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God of War: Laufey Announced

I took some time to re-watch the Laufey stuff and just isolate my general disappointment in the state of modern gaming "events" from it all, and that's given me some room to balance my perspective.

In general, off the bat I tink the actual graphics are awesome. This is probably the best-looking PS5 game headed to market in the next year, at least from a technical POV. Artistically that argument's more subjective, but outside of some awkward characters (like the pet lizard whatever-TF-it-is) the general character designs look good. Those of the two new (possibly?) antagonists look great. Feye herself looks fine; she's not supposed to be something you beat off to by instinct. She's like Jurassic World-era ScarJo, not MCU Black Widow-era ScarJo.

Outside of that tho, I have concerns. Believe it or not a ResetERA user brought up a good point about the writing: that a lot of the dialog in the trailer has a pseudo-MCU/modern day colloquialism feel to it. The characters sounding more like modern people who happen to be in a fantasy setting with some gods & goddesses of olden eras. A way of speaking that undercuts the weight & gravity of tension, and at times making things feel more like window dressing rather than really setting you in a faraway fantasy realm where things are truly different from our modern lives. I've noticed this as a big problem in lots of modern Western fantasy not just in gaming but also TV shows (Rings of Power, Netflix She-ra etc.) and films. The recent Willow series was TERRIBLE with this and among other issues, so bad even Disney had to remove it from their service, and that's saying a lot.

My other concern is that Laufey is going to be the Predator: Badlands of GOW. I said this a couple days ago, and IMO Badlands is a good sci-fi film but a bad Predator movie. It misses what made Predator and even Predator 2 (despite being worst than the 1st) actual Predator flicks. It Disneyfied the Predator franchise, but I'd say it got off better than the absolutely awful, rancid, batshit terrible sack of crap that was Alien: Earth and how that bastardized the Alien franchise (despite a decent start and good early writing for Morrow & Kirsch. And Sydney Chandler was good as Wendy tho the character was poorly written). So far GOW Laufey's already got the cute Grogo-like pet sidekick/spirit guide (?). It's got a talking ribbon and a talking cube.

I get it. It's a fantasy game. But GOW's generally always been "grounded" in its fantasy. More bombastic & fantastical than something like Hellblade for sure, but grounded in the context of a mature, somewhat gritty space. A good balance of high fantasy & low fantasy, and a palatable form of dark fantasy mixed with Hollywood action blockbuster. There's been bits of humor in GOW games, but more understated or inferred, with elements of dark comedy done for a smirk or light chuckle at most rather than burst-out laughter. Things like talking cubes or MCU-like quips get into the overt humor territory, it's too close to gag humor for a GOW game IMO.

Last thing, and another reason I brought up the Predator: Badlands comparison is that, yes, whether you want to admit it or not (I sure as hell don't), there are inferences of a "certain" gender dynamic at play in the game from what they've shown so far. None of the male characters revealed so far have any sense of independence or leadership qualities, and they all seem subservient to a woman in some way. I'm not saying you need one or several male characters to be gum-chewing alpha chads or make the women in any way docile. We've had plenty of fantasy games going back to the 1980s with strong female characters who have their own agency and aren't simply there as sex appeal objects; go look back at some of the old Ultima games for example.

That said, the way the gender dynamics have been shown in Laufey so far are very intentional, and seem pressed to establish without shadow of a doubt that "the women are in charge here!". I wouldn't expect much from any of the main male characters on the good side, for instance, beyond a "best friend/supportive friend" trope type, for example. You know the type I'm talking about. There's been nothing shown in Laufey so far that's as bad in this department as what Predator: Badlands had, but I'd just keep a casual eye on if it appears over time. Kratos not being (that much) in the game might help avoid such a situation from occurring.

Overall, I'm cautiously optimistic about GOW: Laufey. It's not the disaster console warriors, culture war grifters and ass-hurt PC gamers upset over a rumor want it to be. But it's not the "slam dunk" type of thing many of SIE's other 1P AAA cinematic games have been in the past, either. IMO it's in an awkward middle space, and that's not a great place to be. I think the anticipation for Balrog's next game that's built over the years leading to just "another GOW", one without Kratos as the lead, is also contributing to some of the lukewarm reactions. And I blame that largely on SIE; if they were more communicative with what titles were being worked on, some of these "insiders" wouldn't have been able to generate a bunch of hype over stuff that eventually turned out to be false.

