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Virtua Fighter Crossroads | New footage

The presence of the masked character in the game serves to explain the absence of classic characters ; he isn't Lan Di—Lan Di belongs to the Shenmue universe, which is set in the 80s. The theory that it's Lei Fei is plausible, though I believe it's actually a new character; the trailer was likely just bait to get us doing exactly what we're doing now. I hope he removed unpopular characters from the game.
 
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SF6 does not have the same level of complexity that this team is trying to achieve.

You have to think of it this way, would SF6 actually thrive on it's own if the pvp fighting game side/online side were completely removed? How many fighting games out there would actually thrive without their main modes?

That is the difference.

A better way to describe this level of ambition would be if someone mashed together Mortal Kombat Shaolin Monks and one of the PS2 MK fighters together into one super game.
SF6 WT has dozens of hours of gameplay. It's not like a 2 hour thing. In fact, the scale of it is pretty insane. I don't think people actually went through it and understand what it was. They've also added content every season. Now is it great.. it has flaws. I think in terms of value and content it absolutely does stand by itself, but it is flawed.

I think you are being hyperbolic considering we've seen about 2 minutes of footage from this.
 
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SF6 WT has dozens of hours of gameplay. It's not like a 2 hour thing. In fact, the scale of it is pretty insane. I don't think people actually went through it and understand what it was. They've also added content every season. Now is it great.. it has flaws. I think in terms of value and content it absolutely does stand by itself, but it is flawed.
I wasn't talking about the amount of content, I was talking about the level of quality of that content.

I'm sorry but I don't think people would find that mode acceptable as a game by itself, nor would it match the quality of other premiere Capcom titles releasing around it.
I think you are being hyperbolic considering we've seen about 2 minutes of footage from this.
I am just basing this on all of the information I have watched about the game. I never said 'this is the best fighting game ever' but I simply respect the level of ambition that is shown and spoken about.

Any game can sound great in previews and any game can easily fall flat. I simply like to point out and share creativity and new ideas when I see them. It's up to the developers to execute.

Assuming you're posting in this thread because you're curious yourself, I recommend checking out some interviews and impressions on VF6 from SGF.
 
Im typically a "purist" when it comes to fighters; dont give a shit about the "casuals," content outside of core mechanics, et et. But this does have me pretty stoked. I will probably just got on a blackout until release, actually.
 
SF6 does not have the same level of complexity that this team is trying to achieve.

You have to think of it this way, would SF6 actually thrive on it's own if the pvp fighting game side/online side were completely removed? How many fighting games out there would actually thrive without their main modes?

That is the difference.

A better way to describe this level of ambition would be if someone mashed together Mortal Kombat Shaolin Monks and one of the PS2 MK fighters together into one super game.
That's entirely besides the point.

I was responding to the idea that no game had innovated in fighting game story modes since Tobal no. 1 & 2 on the PSX, which is fucking absurd.
 
The more I see this, the more I think it looks amazing.
Sega is really smart to make the single player "campaign" like this as the system can also be used for their future Yakuza-style open-world games I assume.
That Cantonese at the end of the character reveal sounds pretty good too. lol
 
It's not besides the point because it is my point.

I didn't say those specific words. Read my posts again and consider the point I'm making.

Your point was a strawman argument (I don't disagree with it at all, it's just rebutting a claim I'm not making).

These are the specific words you used:

I hope so too, only because I haven't seen a mode this ambitious in a fighting game since Tobal No 1 and 2, which managed to fit a full dungeon crawling RPG mode in them.

Which either says "I'm entirely ignorant of the vast history of 25+ years of fighting games with very ambitious, comprehensive multi-genre story modes", or "I'm aware of them but being intentionally ignorant/dismissive".

The former I responded to, that latter position is absurd.
 
Your point was a strawman argument (I don't disagree with it at all, it's just rebutting a claim I'm not making).

These are the specific words you used:



Which either says "I'm entirely ignorant of the vast history of 25+ years of fighting games with very ambitious, comprehensive multi-genre story modes", or "I'm aware of them but being intentionally ignorant/dismissive".

The former I responded to, that latter position is absurd.
"I have not seen a mode this ambitious (A mode that can stand on it's own as it's own video game) since Tobal No 1 and 2."

I hope this helps.

Now, assuming that you entered the thread out of the curiosity of it's contents, what did you think of the videos?
 
I want to know how long they're going to keep showing snippets of the game. I mean, if they're showing it off, it's because they want to sell it but seeing the new characters so much, it's only a matter of time before I get sick of the game before I even play it.
 
"I have not seen a mode this ambitious (A mode that can stand on it's own as it's own video game) since Tobal No 1 and 2."

I hope this helps.

Now, assuming that you entered the thread out of the curiosity of it's contents, what did you think of the videos?
I think it looks super interesting but so far there isn't enough to tell me that they're doing more in the adventure mode than SF6 World Tour mode is already doing honestly (it does look a lot better though already in terms of VFX and production values).

That game already has open-ish world exploration, side quests, set pieces, a main story thread, items & inventory management, character customisation, live-service content delivery etc.

