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Graphical Fidelity I Expect This Gen

I don't know about good. Detroit came out 8 years ago. If they can't make anything in 8 years then it's on them
They were stuck on gaas game that obviously bombed hard
Quantic Dream's live-service (GaaS) game, Spellcasters Chronicles, was a free-to-play MOBA-style title. However, the studio canceled the game entirely in May 2026—just three months after it entered early access on PC.
With how much i love the studio and their previous games, they fucked themselfs and got no1 else to blame here 🫡
 
I think it was a fake...
100% fake, gta5 sold roughly 40m copies on ps360(with close to even split between consoles), and im not talking at launch but either right before ps4/xbone version launch nov 2014 or even ltd, so even if we take into account gta6 is bigger, their total cap they can sell on ps5/xbox series is likely below at/50m units ltd.
And lets not forget how terrible all games sell on xbox this gen, hell that included current gen gta6 cap might be below ps360 gta5 hardcap so below 40m units even, kinda sad but we got ms and its day1 on gamepass policy to blame here-they literally trained xbox owners to never buy games at launch full price :messenger_astonished:
 
This is crazy if it's actually real. Specifically the gore. The blood looks insanely good
Unlike Wolverine's

its kinda like driveclub's rain comparisons. they are still in another league compared to the racing games today. i saw a comparison with forza horizon 6 and its not even close. why? there is a 12 year gap between two games. why cant anyone figure out what evolution studios did with weather?

to me, its easy to push more pixels and more detail as we progress generations. but devs have to do more than just press up on the LOD scale. its obvious that the order, driveclub, and NFS 2015 were doing more than just fancy graphics, they were trying to emulate what hollywood cinematographers and vfx artists are able to do so effortlessly.

the only ones who've come close to matching hollywood quality cinematography is ND with tlou2. I remember jason rubin, the founder of ND doing a talk in 2004 talking about how he had to hire hollywood talent even back then to stand out. its just disappointing that the industry went full open world after Ryse, Order, DC, and NFS. i know the games had issues, but they were doing things we still dont see to this day from most modern games.

fake edit: just remembered, Callisto is the only other game that felt like it was crafted by hollywood. and unlike tlou2, it wasnt just cutscenes either. literally every single hallway felt like it was lit by hollywood artists.
exactly, spot-on! for instance, you cannot just rely on Path Tracing to make every visual decision for you or
elevate your mediocre piece of design that would otherwise be dismissed as poor and cheap [the vastly different Vanilla Vs. Path traced Indiana]
Roger Deakins, one of the greatest DPs of all time, said he would lock himself up in a room every day and play around with light,
just so that he could figure out all the variations that would come in handy on different sets and for different purposes

Cinematographers tend to observe more than they produce because they spend the majority of their time studying the real world and
how different variables interact with one another physically and psychologically, in order to create something that is grounded in reality but at the same time transcends it

any time anyone has done a fraction of this, they have managed to create a visually remarkable and memorable gaming experience

yes exactly I also mentioned Callisto in my post because it was so remarkably fresh in its cinematic presentation that was lacking in its genre.
from the meticulous bloom that such a cosmic horror game needs, to emotionally colour graded scenes, and lighting that was carefully studied and applied to add to the frightening realism of every scene,
the cinematography and the show LUT of this game was planned and executed so brilliantly and with such intentionality that I am certain DPs would absolutely admire. this type of planning and exertion of will is not present in game development anymore
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Devs don't do any of that anymore! because the underlying philosophy now is a sense of vanity and self-induced lethargy that
stipulates that games need to remain games and should never imitate cinema, which is to say games shouldn't imitate one of the most prominent forms of modern art.
Most devs don't treat gamers as an intelligent audience or deserving of anything more than a dosage of dopamine and just a thin veneer of entertainment that is only
supposed to manipulate them into a state of docility for further exploitation [MTX, GaaS, ...]