But this is a new SIE under new leadership who more often than not, appear further out of touch with their core legacy fanbase and content than ever before. So in a lot of ways I can't say what's happening with reactions to GOW Laufey is that surprising.
 
Think about it, why was her dying wish to send Kratos all the way to the top of a mountain to spread her ashes through the first game?
She had a way out and she needed a way back is my guess. Spreading the ashes that high probably leaves a trail back to the earthly realm, we also know she has a part of a mask in her hand, Sekhmet alludes to this before destroying it.
The place she's in is Everywhen, a place that time is different (so her events she does there don't need to line up to events of Kratos).

That's my theory so far

But didn't she tell Kratos to spread the ashes before she was in Everywhen? You confuses me now lol
 
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"jaw like it benches Leviathans" actually made me laugh out loud for real. :messenger_grinning_smiling:
 
Which absolutely isn't.

Just check Attack on Titan on how to do something like this properly.

Besides, taking anyway Kratos's agency is even worse than a character swap. And what's next? Captain Faye fixing the Greek trilogy too?

This is beyond dumb and I'm saying it after doing a similar trick in my book saga, but unlike SSM, I did it with FORESHADOWING and HINTS since the very first page. I pay attention to this stuff and there was nothing that hinted in that direction in those games.

How are they taking away Kratos' agency? I don't Faye is "fixing" anything.
 
But didn't she tell Kratos to spread the ashes before she was in Everywhen? You confuses me now lol
Yes, but she knew she was going to die, don't forget she had the gift of prophecy, she created the barrier by marking trees etc. So because she knew she was going to die she could plan her escape from Everywhen before she even got there.

(Again, just a theory)
 
Yes, but she knew she was going to die, don't forget she had the gift of prophecy, she created the barrier by marking trees etc. So because she knew she was going to die she could plan her escape from Everywhen before she even got there.

(Again, just a theory)

Interesting......I hope there's more to it than just that though.
 
I took some time to re-watch the Laufey stuff and just isolate my general disappointment in the state of modern gaming "events" from it all, and that's given me some room to balance my perspective.

In general, off the bat I tink the actual graphics are awesome. This is probably the best-looking PS5 game headed to market in the next year, at least from a technical POV. Artistically that argument's more subjective, but outside of some awkward characters (like the pet lizard whatever-TF-it-is) the general character designs look good. Those of the two new (possibly?) antagonists look great. Feye herself looks fine; she's not supposed to be something you beat off to by instinct. She's like Jurassic World-era ScarJo, not MCU Black Widow-era ScarJo.

Outside of that tho, I have concerns. Believe it or not a ResetERA user brought up a good point about the writing: that a lot of the dialog in the trailer has a pseudo-MCU/modern day colloquialism feel to it. The characters sounding more like modern people who happen to be in a fantasy setting with some gods & goddesses of olden eras. A way of speaking that undercuts the weight & gravity of tension, and at times making things feel more like window dressing rather than really setting you in a faraway fantasy realm where things are truly different from our modern lives. I've noticed this as a big problem in lots of modern Western fantasy not just in gaming but also TV shows (Rings of Power, Netflix She-ra etc.) and films. The recent Willow series was TERRIBLE with this and among other issues, so bad even Disney had to remove it from their service, and that's saying a lot.

My other concern is that Laufey is going to be the Predator: Badlands of GOW. I said this a couple days ago, and IMO Badlands is a good sci-fi film but a bad Predator movie. It misses what made Predator and even Predator 2 (despite being worst than the 1st) actual Predator flicks. It Disneyfied the Predator franchise, but I'd say it got off better than the absolutely awful, rancid, batshit terrible sack of crap that was Alien: Earth and how that bastardized the Alien franchise (despite a decent start and good early writing for Morrow & Kirsch. And Sydney Chandler was good as Wendy tho the character was poorly written). So far GOW Laufey's already got the cute Grogo-like pet sidekick/spirit guide (?). It's got a talking ribbon and a talking cube.

