can turn on the real vanilla w3 now and post terrible pics like slimy is doing with yotei, if you think vanilla w3 always look good i have several bridges to sell you...

You are fighting a useless battle dude, we know yotei look shit, no need to go the extra mile.
 
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This is what laziness looks like. 5.5 years. $60 million. No wonder Sony and Ms are shutting down studios left and right. They were both taken to the cleaners by these devs who clearly pocketed the money and had interns make these games.
Are these joke pictures? Like from some lowpoly PS5 emulator mod, or are they really from the game?
 
Vanilla WITH RAYTRACING...Lmao what a stupid comparison, i can turn on the real vanilla w3 now and post terrible pics like slimy is doing with yotei, if you think vanilla w3 always look good i have several bridges to sell you...

You are fighting a useless battle dude, we know yotei look shit, no need to go the extra mile.

Honestly I suggest you download the game, enable ray tracing, and compare them side by side using your own screenshots, because I don't think you're remembering Witcher 3 properly

The Witcher 3's environments look much more detailed than Ghost of Yōtei in many areas. Just look at the geometry, grass density, vegetation, trees, rocks, and overall environmental detail. The world is much denser and packed with far more visual complexity and variety of assets

Then compare cities like Novigrad. There is an huge amount of detail everywhere: unique buildings, narrow streets, interiors, props, and layered architecture. Ghost of Yōtei doesn't come close to that level of environmental complexity. Much of what we've seen consists of open grasslands and fields with relatively little structural detail with constant invisible walls everywhere, the world is not fully explorable like in the Witcher 3

Ghost of Yōtei has a beautiful art style, but from a graphical standpoint it's actually quite simple. Many of the environmental assets are fairly basic. It creates a very attractive overall image, almost like an impressionist painting. From a distance, everything looks stunning, but once you start looking closely at the details, you begin to notice the limitations in the assets, geometry, and environmental complexity.

I'm convinced a 100% that The Witcher 3 with ray tracing is the more impressive-looking game overall. Yotei might be prettier but in terms of raw graphics, Witcher 3 its better and obviusly I am talking about the Next Gen version

EDIT

look at the quality of the rocks and the grass and stones

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Honestly I suggest you download the game, enable ray tracing, and compare them side by side using your own screenshots, because I don't think you're remembering Witcher 3 properly

The Witcher 3's environments look much more detailed than Ghost of Yōtei in many areas. Just look at the geometry, grass density, vegetation, trees, rocks, and overall environmental detail. The world is much denser and packed with far more visual complexity and variety of assets

Then compare cities like Novigrad. There is an huge amount of detail everywhere: unique buildings, narrow streets, interiors, props, and layered architecture. Ghost of Yōtei doesn't come close to that level of environmental complexity. Much of what we've seen consists of open grasslands and fields with relatively little structural detail with constant invisible walls everywhere, the world is not fully explorable like in the Witcher 3

Ghost of Yōtei has a beautiful art style, but from a graphical standpoint it's actually quite simple. Many of the environmental assets are fairly basic. It creates a very attractive overall image, almost like an impressionist painting. From a distance, everything looks stunning, but once you start looking closely at the details, you begin to notice the limitations in the assets, geometry, and environmental complexity.

I'm convinced a 100% that The Witcher 3 with ray tracing is the more impressive-looking game overall. Yotei might be prettier but in terms of raw graphics, Witcher 3 its better and obviusly I am talking about the Next Gen version
I played both games semi-recently, w3 was the ps5 version with updated textures but not sure about rtx, but it was already a non-vanilla version and it looked like an old game with improved textures, when yotei looks good, which is not often. It definitely look better than w3, sorry.

The comparison is faulty to begin with, you are not judgying the vanilla game but an improved version, if i add more rtx and better textures to yotei would it be a fair comparison for you?

If you wann have the hot take that a 2015 game looks better than a 2026 one, you have to use the vanilla version, not the modded one.

The fact that we are even entartaining this comparison between 2 games separated by 10 years should be already enough of a victory for you, why are you making me defend the fucking yotei out of all games? :lollipop_grinning_sweat:

You dont need to post any pic, i finished the damn game on pro and i can take shit pics of w3 aswell if you wanna play this game, but i really dont.
 
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I played both games semi-recently, w3 was the ps5 version with updated textures but not sure about rtx, but it was already a non-vanilla version and it looked like an old game with improved textures, whem yotei looks good, which os not often. It definitelylook better than w3, sorry.

The comparison is faulty to begin with, you are not judgying the vanilla game but an improved version, if i add more rtx and better textures to yotei would it be a fair comparison for you?

If you wann have the hot take that a 2015 game looks better than a 2026 one, you have to use the vanilla version, not the modded one.

First, Yotei HAS raytracing and it still looks worse than Witcher 3 raytracing, as shown in the pictures by SlimySnake, the lighting does not look good even with RT lol

And Witcher 3 Next Gen is not a modded game, its an official release from the company with raytracing and sharper textures, nothing else is improved other than that, just the lighting and updated textures, you are talking as if the game was completely changed or something lol
 
First, Yotei HAS raytracing and it still looks worse than Witcher 3 raytracing, as shown in the pictures by SlimySnake, the lighting does not look good even with RT lol

And Witcher 3 Next Gen is not a modded game, its an official release from the company with raytracing and sharper textures, nothing else is improved other than that, just the lighting and updated textures, you are talking as if the game was completely changed or something lol
Oh please, they literally used the hd texture pack from the famous modders, semantics is not gonna change the fact that this is not the vanilla version of w3 released in 2015.

