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[IGN] Where the Hell is Naughty Dog?

LectureMaster

Or is it just one of Adam's balls in my throat?

For decades, Sony first party studio Naughty Dog absolutely dominated the conversation when it came to triple-A console gaming. The studio's talent for creating expressive, endearing, beloved characters and putting them in deadly jungles (there's almost always a deadly jungle), gorgeously rendered at the absolute technical limits of whatever the hardware of the day could manage, has long been the envy of game developers everywhere. It's fair to say that the studio's output has been instrumental in the establishment and ongoing success of Playstation as a platform synonymous with the big budget single-player action-adventure.

So where the hell was it last week? At this most crucial of Not E3s, very possibly the penultimate one before the hype cycle starts in earnest for the next generation of consoles, we haven't heard a peep out of it, or seen any proof of life of its upcoming new IP, Intergalactic: The Heretic Prophet. And so it seems increasingly and frankly alarmingly likely that one of Sony's biggest draws is going to end up sitting out current gen entirely, bar the concessional remakes and remasters that came out back when PS5 was essentially just a Fabergé PS4.

This has, I think, contributed massively to the perception that the PS5 has no games. Which patently isn't true: aside from the fact that gaming generally is enjoying one of its most bountiful release calendars since the gluttonous days of the Xbox 360 era, Sony's other first party studios have massively stepped up to fill the big Uncharted-shaped hole in PS5's lineup. Insomniac alone will have delivered Miles Morales, Spider-Man 2, Ratchet and Clank: A Rift Apart and Wolverine before we even know what PS6 looks like. We'll have had two mainline God of Wars from Santa Monica Studio, Team Asobi has deftly established Astro Bot in the pantheon of great console mascots: there's so much great work being done. I could go on listing things, but after a long time where it felt as though the PS5 was spinning its wheels, even the most hardened cynic can't deny that the 10th gen has now, finally, picked up some momentum. Well, they can, but not with any credibility.

But there's no denying the fact that this is an era of many blunders, whichever platform or publisher you look at, and one of the most significant of these is the industry's pervasive obsession with Games as a Service. A mad, decade-long scramble where everyone and their dog wanted to make the next Destiny, or seemed obligated to even if they didn't. Even Naughty Dog, a studio so keenly devoted to its signature craft of cinematic action adventures, got caught up in this folly.

Sony wanted its own Destiny so bad it even bought the Destiny studio. For a ludicrous amount of money. And it's not making Destiny any more, which, I dunno, I'm not a "business guy" but… not having Destiny is an outcome every other publisher arrived at without spending three-billion dollars.

Over the years, but particularly from the start of this decade, Sony has doubled, tripled, and quadrupled down on live service, culminating in a huge, slate-wide pivot following the COVID boom where the firm infamously reinvested billions of that macabre windfall into projects that have, just as infamously, fizzled out or flopped so dramatically they've become instant memes for publisher hubris.

And this trend is part of the reason why Naughty Dog just doesn't seem to have done anything for the last five years or so. The Last of Us Online, something that had been in the works for around seven years when it suffered a surprise cancellation in 2023, soaked up so many of Naughty Dog's resources that it gummed up their development pipelines.

In fairness, The Last of Us Online isn't the silliest idea by half. Though multiplayer isn't the first thing anyone associates Naughty Dog with, it's something the studio has done well at in the past: the old Uncharted games and the original The Last of Us all had popular online modes that were generally well liked by anyone who tried them out.

The Last of Us Online would have effectively been TLOU 2's multiplayer, spun-off and expanded into a full, standalone release. It was revealed in 2019 that the project's ambition and scope had far exceeded that which could be reasonably expected of a bundled deathmatch mode. Reading between the lines, this rather suggests that feature creep may have been a factor in its long development cycle.

But that doesn't mean it was doomed to fail. Who knows what might have been? The stratospheric rise of TLOU as a hot property following two blockbuster games and an acclaimed HBO show would, surely, have given it a curiosity advantage had it ever come out. And, if it had the juice, people would have stuck around: we might well be having a much different conversation about Naughty Dog right now had it persevered with it. I would be sitting here complaining about how TLOU Online's success ruined Naughty Dog, because, while I can appreciate the appeal of a good online game from an academic perspective, I personally feel that the least desirable feature in any video game is the presence of other people.

And that's not baseless conjecture on my part: when the decision came to axe The Last of Us Online in 2023, the reasons cited were concerns that the studio simply didn't have the resources to spend on launching and maintaining a live service game while also continuing to make the single-player action adventure tentpoles it is known for. That the people there, presumably, wanted to continue making more than anything else.

