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[Xbox] Next 100 Days: XBOX Reset

Topher

Identifies as young
Team,

Over the first 100 days together, we have started to revive XBOX.

Our platform teams have already shipped more updates in the last 100 days than during the prior year combined. We now have more active partners on XBOX than ever before. Our Game Pass team set to work fixing our offering and after 8+ months of decline, our service has started to grow again. And through Player Voice, we have a 24/7 channel to hear directly from players, creators, and developers.

With the XBOX Games Showcase and the return of FanFest, we brought together hundreds of millions of fans globally. We reintroduced exclusives with Gears of War: E-Day in 2026 and Clockwork Revolution in 2027. Players can continue to expect signature exclusives from us every year. In parallel, Playground Games reminded us that established franchises can achieve incredible new highs.

These results are early, but they demonstrate what is possible when we move faster, stay close to our community, and align behind a shared vision. We have made mistakes, and will continue to make them, but what matters is that we listen, learn, and adjust the course where needed. Remember, our fans are rooting for us.

Now we start the next 100 days. It is important to have both optimism and realism as we work to reset the business.

Here are the realities that we need to navigate:

#1: Over 1 billion players choose to play XBOX and our games each year, for a total of 72 billion hours across Console, PC, Mobile, and Streaming (excluding much of China and a few other properties). Our franchises are also among the largest and most beloved globally and are now breaking records in TV and film. Going forward, our competition is attention. There are more great games, TV series, franchises, creators, content formats, apps, etc., than ever before.

#2: We will end this fiscal year at about a 3% accountability margin, down year-over-year. Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue.

#3: We are in a hardware component crisis. When I joined as CEO in February, the price we paid for console storage components was over 2x as high as we paid last fall. These costs have since doubled again. And as we plan for the 2027 holiday season, we expect another significant increase, taking us over 5x the prices we paid only two years earlier. Memory costs have followed a broadly similar trajectory. While the entire industry is facing a components crisis, we believe we have been impacted more greatly than many of our peers due to the choices we made over the last half decade. We are currently unable to make as many consoles as players want to buy, and we need a new business model and partnerships for hardware as we remain committed to Helix.

#4: We expanded our studio system when we needed a pipeline of content to meet multiple strategies across subscription, streaming, and devices. In the process, we have found ourselves over extended as we executed on changing strategies in a landscape of more readily available content. We are the fortunate stewards of industry-defining franchises that have enormous potential and player demand, but we have not adequately funded them to compete and win. At the same time, as we saw this past weekend at Showcase, a reliable pipeline of first- and third-party exclusives and new IP are critical to our success. We need to reassess the balance between these and our investment priorities for the next 5 years.

#5: Our current platform infrastructure is not built for the battle ahead. Our systems are overly complex, spanning hundreds of dependencies, which hinders our ability to move fast. We've become too reliant on vendors to operate our systems and must become more self-reliant as an engineering culture to build for the future. We must increase the value we ship to players while decreasing the time it takes to do so. Going forward, we'll evolve and rebuild our stack and look at capabilities across all of XBOX and potential M&A to help us win in hardware, PC, mobile, and streaming.

For some of you, these realities will be surprising and even frustrating to discover. We won't succeed by hiding hard truths, nor will we succeed by doing the same thing and expecting different results. Like the 'everyday wins' mentality from the first 100 days, we will sprint to make progress against hardware, content, experience, and services together.

XBOX is one of the few places where people come not just to play, but to connect with others to create memories. With console at the center of how our showcase experiences are defined, Windows as one of the largest gaming platforms in the world, and incredible games under our roof as one of the largest publishers in the world, we have the foundation in place.

Let's reset for a stronger XBOX and build the #1 gaming and entertainment company.

Asha and Matt

 
I didn't know the Xbox CEO was named "Asha and Matt"

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This smells of (what we expected). Helix will be a very expensive niche product. Alongside that they will license their hybrid OS to OEMs who will shit out "Xboxes" in an effort to get some scale and traction behind the brand.
 
#5: Our current platform infrastructure is not built for the battle ahead. Our systems are overly complex, spanning hundreds of dependencies, which hinders our ability to move fast. We've become too reliant on vendors to operate our systems and must become more self-reliant as an engineering culture to build for the future. We must increase the value we ship to players while decreasing the time it takes to do so. Going forward, we'll evolve and rebuild our stack and look at capabilities across all of XBOX and potential M&A to help us win in hardware, PC, mobile, and streaming.

