A $500 GPU low end, crazyNo. Its for mid-low end systems.
A $500 GPU low end, crazy
Ok ok im sorry for being a prick, ill try to hold myself back from insultsImagine if people on PC had to pay more to unlock the power of their new GPU.
If it failed ps5 pro wouldn't exist...PS4 Pro failed to be "PRO" .......
Why PS5 Pro would be different ?
They only changed GPU for small margin
9060 XT is $350+, 16GB version is $450+ at the moment.A $500 GPU low end, crazy
If you have a 9060XT or 5060TI the PS5 Pro is definitely not Pro enough. People with more powerful hardware like a 5070 the PS5 Pro doesn't even register on the map.Slightly a year after the PS5 Pro launched, I think it's safe to say that it has failed to meet the expectations people have as a pro device. To break it down, let's look at the chart below:
PS4 PS4 Pro Improvement vs PS4 Xbox One Xbox One X Improvement vs Xbox One PS5 PS5 Pro Improvement vs PS5 Bandwidth 176 GB/s 217.6 GB/s 24% Greater 68.3 GB/s 326 GB/s 4.7x Greater 448 GB/s 576 GB/s 29% Greater CPU Clocks 1.6 GHz 2.13 GHz 33% Greater 1.75 GHz 2.3 GHz 31% Greater 3.5 GHz 3.85 GHz 10% Greater CPU Cores 8 8 - 8 8 - 8 8 - Compute Units 18 CUs 36 CUs 2X Greater 12 40 3.3X Greater 36 CUs 60 CUs 67% Greater GPU Clock Speed 800mhz 911mhz 14% Greater 853 mhz 1172 mhz 37% Greater 2.23 GHz 2.175 GHz 5% Less TeraFlops 1.8 TFs 4.2 TFs 2.3X Greater 1.3 TFs 6 TFs 4.6x Greater 10.28 TFs 16.7 TFs 62% Greater Raytracing - - - - - - ? ? Rumored 2-4x Faster Ram 8GB 8GB + 1GB DDR3 13% Greater 8 GB 12 GB 50% Greater 16GB 16GB + 2GB DDR5 13% Greater Storage 500GB 1TB 2x Greater 500GB 1TB 2x Greater 825 GB 2TB 2.4X Greater Price $399 $399 No Difference $500 $500 No Difference $500 $700 40% Greater
Before we delve into the chart, let's discuss the PS4 Pro. The ps4 was favorably received due to it's increase in performance and it's price. It offered a notable jump from the PS4 at the same price.
The ps4 pro boosted the resolution from 900p-1080p on the base ps4 to 1440p-2160p on the ps4 pro. There wasn't too much attention paid to increasing the individual graphics settings but that did occur in some games.
The main complaint about the ps4 pro was that it primarily boosted resolution and did very little for frame rates. While valid, that complaint was due primarily to the anemic Jaguar cpus. A higher frequency didn't yield significantly more performance.
Looking at the Xbox One X, it was even better received than the PS4 Pro. It boosted resolutions from 720p-1080p on the Xbox One to 1800p-2160p on the Xbox One X.
When we compare the PS5 pro to the previous pro consoles, in all but Raytracing and Storage, it's basically a worse hardware improvement than previous pro consoles. The GPU fails to hit the 2x compute unit mark provided by the PS4 pro talk less of the Xbox One X.
The CPU frequency increase is worse than previous pro consoles as is the TFs, GPU clock speed, etc. So far, we have not seen large increases in resolution similar the PS4 Pro or Xbox One X. We have seen some frame rate improvements in cpu limited games however, we're seeing no more than a 10% improvement there.
Technologies like PSSR and Improved RT were supposed to increase the value proposition. However, outside of a handful of games, both of these features have failed to deliver.
Price is the biggest issue with the ps5 pro. a 40% increase in price over the base ps5 while being a complete downgrade from the PS4 Pro. To make matters worse, it doesn't even come with a disk drive.
What is a point of a pro console if you can't learn from the previous pro iteration? Charging a price premium for such a downgrade is a real head scratcher. Unfortunately for those looking forward to the PS6, it appears that Playstation is on track to offer a worse value proposition once again.
The rumored PS6 is supposed to have a marginal improvement in memory bandwidth, compute units, smaller chip, smaller tdp, while boasting a nice increase in price. Rumors do suggest that improved RT, ML capabilities and architectural improvements will make the PS6 a significant boost over the ps5 pro.
