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Graphical Fidelity I Expect This Gen

Yh its very similar to what epic is doing with their Claude integration. I don't think they are generating assets from scratch using AI. Its mostly being used for automation and placing pre generated assets. No different from procedurally generated trees, foliage and ground geometry.
 
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Nd hiring baked lighting devs in 2026 for cross Gen ps6 games is hilarious.

Sony first party Is officially dead. They had a good run. 11 years of setting graphics standards is not bad at all tbh. 2009-2020 will be looked back upon as the greatest run of any publisher. 6 gotys. Dozens of games with incredible graphics. Across teo generations.

But 2021-2026 was no fluke. We were all basically smoking hopium year after year. Some of us saw it coming right at the start when these studios inexplicably chose to stick with cross gen longer than even Microsoft did. Of course they were going to phone it in even given the opportunity to go next gen only. They are lazy, unambitious, and talentless hacks who have no work ethic or passion for the work they do. Their passion only extends to adding the color purple, making women leads then making them ugly, turning them gay, and making sure they give their fanbases the middle finger.

Glad they are all getting shut down. No one deserves it more than these overpaid bums.
Can't wait for the people doubting ND to eat so much crow..
 
Yh its very similar to what epic is doing with their Claude integration. I don't think they are generating assets from scratch using AI. Its mostly being used for automation and placing pre generated assets. No different from procedurally generated trees, foliage and ground geometry.
Yes, but it's something that supposed to make development faster alongside last gen tech then what they are doing on 7 years, Neil confirmed that the game was in full production since 2020 and have 250 developer's on it, what the fuck they doing on almost 7 year's, I thought santa monica was lazy because I thought they are working on laufey since 2018 but it turns out that it's entered full production after ragnarok, and they improved their tech and show 20 minutes of polished gameplay after 4 years ,alongside release it sooner Than Intergalactic, also I think sony delayed laufey because of wolverine and gta vi, ND on other hand on 6.5 year's show nothing than tga pour trailer
 
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This is what the fake Elder Scrolls 6 images we used to Google while playing skyrim/oblivion to imagine what the graphics would look like....and now its running in real time. Its absolutely insane how far ahead UE5 is, and absolutely damning how far Microsofts and especially Sony's first party has fallen in visual pioneering.
 
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Nd hiring baked lighting devs in 2026 for cross Gen ps6 games is hilarious.

Sony first party Is officially dead. They had a good run. 11 years of setting graphics standards is not bad at all tbh. 2009-2020 will be looked back upon as the greatest run of any publisher. 6 gotys. Dozens of games with incredible graphics. Across teo generations.

But 2021-2026 was no fluke. We were all basically smoking hopium year after year. Some of us saw it coming right at the start when these studios inexplicably chose to stick with cross gen longer than even Microsoft did. Of course they were going to phone it in even given the opportunity to go next gen only. They are lazy, unambitious, and talentless hacks who have no work ethic or passion for the work they do. Their passion only extends to adding the color purple, making women leads then making them ugly, turning them gay, and making sure they give their fanbases the middle finger.

Glad they are all getting shut down. No one deserves it more than these overpaid bums.

Like we say in Spanish, Sony is more lost than Spider-Man in a cornfield
 
Nd hiring baked lighting devs in 2026 for cross Gen ps6 games is hilarious.

Sony first party Is officially dead. They had a good run. 11 years of setting graphics standards is not bad at all tbh. 2009-2020 will be looked back upon as the greatest run of any publisher. 6 gotys. Dozens of games with incredible graphics. Across teo generations.

But 2021-2026 was no fluke. We were all basically smoking hopium year after year. Some of us saw it coming right at the start when these studios inexplicably chose to stick with cross gen longer than even Microsoft did. Of course they were going to phone it in even given the opportunity to go next gen only. They are lazy, unambitious, and talentless hacks who have no work ethic or passion for the work they do. Their passion only extends to adding the color purple, making women leads then making them ugly, turning them gay, and making sure they give their fanbases the middle finger.

Glad they are all getting shut down. No one deserves it more than these overpaid bums.
Except Ninja Theory...Hellblade 2 is a masterpiece...
 
