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Gothic Remake |OT| Return to the Colony

Ok then you have to tell if it is true that you cant do shit with the other 2 camps or if people were exagerating and you can do most of their sidequest, just not their camp main quest.

It seems like when you join a camp, you cant join any other camps so those side quests or stories to join will fail. But this game encourages replayability by making different outcomes and choices so it makes sense
 
I'm looking at it like if I join a faction early on it's meant to be done that way and then the game has replay value if you pick a different faction next time.

It doesn't seem like a play it once to see it all type game.

I'm going to check my swamp gang out today and then pick either swamp or old camp. New camp a buncha bitches.
 
It seems like when you join a camp, you cant join any other camps so those side quests or stories to join will fail. But this game encourages replayability by making different outcomes and choices so it makes sense
I dont care about joining the other 2 camps, but if joining a camp completely fuck up all the sidequest i can do with the other 2 , then it is a big deal and i'm not a dude who easily replay games so this is probably gonna be my only run with the game.

Travel around and tell me if the other 2 camps still give you some sidequest or if they shut down the door for you completely.
 
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Ok then you have to tell if it is true that you cant do shit with the other 2 camps when you join the remaining one or if people were exagerating and you can do most of their sidequest, just not their camp main quest.
My rite playing these games is that I always have to complete as much content as realistically concevaible (i.e. all the prerequisites for all the factions) before finally picking my final faction and joining in.
 
I'm looking at it like if I join a faction early on it's meant to be done that way and then the game has replay value if you pick a different faction next time.

It doesn't seem like a play it once to see it all type game.

I'm going to check my swamp gang out today and then pick either swamp or old camp. New camp a buncha bitches.
Yeah i get that but not everyone replay games and they want to see as much as possible in their first and only run.

Also, cutting out 2\3 of the sidequest could create some problem with progression because now you dont have nearly the same chances of getting experience because you can only do quests for one faction.
 
I dont care about joining the other 2 camps, but if joining a camp completely fuck up all the sidequest i can do with the other 2 , then it is a big deal and i'm not a dude who easily replay games so this is probably gonna be my only run with the game.

Travel around and tell me if the other 2 camps still give you some sidequest or if they shut down the door for you completely.

My man but it makes sense from the storytelling perspective. Once you join a camp, the other camps knows this and they will treat you accordingly. I have become a Shadow and when I went to the swamps again many people there made remarks about being a shadow and not being one of them. Even during story missions one of the character complained about this fact

It's called role-playing, you make choices that have consequences which is great

Dont be so narrow minded. Make the playthrough you want to make and deal with the choices and consequences. That's the fun aspect in these types of games
 
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My rite playing these games is that I always have to complete as much content as realistically concevaible (i.e. all the prerequisites for all the factions) before finally picking my final faction and joining in.
Yeah sometimes i do the same, i'm just mad that i cant get a decent armour before joining a camp so my dude now look like a complete hobo :lollipop_grinning_sweat:

Right now i'm strongly thinking about joining the old camp, but i yet have to visit the swamp camp, my love for ganja can only make me forget my hate for religious cultists that much, so i need to see how brainwashed these dudes are, i dont wanna pray their god but free ganja with magic mushrooms effects sound nice:lollipop_grinning_sweat:
 
My man but it makes sense from the storytelling perspective. Once you join a camp, the other camps knows this and they will treat you accordingly. I have become a Shadow and when I went to the swamps again many people there made remarks about being a shadow and not being one of them. Even during story missions one of the character complained about this fact

It's called role-playing, you make choices that have consequences which is great

Dont be so narrow minded. Make the playthrough you want to make and deal with the choices and consequences. That's the fun aspect in these types of games
I know all of that, i just want to know how much they close the doors to you, can you still do some quests or they refuse to talk to you entirely? Asking to google give mixed results.

You are gonna replay the game and that ok, personally, i'm gonna try to squeeze as much as i can in my first and only run.

If joining early cut off 2\3 of the content i guess i'm just gonna stay with my shitty armour doing quest for everyone before joining :lollipop_grinning_sweat:
 
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They made mining ores super slow and tedius so be aware if you wanna farm some of it, prepare to lose a couple of hours of watching slow mine animations, smart thing because most people are gonna get annoyed and not use what is basically a free and infinite(?) money glitch.
Where is the mine in the old camp? I swear I've searched it top to bottom and haven't found anywhere to farm ore, and I'm at the point where that's a big block on some quests. I even followed the perimeter on the outside. I read online that it's northeast, but that just med me into a forest where I died.
I know all of that, i just want to know how much they close the doors to you, can you still do some quests or they refuse to talk to you entirely? Asking to google give mixed results.

