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[IGN] Where the Hell is Naughty Dog?

I think it's pretty clear that a lot of the studio was shifted towards the GAAS title in full production.

I think you'll get Intergallatic in 2027 or early 28. Then Uncharted in 2030 so won't seem so bad then.

You'll see a similar thing with Guerrilla. You can bet horizon 3 ain't even in full production yet. Personally I'd rather they did something else now!
 
Looking at it completely objectively, the timeline is pretty inconsistent... The Uncharted: The Nathan Drake Collection was fully developed by Bluepoint. Only the foundation came from Naughty Dog. The actual development work, however, lay with Bluepoint.

Then, 2014's The Last of Us Remastered is mentioned, but the 2022 The Last of Us Part I Remake, for example, is deliberately omitted. Furthermore, The Last of Us Part II Remastered is also missing. Why?

On top of that, The Last of Us: Left Behind is missing from 2014. Small DLC, but still...

I am not trying to sugarcoat anything here regarding Naughty Dog's output. It is quite clear that it is significantly lower than it used to be. But one should still maintain professional integrity and represent it accurately regardless.

I just cant believe they closed Bluepoint, man......
 
Cuckman and his bunch already cooked plenty, time to force him out Amy Henning style 🫑
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Looking at it completely objectively, the timeline is pretty inconsistent... The Uncharted: The Nathan Drake Collection was fully developed by Bluepoint. Only the foundation came from Naughty Dog. The actual development work, however, lay with Bluepoint.

Then, 2014's The Last of Us Remastered is mentioned, but the 2022 The Last of Us Part I Remake, for example, is deliberately omitted. Furthermore, The Last of Us Part II Remastered is also missing. Why?

On top of that, The Last of Us: Left Behind is missing from 2014. Small DLC, but still...

I am not trying to sugarcoat anything here regarding Naughty Dog's output. It is quite clear that it is significantly lower than it used to be. But one should still maintain professional integrity and represent it accurately regardless.
Also as i pointed out... Druckman didnt take over in 2018, he only gained full control in 2023... 5 years gap is pretty significant considering games take roughly 7years to make now
 
Remember, Druckmann is the vidoe game god, you can't just accept it, you MUST embrace it.

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You forgot about 5000 remakes of the last of us 1 and 2 that is all this clown does.
If you let him. The new playstation 6 will basically be a box that only plays the last of us
 
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Remember, Druckmann is the vidoe game god, you can't just accept it, you MUST embrace it.

MYxVsPysuo688kS9.png
The problem with your image, and why it's disingenuous, in bath faith, etc, is you're taking the 8 years he's been studio head, and making it look more sparse by adding 5 more years that haven't happened yet.

While conveniently leaving out the 8 years prior, where just before/during the time he took over he directed their 3 biggest games ever.

Also, during that panel with Ken Levine a few years ago, Druckmann said that while he has full creative control over the project, Sony still controls marketing, so it's up to them to decide when they want to show something.

Sony could have put one of their mid-card studios on a Sully prequel and printed money. Put the Days Gone lads on a sepia-toned Uncharted with big moustaches and flared trousers. It'd be rubbish, but I'd buy it, 'cos I'm a mark for games about guys who climb stuff while doing quips, and so are half the people reading this.
And then wonder why we keep getting fed rubbish.
 
The problem with your image, and why it's disingenuous, in bath faith, etc, is you're taking the 8 years he's been studio head, and making it look more sparse by adding 5 more years that haven't happened yet.

While conveniently leaving out the 8 years prior, where just before/during the time he took over he directed their 3 biggest games ever.

Also, during that panel with Ken Levine a few years ago, Druckmann said that while he has full creative control over the project, Sony still controls marketing, so it's up to them to decide when they want to show something.


And then wonder why we keep getting fed rubbish.
Ok but we are now 6 years on from they're last non remake game and absolutely no sign of a release for their new game. We all know how ND work's they generally have a gameplay demo usually a year to two before releasing, we ain't had nothing. So at best this new game is still 2 years away from release and probably more.
 
Looking at it completely objectively, the timeline is pretty inconsistent... The Uncharted: The Nathan Drake Collection was fully developed by Bluepoint. Only the foundation came from Naughty Dog. The actual development work, however, lay with Bluepoint.

Then, 2014's The Last of Us Remastered is mentioned, but the 2022 The Last of Us Part I Remake, for example, is deliberately omitted. Furthermore, The Last of Us Part II Remastered is also missing. Why?

