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Outward 2 delayed to 2027

IbizaPocholo

NeoGAFs Kent Brockman

Hi everyone,

I know that this might seem sudden as not that long ago we released a trailer inviting people to explore Aurai during summer, but the truth is that if we just stick to the plan stubbornly, we're delivering a product that might not satisfy your expectations. The last thing we want to do is disappoint fans of Outward and there has been a lot of comments stating that they wish for the game to spend more time in development before the launch. The point of a Beta is to listen to feedback, and so we will.

Dropping this news is especially painful knowing that some of our most dedicated players actually planned their summer break around the release date. It sucks for you and I personally apologize to everyone affected this way. However, it would be even worse if you ended up playing something over your vacation that you were not even happy with.

It's hard to gauge what is the appropriate degree of stability expected for Early Access. The best we can do is take a hard, honest look at the game, and at our team, and ask: in a few weeks, will this be good enough to charge money for? Our aim is to have such a stark jump between this Beta and the Early Access launch that we earn the trust of our players. You were there for the first Outward and that's why we were successful. We want you to be happy to be there again for Outward 2.

Thank you to everyone who participated in the Beta and our earlier playtests, who provided feedback, who shared our news, talked with us directly during streams or on Discord. I apologize that we couldn't give you the game you guys deserve on time. I guess that's the game development's equivalent of a defeat scenario: a setback and we come back better prepared.
 
outward1 was amazing fresh air in rpg genre. cant eait for outward2

tried beta but it was suuuuuuper janky, and this is 2027 early acces not full release
 
I had to look it up. It's currently $4.79 during the Steam Sale.
I watched the trailer. Looks like an open world survival, base building. Trailer doesn't show any combat.
?
I'm not aware of any base building.

It's an indie action RPG where thecore concept is that you play a random peasant/travelling merchant rather than a hero.
Inventory management plays a significant role.
It's also VERY combat-heavy.
 
One of the expansions (that just comes by default in the definitive edition now) added house building

first time hearing it. Also i wouldnt' call it survival or basebuilding.
IT's like action rpg/exploration game with designed lose condition. Really unique fun game. IT takes some time to get used to but journey overall is amazing.
 
first time hearing it. Also i wouldnt' call it survival or basebuilding.
IT's like action rpg/exploration game with designed lose condition. Really unique fun game. IT takes some time to get used to but journey overall is amazing.
Part of the three brothers DLC. Seems its endgame content though, and can only be done in specific places after certain quests.
 
What's wrong with Outward 2 that caused this? Unsure what the feedback has been.
Feedback was HARSH, but grounded. The game just doesn't feel ready for launch at all. Even the combat doesn't feel satisfying to play.

Probably of one the most concise videos on the topic from someone I know played Outward religiously and gave proper feedback on the early build.

 
I picked up Outward on sale but haven't played it yet. It was recommended in a "top 20 SlavJank games" post and I wanted another modern one like Elex/Elex 2.
 
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