You are gonna replay the game and that ok, personally, i'm gonna try to squeeze as much as i can in my first and only run.

If joining early cut off 2\3 of the content i guess i'm just gonna stay with my shitty armour doing quest for everyone before joining :lollipop_grinning_sweat:
I feel like this is a reasonable question I also want answered.

I think, from what I've read, that the game is broken almost into acts, and the camps change between acts. I have to believe joining a faction is a prerequ to progress the story/acts, and that you can't get later act sidequests easlier. I'm betting that joining just locks you out of some intro sidequests vs 2/3s of the games content. Still, I'd like a concrete answer. I'm going to be one and done too. Too many games to play.
 
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Where is the mine in the old camp? I swear I've searched it top to bottom and haven't found anywhere to farm ore, and I'm at the point where that's a big block on some quests. I even followed the perimeter on the outside. I read online that it's northeast, but that just med me into a forest where I died.

I feel like this is a reasonable question I also want answered.

I think, from what I've read, that the game is broken almost into acts, and the camps change between acts. I have to believe joining a faction is a prerequ to progress the story/acts, and that you can't get later act sidequests easlier. I'm betting that joining just locks you out of some intro sidequests vs 2/3s of the games content. Still, I'd like a concrete answer. I'm going to be one and done too. Too many games to play.
It's not inside the camp, it's like nord from there, if you advance a bit the quest with diego, he gives you a quest in the old mine and he tells you to go to the map dude to get a map, when you get the map you can turn on like an hint in the high left corner that put a giant X in the old mine so you know exactly where to go.

The map dude is gonna only give you a discount for the map, threaten him and he is gonna let you take the map for free.
 
Lmao, dude in the mines is like "lure the bugs to the templars and they'll kill em."
Bugs slaughtered two of them, they dropped some crazy ass swords that no one can buy and require an insane strength investment to use. I've got like 40 training points but I don't have the money to train jack shit.
I haven't been able to pick a single lock either, and that shit is killing me inside.

This game is gonna make me try Elex again.
 
New patch on consoles unlock fps

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Man I am starting to understand why this game was so beloved back them. Its so good and immersive.

Its not perfect by any means but it has soul man. I would put this game in the same category as games like Deus Ex, Prey or Witcher in terms of depth and world building. I want to explore every corner and talk to people.

This is an awesome game

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Gothic 1 is great. A top tier RPG. Gothic 2, especially with the expansion, is a damn masterpiece.

Here is hoping this game makes enough to get them to do Gothic 2.
 
Gothic 1 is great. A top tier RPG. Gothic 2, especially with the expansion, is a damn masterpiece.

Here is hoping this game makes enough to get them to do Gothic 2.

So Gothic 2 is even better? Man I was thinking to play it after this one but the graphics are so dated lol and I think there is no controller support
 
Any boyos out there that can give me their impression of the 60fps mode for the PS5 pro? If its good enough ill order the physical yesterday
 
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So Gothic 2 is even better? Man I was thinking to play it after this one but the graphics are so dated lol and I think there is no controller support
What are these weak ass complaints, man?
Don't fall into faggotry escape velocity. You are still in time to save you soul.

Gothic 2 is still worth every minute spent on it to this day and after that Archolos is basically mandatory.
 
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What are these weak ass complaints, man?
Don't fall into faggotry escape velocity. You are still in time to save you soul.

Gothic 2 is still worth every minute spent on it to this day and after that Archolos is basically mandatory.

If there is no controller support I cant enjoy a game period. But I was reading online that there are some mods to add controller support. I will take a look later
 
I finished Archolos (fan made game running on Gothic 2 engine, a masterpiece), some 120 hours, on Steam Deck. Literally just enter steam input and download the preset. Perfectly fine playable on controller.
Is Archolos really that good? I played it for 16 hours but stopped now i wanna return to it after Gothic 1 remake.
Anyways it makes me sad we will have to wait another 3-5 years for a Gothic 2 Remake from these guys. I wanna play it immediately after this one.
 
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A few thoughts. They've ballsed up the economy with this dynamic trading shit. It sucks.

Swamp camp is very different, they've done a tremendous job of it. Absolutely nailed the swamp sharks, horrible fuckers they are.

Tons more climbing, and an absolute shitload of fun little eater eggs. They expanded on an already fantastic amount of verticality that set these games apart from most other RPG's

It's really good so far, but I've ran into a bug with kharim at the arena so hopefully that gets fixed soon.