On top of that, The Last of Us: Left Behind is missing from 2014. Small DLC, but still...

I am not trying to sugarcoat anything here regarding Naughty Dog's output. It is quite clear that it is significantly lower than it used to be. But one should still maintain professional integrity and represent it accurately regardless.
Because it helps create a narrative.
 
Ok but we are now 6 years on from they're last non remake game and absolutely no sign of a release for their new game. We all know how ND work's they generally have a gameplay demo usually a year to two before releasing, we ain't had nothing. So at best this new game is still 2 years away from release and probably more.
Sounds about par for the course on new AAA IPs these days. Wolverine started around 2018, if I remember correctly.

If I were to guess, both Intergalactic and Laufey will be out 2027.
 
"Sony wanted its own Destiny so bad it even bought the Destiny studio. For a ludicrous amount of money. And it's not making Destiny any more, which, I dunno, I'm not a "business guy" but… not having Destiny is an outcome every other publisher arrived at without spending three-billion dollars."

Not gonna lie, that was funny.
 
Almost as fake as Jade Raymond.

He should be fired as soon as Intergalactic is proven a flop.

If the leaks are real, it's impossible that game becomes a hit unless its gameplay is something groundbreaking.
 
Image saved.

Don't let anyone ever tell you a picture is not worth a 1000 words.

Fuck me.

How the mighty have fallen. They never recovered from Amy leaving
As dramatic as that pic is, its not accurate.

If we are actually being honest... TLoU (2013), U4 (2016), and TLoUp2 (2020) are the only actual main releases in the last 13 years. If you aren't counting DLCs, remakes or remasters. If you are though, then there are a number of disingenuous omissions (obviously for dramatic effect) between 2020 and this year.

But yh, since the start of the PS4 gen, ND has become a two-game per-gen studio, one game bookending the gen and the other kinda landing somewhere within it. I think it's kinda weird comparing their output to a time when everyone only took like 2-3 years to make a game vs a time where most devs are taking 5-8 years to make a game.

More importantly, I think we need to be honest here; all studios are different. Naughty Dog isn't Insomniac... some studios just take their time, and their pedigree has earned them the right to do so.
 
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Sheesh... let them cook.

It's like people forget the last game they released was TLOUp2 in 2020. The coalition released gears 5 in 2019, and has taken 7 years to make a sequel... not a new IP... a sequel. 6 to 7 years is about right for a new AAA game release, even more so when it's a new IP.
The Coalition made Hivebusters. Less than 6 years later, we have a release date for E-Day.

TLOU2 came out just about 6 years ago. No release date in sight, so we're talking 2027, possibly 2028. I wouldn't say 6 and ~8 years are the same thing, especially when we know for a fact The Coalition has also provided additional work for Halo Infinite.

What you're forgetting is that ND worked on TLOU Part I as well, and a remaster of Part II, as well as the cancelled Factions II.
 
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The Coalition made Hivebusters. Less than 6 years later, we have a release date for E-Day.

TLOU2 came out just about 6 years ago. No release date in sight, so we're talking 2027, possibly 2028. I wouldn't say 6 and ~8 years are the same thing, especially when we know for a fact The Coalition has also provided additional work for Halo Infinite.

What you're forgetting is that ND worked on TLOU Part I as well, and a remaster of Part II, as well as the cancelled Factions II.
I don't see how you are disproving what I said, though. Nor do I think that talking about DLC for a game released less than a year after its release counts as some sort of major feat. We all know that those dlcs are usually almost done in development before the main title even releases.

I am simply saying that Naughty Dog releasing one or two games per gen is actually pretty common for them since the start of the PS4 gen. If we don't count remakes/remasters/DLCs. And intergalactic will most likely release next year, or around May/June 2028.

And my thing is, if you asked me when the next ND game was coming after TLoUp2 back in 2020? I would have told you then, probably between 2027 and 2028 if it's a new IP, or 2024/2025 if it's TLoUp3.
 
Image saved.

Don't let anyone ever tell you a picture is not worth a 1000 words.

Fuck me.
But the image is completely false. Including all remasters in the PS3/PS4 generation and tactfully removing everything else afterwards to make it seem like nothing has been produced.

There is absolutely no doubt that their output is shocking this gen, especially compared to the likes of Insomniac. But that image isn't even accurate.
 

