My first reaction was this has to be fake cause it looks downgraded as fuck with the shitty reflections. Maybe this is base PS5. Whatever... gonna play it in 2 years maxed out on PC then i guessNew shot of Vice City in GTA VI:
![]()
My first reaction was this has to be fake cause it looks downgraded as fuck with the shitty reflections. Maybe this is base PS5. Whatever... gonna play it in 2 years maxed out on PC then i guessNew shot of Vice City in GTA VI:
![]()
I'm waiting with popcorn to read this thread once the real gameplay is revealedMy first reaction was this has to be fake cause it looks downgraded as fuck with the shitty reflections. Maybe this is base PS5. Whatever... gonna play it in 2 years maxed out on PC then i guess![]()
But even SSR only (which would be a massive downgrade compared to every Rockstar game made since they started developing on 360/PS3 hardware) wouldn't explain the complete lack of the wheel reflection.We can also catch them SSR thingies on the surface of the water on the far left of the screen. Maybe it uses some sort of RT reflections for water & SSR plopped on top of it? Or maybe straight up SSR on water...
![]()
Sorry for the trash quality GIF, best I could do in a hasty manner.
Not that i care. I don't even own a console. Also GTA V was really disappointing story wise, had some good moments sure, but overall too short and abrupt ending and gameplay mechanics were really dated.I'm waiting with popcorn to read this thread once the real gameplay is revealed![]()
Yeah large body water reflections are always dogshit even in trailer 2 with lots of unstable noises, I think this is on par with most of other games (mostly before new fsr becomes a thing)on base console from my limited impression ? The hardware capabilities are just too damn weakMy first reaction was this has to be fake cause it looks downgraded as fuck with the shitty reflections. Maybe this is base PS5. Whatever... gonna play it in 2 years maxed out on PC then i guess![]()
I bet it's gonna be a bloodpath until the pc version comes to lightI'm waiting with popcorn to read this thread once the real gameplay is revealed![]()
Maybe it's some kind of sweet old lod limitation spoil the view once again, and I'm ready to "nitpickin" the hell out of these shit once they finally gave up hiding the majority of game world from us. (what they have showed so far are just tiny proportion of the map and they intentionally using lots of stuff to block the view and hide the detail, like lots of depth of field, fog, not so clear weather conditions and dark nights instead of broad daylight and such) it's a big ass map so there must be tons of disappointment/not so good optimization tricks along the way already , very happy to be wrong of courseBut even SSR only (which would be a massive downgrade compared to every Rockstar game made since they started developing on 360/PS3 hardware) wouldn't explain the complete lack of the wheel reflection.
You could see the Los Santos Ferris Whale reflection (high quality reflections, real-time dynamic cubemaps updated per frame) from miles away on PS3/360.
Also kind of underwhelmed by the short foam trail (and lack of 3D waves) behind boats.
PS5 Pro might have full RT reflections on bodies of water like Spiderman 2 does. I think the pro has proven itself quite capable when it comes to RT. i wouldnt be surprised if it runs the game at 60 fps with full RT.
No chance in hell this thing run at anything more than 30 on any console unless they didnt pushed as much as they could, resolution is only one factor, the game can be super heavy for a thousands of other reasons.PS5 Pro might have full RT reflections on bodies of water like Spiderman 2 does. I think the pro has proven itself quite capable when it comes to RT. i wouldnt be surprised if it runs the game at 60 fps with full RT. especially now that PSSR lets them have great IQ even at a low 1080p internal resolution.
I think many of us picked up the PS5 Pro specifically for GTA6 in the first place, I know I did.Papi Slimy, you are a smart man. What should I do, should I get a ps5 pro for GTA6? Give me your unreal engine wisdom
Yup, made with "60 fps on console" in mind with a huge map like this, the graphics quality is just gonna be dogshit. Not to mention gameplay and world detail potentialsIf they announce 60 frames my balls are gonna drop hard.
Yep, ps5 pro is pretty much a gta6 machine for many.I think many of us picked up the PS5 Pro specifically for GTA6 in the first place, I know I did.
That said, its like $200 more than it used to be. At the new price I'm not sure I would have grabbed it for one game, graphics or not.