Yes, but it's something that supposed to make development faster alongside last gen tech then what they are doing on 7 years, Neil confirmed that the game was in full production since 2020 and have 250 developer's on it, what the fuck they doing on almost 7 year's, I thought santa monica was lazy because I thought they are working on laufey since 2018 but it turns out that it's entered full production after ragnarok, and they improved their tech and show 20 minutes of polished gameplay after 4 years ,alongside release it sooner Than Intergalactic, also I think sony delayed laufey because of wolverine and gta vi, ND on other hand on 6.5 year's show nothing than tga pour trailer
Yh crazy that they had 3-4 writers working on laufey until the end of 2022. We all right Cory had his own team but no he had alnah pearce and two other writers lol

Nd is simple. The studio was leaderless for 5 years while Neil chased his dreams to get into Hollywood sex parties. And he's hitler in the studio demanding he sign off on every little thing. Not surprised nothing got done while he was out there palling around with Hollywood.
 
I don't see an issue with A.I. used to make things easier for devs, but I think A.I. is dystopian as a whole and is being pushed for bigger nefarious reasons...
I totally agree with you, but my main point this supposed make things faster, what the fuck they are doing on 7 years, totally dissapointed
 
This is what the fake Elder Scrolls 6 images we used to Google while playing skyrim/oblivion to imagine what the graphics would look like....and now its running in real time. Its absolutely insane how far ahead UE5 is, and absolutely damning how far Microsofts and especially Sony's first party has fallen in visual pioneering.
The truth is that these images were taken on a modern PC. Current consoles are not capable of such visual fidelity at this image quality, perhaps at 30 FPS.

I expect this level of graphics to be basic on a next-gen console.
 
I don't see an issue with A.I. used to make things easier for devs, but I think A.I. is dystopian as a whole and is being pushed for bigger nefarious reasons...
bionic woman cyborg GIF


the goal is transhumanism , killing of the soul , well not killing it because it cant be killed but supressing it , thats why they push for trash foods , social media use , casual sex now its AI and slowly turn to transhumanism
 
PS5 Pro might have full RT reflections on bodies of water like Spiderman 2 does. I think the pro has proven itself quite capable when it comes to RT. i wouldnt be surprised if it runs the game at 60 fps with full RT. especially now that PSSR lets them have great IQ even at a low 1080p internal resolution.
No console version will run at 60fps, it's not happening, surely you know the limitations of the CPU's in these consoles.
 
Yeah, game like GTA6 will require A LOT of CPU power for complex simulations, there is no way around this and most open world games this gen have very simple NPCs - worse than those in GTA5 and RDR2 (Cyberpunk was heavily criticized for this for example).

You can already see Crimson Desert dropping to 30fps or below in CPU heavy scenarios on PS5 and Pro.
This, and the AI in Crimson Desert is not very impressive either. GTA runs much more complex AI at a larger scale than anything else in a more demanding urban environment. 60fps is not possible on these consoles, people on here are getting carried away thinking the Pro can do it.
 
It's crazy how despite having hundreds of light sources it still looks so flat

Like, we have games using baked lighting that looks more impressive than what is on display here

It might have hundreds of light sources but it really doesn't look like it
Yep, if anything that video show that just having all the features doesnt make your game look great.

It remind of the recent 007 and gothic remake both using motion matching and both looking 2 generation older than tlou2 as far as animations chaining quality...
 
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An RT powerhouse..... From AMD ...... at <180W total system power.

Thierry Henry Smile GIF by hamlet

I think the 180w figure was an early target but has likely changed, MLiD alluded to this as well.

Anyways, judging from the hardware and design goals of the PS6, it's clear the want to push at the very least full ray tracing effects across all titles, path tracing would be a huge bonus but I'm not getting my hopes up to high.

Anyways full ray tracing effects across all the major titles would be a significant leap in visual fidelity, I keep thinking back to AC Shadows on PS5 Pro. The RTGI implementation is probably the best I've seen on console, truly transforms the look and feel of the game. If it only had RT reflections and shadows, it would have been spectacular.

On the developer side of things, with the base console PS6 having advanced RT features, I expect developers to embrace and push the technology further, and maturing their ray tracing implementations and pipelines.
 
That's what people don't get when talking about these games. If you go to St Denis in RDR2 with a base PS4 and begin causing mayhem the framerate will suffer and be far from a stable 30fps, same for GTA IV and V. It's just the nature of all the simulations that these games ask the CPU to calculate during the most intense gameplay moments. For the game to reach 60fps in those conditions I don't think people realize the compromises that Rockstar would have needed to make not only graphically but also gameplay and physics-wise.