However, we have heard these exact rumors before in the lead up to the ps5 pro and we can see the results. AMD often misses their GPU performance targets so it would not be surprising to see that happen again with RDNA 5.
I'm on Team PS5 pro is a failure right now. Maybe that will change as the gen progresses but I don't see it. How does Gaf feel about the PS5 Pro so far?
The funny part is both of those are low end cards.If you have a 9060XT or 5060TI the PS5 Pro is definitely not Pro enough. People with more powerful hardware like a 5070 the PS5 Pro doesn't even register on the map.
9060 is AMDs lowest end card this gen. It competes with the 5060, the XT is a notch up in power. So no not high end. High end would probably be 5070ti, 4080 and higher levels of performance.Is that the kind of GPU you expect to find in a "high end PC"?
People is comparing with PS5 Pro, the 8GB version is not at the same level in many games. So it's obvious I'm talking about 16GB version9060 XT is $350+, 16GB version is $450+ at the moment.
If you have a 9060XT or 5060TI the PS5 Pro is definitely not Pro enough. People with more powerful hardware like a 5070 the PS5 Pro doesn't even register on the map.
The digital version with DLC was dirt cheap, so I grabbed it on even though I'd already played it on PC.That's the 60fps mode with RT reflections and RT shadows, there's also the 40fps one with RT GI (two features) and RT AO on top.
Fun fact, for both modes the RT features included are the max quality seen on PC, no dowgrades. And RT shadows on Pro have an higher BVH than PC, meaning more items cast shadows on PS5 Pro than PC.
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I know this is borderline heresy but I think a major problem is this expectation that any Pro patch must be free of charge.
Yeah path tracing is pretty much non existent on PlayStation.If you have a 9060XT or 5060TI the PS5 Pro is definitely not Pro enough. People with more powerful hardware like a 5070 the PS5 Pro doesn't even register on the map.
I kind of agree with this ... for new games it should be the same retail price but patching older games should come at a cost if thr devs wanted (and if the patch is well done with remarkable differences) .. expecting free shit well done is mostly delusional thats why we get so many half assed patchs or no patchs at all ...I know this is borderline heresy but I think a major problem is this expectation that any Pro patch must be free of charge. I don't really get it. These things take work and provide value, so why should they be free? It's not just a normal patch where you're bringing the existing code up to the necessary standard, it's an appreciable improvement on the original scope.
Same thing happened last gen when we ended up with a bunch of earlier releases that just got forgotten about. Like you say, it'd make a huge difference to FFXVI. And I'd love to be able to play stuff like Guardians of the Galaxy and Plague Tale Requiem at 4k60.
Yeah path tracing is pretty much non existent on PlayStation.
But they aren't. The 4060 is a low-end card, not the 5060 Ti.The funny part is both of those are low end cards.
Yeah this is what i was thinking. Makes perfect sense....but i want one nowThere aren't any PS5 Pro exclusive games, anything you play on the Pro will work on the base model. If you are fine paying the 1-2 Sony exclusives you're interested in each year along with GTA6 at lower graphical settings. Then there's no reason to get a Pro.
IMO the even smarter play if you don't need to play GTA6 at launch. Just wait and don't buy either a PS5 or PS5 Pro. Hold off for the PS6 and just focus on playing games in your backlog. You'll get an even better experience, and will likely save money as there will be sales on the games you want to play versus doing day one purchases of everything.
The Samsung SSD in my PC that was €150 last year has now doubled in price...When i saw this topic i just had a feeling it would age terribly.
With hardware prices going up like theya re right now if anything the Pro will age really good for the next few years.
PS4 was 200 euros for black friday 2018 and many promos after that.The Samsung SSD in my PC that was €150 last year has now doubled in price...
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The PS4 Pro did let games run at 4K while the original was limited to 1080p and was sold at the same $400 MSRP that the base PS4 originally launched at. And was a drastic improvement for PSVR games.PS4 Pro failed to be "PRO" .......
Why PS5 Pro would be different ?
