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Onimusha demo out now. Impressions thread.

Playing the demo rn. This isn't Onimusha. lmao.

I mean it's cool and shit but it's just a Souls game with well known Japanese historical figures. At least they still have the sound effect for when you absorb souls.
 
There was no stamina bar in Onimusha on PS2... Do you want me to call it FF X with parry mechanics then?

there is no stamina bar, it's a stance bar. stamina bars deplete every time you do a combat critical action.
a stance bar punishes you for playing overly defensive or for making mistakes.

but even then, that's not a souls mechanic. games had stamina bars before Demon's Souls. I mean Monster Hunter is a famous example...
 
there is no stamina bar, it's a stance bar. stamina bars deplete every time you do a combat critical action.
a stance bar punishes you for playing overly defensive or for making mistakes.

but even then, that's not a souls mechanic. games had stamina bars before Demon's Souls. I mean Monster Hunter is a famous example...
Regardless I'm not a fan of straight line adventure.
 
Regardless I'm not a fan of straight line adventure.

I mean hopefully the final game isn't as... well... mundane as the demo.

the combat so far is atrocious due to the enemy behaviour basically being punching bags with idle animations, and the level design was pretty boring as well.

the boss fight was kinda good tho, although I'm still not fully convinced I understand all the difference kinds of parries lol

but now I kinda wanna replay the first 2 games lol.
I think I'm gonna play the Xbox One remaster of the first game after I'm done with Mina
 
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I mean hopefully the final game isn't as... well... mundane as the demo.

the combat so far is atrocious due to the enemy behaviour basically being punching bags with idle animations, and the level design was pretty boring as well.

the boss fight was kinda good tho, although I'm still not fully convinced I understand all the difference kinds of parries lol

but now I kinda wanna replay the first 2 games lol.
I think I'm gonna play the Xbox One remaster of the first game after I'm done with Mina
I own Dawn of Dreams but never played it. Might just get it for PS5 when it comes out instead of this lmao.
 
Played the demo on steam.

Unfortunately, the demo didn't impress me though I still enjoy it. Perhaps when price drops happen and for <$15; definitely not a day one purchase for me.
 
A good example of the ease of combat. I hope there is some kind of skill ceiling

Saw that footage online and was hoping it was just for the tutorial or maybe some easy mode. Is that not the case? If so, fucking terrible, feels like Star Fox Adventures all over again.
 
It is the first level in the game. Probably unfair to judge, but demo lacked depth that I was hoping for
People said same shit for Pragmata demo and turns out the full game was much deeper than the demo and even before you start Onimusha demo they tell you the demo only have basic combat tools.

It's a demo not a full game, are you really expecting entire combat system open up in this demo?

If you expecting this game to be RPG like Dark Souls with deep RPG mechanics then this not that type of game. Heck original Onimusha was literally just Resident Evil with swords complete with RE style herbs.
 
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People said same shit for Pragmata demo and turns out the full game was much deeper than the demo and even before you start Onimusha demo they tell you the demo only have basic combat tools.

It's a demo not a full game, are you really expecting entire combat system open up in the?

If you expecting this game to be RPG with Dark Souls with deep RPG mechanics then this not that type of game. Heck original Onimusha was literally just Resident Evil with swords complete RE style herbs.
wasn't crazy about the demo, but this's absolutely correct...
 
People said same shit for Pragmata demo and turns out the full game was much deeper than the demo and even before you start Onimusha demo they tell you the demo only have basic combat tools.

It's a demo not a full game, are you really expecting entire combat system open up in this demo?

If you expecting this game to be RPG like Dark Souls with deep RPG mechanics then this not that type of game. Heck original Onimusha was literally just Resident Evil with swords complete with RE style herbs.
Yeah, I don't think the combat will have a lot of depth. People here are not bothered by it, which is fine. I think it is a fair complaint for people who are looking for it
 
Yeah, I don't think the combat will have a lot of depth. People here are not bothered by it, which is fine. I think it is a fair complaint for people who are looking for it
By "depth" you mean DMC style combos or deep RPG mechanics then yeah Onimusha is not that type of game.
 
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Yeah, I don't think the combat will have a lot of depth. People here are not bothered by it, which is fine. I think it is a fair complaint for people who are looking for it

I don't even want depth, I want... like... engaging combat... thinking quick, strategizing in the moment, all of which it doesn't have in the slightest in this demo.

the enemies might as well be literal carboard cutouts that just stand there.
 