I don't even think Rockstar wants to get the game running 60fps on consoles. 10's of millions of players will upgrade in 2-4 years when new hardware is released. Rockstar loves having its players double dip. At best, I could see a 40fps version on PS5 Pro.No chance in hell this thing run at anything more than 30 on any console unless they didnt pushed as much as they could, resolution is only one factor, the game can be super heavy for a thousands of other reasons.
We have to hope for unstable 30 with lows in the 10s...
If they announce 60 frames my balls are gonna drop hard.
I dont want them to scale back city simulation, physics and ai to get 60 frames.Yup, made with "60 fps on console" in mind with a huge map like this, the graphics quality is just gonna be dogshit. Not to mention gameplay and world detail potentials
Yeah, i didnt even thought about that.I don't even think Rockstar wants to get the game running 60fps on consoles. 10's of millions of players will upgrade in 2-4 years when new hardware is released. Rockstar loves having its players double dip. At best, I could see a 40fps version on PS5 Pro.
I'd say prepare your balls then.If they announce 60 frames my balls are gonna drop hard, and i'm a pro owner...
Not this Generation. Players will upgrade to a Next-Gen version regardless of 60fps, but shipping at 30fps right now only means losing players who play at 60fps only at this point, which aren't few actually.I don't even think Rockstar wants to get the game running 60fps on consoles. 10's of millions of players will upgrade in 2-4 years when new hardware is released. Rockstar loves having its players double dip. At best, I could see a 40fps version on PS5 Pro.
People are gonna eat their 60 fps elitism for freakin gta6.I'd say prepare your balls then.
Not this Generation. Players will upgrade regardless of 60fps, but shipping at 30fps only would mean losing players who only play at 60fps at this point, which aren't few actually.
Also, forcing all the GTA Online people from 60fps to 30fps? No way.
GTA VI is also a Series S game.
Papi Slimy, you are a smart man. What should I do, should I get a ps5 pro for GTA6? Give me your unreal engine wisdom
yep. i thought it was already too expensive at $700 but figured id buy it for death stranding 2, ghost of yotei, intergallactic and gta6. at $900? fuck no. especially since the pc release is probably only a few months away after the two delays. my guess is that the pc development is still on track since all they are currently doing is polish.I think many of us picked up the PS5 Pro specifically for GTA6 in the first place, I know I did.
That said, its like $200 more than it used to be. At the new price I'm not sure I would have grabbed it for one game, graphics or not.
Usually the pc release is one year away, it's not like previous rockstar titles never had delays.yep. i thought it was already too expensive at $700 but figured id buy it for death stranding 2, ghost of yotei, intergallactic and gta6. at $900? fuck no. especially since the pc release is probably only a few months away after the two delays. my guess is that the pc development is still on track since all they are currently doing is polish.
It's not something I am insinuating, the day before the Reveal Trailer was uploaded we had leaked gameplay footage clearly showing 'Performance Mode' targeting 60fps on PS5. A leak which was confirmed legit.Also, majority of people has an hobo ps5, not a pro, so majority of people are gonna play at 30 no matter what.
Unless you are insinuatimg that an hobo ps5 can achieve 60 frames in what should be the heaviest game of the generation on paper, which would be a fucking tragedy.
Nah fuck this shit, hype deflated, there is absolutely no way they havent cut anything to make the game run at 60 fps on a 5 years old shitty hardware...this is a disaster.It's not something I am insinuating, the day before the Reveal Trailer was uploaded we had leaked gameplay footage clearly showing 'Performance Mode' targeting 60fps on PS5. A leak which was confirmed legit.
I'm sure we're going to have a lot of flabbergasted people when the game releases. It would be smart to save the news (and nuclear explosion it would provoke after so much 30fps talk) right before PO, or even later around launch.
And it's not like the game running in Performance Mode looked like shit, the clip had shown impressive distant detail and shadows rendered for miles:
![]()
![]()
![]()
Footage was much higher quality originally as you could clearly read all text, including resolution, but while I'm sure a much better quality copy of it survived compared to these screens above I couldn't find it.
The BIG draw to PC version, and next gen, would be Path Tracing/much better RT and the sort of density upgrades we've seen in the PS3 to PS4 GTA V.