GTA VI might truly be the most technically advanced game we've ever had with amazing graphics, physics and AI but if it has a 60fps mode it's a bad omen. We could've had an even more advanced game if they didn't need to free CPU space for such a high framerate and things like that don't get improved in next gen versions. V's police AI on PC is as dumb as it is on the 360.
In RDR2 we got a slider to improve water physics on PC I guess... :messenger_tears_of_joy:


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A game with a budget in the billions should be nothing short of perfection. This just looks like laziness
If its base ps5 version u can forget about any meaningful rt in it, we saw plenty difference with cp2077 nextgen patch for base console vs pr0 patch ;)

And its not hard to deduce even pr0 version wont be definitive version on how game looks, hell ps6 version might not even be that, ps7 could xD
 
you do realize that the jump from jaguar CPUs to the zen 2 CPus in these consoles is massive?

We went from 1.6 ghz to 3.2 ghz
We went from 1 thread per cpu core to 2 threads per cpu core
Thats 16 threads running at 3.2 Ghz.

And then there are the massive IPC gains going from jaguar to zen 2. rich measured the cpu improvements and came at a 7-8x leap in CPU performance alone.

The biggest issue with modern games or game engines is that they were not properly multithreaded. it took Epic until 2024 to fix the single threaded bottlenecks in UE5. CD Project helped them multithread NPC and physics logic even more. Good devs will figure out a way to utilize these CPUs. Just run any game on your PC and you will see how your CPU is barely even hitting 40%. devs just dont multithread cpu tasks because most if not all of them need to run sequentially and getting them to run parallel might cause race conditions they want to avoid.

Rockstar devs are different. im sure they have figured it out. the cpu power is there if the devs want to utilize it.

When we talk about 60 fps holding back this generation, we talk about the impact it has on the GPU. Sony games use 1440p for their 60 fps modes which holds back their usage of ray tracing, higher quality assets, and other next gen effects we've seen in gta6 already. we've seen them in gta6 because rockstar is targetting 1440p internal resolutions for their 30 fps mode. if the base ps5 drops to 720p in the 60 fps mode and still features the fancy hair physics, water waves, and NPC detail, then we can safely say that the game wasnt held back by the CPU.
You have been bitchin about high res on console for the whole gen, let me bitch about high framerates for one single game per generation, please :lollipop_grinning_sweat:

Sorry, no amount of reasoning is gonna convince me that 60 frames on a 5 years old hardware in the heaviest game of the gen are a good thing or even possible without big cuts.

And as usual, we are never gonna know who is right because we dont get to see the 30 fps version of gta6 and how it could have looked.
 
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An RT powerhouse..... From AMD ...... at <180W total system power.

Thierry Henry Smile GIF by hamlet
Yups according to very credible leaks we can expect rdna5 midrange gpu, with power lvl around 5070ti to 5080, which is still roughly 10x better in terms of ai upscaling and rt capabilities compared to base ps5, which was utterly terrible at both of those :P

Look at performance in games, and thats raster, 5070ti is sitting at 256% and 5080 at 294% so almost 3x increase :) And we know very well dlss4 is pure black magic here when it comes to ai upscaling vs ps5's early versions of fsr xD

If we take those same settings for wellknown cp2077, aka maxed, pt on, 4k dlss perf and 2xfg(which still looks and feels fine when u play on controller) 5080 sits at 80-110fps

Now what fps would base ps5 provide, same lvl of iq so well above 1080p, i would argue its close to native 1440p, base ps5 wouldnt even be capable of running cp2077 at those setting in 5fps :D
 
Rockstar won't trade graphics and the other techs they want to implement for 60 fps, unless the console can support them and of course they aren't, and for fact most of regular gamers will by the game regardless of 60 fps support, GTA VI will sell hundreds of millions
We really dont know this, vick spoke about a confirmed ps5 perf mode back when we had the leaks...
 
with power lvl around 5070ti to 5080,
We´ve seen the spec leaks. Even if the power level is raised, with that silicon......
No GIF


Anyways full ray tracing effects across all the major titles would be a significant leap in visual fidelity, I keep thinking back to AC Shadows on PS5 Pro. The RTGI implementation is probably the best I've seen on console, truly transforms the look and feel of the game. If it only had RT reflections and shadows, it would have been spectacular.
Agreed. Personally, I´m expecting something like AC:Shadows level of RTGI in fidelity mode as the base that all games should be able to achieve next gen (if the devs actually want to and no mandatory handheld compatibility fucks us over ofc) without going below 60fps.
The full suite should be doable at that same fps target in more optimized cases and maybe even PT in some very specific situations. I think that`s realistic for the kind of silicon the leaks have shown.
I´m also seriously hoping for virtual geometry finally getting more mainstream traction as that feature`s contribution to picture stability is gigantic.
On the developer side of things, with the base console PS6 having advanced RT features, I expect developers to embrace and push the technology further, and maturing their ray tracing implementations and pipelines.
Well, one would certainly hope so
 