Lots of assumptions this will be "Shenmue" + "VF" but I'm not seeing Shenmue anywhere in there yet. Has the feature set for this mode been confirmed anywhere?
 
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This is a custom engine right? Didn't Nvidia announce this game was in development at a show? Is it a custom game engine partnership with Nvidia? Why did Nvidia try to flex for the game?
 
This is a custom engine right? Didn't Nvidia announce this game was in development at a show? Is it a custom game engine partnership with Nvidia? Why did Nvidia try to flex for the game?
Even though they are keeping it under wraps, it is not difficult to see that Nvidia is producing a console for Sega.
 
Lots of assumptions this will be "Shenmue" + "VF" but I'm not seeing Shenmue anywhere in there yet. Has the feature set for this mode been confirmed anywhere?
Only from whatever media outlets saw behind the scenes at SGF. That's why those same outlets were hinting that it is more ambitious than SF6's World Tour, which is more of a complimentary mode that cannot stand on it's own as a good video game.

Again, both the developers and media could end up being wrong, but I'm hoping they can pull off their vision.
 
Only from whatever media outlets saw behind the scenes at SGF. That's why those same outlets were hinting that it is more ambitious than SF6's World Tour, which is more of a complimentary mode that cannot stand on it's own as a good video game.

Again, both the developers and media could end up being wrong, but I'm hoping they can pull off their vision.
"That can stand on its own as a video game" gives me moderate concerns that this might risk being disjointed (two separate games almost, squashed together) but I hope I'm wrong and the two dimensions of gameplay are tightly and intimately interwoven to make something greater than the sum of its parts.

Honestly though, I love SF6 world tour mode, and so even if that's the extent of their ambition I'll be excited.
 
I think it looks super interesting but so far there isn't enough to tell me that they're doing more in the adventure mode than SF6 World Tour mode is already doing honestly (it does look a lot better though already in terms of VFX and production values).

That game already has open-ish world exploration, side quests, set pieces, a main story thread, items & inventory management, character customisation, live-service content delivery etc.

Lots of assumptions this will be "Shenmue" + "VF" but I'm not seeing Shenmue anywhere in there yet. Has the feature set for this mode been confirmed anywhere?
I don't think people actually played World Tour.
 
I'm still not entirely sure what I'm even seeing with VFC…

…and I'm completely here for it.
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I don't think people actually played World Tour.
I mean this is NeoGAF.

The overwhelming majority of opinions here about games are by people that have never played them.

Par for the course I'm afraid.
I have. The level of care in World Tour is not good enough to stand on it's own.

If it weren't called SF6 and it was released on it's own, people would think it was some random C-grade anime game pumped out from Bandai Namco that would be a decently fun time from a steam sale or bargain bin during a not so busy year.

The fact that you are trying to imply World Tour is on some kind of A-tier just goes to show the sad state of where the lack of fighting game modes has left us over the course of the past 10 years.

World tour is a good start, and I expect better of Capcom when SF7 releases (and so should you).
 
I have. The level of care in World Tour is not good enough to stand on it's own.

If it weren't called SF6 and it was released on it's own, people would think it was some random C-grade anime game pumped out from Bandai Namco that would be a decently fun time from a steam sale or bargain bin during a not so busy year.

The fact that you are trying to imply World Tour is on some kind of A-tier just goes to show the sad state of where the lack of fighting game modes has left us over the course of the past 10 years.

World tour is a good start, and I expect better of Capcom when SF7 releases (and so should you).
Not sure why you keep railing this point.

World tour mode is not supposed to stand on its own.

No one is asking for that so I'm not sure why you've convinced yourself that that's some kind of holy grail benchmark.

World tour mode is a great compliment to SF's core gameplay, and expands and revitalises a genre that's been dying for years because local MP isn't really a thing anymore, and for most gamers (middle-aged working men), trying to coordinate time with friends for online MP isn't really all that easy to do regularly either.

The fighting game genre has needed stronger single player depth and experiences for years, and it's great to see that model is now starting to take root and bear fruit.

It's not a competition bud. 😂

I'd go so far as to see bring on a lot more of this kind of innovation.

Bring back Soul Calibur with a swashbuckling adventure mode.

Or a new Darkstalkers with tactical RPG story mode.

So many possibilities.
 
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I have. The level of care in World Tour is not good enough to stand on it's own.

If it weren't called SF6 and it was released on it's own, people would think it was some random C-grade anime game pumped out from Bandai Namco that would be a decently fun time from a steam sale or bargain bin during a not so busy year.

The fact that you are trying to imply World Tour is on some kind of A-tier just goes to show the sad state of where the lack of fighting game modes has left us over the course of the past 10 years.

World tour is a good start, and I expect better of Capcom when SF7 releases (and so should you).
I didn't say it was A-tier. I said it was flawed. it wasn't as far off from what you claim as you think, it was fun if you like the fighting (which, you know, is kind of the point of SF), customizing your character was fun, it had an absolute shitload of content, way more than anyone expected, and it didn't need to stand on its own anyway, because it was designed to interface with the fighting hub Mainly it just needed better production values.