So, that's a massive, well-documented part of the story here: Naughty Dog lost the best part of a decade on an all-consuming multiplayer project that never came out. Given how much the bottom has fallen out of the whole live service ecosystem in the years since, cancelling it is, at least, the second most prudent move they could have made after simply not pursuing the idea in the first place.

The other factor here is that, over the years, Naughty Dog's top brass have been whittled down, constituting a huge brain drain. In 2023, former Head of Technology Christian Gyrling left for Meta: he oversaw the firm's technology pipelines, the ones that made it such a powerhouse for showing off the capabilities of Sony's hardware. Evan Wells retired at around the same time: he'd been co-president of the firm through its most successful eras and before that, one of its top game designers. Bruce Straley, co-director of Uncharted 2, 4, and The Last of Us, who would almost certainly be Neil Druckmann's right-hand man on Intergalactic had he not left to start his own studio in 2017.

Uncharted director Amy Hennig in front of a still from Uncharted 3
amy hennig was a huge loss for the studio's talent pool

And, it would be remiss to talk about Naughty Dog shedding talent without mentioning Amy Hennig, creative director of the original Uncharted trilogy, who left under reportedly tense circumstances back in 2014, later citing burnout among other factors. But she was crucial to establishing the Naughty Dog house style that I would argue carried them right through to The Last of Us Part 2.

This leaves Neil Druckmann, the firm's most senior creative, as top guy at Naughty Dog, and given how much of his time was being spent over at HBO until recently, I think it's fair to question whether he's been a bit of a bottleneck for decision making: this happens all the time at creative firms. It's well known, for example, that his counterpart over at Bethesda Studios, Todd Howard, signs everything off personally like a Vault Overseer, which probably contributes a lot to the painfully long development cycles they are associated with.

There are no easy answers as to why big companies make the decisions they do: no one single factor can account for Naughty Dog's absence at this year's Advertisement Bonanza. I mean, Intergalactic might get Beyonce Dropped at the next State of Play and make me look like a proper turnip. Stranger things have happened.

Neil Druckmann hosting a panel
neil druckmann is a busy guy

It's a great shame that a confluence of factors has conspired to bench Naughty Dog at a time where it should be thriving and dominating. To think we might never get to see what that studio running on all cylinders could accomplish with a project built for the PS5 and PS5 Pro is yet another unforgivable sin of this industry's obsession with squandering its most talented teams on things they are not best positioned to make. From Naughty Dog to BioWare, from Bethesda to Bluepoint, it's seemingly never enough to be great, brilliant, or even completely unassailable at just one kind of thing.

I've said this many times now but it's a hill I'll die on: the fact that the PS5, this many years in, doesn't have its own Uncharted game is a scandal. That's like Sonic skipping the Sega Saturn. That's like paying Hulk Hogan to sit at home. Unconscionable things that have happened because someone somewhere along the line was really shit at doing business.

Sony could have put one of their mid-card studios on a Sully prequel and printed money. Put the Days Gone lads on a sepia-toned Uncharted with big moustaches and flared trousers. It'd be rubbish, but I'd buy it, 'cos I'm a mark for games about guys who climb stuff while doing quips, and so are half the people reading this.

In answer to the question, "Where the hell is Naughty Dog?": that's easy. Santa Monica, California. And what it's doing there, undoubtedly, is cooking. Getting ready to make a huge comeback potentially on the next PlayStation. Building its expertise, its talent, and those crucial technical pipelines back up again ready to re-assert itself as king of the blockbusters for the next phase of triple-A. Games that actually shift consoles (what a concept!). Whether this hit-making institution can get back onto its perch, or surpass it, remains to be seen. With the best will in the world, it's not the same studio that it was during its golden era. I just hope it emerges strong from its current abyss.
 
Remember, Druckmann is the vidoe game god, you can't just accept it, you MUST embrace it.

MYxVsPysuo688kS9.png
 
I've said this many times now but it's a hill I'll die on: the fact that the PS5, this many years in, doesn't have its own Uncharted game is a scandal. That's like Sonic skipping the Sega Saturn. That's like paying Hulk Hogan to sit at home. Unconscionable things that have happened because someone somewhere along the line was really shit at doing business.
PS5 already had its own Gran Turismo, so no, it's not like Sonic skipping the Sega Saturn.
 
In answer to the question, "Where the hell is Naughty Dog?": that's easy. Santa Monica, California. And what it's doing there, undoubtedly, is cooking. Getting ready to make a huge comeback potentially on the next PlayStation. Building its expertise, its talent, and those crucial technical pipelines back up again ready to re-assert itself as king of the blockbusters for the next phase of triple-A. Games that actually shift consoles (what a concept!). Whether this hit-making institution can get back onto its perch, or surpass it, remains to be seen. With the best will in the world, it's not the same studio that it was during its golden era. I just hope it emerges strong from its current abyss.