I get it. It's a fantasy game. But GOW's generally always been "grounded" in its fantasy. More bombastic & fantastical than something like Hellblade for sure, but grounded in the context of a mature, somewhat gritty space. A good balance of high fantasy & low fantasy, and a palatable form of dark fantasy mixed with Hollywood action blockbuster. There's been bits of humor in GOW games, but more understated or inferred, with elements of dark comedy done for a smirk or light chuckle at most rather than burst-out laughter. Things like talking cubes or MCU-like quips get into the overt humor territory, it's too close to gag humor for a GOW game IMO.

Last thing, and another reason I brought up the Predator: Badlands comparison is that, yes, whether you want to admit it or not (I sure as hell don't), there are inferences of a "certain" gender dynamic at play in the game from what they've shown so far. None of the male characters revealed so far have any sense of independence or leadership qualities, and they all seem subservient to a woman in some way. I'm not saying you need one or several male characters to be gum-chewing alpha chads or make the women in any way docile. We've had plenty of fantasy games going back to the 1980s with strong female characters who have their own agency and aren't simply there as sex appeal objects; go look back at some of the old Ultima games for example.

That said, the way the gender dynamics have been shown in Laufey so far are very intentional, and seem pressed to establish without shadow of a doubt that "the women are in charge here!". I wouldn't expect much from any of the main male characters on the good side, for instance, beyond a "best friend/supportive friend" trope type, for example. You know the type I'm talking about. There's been nothing shown in Laufey so far that's as bad in this department as what Predator: Badlands had, but I'd just keep a casual eye on if it appears over time. Kratos not being (that much) in the game might help avoid such a situation from occurring.

Overall, I'm cautiously optimistic about GOW: Laufey. It's not the disaster console warriors, culture war grifters and ass-hurt PC gamers upset over a rumor want it to be. But it's not the "slam dunk" type of thing many of SIE's other 1P AAA cinematic games have been in the past, either. IMO it's in an awkward middle space, and that's not a great place to be. I think the anticipation for Balrog's next game that's built over the years leading to just "another GOW", one without Kratos as the lead, is also contributing to some of the lukewarm reactions. And I blame that largely on SIE; if they were more communicative with what titles were being worked on, some of these "insiders" wouldn't have been able to generate a bunch of hype over stuff that eventually turned out to be false.

But this is a new SIE under new leadership who more often than not, appear further out of touch with their core legacy fanbase and content than ever before. So in a lot of ways I can't say what's happening with reactions to GOW Laufey is that surprising.

Outside of that tho, I have concerns. Believe it or not a ResetERA user brought up a good point about the writing: that a lot of the dialog in the trailer has a pseudo-MCU/modern day colloquialism feel to it. The characters sounding more like modern people who happen to be in a fantasy setting with some gods & goddesses of olden eras. A way of speaking that undercuts the weight & gravity of tension, and at times making things feel more like window dressing rather than really setting you in a faraway fantasy realm where things are truly different from our modern lives. I've noticed this as a big problem in lots of modern Western fantasy not just in gaming but also TV shows (Rings of Power, Netflix She-ra etc.) and films. The recent Willow series was TERRIBLE with this and among other issues, so bad even Disney had to remove it from their service, and that's saying a lot.

This part of your comment caught my attention in particular because this event and the dialogue in it was enough for me to lose all optimism for this game:

4yAliFHUUUP3nneo.jpg


This is not only what I don't want in a GoW game - I don't want it in any game. The quippy dialogue, mascot characters, modern day accents for the voices (the cube in particular), etc. This type of stuff is made by people who have completely different tastes than me. And I really wish those people would leave their tastes out of established IPs instead of using them to carry their 'ideas'.
 
Prove it is, I'm saying we don't know either way, I'm theorising, you'd have to ask Corey directly not me.
God of War 2018 development began in 2014. The Director of God of War Laufey Ariel Lawrence worked in the project two years. She has been a part of every God of War game from the beginning until 2016 in some form. She left the company for two years but came back.