They only changed GPU for small margin
Is it? I guess with current pricing where the PS5 Pro is $900. A year ago a $925 Ryzen 9600X and 5060ti 16GB edged out the Pro. But I wouldn't consider that anywhere near high end. The high end of entry level/beginning of mid tier. High end is 5070ti/5080 which were $1,500+ and those stomp the Pro.At the cost of the Pro, it does compete favourably with a £1,200 PC in most situations outside frame-gen, and IMO that is a high cost, high-end PC, and I say that as someone that migrated to a 9800X3D system this year, reusing some parts and still spent most of a £1,000 and still need to add a new £500-600 GPU to it. This system will have more power draw than any high-end PC I ever built in the last 35 years so understandably a 250watt console won't match in hardware, but when you look at how much more important bespoke high production quality software like GT7 and Astro bot or Demon's Souls remake is to the experience. the delta between a Pro running a game like Crimson Dessert and a +£1,500 running it with a few more bells is a much smaller delta IMO.
In this market with most GPUs being power hungry to hide the lack of real performance gain per watt, two or three cards cellotaped together, and the costs of the top two tiers of GPUs being effectively business productivity cards or a 2-3 card SLI cost and power, saying the cards that actually don't do that at £500-£600 are mid -range seems like we've all lost the plot IMO.
Let's agree to disagree. The 2060 - 5060 ti are low end cards to me. Mid range starts around the 4070 and up to 5070ti/4080super. High end is just the 5080 and 5090.But they aren't. The 4060 is a low-end card, not the 5060 Ti.
No it isn't high end is under SLI power needs for the system, like a OEM production workstation with a 450watt PSU.Is it? I guess with current pricing where the PS5 Pro is $900. A year ago a $925 Ryzen 9600X and 5060ti 16GB edged out the Pro. But I wouldn't consider that anywhere near high end. The high end of entry level/beginning of mid tier. High end is 5070ti/5080 which were $1,500+ and those stomp the Pro.
I'm guessing you aren't a PC gaming are you? SLI hasn't been a thing for a few generations.No it isn't high end is under SLI power needs for the system, like a OEM production workstation with a 450watt PSU.
The power draw on the systems you suggested are SLI system levels - and without 20% consumer sales tax - where PCIe power levels are exceeded by 30x what they started at.
Let's see how in a power matched setup to a RTX 5080/5090 PC where 3 or 4 PS5 Pro's linked in a modern SLI setup of the old GT5 4x PS3 (where it did 4K120 even back then) we see how capable the production level SLI PC does, while still costing far, far more .
I was talking about power draw of SLI, I wasn't being literal even though they are pulling even more than SLI/cross fire from back in the day,. But clearly the equation of putting 3 or 4 PS5 Pros against a £4,000 RTX 5090 PC made my point by you wanting to argue about how much power draw is involved.I'm guessing you aren't a PC gaming are you? SLI hasn't been a thing for a few generations.
A PS5 Pro has up to 240W power draw.
A 7600X and 5060ti is around 340W for the whole system while gaming.
A high end 9800X3D with 5080 is more like 500W, while a 5090 is 600W.
The 5060ti I was recommending is rated at 180W. PCIe give 75W from the card. and a single 8pin connect is 150W giving you 225W of power between the two. No where near 30x levels you are claiming. The recommended PSU for the entire system is 600-650W.
But most people don't look at power draw to consider how powerful something is. They look processing power. With all tweaks you can undervolt CPUs and GPUs and get 30% less power drawn for 5-8% lower overall performance if you are that concerned.
Your Xbox shilling has gotten out of hand.Helix can't come soon enough.
What's the point you are trying to make?I was talking about power draw of SLI, I wasn't being literal even though they are pulling even more than SLI/cross fire from back in the day,. But clearly the equation of putting 3 or 4 PS5 Pros against a £4,000 RTX 5090 PC made my point by you wanting to argue about how much power draw is involved.
Peak level power draw on PS5 Pro is below 260watts AFAIK based on the UK power lead, and the peak of the 5090 PC is going to be over 800watts going by the 1000watt recommend supply for a RTX 5090, and as shown in those videos where they were showing the additional PCIE power cables melting and catching fire the card alone can pull 600-700watts on the additional cables IIRC.
Power draw is relevant because when Nvidia/Amd were no longer able to use x5 and x10 lithography gains to offer much more at the same power draw below 450-550watt where SLI/cross fire started with 125 watt per card IIRC they then just started ramping up power draw to feed bigger and bigger chips that were only getting a 2x gain, and even less between the 40xx and 50xx series.
