Balducci30
Member
Fable looks great
I certainly agree that it would be cool to reach this perfection in microdetail and SSS simulation. But on the other hand, there are so many more pressing matters in real-time rendering to address first that foliage actually sits very low on my priority list. This is mostly because I've been personally completely satisfied with plane-based foliage rendering in selected games for more than a decade. It started with Driveclub assets, which only truly shine in Photo Mode:"And, of course, actual SSS on leaves and foliage. I was staring at the leaves on an average potted sage plant the past weekend and was wondering why a single game in existence doesn't look anything like it. Literally not one game convincingly does SSS or reproduce the "waxiness" and specularity of an average green leaf that is lit well. Like... Look at it... Just... look at it...
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Or this:
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But yeah, we loosely throw around terms like "diminishing returns' while paying no attention to how far we actually need to go to mimic reality.
RE Engine still undefeated for skin rendering. The second I saw the hand I knew we were looking at the next Resident Evil game:
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Combat just needs to be serviceable. Like Witcher 3 level will do.Umm fable is kinda of a mixed bag but i like the artstyle.
Combat look pretty bad, and i hope those precanned death animations are just a placeholder...
Man, why do you remind me of Driveclub? My first love.I certainly agree that it would be cool to reach this perfection in microdetail and SSS simulation. But on the other hand, there are so many more pressing matters in real-time rendering to address first that foliage actually sits very low on my priority list. This is mostly because I've been personally completely satisfied with plane-based foliage rendering in selected games for more than a decade. It started with Driveclub assets, which only truly shine in Photo Mode:"
Now the caustics you mentioned in your last post, but especially true water and fluid simulations.. that would excite me tremendously.
I'm not sure but If I remember correctly, in a GDC Talk or a documentary, Guerrilla explained that every single cutscene was motion-captured. Main quests, side quests, errands and even background game scenes were motion-captured.4 years later and no one can match a cross gen game. why?
why cant the industry look at the gold standard and copy paste it 4-5 years later? apparently gg created an algorithm to generated these animations. why cant no one else? its been 4 years!!!
The fact you might be actually right for Sony... They fell off so hard.Ocarina of Time bodying the top teams from Sony and MS running on a 10 watt chip lol.
lol no it isnt. did they even show gameplay? they showed link sleeping. and it looked like shit. what am i missing here.Ocarina of Time bodying the top teams from Sony and MS running on a 10 watt chip lol.
That is correct. All mocapped. Only minor facial animations were automated.I'm not sure but If I remember correctly, in a GDC Talk or a documentary, Guerrilla explained that every single cutscene was motion-captured. Main quests, side quests, errands and even background game scenes were motion-captured.
I think they explained how they managed to complete the motion-capture sessions despite COVID and I believe that was also the principal reason why the game was delayed.
But if that's the case, it explains why other games don't do it, as it's a massive investment.
Ocarina of Time bodying the top teams from Sony and MS running on a 10 watt chip lol.
Things like this is next level
I don't know what kind of ladies you hang around papi but this ain't it
They've completely changed the walking animation between the last time they showed it and now.
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Umm...strong disagree?!Combat just needs to be serviceable. Like Witcher 3 level will do.
Nothing, people are so starved for nintendo making good graphic that even a ps4 level pic with a character sleeping is a megaton.lol no it isnt. did they even show gameplay? they showed link sleeping. and it looked like shit. what am i missing here.
I wouldn't call fable an Action-RPG. It is mostly an RPG with Action. That is why 25min of gameplay video was dedicated towards the RPG elements. If they nail the world interactivity(skeptical), I can forgive serviceable combat. I say this as someone who loves action games (Nioh, Khazan, Elden Ring ect)Umm...strong disagree?!
Devs should strive to make good combat systems in a damn ACTION-rpg...
That excuse is barely valid for something like zelda, but definitely not for something like fable.
I get where you come from, but for 80 euros we should pretend games to do right in more than one aspect, especially a probable goty candidate like fable.I wouldn't call fable an Action-RPG. It is mostly an RPG with Action. That is why 25min of gameplay video was dedicated towards the RPG elements. If they nail the world interactivity(skeptical), I can forgive serviceable combat. I say this as someone who loves action games (Nioh, Khazan, Elden Ring ect)
Nowadays, I prefer games that does at least one aspect incredibly well compared to games that are good or ok across the board. KCD2 has shit combat, but it is still very enjoyable because the world is so alive with great characters that it makes up for the sub par combat
And expecting a good combat system from a developer who has never made a non-racing game is unrealistic. Especially melee combat systems. Not many studios, especially in the West, nail melee combat
The game was in development for 7 years, but it has clearly gone through lots of issues. It was announced to release in 2025, got delayed to 2026, and delayed again until 2027. I think it will review in low to mid 80's, imo. I am mostly worried about performance. We have only seen very slow scripted clips. Zero footage of just riding on horseback in the open world, which seems oddI get where you come from, but for 80 euros we should pretend games to do right in more than one aspect, especially a probable goty candidate like fable.