Less humans, more AI?
 
There is no reset. You don't rebuild by firing your workforce.

Xbox is going to become Microsoft Gaming, there's no going back.

Seamus Blackley was right, she's going to shut down the Xbox and migrate to AI.
 
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So how many thousands of people are they about to lay off? This sure sounds like the pep talk before another culling.

They have something like 22k right now? Do you think they cut 5000? Which studios will be shut down?
 
So how many thousands of people are they about to lay off? This sure sounds like the pep talk before another culling.

They have something like 22k right now? Do you think they cut 5000? Which studios will be shut down?

To start, it's only around 1,000 layoffs, but I think that's the tip of the iceberg of what's coming in the future.
 
#5: Our current platform infrastructure is not built for the battle ahead. Our systems are overly complex, spanning hundreds of dependencies, which hinders our ability to move fast. We've become too reliant on vendors to operate our systems and must become more self-reliant as an engineering culture to build for the future. We must increase the value we ship to players while decreasing the time it takes to do so. Going forward, we'll evolve and rebuild our stack and look at capabilities across all of XBOX and potential M&A to help us win in hardware, PC, mobile, and streaming.

Correct me if I'm wrong but weren't M&As like ABK the reason Xbox found itself in such a bad state that they "had" to start going fully multiplatform? I don't think more M&As are going to work, at least of major 3P devs and pubs, considering almost all of them seem to enjoy their independence and given all the rampant layoffs over the years due to M&As, can't blame 'em.

Now OTOH, if this means what I first thought of when reading, that MS are going to pull an Apple and start designing their own silicon, now that's a different story. I mean, Nvidia are already doing that right? Architectures like RISCV are free to utilize, proven, and you can make your extensions proprietary if you wish. You get ARM-like thermals and battery life with at least as good of performance if not better, depending on how you engineer your silicon implementing the ISA.

Companies like MS would still be beholden to TSMC for fabbing, but they could have more control over the silicon design process itself and that directly benefits costs. It'd be a return to what companies like Sony did during PS1 & PS2 days; if you design good enough silicon you can probably get away with cheaper nodes and spin up your own fabs easier or have more options for fabbing besides just TSMC & maybe Samsung.

Also this part...

We are currently unable to make as many consoles as players want to buy, and we need a new business model and partnerships for hardware as we remain committed to Helix.

Is just kinda low-key confirming part of the Gestridens leak from years back. But I've always held the belief, that the hardware is one thing; the business model around it is something else and that can change if MS actually wanted it to. Like from way back, I still think there's probably room for the idea of a semi-closed Xbox console still prioritizing Xbox OS with some kernel & DLL-side extensions for Windows applications to run in a sandbox environment through a hypervisor, downloaded from their own Microsoft Store (so these would just be whitelisted apps; a continuation of the Dev Mode on the current consoles but more refined and fully integrated).

They don't have to give up on allowing access to alternative storefronts either, but that's where Game Pass would be useful. Just have a tier where if you sub to it you get access to games from other launchers; you don't even need to provide the storefront itself directly, so if a person wants to buy those games on the other storefront they still have to use another device like their PC. How MS'd handle the specifics behind that is up to them, but they could use it as a soft-subsidization model. It'd probably also be a good excuse to get rid of the online paywall and further revamp Game Pass tiers, and beef up the value of the Xbox Store.

They have options; they just need to actually listen to the right people, not crazed fanboys on X/Twitter.

Helix got canned yesterday, this email is older than yesterday's news.

I doubt Helix has been canned; it doesn't need to. What has probably actually been canned is the business model they had in mind for it, which will necessitate some changes to aspects of the spec.

But the design itself should still be perfectly salvageable. Just some cuts and trimmings, maybe some downclocks here and there etc. But if Helix plans included something that was basically outright full-bore Windows running on it with upfront access to Steam, EGS etc., yeah I think those plans are likely dead.



Oh. Well, screw everything I just said, then. This is basically a repackaging of what Sarah Bond was already saying earlier, and what the Gestridens leak said. They're just beating around the bush a bit more.