Barlog asks the director: "So... when you found out, coming here, that you were working on a Faye game, what was your thoughts?"

The director answers: "I was excited. I was a little shocked. Surprised, I think, that we were gonna do something different.

I think when I was coming back and was talking to folks, I had just assumed it would be another Kratos game, and that's who I would be telling stories about for the rest of my life. And I was okay with that!

But I think finding about Faye and just, you know, seeing somebody who's journey that we could really explore and turn new pages on, was exciting.
You know, looking at the world in a different lens was exciting.

So it was, you know, just saying yes to that opportunity, I think was really cool."

She states a bit later in the interview: "But I think for Faye, that was that question of, you know, who is she? You know, who was this person that everybody idolized and, you know, just stood in awe of and to really think about all the facets that make up that person."



--

Emphases by me.

Okay. So she worked on the franchise in some capacity from the start and was working on God of War 2018 for two years. It is stated, however, that she only worked on God of War 2018 in the role of Additional Development Support.

It could be that she was just out of the Faye script loop. It does seem though that the idea of Faye's story as it is in Ragnarok and Lafey was not present at least in the first two years of the development of God of War 2018.

I do have to point out it would take severe dedication from the script writing team to write at least three full games (maybe more?) before hand. I do wonder if Sony would encourage such behaviour.

I think I'll look into this more. I want to know how Sony works a bit more and how God of War and Santa Monica Studios work.

Now I have to go to sleep 😴 nighty night!
 
Nope. "Laufey: A God of War Saga" as far as I'm concerned. One off side story.

The name of the game is called God of War Laufey. And they already posted is a mainline game, not a spinoff.

Look man, no matter how people try to twist this they actually did that, theres no point denying it. They just didn't know Kratos was that much popular to the point of creating a huge backlash(how much stupid and blind one can be to not believe otherwise). Lol, its so bad to the point of Santa Monica themselves having to state to public that Kratos is indeed the God of War. You can't make this up.
 
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Based on information provided by Sony it is the next mainline chapter. Not a spin off.


Doesn't mean its not a spin-off. They obviously wouldn't call a game they have been working on a spin-off, especially since the phrase is more symbolic than literal.

Ok, here's the definition of spin-off:

A spin-off is a standalone movie or game derived from an existing franchise that focuses on side characters, alternate storylines, or specific aspects of the universe rather than the main narrative.



So again, it's a spin-off in everything but name.
 
Just some slop.
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More slop:
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I mean the jet is as relevant and appropiate to the GoW series as a MCU qupping talking jello cube and a sassy, talking ribbon. I am guessing it would be more fun in gameplay than either the cube or the sword the ribbon is attached to.



Ill Allow It Spanish GIF
 
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This part of your comment caught my attention in particular because this event and the dialogue in it was enough for me to lose all optimism for this game:

4yAliFHUUUP3nneo.jpg


This is not only what I don't want in a GoW game - I don't want it in any game. The quippy dialogue, mascot characters, modern day accents for the voices (the cube in particular), etc. This type of stuff is made by people who have completely different tastes than me. And I really wish those people would leave their tastes out of established IPs instead of using them to carry their 'ideas'.
50 shades of purple
 
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Now, what if they get into this storyline in this game? What would you guys think about this?

Thor might have cracked those cheeks, which could have led to that infamous fight down the road that was talked about in Ragnarok.
 
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The name of the game is called God of War Laufey. And they already posted is a mainline game, not a spinoff.

Look man, no matter how people try to twist this they actually did that, theres no point denying it. They just didn't know Kratos was that much popular to the point of creating a huge backlash(how much stupid and blind one can be to not believe otherwise). Lol, its so bad to the point of Santa Monica themselves having to state to public that Kratos is indeed the God of War. You can't make this up.
oULDDorZ4xfv5ic7.gif
 

Being a "mainline" title doesn't mean it is not still a spin-off.

I literally just showed you what a spin-off is defined as. They aren't mutually exclusive entities, but for the sake of clarity, they should be understood. This game is a spin-off by every definition of the phrase... albeit, for obvious reasons, it is being called a mainline title.