We know other games can do it so why not a 7 years in development triple A game made by a telented studios?
And tbf, the whole city simulation could just be a huge, scripted smoke and mirrors thing that is not as deep or dynamic as we think, until we play the game we cant be sure they made that aspect actually great.
Looks good but ground is absolutely flat:
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No tesselation, no POM, nothing.
This is exactly why the world of Witcher 3 looks just so much more believable, because it's not flat.Flat is the exact word and not just the ground but everything. But it is flat not in a bad way.
The countryside vistas are beautiful and they look like a theater set. Like they put several painted 2d planes on top of each other to give a perspective effect.
I find it very endearing and it goes actually really well with the spirit of the game.
But the world of Fable has always had this tongue in cheek way of being self aware as theater play are sometimes, and voiced by classically trained actors. It always had this theater play vibe to me (maybe it's nostalgia talk). It doesn't make the world less believable, it just makes you believe in a different type of world.This is exactly why the world of Witcher 3 looks just so much more believable, because it's not flat.
Yes, because I definitely want a game called "Fable" to be as believable as possible lmaoThis is exactly why the world of Witcher 3 looks just so much more believable, because it's not flat.
Yeah it looks fine up to a certain distance, then the LOD gets too agressive. Let's hope there's options on PC to increase the grass and object draw distance.But the world of Fable has always had this tongue in cheek way of being self aware as theater play are sometimes, and voiced by classically trained actors. It always had this theater play vibe to me (maybe it's nostalgia talk). It doesn't make the world less believable, it just makes you believe in a different type of world.
And this superimposition of planes effect is very well done. The beginning of the demo when they make their way into town is very beautiful.
Yes, because I definitely want a game called "Fable" to be as believable as possible lmao
Brother I was pointing out that you've asked for believability in a game that's supposed to be like a fable, you're the one who brought The Witcher in the convo in the first placeYeah it looks fine up to a certain distance, then the LOD gets too agressive. Let's hope there's options on PC to increase the grass and object draw distance.
Btw, i've never played a Fable game but this new one doesn't really speak to me, it just screams "made for a modern audience".
Right, because Witcher is totally not a Fantasy game.
Things like this is next level
Neural Rendering & much more powerful RT hardware are our only hope to make that a reality in the not so distant future. (with a side of pure copium)I don't mean to derail, but just wanted to make one last post on SSS and "diminishing returns". I was making dinner, turned around and saw light hit our little orange Home Depot bucket.
Just look at this glorious image. The SSS, the GI, the caustics….wake me up when games can look like this
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Yeeeeeah, that's definitely the same material, totally true to the original look and feel. JFC.
Yeeeeeah, that's definitely the same material, totally true to the original look and feel. JFC.
My dude it was a tongue in cheek comment. It did however look much higher quality than I expected them to spend on a remake tbh. As always gameplay won't look as good as cutscenes.lol no it isnt. did they even show gameplay? they showed link sleeping. and it looked like shit. what am i missing here.
Things like this is next level
An extra stone is a result of technical limitations being removed.Oh naur, there is also an extra stone on the ground. Everything is ruined.
My issue is that the game wants to look realistic while simultaneously having a whimsical art direction. And the end result can be a bit jarring at times. The art direction is not covering up areas that look flat and not greatFlat is the exact word and not just the ground but everything. But it is flat not in a bad way.
The countryside vistas are beautiful and they look like a theater set. Like they put several painted 2d planes on top of each other to give a perspective effect.
I find it very endearing and it goes actually really well with the spirit of the game.
64MB of DDR vs 16GB of GDDR6. Corners had to be cut back then, what were you expecting?Yeeeeeah, that's definitely the same material, totally true to the original look and feel. JFC.
yesFable does not look better than Hogwarts Legacy imho, in fact it looks really similar. Am I the only one ?
Viveks86:I don't mean to derail, but just wanted to make one last post on SSS and "diminishing returns". I was making dinner, turned around and saw light hit our little orange Home Depot bucket.
Just look at this glorious image. The SSS, the GI, the caustics….wake me up when games can look like this
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