Hero doesn't look as baller and confident with 1h mastery.

The world really is horrible looking. (In a good way) The valley of mines is a disgusting and miserable place to be with all these roaches and gribblies all over the place. It looks like an absolute fucking sweatbox... Just lovely.

Sorry, it still make no sense to me to potentially play an rpg for 50+ hours and still get no fucking armour just because you dont wanna chose immediately what camp to join and fuck up all the sidequest from the other camps.

I'll make it easy, in what other rpg you need to renounce to 2/3 of the content to get a decent armour?

I cant think of any, and it is also stupid lore wise because i can find weapons and stuff in corpses but finding an armour was too unrealistic uh?

Sorry i'm not sold on this choice at all, you can chose of dying in 2 hits from everything for 50 hours or renouunce to a big ass part of the game, lore, exp points, sidequests etc., how is this good or balanced?

Lmao, I get what you're saying and don't necessarily disagree. But keep in mind you're coming at this from a 2026 approach to a title originally designed and released in 2001.
Diego tells you to get your ass into a camp immediately because otherwise you're a nobody and you're fucked. Most chose the old camp and then you replayed the game for the rest.

G2 'fixed' it with more clothing and non faction armours and it's been a long debate in the Gothic fanbase for nearly quarter of a century at this point at which is the better game. (it's 2, it's definitely 2)

And yes, camp quests get locked out. My suggestion, if you're feeling gamey. Do as many quests as you can and then make a save prior to joining a faction so you can replay the other questlines with all your shit. Honestly though it's a game of memorisation and a small map. So if you ever decide to go back to the game you already know where all the good shit is already.
 
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If there is no controller support I cant enjoy a game period. But I was reading online that there are some mods to add controller support. I will take a look later

I bought that fatekeeper early access game before I knew the controller support isn't there yet. But I don't plan to touch it til 1.0 anyway. It'll be there by then.
 
Lmao, dude in the mines is like "lure the bugs to the templars and they'll kill em."
Bugs slaughtered two of them, they dropped some crazy ass swords that no one can buy and require an insane strength investment to use. I've got like 40 training points but I don't have the money to train jack shi
t.
I haven't been able to pick a single lock either, and that shit is killing me inside.

This game is gonna make me try Elex again.
It seems like that is happening to everyone basically :lollipop_grinning_sweat:

I have the 2 swords aswell but i can do jack shit with them.

And yeah, you should try elex, it is basically gothic with a different setting.
 
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If there is no controller support I cant enjoy a game period. But I was reading online that there are some mods to add controller support. I will take a look later
The recent console releases work great on a controller, I thought they would have updated the PC version by now. What the heck?
 
But with shit-tier combat that makes Gothic feel like a peak Souls game in comparison.
Nah, gothic is as jank as elex, maybe like 5% better.

You dont play these games for the good and fun gameplay\combat, full stop.

Gothic combat is peak nothing even compared to other janky games, i'm liking the game but lets be fucking real :lollipop_grinning_sweat:
 
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Nah, gothic is as jank as elex, maybe like 5% better.
No, ELEX is *significantly* worse than the original Gothic or of this remake.
It's also worse than Risen 2 and 3, which were previously considered PB at its lowest (combat wise).

And somehow they managed to make ELEX 2 even worse.

The only game I'd put below that would be Gothic 3, but that's a low bar to clear as I hate basically everything about that one.
UI, controls, aesthetic, combat mechanic, quest design and the hilariously misplaced comics sans font.

P.S. And I say this as someone who despise everything maintains a midly good opinon of ELEX overall... Just not for its combat.
 
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A few thoughts. They've ballsed up the economy with this dynamic trading shit. It sucks.

Swamp camp is very different, they've done a tremendous job of it. Absolutely nailed the swamp sharks, horrible fuckers they are.

Tons more climbing, and an absolute shitload of fun little eater eggs. They expanded on an already fantastic amount of verticality that set these games apart from most other RPG's

It's really good so far, but I've ran into a bug with kharim at the arena so hopefully that gets fixed soon.

Hero doesn't look as baller and confident with 1h mastery.

The world really is horrible looking. (In a good way) The valley of mines is a disgusting and miserable place to be with all these roaches and gribblies all over the place. It looks like an absolute fucking sweatbox... Just lovely.



Lmao, I get what you're saying and don't necessarily disagree. But keep in mind you're coming at this from a 2026 approach to a title originally designed and released in 2001.
Diego tells you to get your ass into a camp immediately because otherwise you're a nobody and you're fucked. Most chose the old camp and then you replayed the game for the rest.