this is mostly because the industry has now grown beyond its former needs and targets.
the goals of the industry have shifted from what used to be tied into the consumer's needs, to
what is lucrative and safe for the shareholders.

they have even managed to trick the audience into new 'needs' [ unnecessarily high fps in single player games and not a smidget of a more elevated visual presentation]

this thread shows how conflicted the views are :
 
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PlayStation 6 Could Cost $1000+

According to Kepler, the BoM (bill of materials) price for the PlayStation 6 has increased by $200 since March 2026, when it cost $760 to manufacture a PS6.
With the price increase of $200 in just a matter of months, it means that the PlayStation 6 now reportedly costs $960 to build.
 

PlayStation 6 Could Cost $1000+

According to Kepler, the BoM (bill of materials) price for the PlayStation 6 has increased by $200 since March 2026, when it cost $760 to manufacture a PS6.
With the price increase of $200 in just a matter of months, it means that the PlayStation 6 now reportedly costs $960 to build.

Gaf -> RE -> Gaf 🤔
 
Before anyone else says character model/rendering isn't their strong suit




They dedicated a segment talking about character render. Hopefully we get a new trailer soon so we can analyze this better. I'm surprised DF hasn't made a video talking about the new images yet



Nobody spoke about model\rendering, we spoke about faces.
 
What you posted originated on Gaf, you could link to kepler post without Rera thread in between.
I didn't even leave the thread , I was on insidergaming.com and copied everything from there :messenger_smiling:
they must have done the same
I haven't gone to RE for years and don't have an account there, I am not fond of that place
 
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I didn't even leave the thread , I was on insidergaming.com and copied everything from there :messenger_smiling:
they must have done the same
I haven't gone to RE for years and don't have an account there, I am not fond of that place

It's super weird that they link Rera as source when first post in that thread contains picture of Kepler NG post lol.
 
It's super weird that they link Rera as source when first post in that thread contains picture of Kepler NG post lol.
Thats coz they wanna maintain perceived importantce of that clownworld forum, and make sure neogaf doesnt have any legitimacy, those sites are usually very left leaning and pro censorship so gaf is like sore thumb for them :D
Many websites and leftleaning jounors use that tactic, hell i even saw DF do it too :P
Here proof, 22min long vid when early on they show neogaf kepler2 post w/o giving any credits on info about it:


And we had many other examples if info came from rainbowforum or mlid they gave full credits there :)
 
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I'm trying dark ages and it looks like shit without PT, wow...

haven't tried pt yet because in a game like this i guess high framerate is better than graphic.
PT is very expensive in some areas. was dropping to mid 30s in the jungle area. and it didnt look much better either. cant remember if it was on a 3080 or a 5080.
 
The mod for Rebirth is already available, it took me 20 minutes at least to follow the tutorial lol it was a bit difficult to install but worth it. This mod with the 160gb texture mod makes the game look substantially better tbh

Fun fact, I showed the mod to my girlfriend which is a casual viewer and know nothing about games and the first thing she said was, "how is this not in the game by default? seems like something so basic" lol, she just roasted SE



Some screenshots showcasing it

OFF

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ON

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OFF



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ON

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should send this to the director, Naoki Hamaguchi https://x.com/nhamaguc?lang=en hopefully he can get his team to implemented for the next game. Wish someone can make a SSGI mod or something too, that will help the lack of lumen or the lack of real time light bounce in a cost effective way.
 
Been playing some GTA5. Man some of the texture upgrades are really nice. especially the road textures. not sure why they didnt upgrade the blocky foliage though.

Just got to the Trevor portion of the story, and I have to say that aside from some cool chase sequences, the open world in this game is exactly as i remembered, just bland and boring. i became a big fan of ubisoft open worlds around this time because there were actually side missions you could do, but here, what is there to even do? the game tells me to go to the strip club or some golf range, or do some car races, and im like this is it?

i really hope there is more to do in GTA6 than these basic mini games. More robberies, organic side missions, and just events that happen in the open world. i love rdr2, but aside from hunting that it borrowed from the far cry series, it also felt very linear and barebones. there is zero reason to explore that world, and same goes for gta5.

rockstar has to add some kind of economy system this time around similar to Vice City where you can buy property, and build up your own criminal empire. Run your gang, send them off to missions, etc. both gta5 and rdr2 were held back by the story making them always scrambling for money, i hope they dont go that route and limit the potential of actually doing something in the open world.
 