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We´ve seen the spec leaks.
No GIF
Guess we will have to wait roughly a year to be 100%, but in my naive perverted mind ( :P )no way sony would launch something weaker from 5070ti (so 2,5x increase in raster over base ps5, fake msrp 750$, current streetprice 900$ for cheapest models)holidays 2027, so over 2,5 years later :D
 
Do you realize how much heavier it is to render a modern city in gta6 compared to far west in rdr2? So yeah cpus got better but this is possibly the heaviest game ever made so excuse me if i dont even want to hear about a 60 frame mode, i dont care how good rockstar devs are, 60 frames on a console are gonna have a huge cost.

You hate high resolutions on console because they are a waste of power, let me hate high framerates for the same reason.
It's like people forget with every new Rockstar release comes a higher fidelity more complex simulations and higher density environments and NPC's. No other game will come close and these current consoles won't hit anywhere near 60fps.
 
We really dont know this, vick spoke about a confirmed ps5 perf mode back when we had the leaks...
that's the thing. my fear is that if they have got the Series S to run GTAVI they'll eventually think they might as well slap a performance mode on the Pro version of the game and leave the "overhaul" for either next-gen or the PC version.

Guess we will have to wait roughly a year to be 100%, but in my naive perverted mind ( :P )no way sony would launch something weaker from 5070ti (so 2,5x increase in raster over base ps5, fake msrp 750$, current streetprice 900$ for cheapest models)holidays 2027, so over 2,5 years later :D
why would they even need a next-gen console why the PS5's true potential remains untapped to date. also today's Sony lacks the necessary tech and the engine upgrades required to take advantage of next-gen specs
 
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Sony Might Be Mulling Delaying The PS6's Release From Its Planned 2027 Launch, Per Rumors

The next generation of PlayStation might be more distant than we think, and it looks like our PS5s are going to get a little more mileage.

-gamingbolt
 
DLSS NR won't have a large scale effect like this. This site is just generating nonsense.
I think you're right. because DLSS5 reportedly calculates all the geometry and continuity when applied. if there's indeed such a feature, it is probably in the works for DLSS6 or later
and it most certainly will not turn dusk to day time
 
that's the thing. my fear is that if they have got the Series S to run GTAVI they'll eventually think they might as well slap a performance mode on the game and leave the "overhaul" for either next-gen or the PC version.


why would they even need a next-gen console why the PS5's true potential remains untapped to date. also today's Sony lacks the necessary tech and the engine upgrades required to take advantage of next-gen specs
If true potential was untapped we wouldnt get terrible IQ or framerate on base ps5, basically fps and iq in games are canary of how much oomph is left in the hardware at any given time, closer to the end of the gen usually means devs compromise in those 2 areas.
As proof ps360 gta5:

For ppl arguing its rockstar so multiplat release, how about ps3 tlou version:

U could tell right away those mashines are on their last legs :)
Only way ps6 doesnt launch asap is if ps5 starts selling gangbusters again(currently it experiences terrible sales drought, not as bad as xbox series but still pretty bad).
Then i could see sony pull ninny and delay their hardware 2-3 years switch2 style :P

GTA6 base ps5 version will tell us a lot, if we getting 30fps with dips(and say only ps5pr0 has 40fps mode) u can tell there is nothing left in the tank anymore :D
 
If true potential was untapped we wouldnt get terrible IQ or framerate on base ps5, basically fps and iq in games are canary of how much oomph is left in the hardware at any given time, closer to the end of the gen usually means devs compromise in those 2 areas.
As proof ps360 gta5:

For ppl arguing its rockstar so multiplat release, how about ps3 tlou version:

U could tell right away those mashines are on their last legs :)
Only way ps6 doesnt launch asap is if ps5 starts selling gangbusters again(currently it experiences terrible sales drought, not as bad as xbox series but still pretty bad).
Then i could see sony pull ninny and delay their hardware 2-3 years switch2 style :P

GTA6 base ps5 version will tell us a lot, if we getting 30fps with dips(and say only ps5pr0 has 40fps mode) u can tell there is nothing left in the tank anymore :D

I agree and I think we are both referring to the same problem
except the part where, by Sony, I meant the 1st party studios who, unlike the majority of 3rd parties, have yet to push the hardware [with the cutting edge tech such as UE5 or the latest version of Decima]
because either their own proprietary engines are out of date and not competitive anymore, or they haven't been as active and prolific, OR they are just hemorrhaging talent due to repeated closures
 
Bruh WTF. If this is realtime, then R* must have implemented megalights/ReSTIR DI in their engine too. Not just RTGI. So direct, indirect and reflections are ray traced? On base consoles?

holy shit GIF
The water reflections look like ass, the ferris wheel isn't reflecting and some of the boats. Clear SSR issues too.
 