For decades, Sony first party studio Naughty Dog absolutely dominated the conversation when it came to triple-A console gaming. The studio's talent for creating expressive, endearing, beloved characters and putting them in deadly jungles (there's almost always a deadly jungle), gorgeously rendered at the absolute technical limits of whatever the hardware of the day could manage, has long been the envy of game developers everywhere. It's fair to say that the studio's output has been instrumental in the establishment and ongoing success of Playstation as a platform synonymous with the big budget single-player action-adventure.

So where the hell was it last week? At this most crucial of Not E3s, very possibly the penultimate one before the hype cycle starts in earnest for the next generation of consoles, we haven't heard a peep out of it, or seen any proof of life of its upcoming new IP, Intergalactic: The Heretic Prophet. And so it seems increasingly and frankly alarmingly likely that one of Sony's biggest draws is going to end up sitting out current gen entirely, bar the concessional remakes and remasters that came out back when PS5 was essentially just a FabergΓ© PS4.

This has, I think, contributed massively to the perception that the PS5 has no games. Which patently isn't true: aside from the fact that gaming generally is enjoying one of its most bountiful release calendars since the gluttonous days of the Xbox 360 era, Sony's other first party studios have massively stepped up to fill the big Uncharted-shaped hole in PS5's lineup. Insomniac alone will have delivered Miles Morales, Spider-Man 2, Ratchet and Clank: A Rift Apart and Wolverine before we even know what PS6 looks like. We'll have had two mainline God of Wars from Santa Monica Studio, Team Asobi has deftly established Astro Bot in the pantheon of great console mascots: there's so much great work being done. I could go on listing things, but after a long time where it felt as though the PS5 was spinning its wheels, even the most hardened cynic can't deny that the 10th gen has now, finally, picked up some momentum. Well, they can, but not with any credibility.

But there's no denying the fact that this is an era of many blunders, whichever platform or publisher you look at, and one of the most significant of these is the industry's pervasive obsession with Games as a Service. A mad, decade-long scramble where everyone and their dog wanted to make the next Destiny, or seemed obligated to even if they didn't. Even Naughty Dog, a studio so keenly devoted to its signature craft of cinematic action adventures, got caught up in this folly.

Sony wanted its own Destiny so bad it even bought the Destiny studio. For a ludicrous amount of money. And it's not making Destiny any more, which, I dunno, I'm not a "business guy" but… not having Destiny is an outcome every other publisher arrived at without spending three-billion dollars.

Over the years, but particularly from the start of this decade, Sony has doubled, tripled, and quadrupled down on live service, culminating in a huge, slate-wide pivot following the COVID boom where the firm infamously reinvested billions of that macabre windfall into projects that have, just as infamously, fizzled out or flopped so dramatically they've become instant memes for publisher hubris.

And this trend is part of the reason why Naughty Dog just doesn't seem to have done anything for the last five years or so. The Last of Us Online, something that had been in the works for around seven years when it suffered a surprise cancellation in 2023, soaked up so many of Naughty Dog's resources that it gummed up their development pipelines.

In fairness, The Last of Us Online isn't the silliest idea by half. Though multiplayer isn't the first thing anyone associates Naughty Dog with, it's something the studio has done well at in the past: the old Uncharted games and the original The Last of Us all had popular online modes that were generally well liked by anyone who tried them out.

The Last of Us Online would have effectively been TLOU 2's multiplayer, spun-off and expanded into a full, standalone release. It was revealed in 2019 that the project's ambition and scope had far exceeded that which could be reasonably expected of a bundled deathmatch mode. Reading between the lines, this rather suggests that feature creep may have been a factor in its long development cycle.

But that doesn't mean it was doomed to fail. Who knows what might have been? The stratospheric rise of TLOU as a hot property following two blockbuster games and an acclaimed HBO show would, surely, have given it a curiosity advantage had it ever come out. And, if it had the juice, people would have stuck around: we might well be having a much different conversation about Naughty Dog right now had it persevered with it. I would be sitting here complaining about how TLOU Online's success ruined Naughty Dog, because, while I can appreciate the appeal of a good online game from an academic perspective, I personally feel that the least desirable feature in any video game is the presence of other people.

And that's not baseless conjecture on my part: when the decision came to axe The Last of Us Online in 2023, the reasons cited were concerns that the studio simply didn't have the resources to spend on launching and maintaining a live service game while also continuing to make the single-player action adventure tentpoles it is known for. That the people there, presumably, wanted to continue making more than anything else.