Been playing some GTA5. Man some of the texture upgrades are really nice. especially the road textures. not sure why they didnt upgrade the blocky foliage though.

Just got to the Trevor portion of the story, and I have to say that aside from some cool chase sequences, the open world in this game is exactly as i remembered, just bland and boring. i became a big fan of ubisoft open worlds around this time because there were actually side missions you could do, but here, what is there to even do? the game tells me to go to the strip club or some golf range, or do some car races, and im like this is it?

i really hope there is more to do in GTA6 than these basic mini games. More robberies, organic side missions, and just events that happen in the open world. i love rdr2, but aside from hunting that it borrowed from the far cry series, it also felt very linear and barebones. there is zero reason to explore that world, and same goes for gta5.


rockstar has to add some kind of economy system this time around similar to Vice City where you can buy property, and build up your own criminal empire. Run your gang, send them off to missions, etc. both gta5 and rdr2 were held back by the story making them always scrambling for money, i hope they dont go that route and limit the potential of actually doing something in the open world.

This is exactly what I said in that open world NC vs. VC thread - those games have nothing to do outside of main story and few side mission. GTA games are the biggest waste of amazing open world maps i have ever seen. You can earn tons of money but what you can do with it?

I think CP2077 was much better in this aspect, same for TW3 and Skyrim and even some Ubisoft games. Some RPG elements would make those games much more playable (to me).

That's why this robbery by T2 is so fucking annoying, you will buy the game tied to your PS account for 80-100$, complete it in 25-50h and then what? You can't even sell it or anything...
 
This is exactly what I said in that open world NC vs. VC thread - those games have nothing to do outside of main story and few side mission. GTA games are the biggest waste of amazing open world maps i have ever seen. You can earn tons of money but what you can do with it?

I think CP2077 was much better in this aspect, same for TW3 and Skyrim and even some Ubisoft games. Some RPG elements would make those games much more playable (to me).

That's why this robbery by T2 is so fucking annoying, you will buy the game tied to your PS account for 80-100$, complete it in 25-50h and then what? You can't even sell it or anything...
yeah, i remember the whole gta5 vs tlou1 goty debate and i was like dude, its not even close considering they are both effectively linear games. one just had better storytelling and mission design than the other.

the fact that it came after skyrim had essentially changed the open world exploration, and followed far cry 3 and the ezio trilogy, and took pretty much nothing from them made me wonder just wtf was the point of the big open world in this game. i used to go on mass killing sprees in old gta games, and didnt even bother this time around because the npc counts are so low.

the ezio trilogy started off with basic outposts and assassins recruitments. then in brotherhood, they added the whole buying shops and other businesses and had you upgrade and fix roman architecture so you could see the fruits of your labor in realtime. And then finally for the third game, they literally let you control your entire assassins army. Black Flags came out the same year as gta5 and had an entire naval aspect as a side quest.

i am sure i will spend 40-50 hours so im not quite pissed off about paying $80, but i would be really disappointed if the open world is just salad dressing.
 
i love rdr2, but aside from hunting that it borrowed from the far cry series, it also felt very linear and barebones. there is zero reason to explore that world, and same goes for gta5.
Loop Trump GIF


There are tons of stuff to find in RDR2 that you will never find if you don't explore because the game never tells you about it or marks it on the map.
There's less of that in GTA V but you still have quite a bit of stuff. Diving for example is just mentioned in a hint box after a mission but most players never do it. Then you have arms trafficking, bounty hunting, stranger missions, photography challenges.
I blame ubisoft games and the likes because they have everything marked on the map and players got lazy. That's not the way Rockstar does it, if you don't explore you won't be rewarded.