So yeah, either the power draw has to be against a high-end PC that isn't semantically an SLI at a high-end price, or you'd have to match power draw with an array of consoles, of which we all know would be no contest if you had even just 3 PS5 Pros using 220watts each.
No it isn't high end is under SLI power needs for the system, like a OEM production workstation with a 450watt PSU.
The power draw on the systems you suggested are SLI system levels - and without 20% consumer sales tax - where PCIe power levels are exceeded by 30x what they started at.
Let's see how in a power matched setup to a RTX 5080/5090 PC where 3 or 4 PS5 Pro's linked in a modern SLI setup of the old GT5 4x PS3 (where it did 4K120 even back then) we see how capable the production level SLI PC does, while still costing far, far more .
A 4090 by reference design and clocks isn't a regular 450watt PSU supported card and the area of the chip and a corresponding CPU - to not bottleneck it - are far more than 3x the area of a PS5 Pro APU - even without refactoring for the lower lithography of the 4090 GPU and the lower lithography of modern AMD CPU that won't bottleneck it. The comparison is semantically like an SLI by price, chip area and power draw, even ignoring the lithography advantage that is the source of the good power draw when undervolting.What's the point you are trying to make?
My argument is that a 5060ti isn't a "high end" GPU.
As for power draw. I know people with under volted 4090s. It's ~425W while gaming. So less than 2x a PS5 Pro. But does native 4K with everything maxed out which is far more than the PS5 Pro is outputting.
Both Pro upgrades and PS4-> PS5 (and now PS5 -> PS6) upgrades should be free. Publishers should care about this to maximize their sales with the best versions available, but those scumbags only think about quick bucks - pretty much half of PS4 library (or more) should already be ported to PS5.
Meanwhile on PC I can play 2009 build of Mirrors Edge in 4K 120FPS and it looks almost like a current gen title (with next gen physics).
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A 'Pro' console implies that the machine is aimed at the hardcore / enthusiast players. People who I would expect would be more comfortable with tinkering with settings in a PC-like way. So for PS6 Pro, I would like to see a system UI toggle that can unlock a full suite of graphics and resolution options within games. Include a warning on it that the player's mileage may vary, and then only when it's enabled the game reveals its hidden options menus. That way consoles can preserve their elegant simplicity while also offering a higher level of control - and future proofing - to their hardcore players.
It implies it's a console aimed at people who want more performance. Nothing about them wanting to tinker.A 'Pro' console implies that the machine is aimed at the hardcore / enthusiast players. People who I would expect would be more comfortable with tinkering with settings in a PC-like way. So for PS6 Pro, I would like to see a system UI toggle that can unlock a full suite of graphics and resolution options within games. Include a warning on it that the player's mileage may vary, and then only when it's enabled the game reveals its hidden options menus.
Just get a PC and keep that shit out of consoles. Thank you.That way consoles can preserve their elegant simplicity while also offering a higher level of control - and future proofing - to their hardcore players.
Yes, there should be something like that with a warning screen of whatever.
Not like there isn't a precedent for that either:
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But I can see the pitchforks are already out for anyone having the audacity to suggest adding these options.
$1,000 used to be a high end PC, but then the price of everything went up. When consoles cost $300, sure $1,000 for a PC is high end. When a consoles are $650, no a $1,000 isn't some crazy good machine.A 4090 by reference design and clocks isn't a regular 450watt PSU supported card and the area of the chip and a corresponding CPU - to not bottleneck it - are far more than 3x the area of a PS5 Pro APU - even without refactoring for the lower lithography of the 4090 GPU and the lower lithography of modern AMD CPU that won't bottleneck it. The comparison is semantically like an SLI by price, chip area and power draw, even ignoring the lithography advantage that is the source of the good power draw when undervolting.
My point is that you are in denial about where high-end PC starts, and it was always a self build PC above £1,000, whether in the PS1. PS2, PS3 or PS4 gen, only now even when adjusting for console inflation is the argument made that somehow a +£1,200 PC isn't high-end because the GPUs in question have xx60 labels, despite performance being x15 - x20 the performance of the last x80 series cards that were top tier in previous gens when the top tier card wasn't just a larger area chip drawing SLI level power.