G2 'fixed' it with more clothing and non faction armours and it's been a long debate in the Gothic fanbase for nearly quarter of a century at this point at which is the better game. (it's 2, it's definitely 2)

And yes, camp quests get locked out. My suggestion, if you're feeling gamey. Do as many quests as you can and then make a save prior to joining a faction so you can replay the other questlines with all your shit. Honestly though it's a game of memorisation and a small map. So if you ever decide to go back to the game you already know where all the good shit is already.
The economy is really weird, probably the first economy in an rpg that you cant exploit but maybe tuned a bit too much on the punishing side.

You spend a shitload of money to get the animal carvings ability and then you can only sell like 1 or 2 at full price before the vendor barely pay you anything, same for every other type of loot.

I definitely prefer this over exploitable economy but i wish i knew it sooner that carving was basically useless to make money before spending my hard earned ores.

Also vendors have that starfield syndrome where they only have 5 dollars and half a pack of big babol to pay you and they dont sell almost any interesting stuff to buy.
 
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No, ELEX is *significantly* worse than the original Gothic or of this remake.
It's also worse than Risen 2 and 3, which were previously considered PB at its lowest (combat wise).

And somehow they managed to make ELEX 2 even worse.

The only game I'd put below that would be Gothic 3, but that's a low bar to clear as I hate basically everything about that one.
UI, controls, aesthetic, combat mechanic, quest design and the hilariously misplaced comics sans font.

P.S. And I say this as someone who despise everything maintains a midly good opinon of ELEX overall... Just not for its combat.
Sorry, i think they are both jank as a whole fuck and you die most of the times for the jank feeling, not because enemies have fast, complex combo that you cant deal with, you die because even dodging the simplest slash feel terrible, attack animations feel slow and terrible even after learning the mastery and enemies at random can force through your hits and fuck you up in 1-2 hit even if your previous identical hit was enough to stun them...


Is it marginally better? Maybe but still in the same jank shit tier like elex, it sure as hell doesnt come close to a good feeling combat system unless you just unironically LOVE jank.

I would never buy any of these games for the combat, not in a million years, cat shit smelling a bit less than dog shit doesnt mean they are not both fecal matter.
 
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The economy is really weird, probably the first economy in an rpg that you cant exploit but maybe tuned a bit too much on the punishing side.

You spend a shitload of money to get the animal carvings ability and the you can only sell like 1 or 2 at full price before the vendor barely pay you anything, same for every other type of loot.

I definitely prefer this over exploitable economy but it i wish i knew it sooner that carvong was basically useless to make money before spending my hard earned ores.

Also vendors have that starfield syndrome where they only have 5 dollars and an half a pack of big babol to pay you and they dont sell almost any interesting stuff to buy.
The original was a bit too exploitable, but they definitely went too far here. Though if it's anything like the original game, the only real resource from the midpoint of the game and on is exp and money is worthless.
 
The original was a bit too exploitable, but they definitely went too far here. Though if it's anything like the original game, the only real resource from the midpoint of the game and on is exp and money is worthless.
I mean, the masters require money to learn skills...luckily improving the stats is money free, but you still have to learn the masteries.

For now money have been almost as important as exp.

But i prefer this way, in most rpg, even the "hardcore" ones is way too easy to break the economy.
 
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The "dynamic economy" they added in this remake is fucking retarded.

Prices scale depending on how many goods of the same kind you are selling is an egregious design mistake the team made.
It's a bad idea in principle, since the last thing you'd want would be to create reasons for the player to meta-exploit your system while doing tedious work (as rotating from a camp to the other just to keep the prices at their highest)-.
It's even worse for how aggressively it has been implemented here, with a lot of common items instantly crashing to virtually ZERO value after selling not even a full stock of them.

What's demented is that price fixing doesn't even happen after a sale but dynamically DURING it, whic means that you may be selling 80 of a certain item without even realizing thart at least 40-50 of them are being sold literally at ZERO value and so basically given away for free to the merchant.

It also makes all the "trophy gathering skills" you spend valuable learning points on basically useless.

There's a mod on Nexus currently that swaps back to "fixed prices for everything" and since I started using it I never looked back once.
https://www.nexusmods.com/gothic1remake/mods/54
 
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The "dynamic economy" they added in this remake is fucking retarded.