I do hope VI brings missions like vigilante, paramedic and taxi though, those were amazing in the 3D games because we could get money while exploring the map and doing chill side missions.
 
The comparison pics of the famous beach footage to actual gameplay is going to be extremely funny. I'm guessing 75% less NPC's for starters.
I just pulled up a random video of RDR2 on the ps4 in saint denis and counted 16 npcs in the same shot. You would think on a PS5 and with their engine and tech they would be able to do something close to that pic. Whats the point of making it a likely 30 fps if there is only like 10 npcs on that beach lol. their grass rivers pic 02 from last year also has a ton of npcs, i could see them exaggerating it by a few..but by 75 percent would be too much.
 
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Had some Sunday downtime so I'm playing TLOU2 Remastered on the Pro and my god does it look so good even better than i remembered. It's insane what ND accomplished on the PS4. This thread is underestimating what ND will be able to accomplish with Intergalactic.

LTpLasju7CDYgUmy.jpg

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It's insane what ND accomplished on the PS4. This thread is underestimating what ND will be able to accomplish with Intergalactic.
that was six years ago. look at what happened to quantic dream since 2018 and insomniac since 2021. teams regress. talent exodus is a real thing.

this thread has been waiting literally six years for them to show up. they havent. we havent underestimated anything.
 
Loop Trump GIF


There are tons of stuff to find in RDR2 that you will never find if you don't explore because the game never tells you about it or marks it on the map.
There's less of that in GTA V but you still have quite a bit of stuff. Diving for example is just mentioned in a hint box after a mission but most players never do it. Then you have arms trafficking, bounty hunting, stranger missions, photography challenges.
I blame ubisoft games and the likes because they have everything marked on the map and players got lazy. That's not the way Rockstar does it, if you don't explore you won't be rewarded.

I do hope VI brings missions like vigilante, paramedic and taxi though, those were amazing in the 3D games because we could get money while exploring the map and doing chill side missions.
and what do you do when you get to those shacks or cabins? is there a new side quest that pops up that takes you on a brand new adventure? nope. 99.9% of the time, its nothing except for some cool easter egg. the 0.1% of the time, you get a gold bar. yay.

there is literally one quest with the incestous couple that everyone still talks about because there is nothing else like it in the game. and even that is nothing compared to the skyrim quests or what ubisoft cooks up. its not about checkmarks on the map, its about things to do, and adventures to go on, and these games just dont have that sense of adventure anymore.

at the end of the day, if all you want from GTA6 is some cool easter egg in the open world then fine. i want more to do in the open world. have the open world react to me. have the open world activities reward me. it is supposed to be a crime simulator, but since gta4 they have gone out of their way to limit any kind of feedback you might get back from the open world in service of the story.
 
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and what do you do when you get to those shacks or cabins? is there a new side quest that pops up that takes you on a brand new adventure? nope. 99.9% of the time, its nothing except for some cool easter egg. the 0.1% of the time, you get a gold bar. yay.

there is literally one quest with the incestous couple that everyone still talks about because there is nothing else like it in the game. and even that is nothing compared to the skyrim quests or what ubisoft cooks up. its not about checkmarks on the map, its about things to do, and adventures to go on, and these games just dont have that sense of adventure anymore.
Honestly, it is one of the reasons why I am happy Dan Houser is gone. Similar to Bethesda, so many gameplay/mission structures are arcaic within modern Rockstar games. New blood will hopefully inject a proper evolution of the franchise. I swear to god, if I am still tapping X to sprint there will be hell to pay
 
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that was six years ago. look at what happened to quantic dream since 2018 and insomniac since 2021. teams regress. talent exodus is a real thing.

this thread has been waiting literally six years for them to show up. they havent. we havent underestimated anything.
lol, ND is on another universe compared to Quantic Dream and Insomniac.