Didn't see the option to turn off depth of field?

Game ran amazing max settings DLAA in 4k, combat is dope, etc.

I would encourage them to give us hard mode from the start.
 
I really like how it makes me feel like I'm inside Ninja Scroll, but yet still playing a Onimusha game. Slicing demons in half, throwing barricades, and wonky sword reversal/parry aren't bad. Day 1 for me. It has that delayed technical strategy Onimusha always had. A quick slash would murder any regular enemy, you just had to time it right.
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Something wicked this way comes
 
Best the demo in about 40 minutes, smoked everything moving with ease including the boss. It's...OK. Easy as pie, kind of lifeless overall. Some cool animations but combat *doesn't* have a good sense of impact except when parrying and getting that visual/haptic feedback, plenty of games over the past couple of years that have had better feeling action including Khazan, Yotei, Lies of P, Nioh 3, First Light and CAPCOM's very own Requiem and Pragmata just this year just to make a few.

Visually it looks like a PS4 game more often than not. Again, this is jarring because both RE9 and Pragmata had some of the best visuals this entire gen, both looked stunning on my Pro + OLED TV. While most of the animations are cool I noticed only 1 animation for stealth kills? Using objects in the environment is fine though coming directly from First Light it feels rather basic. Best part of the demo was near the end when you had about 10 different enemies around you at once but even that was easy as pie.

Ultimately the demo convinced me this isn't a day 1. I was looking forward to the return of this series and genuinely thought it would complete a 2026 hat trick for CAPCOM alongside RE9 and Pragmata. Of course this is only a demo but my sense is this will be the weakest of the 3 games, both critically and in general amongst gamers. It also releases during a fully stacked month where people are spoiled for choice. I will definitely play the game at some point, just not buying it at launch (unlike both RE9 and Pragmata which were day 1).

In conclusion I'll point out that Phantom Blade 0 releases a month later. Both are "Eastern" games with a focus on action, mostly linear, swordplay, cool finishers/animations etc. I predict 0 will blow it out of the water in every way, visuals, action, game feel, boss battles, everything. Let's see what happens.
 
Pretty fun demo, it got me more excited to play the game. I don't mind the bonfires, targeting or stance bars, but the different defensive interactions you have were fun, and getting a sample of the progression makes me think there is some meat to the combat system.

Only thing I didn't like was the default control layout options, but easily changed them with steam input. Too much muscle memory to ever get used to X being block/parry...so I switched it to light attack, Y to heavy attack, B to parry/block, and A on Dodge is fine the way it is.
 
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Best the demo in about 40 minutes, smoked everything moving with ease including the boss. It's...OK. Easy as pie, kind of lifeless overall. Some cool animations but combat *doesn't* have a good sense of impact except when parrying and getting that visual/haptic feedback, plenty of games over the past couple of years that have had better feeling action including Khazan, Yotei, Lies of P, Nioh 3, First Light and CAPCOM's very own Requiem and Pragmata just this year just to make a few.

Visually it looks like a PS4 game more often than not. Again, this is jarring because both RE9 and Pragmata had some of the best visuals this entire gen, both looked stunning on my Pro + OLED TV. While most of the animations are cool I noticed only 1 animation for stealth kills? Using objects in the environment is fine though coming directly from First Light it feels rather basic. Best part of the demo was near the end when you had about 10 different enemies around you at once but even that was easy as pie.

Ultimately the demo convinced me this isn't a day 1. I was looking forward to the return of this series and genuinely thought it would complete a 2026 hat trick for CAPCOM alongside RE9 and Pragmata. Of course this is only a demo but my sense is this will be the weakest of the 3 games, both critically and in general amongst gamers. It also releases during a fully stacked month where people are spoiled for choice. I will definitely play the game at some point, just not buying it at launch (unlike both RE9 and Pragmata which were day 1).

In conclusion I'll point out that Phantom Blade 0 releases a month later. Both are "Eastern" games with a focus on action, mostly linear, swordplay, cool finishers/animations etc. I predict 0 will blow it out of the water in every way, visuals, action, game feel, boss battles, everything. Let's see what happens.
I wonder if repetitive environments/enemies could slow 0 down from wrecking ship. Not saying you're wrong. I guess I have higher hopes for Onimusha.
 