And please note, spin-offs can even have sequels. The only reason this game exists is because its tied to the mythology of GOW. Hence.. a spin-off. Common examples of spin-offs? The Simpsons, Ferrari, lots of Star Trek seasons, A knight of the seven kingdoms...etc.
 
This isn't call of duty. Spider-Man 2,TLOU2, and Horizon have all sold well, but have seen a decline. I'm not sure Yotei vs Tsushima atm, but so far the interest seems to have waned in the ps5 era vs 4 for Sony exclusives.

I mean you can play the game and enjoy it. That's fine, but I'm not sure it's going to sell as well as previous entries looking at this generation.

This isn't exclusive to Sony either. It's industry wide.
 
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Outside of that tho, I have concerns. Believe it or not a ResetERA user brought up a good point about the writing: that a lot of the dialog in the trailer has a pseudo-MCU/modern day colloquialism feel to it. The characters sounding more like modern people who happen to be in a fantasy setting with some gods & goddesses of olden eras. A way of speaking that undercuts the weight & gravity of tension, and at times making things feel more like window dressing rather than really setting you in a faraway fantasy realm where things are truly different from our modern lives. I've noticed this as a big problem in lots of modern Western fantasy not just in gaming but also TV shows (Rings of Power, Netflix She-ra etc.) and films. The recent Willow series was TERRIBLE with this and among other issues, so bad even Disney had to remove it from their service, and that's saying a lot.
That's because the biggest blockbuster media (like movies) is more of that comic booky and fun quippy style. I never grew up reading comic books (my bro did and never let me read them!), but in those old Avengers comics did the gang all rag on each other with jokes and banter where the gang are all quipping each other every 2 min? I dont know. But when I've watched some of the movies it's like comedy central half the time which scene is funniest between two supes slinging jokes at each other.

So even if it's an epic GOW setting, doing it this comic book way is something modern audiences love as cheeky fun (especially the young crowd and fun for the entire family). And it's also the kind of dialogue easier to pass around the table with Tik Tok shorts or memes because it's safe cute content.
 
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I think the gelatinous cube is what's really annoys me the most. I wish it was more of an omnipotent being instead of the comedy relief. What grinds my gear more, they're using Jack Quaid.

This shouldn't be called God of War. It should be called Laufey: Across the Everywhen

**Edit**

I used ChatGPT and decided Laufey: The Realm Between sounds beter.
 
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This isn't call of duty. Spider-Man 2,TLOU2, and Horizon have all sold well, but have seen a decline. I'm not sure Yotei vs Tsushima atm, but so far the interest seems to have waned in the ps5 era vs 4 for Sony exclusives.

I mean you can play the game and enjoy it. That's fine, but I'm not sure it's going to sell as well as previous entries looking at this generation.

This isn't exclusive to Sony either. It's industry wide.
I would argue all of Playstation's sequels this generation have iterated on their predecessors, not evolved, as they should. It is understandable. These studios find massive success with these expensive games, it makes sense to run it back, expecting gamers to buy it again. The novelty wears off for a lot gamers the second time around, though. Ubisoft has been doing this the past decade, and it has run their company into the ground. Their games didn't evolve

And even though Feye isn't necessarily the character I wanted a game based around, I am excited that Sony Santa Monica is taking a swing. They are not just rehashing Ragnorak or 2018. They completely overhauled the gameplay system, with new enemies, different setting, and a new protagonist

I would much prefer Laufeye over another iterative sequel to the recent GOW games, which is what Ragnorak was. Most studios would play it safe until sales noticeably dipped
 
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Being a "mainline" title doesn't mean it is not still a spin-off.

I literally just showed you what a spin-off is defined as. They aren't mutually exclusive entities, but for the sake of clarity, they should be understood. This game is a spin-off by every definition of the phrase... albeit, for obvious reasons, it is being called a mainline title.