Considering its pedigree, it's only inferior to Rockstar or Valve. They've consistently hired the best of the best because of how prestigious the studio is.

I dunno if Intergalatic will be a good game, but I'm very confident it will deliver in terms of tech.

Hell, TLOU Part II is 6 years old and still looks stellar. I'll go even further and say that Uncharted 4 still look better than most games on the market.
 
Had some Sunday downtime so I'm playing TLOU2 Remastered on the Pro and my god does it look so good even better than i remembered. It's insane what ND accomplished on the PS4. This thread is underestimating what ND will be able to accomplish with Intergalactic.

LTpLasju7CDYgUmy.jpg

o2fET1somn8D2l9n.jpg
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Beat it 4 times. Still get mesmerized every time I play it. Greatest game of all time for me. Need Part III on PS6 for me to die happy

The-Last-of-Us-Part-II-Remastered-20240129010630.jpg

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These are from Part II remastered on a Base PS5.

ND mastered the art of film grain with this game.

Edit: Sorry yall, channeled my inner Vick Vick with this one
 
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Beat it 4 times. Still get mesmerized every time I play it. Greatest game of all time for me. Need Part III on PS6 for me to die happy

The-Last-of-Us-Part-II-Remastered-20240129010630.jpg

The-Last-of-Us-Part-II-Remastered-20240129021126.jpg

The-Last-of-Us-Part-II-Remastered-20240129031310.jpg

BUcjjkb.jpeg

ODtcpZb.jpeg

xTKTQLK.jpeg

M4R75UR.jpeg

9doIPLs.jpeg

WjyZUzY.jpeg

h57v9YH.jpeg

YlL7muv.jpeg

Kb4JauG.jpeg

Fs2p1Dq.jpeg

xUmJUgp.jpeg

MZ8fAqv.jpeg

XzTnX78.jpeg

FdoTqrl.jpeg


These are from Part II remastered on a Base PS5.

ND mastered the art of film grain with this game.

Edit: Sorry yall, channeled my inner Vick Vick with this one

It really is amazing looking i didn't think remastered was such a decent upgrade but apparently it is. I can't stop taking snapshots.
 
lol, ND is on another universe compared to Quantic Dream and Insomniac.

Considering its pedigree, it's only inferior to Rockstar or Valve. They've consistently hired the best of the best because of how prestigious the studio is.

I dunno if Intergalatic will be a good game, but I'm very confident it will deliver in terms of tech.

Hell, TLOU Part II is 6 years old and still looks stellar. I'll go even further and say that Uncharted 4 still look better than most games on the market.
maybe compared to insomniac but detroit had some stunning graphics on par with the best of ND.

but the point remains, you cant judge studios for what they've done in the past. just look at how rocksteady floundered. took 8 years to make suicide squad. and aside from some really cool looking cutscenes and character models, they pretty much fucked up everything else.

all we've seen from ND this gen is a garbage looking remake, and this. we can only judge them based on what they've shown this gen. this is an official screenshot from their website.

Intergalactic-screenshot-03-en-13dec24


they skipped their 6th consecutive E3. its been a year and a half since intergallactic was revealed to horrendous reception. if they had something incredible to show, they wouldve shown it.

we went through the same hopeful bs with Coalition Games. MASTERS OF UNREAL ENGINE, it was said. Mid tier at best. Masters of Cross gen more like it.
We went through the same thing with SSM. they are in another league. Another mid tier game that took vivek 15 hours to dissect just to convince people it might have rtgi.

Rocksteady, Insomniac, SSM, Coalition, Quantic Dream, Sony Bend, Bluepoint, KojiPro, Sucker Punch, the list goes on and on. All those studios made some incredible looking games last gen. All the way till 2020 and then just stopped. It's no guarantee that ND will avoid their fate. Especially when what they've shown so far gives zero reason for optimism.
 
maybe compared to insomniac but detroit had some stunning graphics on par with the best of ND.
In character models only (and even then, I would say Part II looks better). Detroit isnt a bad looking game, but it was never part of the discussion of best looking games of that gen.

but the point remains, you cant judge studios for what they've done in the past. just look at how rocksteady floundered. took 8 years to make suicide squad. and aside from some really cool looking cutscenes and character models, they pretty much fucked up everything else.

all we've seen from ND this gen is a garbage looking remake, and this. we can only judge them based on what they've shown this gen. this is an official screenshot from their website.