The only thing that I think is assured is their next game like others will be a technical showpiece, but I don't actually think it's going to have the same impact of their other releases.

The Last of Us 2 had more divided reception than anything else they released during the PS3 & PS4 gens, and the TV show lost viewership in S2 covering game 2's story. Intergalactic slanted more negative than that, and they've been brain draining talent since Uncharted 4's harsh development cycle.

I don't think they were ever the king of blockbusters when Rockstar's stuff has always hit bigger, but they abdicated the Playstation first-party throne for years. I think Insomniac and Polyphony Digital have more value to Playstation as a brand, and Naughty Dog likely needs to reassert if they're even worth these huge budgets.
 
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Every developer is going through this. Even indie devs are taking years to make new games. Game development got a lot more expensive, and a lot more labor intensive.

Naughty Dog worked on a game for years that got canceled. It sounds like that was a case of bad leadership at the top of Sony directing their studios to chase GaaS more than each studio making bad choices.

People can talk shit on Druckman all they want, but he led the studio to a major new IP with two very successful flagship games for PlayStation, and then helped turn that IP into a hit TV show. That show paved the way for Somy to put expand more of their IP into premium TV content. He's an asset for PlayStation, not a liability.

I say this while also being repulsed by the Intergalactic announcement trailer.
 
Well on the plus side, Neil now knows if he can literally put in talking ribbons and a jello shape in his next game and there is a large segment of the Sony fandom that will gobble from the trough without question. Fuck, they will defend him like he was a blood relative of theirs.
 
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Sheesh... let them cook.

It's like people forget the last game they released was TLOUp2 in 2020. The coalition released gears 5 in 2019, and has taken 7 years to make a sequel... not a new IP... a sequel. 6 to 7 years is about right for a new AAA game release, even more so when it's a new IP.
 
Just a hunch. Preparing for PS6 launch. Turning it into an exclusive launch title.

Just makes it easier to exit Sony's bubble so I'm fine with it. I've barely used the console at all in two years now, and I'm feeling alright about it. Saros nearly pulled me back in but I wanted official confirmation that it's not coming to PC and hype died down while waiting. Intergalactic is spot on my type of game though, sci-fi adventure, I can even ignore the protagonist design. But I'm starting to lose interest and I assume it'll be a linear story focused game I'll play once and never touch again. I'm sure it'll be an amazing playthrough but I can't invest in hardware over so few hours.
 
Meh dont care ... TLOUS 2 was woke dogshit and killed my interest in their games while that Sarkeesian fan cuck is helming the studio. Unfortunately there's too much of a cult following for him to really fail, so the bald chick game is going to sell well regardless of quality. Such a great talented studio lost to the modern californian virus.
 
Naughty Dog has been embarrassing this gen. Truly a disgrace how they still haven't released a single current gen game for Sony going on 6 years into the gen. We all know the reason is because it Jim Ryan putting them on cancelled Factions 2 but it's still embarrassing nonetheless.
 
They burnt out all their staff and they are currently cremated in the basement from spontaneous human combustion

Hollywood is now making Intergalactic...😂

It's going to be planetary and intergalactic.

Intergalactic, planetary...
 
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Completely messed up this gen. You can also smell by miles that Intergalactic started the longest dev cycle ever during the wokeness peak and it'll release when the madness has faded a lot, so prepare for a lot of backlash after an already alienated fanbase thanks to TLoU2.
 
Remember, Druckmann is the vidoe game god, you can't just accept it, you MUST embrace it.

MYxVsPysuo688kS9.png
I agree with the sentiment, but...the pic is very biased.

It shows pre-Druckmann remasters but not the later ones.

It doesn't change that ND's output has been non-existent this gen, ofc.
 
Remember, Druckmann is the vidoe game god, you can't just accept it, you MUST embrace it.

MYxVsPysuo688kS9.png

Looking at it completely objectively, the timeline is pretty inconsistent... The Uncharted: The Nathan Drake Collection was fully developed by Bluepoint. Only the foundation came from Naughty Dog. The actual development work, however, lay with Bluepoint.

Then, 2014's The Last of Us Remastered is mentioned, but the 2022 The Last of Us Part I Remake, for example, is deliberately omitted. Furthermore, The Last of Us Part II Remastered is also missing. Why?

On top of that, The Last of Us: Left Behind is missing from 2014. Small DLC, but still...

I am not trying to sugarcoat anything here regarding Naughty Dog's output. It is quite clear that it is significantly lower than it used to be. But one should still maintain professional integrity and represent it accurately regardless.
 
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