And yes, yotei already has some basic rt but it is included in the game, not added later, you are literally using an improved version of the game so it is not a fair comparison anymore.

Can we stop with this stupid discussion? You are not gonna change my mind dude and i dont give enough fucks about yotei to continue this drivel.

Please let it go :lollipop_grinning_sweat:

P.s. you know what, lets cut to the chase, you win, w3 look better than yotei, happy? :lollipop_grinning_sweat:
 
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GymWolf GymWolf , I'm with Gonzito Gonzito on this one.

I think even vanilla TW3 is comparable to Yotei, Current gen version with RT just destroys it visually.

For me its simple. When I was playing Yotei I was constantly frustrated with how uneven the graphics were. At times it look wonderful, other times it look like a ps3 game with ugly lighting and low polygon count

Examples:

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While I am replaying Witcher 3 I am constantly amazed at how good everything looks, the lighting, the grass, the forests, the water etc. Everything is cohesive and maintains the same level of quality and I am never frustrated while playing. No matter the time of the day, the game always looks great with raytracing on
 
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For me its simple. When I was playing Yotei I was constantly frustrated with how uneven the graphics were. At times it look wonderful, other times it look like a ps3 game with ugly lighting and low polygon count

Examples:

brave-J994jf-Slr-Y.jpg

xXDEuWo.jpeg

U5r6D4B.jpeg

PC1yv8w.jpeg

Si8JOe5k6JAGSfRy.png

GjELRSMHdWbRaAop.jpg


lAmWVKNlJZoH1Fum.jpg

TxH29BVwMdMtgd5E.jpg

brave-f0h-Bnh-CHU2.jpg

94kBFNKZ_o.jpg

YRMvLY4u69z7smrk.jpg


While I am replaying Witcher 3 I am constantly amazed at how good everything looks, the lighting, the grass, the forests, the water etc. Everything is cohesive and maintains the same level of quality and I am never frustrated while playing. No matter the time of the day, the game always looks great with raytracing on
then we just played a different version of w3 recently because although i agree with yotei being disgustingly uneven, sure as hell i wasnt impressed by the w3 i played, at best i thought it looked good for a 2015 title.
 
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Dark ages also run like butter, it just look like shit.
The framepacing in ID-Tech is just perfect. No stutters at all, even frametime graph.
Dark Ages runs well but is much more demanding than Eternal was even with RT on.
2016 and Eternal ran on literal potatoes with triple digits.

On top of that, PT is not a big upgrade in this game and it makes it unplayable for me even on a 4090.
You need triple digit FPS for a fast paced shooter. I can't even get 60 with PT and DLSS P, have to enable FG and that obviously isn't a good option for this kinda game :D
 
The framepacing in ID-Tech is just perfect. No stutters at all, even frametime graph.
Dark Ages runs well but is much more demanding than Eternal was even with RT on.
2016 and Eternal ran on literal potatoes with triple digits.

On top of that, PT is not a big upgrade in this game and it makes it unplayable for me even on a 4090.
You need triple digit FPS for a fast paced shooter. I can't even get 60 with PT and DLSS P, have to enable FG and that obviously isn't a good option for this kinda game :D
I played maxed out except pt with framegen and dlss on 4k but i also have a 4080:lollipop_grinning_sweat:

I know i defended ue5 stutter at times, but you have to give credit to id at least for this, you really feel the difference with an engine that has literally zero stutter whatsoever, it almost feels weird to feel THIS fluid.
 
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Honestly I suggest you download the game, enable ray tracing, and compare them side by side using your own screenshots, because I don't think you're remembering Witcher 3 properly

The Witcher 3's environments look much more detailed than Ghost of Yōtei in many areas. Just look at the geometry, grass density, vegetation, trees, rocks, and overall environmental detail. The world is much denser and packed with far more visual complexity and variety of assets

Then compare cities like Novigrad. There is an huge amount of detail everywhere: unique buildings, narrow streets, interiors, props, and layered architecture. Ghost of Yōtei doesn't come close to that level of environmental complexity. Much of what we've seen consists of open grasslands and fields with relatively little structural detail with constant invisible walls everywhere, the world is not fully explorable like in the Witcher 3

Ghost of Yōtei has a beautiful art style, but from a graphical standpoint it's actually quite simple. Many of the environmental assets are fairly basic. It creates a very attractive overall image, almost like an impressionist painting. From a distance, everything looks stunning, but once you start looking closely at the details, you begin to notice the limitations in the assets, geometry, and environmental complexity.

I'm convinced a 100% that The Witcher 3 with ray tracing is the more impressive-looking game overall. Yotei might be prettier but in terms of raw graphics, Witcher 3 its better and obviusly I am talking about the Next Gen version

EDIT

look at the quality of the rocks and the grass and stones

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