Intergalactic-screenshot-03-en-13dec24
We shouldnt judge them based on more than 20 years of industry leading tech excellence, but we should judge them on one screenshot from their WIP game?

Yea Right GIF


AFAIK they might end up disapointing us, ok? But there's no indication thus far that might be the case.

Tho I'm pretty sure some of you guys will be disapointed with something, and that will be the case even with GTA VI.

"Why this game has less geometry than this AA game using UE 5??", while said UE 5 game is linear as a corridor, has terrible animations, bad AI, bad models etc.

Games like RDR 2 or TLOU Part II are still incredible to this day cause UE 5 maybe had democratized "good graphics" to a lot of developers, but making exceptional shit is still very, very hard. Im talking amazing animation (and animation blending), IA, character models, handcrafted lighting, level design, specific proprietary tech etc.

Naughty Dog had a team only to light scenarios properly, by hand. Most studios just turn Lumen on and call it a day.
Some dude at ND had a SIGGRAPH presentation about how he developed specific tech for eye rendering.

This is the kind of stuff that set them apart, and I doubt that there's no one at Naughty Dog anymore doing this kind of thing.
 
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In character models only (and even then, I would say Part II looks better). Detroit isnt a bad looking game, but it was never part of the discussion of best looking games of that gen.


We shouldnt judge them based on more than 20 years of industry leading tech excellence, but we should judge them on one screenshot from their WIP game?

Yea Right GIF


AFAIK they might end up disapointing us, ok? But there's no indication thus far that might be the case.

Tho I'm pretty sure some of you guys will be disapointed with something, and that will be the case even with GTA VI.

"Why this game has less geometry than this AA game using UE 5??", while said UE 5 game is linear as a corridor, has terrible animations, bad AI, bad models etc.

Games like RDR 2 or TLOU Part II are still incredible to this day cause UE 5 maybe had democratized "good graphics" to a lot of developers, but making exceptional shit is still very, very hard. Im talking amazing animation (and animation blending), IA, character models, handcrafted lighting, level design, specific proprietary tech etc.

Naughty Dog had a team only to light scenarios properly, by hand. Most studios just turn Lumen on and call it a day.
Some dude at ND had a SIGGRAPH presentation about how he developed specific tech for eye rendering.

This is the kind of stuff that set them apart, and I doubt that there's no one at Naughty Dog anymore doing this kind of thing.
We have 150 screenshots and 2 full trailers showing dozens of different scenes in gta6. No one is saying ue5 games look better because their proprietary tech seems to be beyond even ue5. That's what we expected from Sony studios and so far nothing.

You can judge them from their ps5 only tlou1 remake if you don't want to rely on their own screenshots. Some will dismiss it as a vsg game they only took over in 2020, but nd of last gen would've never released a game that looked this mid. For $70 no less. The studio has changed.

I guess neither of us really know how intergalactic will turn out. I think the 60 fps target in the first trailer along with native 4k rendering is a big giveaway that they are following the lead of other Sony studios, but who knows, maybe they will become the only Sony studio to actually deliver this Gen. maybe they won't go down the same downward path as the dozen or so studios i listed in my post. GG is making that cartoony garbage. So they are gone. That leaves nd as the last hope. Good luck.
 
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Polish podcast Rock and Borys (previously they confirmed 3rd expansion for the Witcher 3) sources close to Rockstar, claims that GTA VI will have 2 graphics modes on PS5/Xbox Series X.
30 i 60 fps mode on launch day (if they don't make it in time for the launch, it will be added later in patch).