Sure. But that doesn't explain why it looks flat. Let's break this down. There are 3 surfaces (from top to bottom) - cushion parallel to floor, face perpendicular to floor and the floor itself.Because the light source is on the near side.
I don't understand exactly what you're talking about.
The only thing that stands out there is the soda can, because its shadow comes from a different source.
The first trailer was certainly the benchmark for tone. But the shot in question is not an oppressive atmosphere imo. It's just badly lit. You can create an oppressive atmosphere just with a single TV light glow and no other lights. The TV screen in the shot above is far too bright to not cast a stronger glow. It should be easily leaving specular highlights on the leather, bald head, ears, hands, exposed ankle, shoe tip etc facing the TV.So as not to disrupt the dark, oppressive atmosphere? They said outright that the very first trailer for GeoW was their source of inspiration
This is a promotional video for a game that will be released at an unspecified date.
When you actually play the thing it's gonna be another story, maybe the lighting can still be somewhat decent at glances, but what about other stuff? And what about the actual rendering resolution and image stability? A slightly better reskined pc version rdr2 ? Maybe that's enough for some crowds. And we know a blurry youtube video can actually hide lots of uglinesss of many ps4 era games as well if the said game does have very pleasing art directions for first impressions, and games like rdr2 do benefits from this a lotAnd it's not like the game running in Performance Mode looked like shit, the clip had shown impressive distant detail and shadows rendered for miles:
you do realize that the jump from jaguar CPUs to the zen 2 CPus in these consoles is massive?Nah fuck this shit, hype deflated, there is absolutely no way they havent cut anything to make the game run at 60 fps on a 5 years old shitty hardware...
I still hope you are wrong, things can change during development if the game became heavier than they expected.
The 60 fps crowd ruining things for everyone as usual...
Why not go balls to the wall on both 30 and 60?If GTA 6 is 60fps only on ps5 pro I will legitimately just wait for the PC version.
Mother fuck that shit. They better do 30fps and go BALLS TO WALL on pushing the console.
If framerate warriors get fucking gta6 downgraded. Im done
This looks amazingNew clip from the website
If my balls have to be sacrificed for the greater good, so be it...
Always thought about doing a vasectomy anyway![]()
I'm expecting a new trailer and social media shorts to spread the typical "Pre-order Now" message everywhere but VI's marketing cycle has been different from previous R* games so I wouldn't bet money on it tbh.This looks amazing, are we expecting trailer 3 before pre-orders?
Bruh WTF. If this is realtime, then R* must have implemented megalights/ReSTIR DI in their engine too. Not just RTGI. So direct, indirect and reflections are ray traced? On base consoles?New clip from the website
Yeah large water body is clearly just getting some SSR for moving objects + cubemaps. No RT there. Something has to give, I guess. But now that's proof that this shit is realtime after all. Which means they have some megalights-style solution in place for direct lighting. Too many light sources accurately lighting and shadowing things on screen.We can also catch them SSR thingies on the surface of the water on the far left of the screen. Maybe it uses some sort of RT reflections for water & SSR plopped on top of it? Or maybe straight up SSR on water...
![]()
Sorry for the trash quality GIF, best I could do in a hasty manner.
Don't know if posted but running on Series X at 60fps, amazing.
Nanite, hardware Lumen and mega lights (thousands of shadow casting lights in any scene) all confirmed.
OMG yes it looks like it! Mega lights is such an amazing feature, wouldn't be surprised if Rockstar got something similar to it in there. You're correct pointing that out.Yeah large water body is clearly just getting some SSR for moving objects + cubemaps. No RT there. Something has to give, I guess. But now that's proof that this shit is realtime after all. Which means they have some megalights-style solution in place for direct lighting. Too many light sources accurately lighting and shadowing things on screen.
I think the game won't drop rt hardware cubemaps which used on Ragnarok ps5 version alsoJohn from DF on the lack of RT and next-gen features on GOW : Laufey : "it is what it is"
What a pathetic response, probably already preparing for his glaze puff piece once they get early access review codes.