So, that's a massive, well-documented part of the story here: Naughty Dog lost the best part of a decade on an all-consuming multiplayer project that never came out. Given how much the bottom has fallen out of the whole live service ecosystem in the years since, cancelling it is, at least, the second most prudent move they could have made after simply not pursuing the idea in the first place.

The other factor here is that, over the years, Naughty Dog's top brass have been whittled down, constituting a huge brain drain. In 2023, former Head of Technology Christian Gyrling left for Meta: he oversaw the firm's technology pipelines, the ones that made it such a powerhouse for showing off the capabilities of Sony's hardware. Evan Wells retired at around the same time: he'd been co-president of the firm through its most successful eras and before that, one of its top game designers. Bruce Straley, co-director of Uncharted 2, 4, and The Last of Us, who would almost certainly be Neil Druckmann's right-hand man on Intergalactic had he not left to start his own studio in 2017.

Uncharted director Amy Hennig in front of a still from Uncharted 3
amy hennig was a huge loss for the studio's talent pool

And, it would be remiss to talk about Naughty Dog shedding talent without mentioning Amy Hennig, creative director of the original Uncharted trilogy, who left under reportedly tense circumstances back in 2014, later citing burnout among other factors. But she was crucial to establishing the Naughty Dog house style that I would argue carried them right through to The Last of Us Part 2.

This leaves Neil Druckmann, the firm's most senior creative, as top guy at Naughty Dog, and given how much of his time was being spent over at HBO until recently, I think it's fair to question whether he's been a bit of a bottleneck for decision making: this happens all the time at creative firms. It's well known, for example, that his counterpart over at Bethesda Studios, Todd Howard, signs everything off personally like a Vault Overseer, which probably contributes a lot to the painfully long development cycles they are associated with.

There are no easy answers as to why big companies make the decisions they do: no one single factor can account for Naughty Dog's absence at this year's Advertisement Bonanza. I mean, Intergalactic might get Beyonce Dropped at the next State of Play and make me look like a proper turnip. Stranger things have happened.

Neil Druckmann hosting a panel
neil druckmann is a busy guy

It's a great shame that a confluence of factors has conspired to bench Naughty Dog at a time where it should be thriving and dominating. To think we might never get to see what that studio running on all cylinders could accomplish with a project built for the PS5 and PS5 Pro is yet another unforgivable sin of this industry's obsession with squandering its most talented teams on things they are not best positioned to make. From Naughty Dog to BioWare, from Bethesda to Bluepoint, it's seemingly never enough to be great, brilliant, or even completely unassailable at just one kind of thing.

I've said this many times now but it's a hill I'll die on: the fact that the PS5, this many years in, doesn't have its own Uncharted game is a scandal. That's like Sonic skipping the Sega Saturn. That's like paying Hulk Hogan to sit at home. Unconscionable things that have happened because someone somewhere along the line was really shit at doing business.

Sony could have put one of their mid-card studios on a Sully prequel and printed money. Put the Days Gone lads on a sepia-toned Uncharted with big moustaches and flared trousers. It'd be rubbish, but I'd buy it, 'cos I'm a mark for games about guys who climb stuff while doing quips, and so are half the people reading this.

In answer to the question, "Where the hell is Naughty Dog?": that's easy. Santa Monica, California. And what it's doing there, undoubtedly, is cooking. Getting ready to make a huge comeback potentially on the next PlayStation. Building its expertise, its talent, and those crucial technical pipelines back up again ready to re-assert itself as king of the blockbusters for the next phase of triple-A. Games that actually shift consoles (what a concept!). Whether this hit-making institution can get back onto its perch, or surpass it, remains to be seen. With the best will in the world, it's not the same studio that it was during its golden era. I just hope it emerges strong from its current abyss.
Party Love GIF
 
But the image is completely false. Including all remasters in the PS3/PS4 generation and tactfully removing everything else afterwards to make it seem like nothing has been produced.

There is absolutely no doubt that their output is shocking this gen, especially compared to the likes of Insomniac. But that image isn't even accurate.

But PS3 and PS4 remasters were basically ports because consoles had no BC, they were essential for PS3 and PS4 owners (especially for uncharted and the last of us in 2014).

PS5 can play all PS4 software natively.
 
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People giving naughty dog passes are stupid. Insomniac is churning out games.
This kinda thinking is just shameful...