I liked the Demo, but agree with people saying it felt much easier than expected, I basically breezed through it and only died at the boss once because I forgot I could heal myself. The graphics on PS5 Pro were also a bit underwhelming, though I'm happy to check on PC as well to see the difference.

I think it has a lot of potential, maybe not day one though
 
While i did enjoy the demo. I can't deny that while playing i was wishing i was playing Nioh 3 again instead.
The setting isn't new. Feudal Japan. While it isn't bad. I also share the same feeling of, "I've been here before". Too bad they can't just throw us into France or modern day. I had this feeling like Capcom would get Onimusha 3 remastered by the time this new Onimusha was out.

The whole sky gone to pure evil has been done in NiOh 3 and Ninja Gaiden 4. The Torii gate has been in the headlines since AC Shadows had that stupid controversy surrounding it.

If you didn't play those games, maybe it didn't feel so familiar. I owned all those. lol put 70 or so hours into Nioh 3 and finished base game and dlc of NG. Let's take a step back and go back to Sekiro and the fight before Lady Butterfly. Silent Hill f and the whole area was based in Japan. Nothings wrong with it, but it's overbearing to an extent. I felt like it being smaller in scale would help. Nioh 3 it was one hell gate after hell gate. Why it's become so common in video games lately is beyond me. Give me a mansion, give me a demon tower to climb or just deal with time travel. I did like that spider you have to kill to progress. That whole webbing looked cool.
 
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I couldn't find it all on PSN yesterday, rofl. Just got me to the main store page only to pre-order the game. Ah well, I'll try on PC this evening.
 



I'm hyped boys. Downloading now.

Game runs well on PC. Played it at 4k DLAA with everything maxed obviously including ray tracing at 60+ fps. Doesn't seem to be a path tracing option in game yet unfortunately.

The game even at native 4k with DLAA can look a bit plain sometimes, rock geometry seems geometrically simple, some parts of the environment don't hold up up close, MC and enemies looks great but basic human NPCs just look ok. HDR seemed alright on my OLED monitor.

Kinda wish the game had path tracing, I think at launch it will iirc which may fix the look of the game. Overall it's a nice looking game but not balls to the wall gorgeous when looking at parts of the environment or the basic villager NPCs.
 
Slapped that final boss on easy and smoked him, game is awesome, prefer the defensive control options which is essentially the same as 95% of games in this genre.
 
I think beside the defensive control layout, what did it for me is to slow the fuck down. The combat as deliberate and slower than other action games (imho). And I tried to force it, which is probably why I struggled with the controls in the beginning. Ironically, the speed comes automatically when you just try to be deliberate. It's a neat design that Capcom have pulled off here.

Edit: Also, I have to disagree about it being a Soulslike. It doesn't feel like it at all. But then again, people also call Sekiro a Soulslike, which always makes me laugh.
 
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The demo runs pretty well on older PCs. Running on a RTX 3060 with ultra settings at 4k DLSS ultra-P and getting 50+ fps.
 
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Finally had time to try the demo. Still day one on this 100%. I'm a huge sucker for this kind of animation blending tech and all the resulting mechanics like "battle barrage", so fucking cool. I really hope there is way more to it to give incentive to go deeper into technique, because being this piss-easy really hurts the experience. The boss fight is a great tease of that and easily the highlight here. I beat him a few times trying different things, and it's a blast once it clicks. Capcom needs some kind of Developer of the Year award for 2026.
 
I like it, combat is fun, graphics are ok. I am gonna get it at some point. But my god the german dub is beyond terrible.
 
How can English be the most basic and universal language in the world have such terrible dubbing scene? You guys should be ashamed of it.

Good thing there are better options put there, but it doesn't justify why the English VO is so bad.
Because 90% of the time it's shitty cringe American voice actors. Japanese games are usually the biggest culprit.

In Onimusha's case, it's just shit voice acting, regardless of accent. Plus Sasaki in the video game clip sounds gay, literally.
 
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Played it yesterday. I'm gonna pass.
The graphics are really off. Mainly the colors and how models mesh with the environments.
The gameplay is salvageable, but Christ Capcom should get an award for game with the most popup tutorials. Every single action you take is a two-page tutorial window. You can probably turn it off but having that on by default is diabolical.
The lack of music in the environments was really offputting. Took all the life out of everything.
Unless they do some substantial changes I'm just going to completely ignore this game on release.
Shame too since I loved RE9 and Pragmata and want to support Capcom.
 
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