The only positive in all of this is that I found people who are thinking about this as me. I'm so tired of the 60 fps cult that prevented the technical jump this gen in many games. I hope gta 6 will not disappoint… But if it will have a 60 fps mode I will always be disappointed because of the missed potential they could have achieved by designing everything around 30 fps.If GTA 6 is 60fps only on ps5 pro I will legitimately just wait for the PC version.
Mother fuck that shit. They better do 30fps and go BALLS TO WALL on pushing the console.
If framerate warriors get fucking gta6 downgraded. Im done
Yes fuck 60 fps and everyone who supported it over good graphics, GTA VI will be the savior for this whole gaming industry from current bullshit position, it will drove those new generations (who support gass titles) into single player again and it will prove to those companies who don't leave ps4 that they are just lazzy cunts, also ones more fuck 60fps, fuck gaas titlesThe only positive in all of this is that I found people who are thinking about this as me. I'm so tired of the 60 fps cult that prevented the technical jump this gen in many games. I hope gta 6 will not disappoint… But if it will have a 60 fps mode I will always be disappointed because of the missed potential they could have achieved by designing everything around 30 fps.
I will always be disappointed because of the missed potential they could have achieved by designing everything around 30 fps.
Yes fuck 60 fps and everyone who supported it over good graphics
Mother fuck that shit. They better do 30fps and go BALLS TO WALL on pushing the console.
Though it's a worthy debate to keep having for all of eternity, I think it would serve your argument better to not be calling the majority a "cult". Like it or not, people still wanting 30 fps at this stage, are a minority. Does that make you the "cult" that refuses to get with the times?I'm so tired of the 60 fps cult
All reflections on the water there are simplified.Where's the ferris wheel reflection?
![]()
SSR would render all the lighting in reflections. The fact that it's not there is a clear sign of RT.Maybe it uses some sort of RT reflections for water & SSR plopped on top of it? Or maybe straight up SSR on water...
I agree with you, I left the laugh emoji because that GIF always makes me chuckle.Though it's a worthy debate to keep having for all of eternity, I think it would serve your argument better to not be calling the majority a "cult". Like it or not, people still wanting 30 fps at this stage, are a minority. Does that make you the "cult" that refuses to get with the times?
It's just a preference and neither needs to be judged harshly. And we have reached a point where the compromises to go from 30 to 60 are not fundamental to the game engine or design. Both modes can be tailored to quite easily with engine scaling features. It will be even less of an issue next gen when the CPU dependencies are mostly removed.
![]()
Given how simple they are, they could be cube maps too, generated for different times of day.SSR would render all the lighting in reflections. The fact that it's not there is a clear sign of RT.
Yep, if the majority of people did not use 60fps modes devs would not insist so much on having them in their games.Though it's a worthy debate to keep having for all of eternity, I think it would serve your argument better to not be calling the majority a "cult". Like it or not, people still wanting 30 fps at this stage, are a minority. Does that make you the "cult" that refuses to get with the times?
It's just a preference and neither needs to be judged harshly. And we have reached a point where the compromises to go from 30 to 60 are not fundamental to the game engine or design. Both modes can be tailored to quite easily with engine scaling features. It will be even less of an issue next gen when the CPU dependencies are mostly removed.
![]()
Given the sheer scale here, I'm not even sure most of the simulations are running on CPU anymore. It's highly likely collision detection and physics are all GPU bound in this game and the CPU is merely orchestrating things. Plenty of CPU grunt on current gen consoles to pull that off at 60 if done right, imo.Yep, if the majority of people did not use 60fps modes devs would not insist so much on having them in their games.
The truth is if you show most normies Ghost of Yotei or Cyberpunk running at quality and performance modes, most of them won't notice the difference and will obviously choose to play in the most responsive mode of the two.
I'll honestly be disappointed if VI has a 60fps mode as well not because of graphics tbh but simply because I know that the CPU cost of that will most likely impact the simulation side of things even if just a tiny little bit but it is what it is...
Disagree completely obviously opinions and everything but I don't know what you think looks better than this?It's crazy how despite having hundreds of light sources it still looks so flat
Like, we have games using baked lighting that looks more impressive than what is on display here
It might have hundreds of light sources but it really doesn't look like it