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A bit off topic but man I love how Deus Ex Mankind Divided looks on pc, its a bit dated in some aspects but the art style and level design is so good man. Its a great example that great art design is timeless even if the technical aspect is not as modern

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I adore this game (and HR) so much, the work put into visual design and atmosphere is unmatched imo.
 
The water reflections look like ass, the ferris wheel isn't reflecting and some of the boats. Clear SSR issues too.
it doesn't make any sense, because the engine is already rendering everything else, so could it be perhaps that the Ferris wheel is farther in the back and slightly away from the shoreline?
 
If true potential was untapped we wouldnt get terrible IQ or framerate on base ps5, basically fps and iq in games are canary of how much oomph is left in the hardware at any given time, closer to the end of the gen usually means devs compromise in those 2 areas.
As proof ps360 gta5:

For ppl arguing its rockstar so multiplat release, how about ps3 tlou version:

U could tell right away those mashines are on their last legs :)
Only way ps6 doesnt launch asap is if ps5 starts selling gangbusters again(currently it experiences terrible sales drought, not as bad as xbox series but still pretty bad).
Then i could see sony pull ninny and delay their hardware 2-3 years switch2 style :P

GTA6 base ps5 version will tell us a lot, if we getting 30fps with dips(and say only ps5pr0 has 40fps mode) u can tell there is nothing left in the tank anymore :D

In a world where practically every console game is 60fps, hopefully Rockstar realizes that their 30fps needs to be completely stable. The biggest thing saving frame dips for PS5 is that GTA 6 needs to be optimized for Series S
 
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it doesn't make any sense, because the engine is already rendering everything else, so could it be perhaps that the Ferris wheel is farther in the back and slightly away from the shoreline?
I did think that, but it should have light reflected, just doesn't look right. Some of the boats are missing reflections too.
 
In a world where practically every console game is 60fps, hopefully Rockstar realizes that their 30fps needs to be completely stable. The biggest thing saving frame dips for PS5 is that GTA 6 needs to be optimized for Series S
It will be "optimised" aka iq will be blurry mess, unstable 30 and on top cuts across most settings to hell and back, gta6 copies series s buyers gonna buy are small fraction of total copies so im sure it will be worst version of the game, hell i would argue if rockstar ported gta6 to switch2 they would give even that version more care(not saying results would be better from series s, just that version would be done with more effort).
Something akin to the difference matrix demo looked series s vs x(timestamped):
 
A graphic masterpiece.
Not even that. I have no idea why this gets hyped so much for it's graphics.
The characters and mocap are really good, yes.
The environments look like soulless asset flips from a UE5 tech demo.
I played it shortly after i got my 4090 back then and was really disappointed.
The "gameplay" was pure torture but i kept on going because "the graphics must be getting better and blow me away, just wait"... but they never did.
For being a walking sim with very restricted and small environments you would expect alot more.
Biggest offender imho are the 17 filters on top of the rendered image that make it super blurry even with DLAA. You can't even turn most of it off without modding.
 
Not even that. I have no idea why this gets hyped so much for it's graphics.
The characters and mocap are really good, yes.
The environments look like soulless asset flips from a UE5 tech demo.
I played it shortly after i got my 4090 back then and was really disappointed.
The "gameplay" was pure torture but i kept on going because "the graphics must be getting better and blow me away, just wait"... but they never did.
For being a walking sim with very restricted and small environments you would expect alot more.
Biggest offender imho are the 17 filters on top of the rendered image that make it super blurry even with DLAA. You can't even turn most of it off without modding.
Because overall it is the most detailed game around and the more even, probably the first game where you have to actively hunt for low res textures and poor geometry.

I know it is possible only thanks to the small scale, but in here we judge graphic, if a game look the best, it fucking look the best, no matter if small or big.

Now we can argue that other games have small parts with maybe higher highs like the scene under the rain at the beginning in re9 requiem, but the rest of the game is not as evenly detailed as hb2, so overall that one still win for me.

I know how shit the game is otherwise.
 
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