Prices scale depending on how many goods of the same kind you are selling is an egregious design mistake the team made.
It's a bad idea in principle, since the last thing you'd want would be to create reasons for the player to meta-exploit your system while doing tedious work (as rotating from a camp to the other just to keep the prices at their highest)-.
It's even worse for how aggressively it has been implemented here, with a lot of common items instantly crashing to virtually ZERO value after selling not even a full stock of them.

What's demented is that price fixing doesn't even happen after a sale but dynamically DURING it, whic means that you may be selling 80 of a certain item without even realizing thart at least 40-50 of them are being sold literally at ZERO value and so basically given away for free to the merchant.

It also makes all the "trophy gathering skills" you spend valuable learning points on basically useless.

There's a mod on Nexus currently that swaps back to "fixed prices for everything" and since I started using it I never looked back once.
https://www.nexusmods.com/gothic1remake/mods/54
Dont you risk of fucking up the balance of the game?

I think lowering the friction is the worst thing you can do in a game like this.

Right now i have like 400 ores and i'm still in chapter 1 and never stole a thing or been able to open a single locked chest yet, you can still get money somehow...
 
Dont you risk of fucking up the balance of the game?
There's plenty of expensive shit to spend your money on and the original was never a game where you risked of becoming a millionaire to begin with.

A textbook case of trying to sell a solution that is order of magnitudes worse than the "problem" it aims to solve.
 
There's plenty of expensive shit to spend your money on and the original was never a game where you risked of becoming a millionaire to begin with.

A textbook case of trying to sell a solution that is order of magnitudes worse than the "problem" it aims to solve.
I mean, dont you think they re-balanced the whole game for this new economy?
 
The "dynamic economy" they added in this remake is fucking retarded.


What's demented is that price fixing doesn't even happen after a sale but dynamically DURING it, whic means that you may be selling 80 of a certain item without even realizing thart at least 40-50 of them are being sold literally at ZERO value and so basically given away for free to the merchant.

It also makes all the "trophy gathering skills" you spend valuable learning points on basically useless.

There's a mod on Nexus currently that swaps back to "fixed prices for everything" and since I started using it I never looked back once.
https://www.nexusmods.com/gothic1remake/mods/54
This was fucking bad yeah, i bet people have been losing money without even noticing it...

Since i discovered how it work, i sell one piece at the time so i can see when they start lowering the offer.
 
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I mean, dont you think they re-balanced the whole game for this new economy?
So far (beginning of chapter 2= it doesn't really look I'm at any risk of breaking the bank, especially since most vendors have basically no money anyway.
But feel free to indulge in your concerns.

I played gamnes for enough years to know when I don't enjoy a game mechanic without the need to "stick with it for 50 hours just to give it a fair try".
Meta-gaming vendors and juggling fluctuating prices is FAR from my idea of riveting gameplay, especially in the demented way the feature has been implemented here, specifically.
 
The economy is really weird, probably the first economy in an rpg that you cant exploit but maybe tuned a bit too much on the punishing side.

You spend a shitload of money to get the animal carvings ability and then you can only sell like 1 or 2 at full price before the vendor barely pay you anything, same for every other type of loot.

I definitely prefer this over exploitable economy but i wish i knew it sooner that carving was basically useless to make money before spending my hard earned ores.

Also vendors have that starfield syndrome where they only have 5 dollars and half a pack of big babol to pay you and they dont sell almost any interesting stuff to buy.

Carving and skinning was deffo viable at the early game in the originals and worth taking. (Unless you just wanted to spend every single LP on becoming both Merlin and Achilles in combat)

The weird thing is as far as I'm aware they've added an armour upgrade/cosmetic mechanic which is apparently a massive nugget sink. They've also added taming and riding I think which again could have been a resource hog. (I've not reached that point yet). Merchants had limited cash reserves in the first games but it was never an issue, you could sell shit to a favourite marchent then buy shit like arrows, scrolls, potions etc to build their reserves back up. It worked as part of the world building.

From what I've ready people are still cash starved at end game so I guess the system is working if that's how it's intended. I definitely prefer the original economy though. This is a ballache, and it's lacking an inventory clear outside of the chest.
 
Gothic Remake is the first game that has forced me to learn the names and remember the faces of every single character, mostly because of necessity lol
 
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I've leveled archery and one handed and lock picking, though I still haven't managed to pick a single lock….
Done a few stat boosts too but I still feel like I've made basically zero progress. I can kill individual monsters now, but multiple foes is still an instant death sentence in most situations.
Am I just meant to be farming ore until I can upgrade further?
 
Guys is this normal that my level won't go past level 5 for now until i progress the story further down the road?
I think this is a bug the experience is capped to 10k somehow.
 
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