And please note, spin-offs can even have sequels. The only reason this game exists is because its tied to the mythology of GOW. Hence.. a spin-off. Common examples of spin-offs? The Simpsons, Ferrari, lots of Star Trek seasons, A knight of the seven kingdoms...etc.
But thats not how they are using it; the intention behind it

Like The Star Wars sequel trilogy vs SW: Rouge One
 
So the cage she's in... she could easily just slip between those bars right? That scale is way too close, and the cage itself is giving World of Warcraft HD aesthetic. A lot of that final area has a Blizzard RPG toon aesthetic to it. If Tim Burton, World of Warcraft, 80s Dark Fantasy, Alice in Wonderland Johnny Depp version, Labyrinth - wave was a legit genre, this would be the sugar-free version of it.

Neither of the antagonists did anything for me. Both planted firmly in the C-Tier monster camp. The flower monsters had a pajama suit quality to them. The graphical highlight for me is actually Fey. I think she's animated really well and the hair looks great. I don't have any problems with the digitization of Debrah. I thought it was impressively accurate. You could put that model into a GOW 2018 clone and do a much better job than this thing. While you'd certainly be starting in the hole in terms of making it compelling enough to be a system selling AAA tent-pole release, it's technically possible.

Despite all my personal, subjective problems with it, I presented it to my 20yo daughter because I knew she'd like it and it really landed for her. Herm will be happy to know it's actually nudging her to buy a PS5. I don't know if there's enough of her demographic to make this game successful. Maybe if you combine it with the people who will do anything for a ray traced puddle it's enough to break even. I figure someone in my clan can at least get some enjoyment out of the franchise moving forward. A real cat's in the cradle moment. Handing down the ol God of War fan card.
 
Finally saw the gameplay video and it looks pretty good. Not sure why people are hating on it so much but I guess it's because Kratos doesn't feature, or at least not much.

I mean, I look at this as a side game/gaiden game in the God of War universe which isn't a bad thing.
 
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Soy boys. Hardcore Sony Ponies, Wokies will love this.

Tradional God of War fans and people with half of brain will hate this because we know the cuck developers hate the average male.
 
This part of your comment caught my attention in particular because this event and the dialogue in it was enough for me to lose all optimism for this game:

4yAliFHUUUP3nneo.jpg


This is not only what I don't want in a GoW game - I don't want it in any game. The quippy dialogue, mascot characters, modern day accents for the voices (the cube in particular), etc. This type of stuff is made by people who have completely different tastes than me. And I really wish those people would leave their tastes out of established IPs instead of using them to carry their 'ideas'.
If we all didnt know that was GOW Laufey, nobody on Earth would guess that's a GOW game.

First thought would be Veilguard or Avowed or Outer Worlds.
 
I took some time to re-watch the Laufey stuff and just isolate my general disappointment in the state of modern gaming "events" from it all, and that's given me some room to balance my perspective.

In general, off the bat I tink the actual graphics are awesome. This is probably the best-looking PS5 game headed to market in the next year, at least from a technical POV. Artistically that argument's more subjective, but outside of some awkward characters (like the pet lizard whatever-TF-it-is) the general character designs look good. Those of the two new (possibly?) antagonists look great. Feye herself looks fine; she's not supposed to be something you beat off to by instinct. She's like Jurassic World-era ScarJo, not MCU Black Widow-era ScarJo.

Outside of that tho, I have concerns. Believe it or not a ResetERA user brought up a good point about the writing: that a lot of the dialog in the trailer has a pseudo-MCU/modern day colloquialism feel to it. The characters sounding more like modern people who happen to be in a fantasy setting with some gods & goddesses of olden eras. A way of speaking that undercuts the weight & gravity of tension, and at times making things feel more like window dressing rather than really setting you in a faraway fantasy realm where things are truly different from our modern lives. I've noticed this as a big problem in lots of modern Western fantasy not just in gaming but also TV shows (Rings of Power, Netflix She-ra etc.) and films. The recent Willow series was TERRIBLE with this and among other issues, so bad even Disney had to remove it from their service, and that's saying a lot.