I just am highly skeptical of the glazing this game is getting based on a few minutes of footage and this implication it is some sort of "super game". I predict it will not be, because this mode is not standing on its own either.
 
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World Tour was terrible, couldn't make it to getting my main's 2nd costume. It plays like an engine template project. Hopefully this will be engaging and does it look like there's substance, we'll see. However if this fails again they need to simply stop with story modes, it just doesn't work in my opinion. They could flesh out arcade mode, branching paths, rogue lite elements, lots of characters intros and stages and tell stories that way instead.
 
Not sure why you keep railing this point.

World tour mode is not supposed to stand on its own.
Because that was my point this whole time

igiveup-iquit.gif


I didn't say it was A-tier. I said it was flawed. it wasn't as far off from what you claim as you think, it was fun if you like the fighting (which, you know, is kind of the point of SF), customizing your character was fun, it had an absolute shitload of content, way more than anyone expected, and it didn't need to stand on its own anyway, because it was designed to interface with the fighting hub Mainly it just needed better production values.

I just am highly skeptical of the glazing this game is getting based on a few minutes of footage and this implication it is some sort of "super game". I predict it will not be, because this mode is not standing on its own either.
Here: 'I think Virtua Fighter sucks!'

Now maybe we can move beyond 'he must be "glazing" VF' because it's not about the glaze. I was explaining the difference in concept, but for some reason it keeps being received by you as "I am defending/praising VF".

I don't care who is attempting this type of ambitiousness because my point was about the ambition itself and how it hasn't been a thing for a long time. Not a 'complimentary mode' but an actual full game attached to another game.

Regardless I've made this point as clear as humanly possible so I don't want to derail my own thread any further. I will give you a thumbs up to acknowledge you if you reply (or a laugh if it's something ridiculous/troll-worthy), but otherwise I'm not posting any further about this specific topic because it has been fully discussed.

If my point still isn't understood I guess that will just be too bad.
 
Because that was my point this whole time

igiveup-iquit.gif



Here: 'I think Virtua Fighter sucks!'

Now maybe we can move beyond 'he must be "glazing" VF' because it's not about the glaze. I was explaining the difference in concept, but for some reason it keeps being received by you as "I am defending/praising VF".

I don't care who is attempting this type of ambitiousness because my point was about the ambition itself and how it hasn't been a thing for a long time. Not a 'complimentary mode' but an actual full game attached to another game.

Regardless I've made this point as clear as humanly possible so I don't want to derail my own thread any further. I will give you a thumbs up to acknowledge you if you reply (or a laugh if it's something ridiculous/troll-worthy), but otherwise I'm not posting any further about this specific topic because it has been fully discussed.

If my point still isn't understood I guess that will just be too bad.
bro your post is in this thread. I can read it. you said it was a "super game". your quote. not mine. if you want to walk that back feel free.

A single player mode in a fighting game does not need to be a full game attached to another full game. Actually that seems kind of stupid to me. The point of the single player mode should be to encourage people to get into the multiplayer mode and lower the barrier of entry. That's certainly what SF6 was trying to do. That is why it was designed as a complementary mode.
 
Yeah, I think the thing to note here is that the core 1v1 fighting game will be intact, just like any modern fighting game.

The single player will be bumped up considerably with a much more modernized single player campaign story mode. It seems like the story mode won't be that deep or contain a massive open world. It seems to be much more linear with some areas to move around in, NPC's to interact with. Lower tier fights and tournament battles. Probably feature some QTE's. Not sure how character customization would work?

This is Sega's RGG team applying what they have learned from making Yakuza games for the last few decades to Virtua Fighter. But even then, you can still see some of the old Shenmue DNA show up in this game too.

Virtua Fighter from FV1-5 are not exactly known for their in-game story arcs or cutscenes. As those games generally are pretty bare bones when it came to any sort of story telling. In most cases the character stories were limited to the manuals. Sega is finally bringing their primer fighting game franchise into the modern era. As Mortal Kombat 2009 really set the tone single player story campaigns in fighting games.

In the first 2 minutes, Max is talking about the AM2 vétérans working on the game.
 

In the first 2 minutes, Max is talking about the AM2 vétérans working on the game.


I understand that there are former members of AM2 who were absorbed into RGG. So the game still has Virtua Fighter DNA in it. RGG is really bringing a lot of their 'cinematic' flair to the Virtua Fighter franchise for the single player campaign that was carried over from Like a Dragon.

From what I understand; Vilasapara will be treated like a central HUB world in the game (somewhat like Yakuza), but there will be side quests and linear branching story paths. I guess the HUB world will be where the player goes to shop (using in game currency, and there will probably be in game purchases) to buy cosmetic items and to customize their character.

It makes me wonder if RGG will also include in game arcades with VF1, VF2.1 and VF3TB that will also be playable in game? I'd love to see a stand alone collection of the first four Virtua Fighter games. VF3 is pretty elusive outside of it's inclusion in Like a Dragon. VF4 has only ever been released in arcades and on the PS4. It has never been ported anywhere else. VF5 is at least available on current gen platforms.
 
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