These are two very different calibres of studios. For reference... how many GOTY awards have both studios racked up in their respective histories? That ought to tell you a lot about what kinda games they both make.

I appreciate the mechanical output Insomniac has always had; you always need someone to make great mass market cookie-cutter by-the-number games. But I pray Naughty Dog never becomes them.
 
I don't see how you are disproving what I said, though. Nor do I think that talking about DLC for a game released less than a year after its release counts as some sort of major feat. We all know that those dlcs are usually almost done in development before the main title even releases.
It's not a major feat, but it's additional dev time. If a DLC such as Lost Legacy had come out following TLOU2, we wouldn't be having this discussion, or at least, it wouldn't be so sensational.
I am simply saying that Naughty Dog releasing one or two games per gen is actually pretty common for them since the start of the PS4 gen. If we don't count remakes/remasters/DLCs. And intergalactic will most likely release next year, or around May/June 2028.

And my thing is, if you asked me when the next ND game was coming after TLoUp2 back in 2020? I would have told you then, probably between 2027 and 2028 if it's a new IP, or 2024/2025 if it's TLoUp3.
I mean, remastering TLOU, getting Factions II cancelled, and re-releasing TLOU2, what, twice? Doesn't sound like a very efficient use of your studio. The end result is E-Day coming out at least a year before Intergalactic despite development on Gears 5 finishing 5 months after TLOU2. ND still probably made more money with Part I and Part II re-releases than Gears 5 + Hivebusters anyway.
 
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But PS3 and PS4 remasters were basically ports because consoles had no BC, they were essential for PS3 and PS4 owners (especially for uncharted and the last of us in 2014).

PS5 can play all PS4 software natively.
Still false though. TLoUp1 remake is an actual remake... not even a port or a remaster. Yet that wasn't mentioned.
 
It's not a major feat, but it's additional dev time. If a DLC such as Lost Legacy had come out following TLOU2, we wouldn't be having this discussion, or at least, it wouldn't be so sensational.

I mean, remastering TLOU, getting Factions II cancelled, and re-releasing TLOU2, what, twice? Doesn't sound like a very efficient use of your studio. The end result is E-Day coming out at least a year before Intergalactic despite development on Gears 5 finishing 5 months after TLOU2. ND still probably made more money with Part I and Part II re-releases than Gears 5 + Hivebusters anyway.
I just think this is a very nasty slope to be going down if we start comparing studios like this.

Coalition is making gears... ND is making a whole new IP. Furthermore, ND has been busy these past 7 years, whether we like it or not, or for better or for worse.

Some studios tend to make iconic games, whether we agree with them or not, but iconic nonetheless. Very strong IPs that can just as easily make the transition between game media and TV. Naughty Dog just happens to be one of those studios. We simply cannot compare them to the likes of the coalition. Or insomniac.
 
Niel Druckman, and Jim Ryan happened the GAAS would've been out now imagine they just kept it simple and put a standard multiplayer on the TLOU2, we could've had Uncharted 5: A Thieve's Daughter/They.
 
I just think this is a very nasty slope to be going down if we start comparing studios like this.

Coalition is making gears... ND is making a whole new IP. Furthermore, ND has been busy these past 7 years, whether we like it or not, or for better or for worse.

Some studios tend to make iconic games, whether we agree with them or not, but iconic nonetheless. Very strong IPs that can just as easily make the transition between game media and TV. Naughty Dog just happens to be one of those studios. We simply cannot compare them to the likes of the coalition. Or insomniac.
Sure, but I mean, people's beef are with the way the studio has been managed since Druckmann took over and looking at what they produced, they aren't wrong.

Remove the dumb cancelled GAAS and Part I remake and we're probably playing Intergalactic right as we speak.
 
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The only thing Naughty Dog have left to offer me personally is finally releasing the Jak and Daxter IP from its death grip. They've claimed for years how much they love these games but actions speak louder than words. They've allowed it to become completely forgotten to time when it should have had the Ratchet and Clank treatment a decade ago.
 
Remember, Druckmann is the vidoe game god, you can't just accept it, you MUST embrace it.
That's a fake list though.
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This is the real list. They include TLOU Remastered on PS4 but conveniently forget to include Part I remake and Part II remastered. They also added The Nathan Drake Collection when Naughty Dog didn't even work on that, it was Bluepoint.
 
Seems pretty clear to me that Intergalactic will be cancelled. ND will go back to Uncharted.
 
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