My other concern is that Laufey is going to be the Predator: Badlands of GOW. I said this a couple days ago, and IMO Badlands is a good sci-fi film but a bad Predator movie. It misses what made Predator and even Predator 2 (despite being worst than the 1st) actual Predator flicks. It Disneyfied the Predator franchise, but I'd say it got off better than the absolutely awful, rancid, batshit terrible sack of crap that was Alien: Earth and how that bastardized the Alien franchise (despite a decent start and good early writing for Morrow & Kirsch. And Sydney Chandler was good as Wendy tho the character was poorly written). So far GOW Laufey's already got the cute Grogo-like pet sidekick/spirit guide (?). It's got a talking ribbon and a talking cube.

I get it. It's a fantasy game. But GOW's generally always been "grounded" in its fantasy. More bombastic & fantastical than something like Hellblade for sure, but grounded in the context of a mature, somewhat gritty space. A good balance of high fantasy & low fantasy, and a palatable form of dark fantasy mixed with Hollywood action blockbuster. There's been bits of humor in GOW games, but more understated or inferred, with elements of dark comedy done for a smirk or light chuckle at most rather than burst-out laughter. Things like talking cubes or MCU-like quips get into the overt humor territory, it's too close to gag humor for a GOW game IMO.

Last thing, and another reason I brought up the Predator: Badlands comparison is that, yes, whether you want to admit it or not (I sure as hell don't), there are inferences of a "certain" gender dynamic at play in the game from what they've shown so far. None of the male characters revealed so far have any sense of independence or leadership qualities, and they all seem subservient to a woman in some way. I'm not saying you need one or several male characters to be gum-chewing alpha chads or make the women in any way docile. We've had plenty of fantasy games going back to the 1980s with strong female characters who have their own agency and aren't simply there as sex appeal objects; go look back at some of the old Ultima games for example.

That said, the way the gender dynamics have been shown in Laufey so far are very intentional, and seem pressed to establish without shadow of a doubt that "the women are in charge here!". I wouldn't expect much from any of the main male characters on the good side, for instance, beyond a "best friend/supportive friend" trope type, for example. You know the type I'm talking about. There's been nothing shown in Laufey so far that's as bad in this department as what Predator: Badlands had, but I'd just keep a casual eye on if it appears over time. Kratos not being (that much) in the game might help avoid such a situation from occurring.

Overall, I'm cautiously optimistic about GOW: Laufey. It's not the disaster console warriors, culture war grifters and ass-hurt PC gamers upset over a rumor want it to be. But it's not the "slam dunk" type of thing many of SIE's other 1P AAA cinematic games have been in the past, either. IMO it's in an awkward middle space, and that's not a great place to be. I think the anticipation for Balrog's next game that's built over the years leading to just "another GOW", one without Kratos as the lead, is also contributing to some of the lukewarm reactions. And I blame that largely on SIE; if they were more communicative with what titles were being worked on, some of these "insiders" wouldn't have been able to generate a bunch of hype over stuff that eventually turned out to be false.

But this is a new SIE under new leadership who more often than not, appear further out of touch with their core legacy fanbase and content than ever before. So in a lot of ways I can't say what's happening with reactions to GOW Laufey is that surprising.
You hit the nail on the head with the radio silence from SIE. Thing is, Nintendo is just as guilty lately. I think all that silence only leads to huge disappointment once announcements are made. I think there should be a certain degree of informational drip so as to temper expectations.

On the issue of the odd lizard pet thing--WTF is that talking jello block? I thought that looked ridiculous.
 
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Imaginary social agendas in your head that don't actually exist in reality maybe.
i don't know about social agendas. These games are being made by top tier directors and studios that have full autonomy. But now 3 of their biggest studios have replaced popular male leads with female leads in existing franchises. Then you have Horizon and intergalactic with female leads and the upcoming uncharted spin off will also feature Nate's daughter.

That's 6 games from one publisher. 7 if you count rivet in ratchet. Its just devs trying to appeal to women and women just don't care about these games. Their sales have dropped by 80% this generation because men buy consoles and games like this. Women play farmvile and candy crush, and maybe a few rpgs. No woman i know owns a console, and buys Sony exclusives.

I personally don't care and buy these games day one for story and gameplay but someone at the top of all of these big Sony studios is replacing male leads with women and if its not an agenda it is definitely done for a reason. And they don't care if it costs them sales, pisses off their fanbase which makes it irrational. And thus idealogical.
 
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