Somewhat unfortunate; I do genuinely think the idea I shared above could have worked if paired with some other, more subtle changes. But if MS are wanting to sacrifice Xbox for Windows in the next 4 years, then that's their choice.
 
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New plans to be announced later this year.


I think we are confusing business models for it being canned. If they get OEMs to build on a reference model or find other means to subsidize the console, like gamepass, contracts etc. then it isn't really canned. It's just being sold differently to offset the upfront price.
 
Revive but it has a COST
It doesn't make sense; you don't win a war without soldiers. Laying off people and closing studios means weakening the brand, not that they are ready for a triumphant return. In my opinion, they're going to form an OEM partnership; it will be their discreet way of exiting the console business.
Asha is exactly like Phil Spencer; she's internally executing his and Sarah Bond's strategy while telling the general public that Xbox is returning to its roots. These lies are what alienate me from the brand.
 
I think we are confusing business models for it being canned. If they get OEMs to build on a reference model or find other means to subsidize the console, like gamepass, contracts etc. then it isn't really canned. It's just being sold differently to offset the upfront price.

Yeah I think "just" is the key word here, OEM XBOX branded devices and Helix too.
 
I think we are confusing business models for it being canned. If they get OEMs to build on a reference model or find other means to subsidize the console, like gamepass, contracts etc. then it isn't really canned. It's just being sold differently to offset the upfront price.
She references Helix being too expensive for the market, which is why they're moving onto a 'radically different' approach.

Here's the full quote.

"We will, you know, continue to look at new business models I think is what is needed for console rather than just the most premium high-performance console in the world.


I think we've reached a point where it will be hard to imagine that mass audiences can afford thousands of dollars to spend on a console generation and so I think we'll start to see radically different business models that we never expected start come into orbit later this year."
 
#2: We will end this fiscal year at about a 3% accountability margin, down year-over-year. Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue.

She just threw Phil Spencer under the bus with that
 
There is no reset. You don't rebuild by firing your workforce.
I once saw a former Amazon(and MS) engineering leader vocally express that 'firing 50% of the team will tend to lead to acceleration'.
Now in his defense - this can actually be true once you go past a certain size of the org - but I've not seen it result in anything healthier long term (even in the particular case he was advocating for).
 
New plans to be announced later this year.


Business model does not mean hardware because she turns around and says this

Sharma replies, "I'm excited about it. It's a console that's also going to allow you to play your PC games. It's going to have backward compatibility. It's going to have leading-end performance, but there's material work to do to make sure that it is available to the people that want to play."

Topher Topher I finally listened to her interview and found this statement interesting

Asha Sharma has now offered a little more clarity on the matter, in a response to this statement: "One of the things that I think is really interesting about the business moment you're in is through the prism of something like Project Helix. It's expected to be a top-tier premium offering. There is definitely interest in it…"


Sharma replies, "I'm excited about it. It's a console that's also going to allow you to play your PC games. It's going to have backward compatibility. It's going to have leading-end performance, but there's material work to do to make sure that it is available to the people that want to play."


If that isn't a straight up confirmation of Helix release window, I don't know what is

HeisenbergFX4 HeisenbergFX4
I do agree thats their target window
 
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I've seen emails like this at companies I've worked for and…things got bleak pretty quickly.

When a CEO says something like "the next 60, 90, 100 days, etc.", hold onto your butts.

And she's really running Phil Spencer through the mud with her first 100 days. He made a ton of mistakes, but look toward the future please.
 
Business model does not mean hardware because she turns around and says this

Sharma replies, "I'm excited about it. It's a console that's also going to allow you to play your PC games. It's going to have backward compatibility. It's going to have leading-end performance, but there's material work to do to make sure that it is available to the people that want to play."



I do agree thats their target window
Thanks, I was not aware of this.
 
This is absolutely embarrassing that they put out a memo like this because it reads like a teenager/kid wrote it. Sometimes saying nothing is better than saying anything at all.
 
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I've seen emails like this at companies I've worked for and…things got bleak pretty quickly.

When a CEO says something like "the next 60, 90, 100 days, etc.", hold onto your butts.

And she's really running Phil Spencer through the mud with her first 100 days. He made a ton of mistakes, but look toward the future please.

I'm more shocked that she signed "Asha and Matt" as much as anything. No true leader does shit like that.
 
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