30:20
 
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We have 150 screenshots and 2 full trailers showing dozens of different scenes in gta6. No one is saying ue5 games look better because their proprietary tech seems to be beyond even ue5. That's what we expected from Sony studios and so far nothing.

You can judge them from their ps5 only tlou1 remake if you don't want to rely on their own screenshots. Some will dismiss it as a vsg game they only took over in 2020, but nd of last gen would've never released a game that looked this mid. For $70 no less. The studio has changed.

I guess neither of us really know how intergalactic will turn out. I think the 60 fps target in the first trailer along with native 4k rendering is a big giveaway that they are following the lead of other Sony studios, but who knows, maybe they will become the only Sony studio to actually deliver this Gen. maybe they won't go down the same downward path as the dozen or so studios i listed in my post. GG is making that cartoony garbage. So they are gone. That leaves nd as the last hope. Good luck.

Without brining up every release the 2024 GOTY delivered one of the best platformers of all time from Sony
 
PT is very expensive in some areas. was dropping to mid 30s in the jungle area. and it didnt look much better either. cant remember if it was on a 3080 or a 5080.
Yeah i briefly tried and in the zone where i was there was minimal difference so i turned it off.

The game also look washed out outdoors and...low res somehow:messenger_neutral:

The only thing i like are SOME models of the monsters and the slayer because the other humans go brrrrrr...
 
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This is exactly what I said in that open world NC vs. VC thread - those games have nothing to do outside of main story and few side mission. GTA games are the biggest waste of amazing open world maps i have ever seen. You can earn tons of money but what you can do with it?

I think CP2077 was much better in this aspect, same for TW3 and Skyrim and even some Ubisoft games. Some RPG elements would make those games much more playable (to me).

That's why this robbery by T2 is so fucking annoying, you will buy the game tied to your PS account for 80-100$, complete it in 25-50h and then what? You can't even sell it or anything...
Being hyper realistic unfortunately has his pros and cons.

P.s. coalition master of unreal engine, i'm still laughing...
 
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We have 150 screenshots and 2 full trailers showing dozens of different scenes in gta6. No one is saying ue5 games look better because their proprietary tech seems to be beyond even ue5. That's what we expected from Sony studios and so far nothing.

You can judge them from their ps5 only tlou1 remake if you don't want to rely on their own screenshots. Some will dismiss it as a vsg game they only took over in 2020, but nd of last gen would've never released a game that looked this mid. For $70 no less. The studio has changed.

I guess neither of us really know how intergalactic will turn out. I think the 60 fps target in the first trailer along with native 4k rendering is a big giveaway that they are following the lead of other Sony studios, but who knows, maybe they will become the only Sony studio to actually deliver this Gen. maybe they won't go down the same downward path as the dozen or so studios i listed in my post. GG is making that cartoony garbage. So they are gone. That leaves nd as the last hope. Good luck.
You went from shitting on the game to better than ue5?

Boy and i thought women were volatile :lollipop_grinning_sweat:
 
You went from shitting on the game to better than ue5?

Boy and i thought women were volatile :lollipop_grinning_sweat:
UE5 is amazing but even as amazing as it is, for base ps5 i have no doubt rockstar's gta6 will produce better results.
UE5 is perfect solution to small/middlesize studios wanting to produce high graphic fidelity if they arent constrained by weak hardware(and are ok with 30fps :P ) but gta6 is biggest budget/longest devtime/biggest devteam so here, and in specific case of base ps5, there is potential for even bigger greatness(not certainty, just potential).
Lets not forget mgs delta, super amazing on highend pc, but on both base ps5 and ps5pr0 even it had terrible performance(and its ps2 game remake after all), both gpu and even cpu constrained:

Base ps5 perf mode settings are way below pc max/ultra yet simply coz of how UE5 works on relatively weak hardware (it is what it is, lets not be wallmart diseability scooter driver and lets not sugarcoat it :P )things couldnt be helped here- just gotta treat it as 30fps game on consoles :)
And plz lets not throw cinematics/ in engine cutscenes/photomode screenies to challenge that statement, real gameplay vs gameplay, thats what i want, u could even call me real gameplay screenshot supremacist :D
 
UE5 is amazing but even as amazing as it is, for base ps5 i have no doubt rockstar's gta6 will produce better results.
UE5 is perfect solution to small/middlesize studios wanting to produce high graphic fidelity if they arent constrained by weak hardware(and are ok with 30fps :P ) but gta6 is biggest budget/longest devtime/biggest devteam so here, and in specific case of base ps5, there is potential for even bigger greatness(not certainty, just potential).
Lets not forget mgs delta, super amazing on highend pc, but on both base ps5 and ps5pr0 even it had terrible performance(and its ps2 game remake after all), both gpu and even cpu constrained:

Base ps5 perf mode settings are way below pc max/ultra yet simply coz of how UE5 works on relatively weak hardware (it is what it is, lets not be wallmart diseability scooter driver and lets not sugarcoat it :P )things couldnt be helped here- just gotta treat it as 30fps game on consoles :)
And plz lets not throw cinematics/ in engine cutscenes/photomode screenies to challenge that statement, real gameplay vs gameplay, thats what i want, u could even call me real gameplay screenshot supremacist :D

I doubt slimy was talking about ue5 ON CONSOLE tho.
 
there is literally one quest with the incestous couple that everyone still talks about because there is nothing else like it in the game. and even that is nothing compared to the skyrim quests or what ubisoft cooks up. its not about checkmarks on the map, its about things to do, and adventures to go on, and these games just dont have that sense of adventure anymore.
Or you know, there's that crazy old dude who shoots you in the face if you approach his cabin, then you have his woman counter part.
Or you have mama watson and her sons which are part of a gang and you can kill them all and torture the poor woman.
Or you can stumble upon the railroad workers and help them find a thief.
Or you have the St Denis Vampire.
Or you have the serial killer you can find by investigating his crime scenes.
I could go on but I think I made my point, you have many more little missions and interactions like the incestuous siblings but like I said, you have to explore and pay attention to you surroundings.
 
I doubt slimy was talking about ue5 ON CONSOLE tho.
Rip then, we have 0 idea how much of gta6 screenies are total bullshots and how much of it could be some experimental maxed out pc build.
Actual proper gameplay on base ps5 or even pr0 would give us tons of data to analyze, all roads lead to rome aka us wanting that 3rd gta6 trailer 🫡

Rockstar, its time:
giphy.gif
 
We have 150 screenshots and 2 full trailers showing dozens of different scenes in gta6. No one is saying ue5 games look better because their proprietary tech seems to be beyond even ue5. That's what we expected from Sony studios and so far nothing.

You can judge them from their ps5 only tlou1 remake if you don't want to rely on their own screenshots. Some will dismiss it as a vsg game they only took over in 2020, but nd of last gen would've never released a game that looked this mid. For $70 no less. The studio has changed.

I guess neither of us really know how intergalactic will turn out. I think the 60 fps target in the first trailer along with native 4k rendering is a big giveaway that they are following the lead of other Sony studios, but who knows, maybe they will become the only Sony studio to actually deliver this Gen. maybe they won't go down the same downward path as the dozen or so studios i listed in my post. GG is making that cartoony garbage. So they are gone. That leaves nd as the last hope. Good luck.
Again about Part I Remake

The project originally began in 2019 at the Visual Arts Service Group (VASG), which is Sony's specialized internal support and development group. They initiated the project to prove they could lead a major title and showcase their capabilities. However, after PlayStation Studios leadership evaluated the project and its expanding scope, primary development was transferred to Naughty Dog.

Naughty Dog didn't develop it from the start. They've finished it and marketed it as their creation for marketing purposes.

If they were developing it since 2019 I'm pretty sure it would be a different beast
 
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