You are still letting the richest company in the world making the product, writing the labels and setting the price tell you want is a high-end "consumer" product while pushing products that are historically inconsistent with using a reasonable chip size, a reasonable amount of power relative to consumer level power use and what is even safe, and inconsistent with what is a consumer priced item suitable for paying sales tax on, rather than bulk bought by commercial companies for productivity that get the cards at a price exempt of the consumer sales tax.$1,000 used to be a high end PC, but then the price of everything went up. When consoles cost $300, sure $1,000 for a PC is high end. When a consoles are $650, no a $1,000 isn't some crazy good machine.
The video cards and their price points say what they are targeting.
XX50 - Low Entry level
XX60 - Entry Level
XX60ti - Low Mid Tier
XX70 - Mid Tier
XX70ti - Low High End
XX80 - High End
XX90 - Has money to burn
Before the prices went insane it was $1,500 to be high end, now it's $2,000. The power difference on the top end cards is staggering. When a PS5 Pro struggles at 1440p 40fps that's uprezzed to 4K. You could have 4K 144fps native with much higher graphic settings as consoles are normally often below the lowest PC settings.
Which is why I put the 5090 in the money to burn tier. The 9070XT is somewhere in the high-mid tier to low-high tier. AMD once again failed to compete with NVIDIA and did release their high end 9090 cards.You are still letting the richest company in the world making the product, writing the labels and setting the price tell you want is a high-end "consumer" product while pushing products that are historically inconsistent with using a reasonable chip size, a reasonable amount of power relative to consumer level power use and what is even safe, and inconsistent with what is a consumer priced item suitable for paying sales tax on, rather than bulk bought by commercial companies for productivity that get the cards at a price exempt of the consumer sales tax.
You've just listed gradings of products as effectively told to you by Nvidia, but in terms of gaming, what specific technical aspect makes a xx60 or xx70 series entry or mid in a non-arbitrary way, when both use power typical of high-end of the past, and have chip areas consistent or even still slightly bigger than high end cards of the past, and support all the latest graphics features too?
The difference between a RX 9060XT and RX9070XT is just a small amount of linear performance, and as someone on GAF recently said after owning a RTX 5090 and sold it and replaced it with a RX9070XT, they said the 5090 was nice, but the RX 9070XT was 60% of the performance and a 1/5th of the price to play all the same games with similar visuals. So it doesn't sound like there is anything technically prohibitive for the card using regular chip sizes and power from being high-end too.
Having options to tinker with settings literally doesn't affect the people content to use what the devs decide is the best default option. You never have to see these options as you don't want to look at the settings anyway.It implies it's a console aimed at people who want more performance. Nothing about them wanting to tinker.
Just get a PC and keep that shit out of consoles. Thank you.
I'd ve happy to pay $10 for a Cyberpunk type update but honestly, we shouldn't have to pay more for this type of shit. Console gamers are treated like shit by these companies. We paid a lot of extra money for the Pro. THAT should've been the price of real upgrades that actually make a difference. 80% of upgrades have been garbage. The only reason I would pay $10 a patch is because we're so used to these pathetic patches.I kind of agree with this ... for new games it should be the same retail price but patching older games should come at a cost if thr devs wanted (and if the patch is well done with remarkable differences) .. expecting free shit well done is mostly delusional thats why we get so many half assed patchs or no patchs at all ...
And I believe with the ps6 launching will be worse .... I think we will end up with mostly only "ps5" versions of games. Hope Im wrong though
This board is full of Playstation shilling.Your Xbox shilling has gotten out of hand.
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Actually, until we got down to about 12nm - 8nm the products have been tiered by how performant they were at a reasonable chip size and power limit - where semantic SLI products like we have today weren't depleting wafer areas at the 2x and 3x times the rate - and the tiers were effectively all measured below the peak by reducing power until they reached a entry card that was passively cooled and running just on the 25watts of PCIe slot power.Which is why I put the 5090 in the money to burn tier. The 9070XT is somewhere in the high-mid tier to low-high tier. AMD once again failed to compete with NVIDIA and did release their high end 9090 cards.
The numbers on the product lines have signified their target tier for at least 24 years with the GeForce 4 series. which had 4200, 4400, 4600, and 4800 cards.
Would you not say AMD's X600 six core, X700 eight lower clocked cores, and X800 eight higher clocked cores don't also target an entry, mid, and high end tiering?
If you buy one of the current gen video cards, it will play any game you throw at it. You can be resolution, frame rate, and graphical quality limited based on what you pick. But they are the same games. Much like a beat up Corolla will get you around town. Just like a new super car would. Is it always practical? Nope. Can it be more fun? Definitely.