ResurrectedContrarian
Suffers with mild autism
MotionBricks: a large-scale, real-time generative framework
It's a model trained to do realtime animation of character movements, fully environment aware, and dynamically responding to tasks + heavily customizable by injecting prompts along the way.
^ in this video you can see the lines showing where their controller is aiming the character and the character's view, the rest is naturally generated by the model + game engine (sometimes also a prompt like "crouching") without any special tuning or hand-edited animations anywhere
"Notably, MotionBricks applies to new downstream tasks in a zero-shot manner — no fine-tuning or task-specific tagging required — so applications can be assembled in a plug-and-play manner like stacking bricks, without expert animation knowledge."
Basically
More details and footage: https://nvlabs.github.io/motionbricks/
It's a model trained to do realtime animation of character movements, fully environment aware, and dynamically responding to tasks + heavily customizable by injecting prompts along the way.
^ in this video you can see the lines showing where their controller is aiming the character and the character's view, the rest is naturally generated by the model + game engine (sometimes also a prompt like "crouching") without any special tuning or hand-edited animations anywhere
"Notably, MotionBricks applies to new downstream tasks in a zero-shot manner — no fine-tuning or task-specific tagging required — so applications can be assembled in a plug-and-play manner like stacking bricks, without expert animation knowledge."
Basically
- realtime generation of character animation, pluggable into live UE5 or potentially any engine
- responds to environment intelligently, takes freeform prompts (eg "stealthily" or "crawling" or even "hobbling with an injured left leg" and so on, see their full examples)
- easily customizable to your domain
More details and footage: https://nvlabs.github.io/motionbricks/