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Your Top 5 Indie JRPG's

I haven't played a good one, these devs don't understand the genre, they only understand the structure and aesthetics. same with 95% of Metroid style games.

Actually, I have found generally 99% of indie games are terrible and largely gave up on them.
Which ones have you played?
 
1 - E33: rewarding combat

2- E33: mature plot

3- E33: no anime cringe fest galore

4- E33: good graphics

5- E33: Sephiroth + Dragon Slayer = Simon
Reducing JRPGs to just turn-based combat is silly. By that logic, Baldur's Gate 3 would be a JRPG too. The genre has its own distinct style, tone, storytelling sensibilities, and cultural identity that Expedition 33 simply doesn't have. It's a European turn-based RPG through and through.

The game also has a major publisher behind it (Kepler Interactive), a sizable budget, full voice acting, and very high production values. It's much closer to a AA title than what most people would typically consider indie.
 
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lol its not JRPG and indie.
the dude your opinion GIF
 
"It's just your opinion" is usually what people say when they've run out of actual arguments but still want the last word.

JRPG isn't a synonym for turn-based game made anywhere on Earth. If it were, we might as well throw Baldur's Gate 3, Divinity, and half of western RPG history into the same bucket and call it a day. There are design traditions, pacing, narrative structure, and cultural roots involved.

And the indie label also isn't a vibes-based aesthetic choice. Once you've got a major publisher (Kepler Interactive), a sizeable team, full VO, cinematic presentation, and production values clearly aimed way above the small-scale indie space, calling it indie becomes more of a marketing fantasy than a useful classification.
 
Wouldn't say it's indie, but E33 is a JRPG, because it follows all the design concepts of a JRPG.

What's that you say? Someone who isn't Japanese can't make a JRPG?

Can a non-Belgian make Belgian waffles?
Can a non-French make French toast?
Can a non-Danish make a Danish pastry?
Can a non-Swiss make Swiss chocolate?
Can a non-Italian make Italian dressing?
Can a non-Scottish make a Scotch whisky?
Can a non-English make an English muffin?
Can a non-Austrian make a Viennese whirl?
Can a non-Turkish make Turkish delight?
Can a non-Turkish make Turkish coffee?
Can a non-Hawaiian make a Hawaiian pizza
Can a non-Jamaican make a Jamaican rum punch?
 
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Wouldn't say it's indie, but E33 is a JRPG, because it follows all the design concepts of a JRPG.

What's that you say? Someone who isn't Japanese can't make a JRPG?

Can a non-Belgian make Belgian waffles?
Can a non-French person make French toast?
Can a non-Danish make a Danish pastry?
Can a non-Swiss make Swiss chocolate?
Can a non-Italian make Italian dressing?
Can a non-Scottish make a Scotch whisky
Can a non-English person make an English muffin?
Can a non-Austrian make a Viennese whirl?
Can a non-Turkish make Turkish delight?
Can a non-Turkish make Turkish coffee?
Can a non-Hawaiian make a Hawaiian pizza
Can a non-Jamaican make a Jamaican rum punch?
Yeah, that analogy really doesn't do what you think it does.

Nobody is arguing "only Japanese devs can make JRPGs" - that's a strawman. The point is that JRPG isn't a magical ingredient list where you just tick turn-based combat and voila, genre defined.

By that logic, we should probably start calling anything with dice rolls a D&D game and call it a day. Or just label every turn-based RPG a JRPG and retire the term entirely, since apparently nuance is optional.

And yes, food analogies are doing a lot of heavy lifting here… but unfortunately for them, game genres aren't cuisine recipes. They actually have design lineage, structure, and cultural context that matters.
 
"It's just your opinion" is usually what people say when they've run out of actual arguments but still want the last word.

JRPG isn't a synonym for turn-based game made anywhere on Earth. If it were, we might as well throw Baldur's Gate 3, Divinity, and half of western RPG history into the same bucket and call it a day. There are design traditions, pacing, narrative structure, and cultural roots involved.

And the indie label also isn't a vibes-based aesthetic choice. Once you've got a major publisher (Kepler Interactive), a sizeable team, full VO, cinematic presentation, and production values clearly aimed way above the small-scale indie space, calling it indie becomes more of a marketing fantasy than a useful classification.
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we should probably start calling anything with dice rolls a D&D game and call it a day. Or just label every turn-based RPG a JRPG and retire the term entirely, since apparently nuance is optional.
Yeah, that analogy really doesn't do what you think it does.

Not all turn based games are JRPGs. I think most people know that?

But if we played a guessing game and the clues were: turn based combat, 3/4 party members, world map/towns/dungeons, story-driven structure,- it wouldn't be hard.
 
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Yeah, that analogy really doesn't do what you think it does.

Not all turn based games are JRPGs. I think most people know that?

But if we played a guessing game and the clues were: turn based combat, 3/4 party members, world map/towns/dungeons, story-driven structure,- it wouldn't be hard.
Glad we agree on that part.

The disagreement was never all turn-based games are JRPGs, it was what actually defines a JRPG beyond combat. That's where the distinction matters, otherwise the term becomes pretty meaningless.
 
I've only played Chained Echoes and Sea of Star.

Chained Echoes I absolutely loved, was an easy 9/10 game for me and better than 95% of the JRPGs coming out of Japan these days. It's honestly still in my top 5 games of this gen.
Fun turn based combat with an interesting twists, a likable cast of characters with a pretty cool story, and IMO one of the most fun to explore worlds in any modern JPRG. It was also nicely paced with solid side content that went for a quality over quantity approach .

Sea of Stars was more like a 7/10 for me.
Beautiful pixel art and some pretty fun dungeons. The combat was decent, I liked the real time elements to it, but IMO it suffered from a lack of progression and skill variety. You also had to build up a meter for the stronger skills but most normal fights are over too fast, so many of your already limited number of skills are only really usable during boss battles. But it was mostly the story and characters that I found very underwhelming. Also locking the true ending behind finding collectables is a shit idea IMO.


I've had Cross Code on my backlog for a long time. I need to play it one of these days, specially with the new game from the studio coming out soon. Anyone know how it runs on the Switch 1?
 
If anything this thread has convinced me to try Chained Echoes.

Anyone know how it runs on the Switch 1?
I remember it running so-so, mostly good but some performance spikes for sure. Game was coded on HTML and porting it to consoles must have taken a toll on performance.
 
I've only played Chained Echoes and Sea of Star.

Chained Echoes I absolutely loved, was an easy 9/10 game for me and better than 95% of the JRPGs coming out of Japan these days. It's honestly still in my top 5 games of this gen.
Fun turn based combat with an interesting twists, a likable cast of characters with a pretty cool story, and IMO one of the most fun to explore worlds in any modern JPRG. It was also nicely paced with solid side content that went for a quality over quantity approach .

I've had Cross Code on my backlog for a long time. I need to play it one of these days, specially with the new game from the studio coming out soon. Anyone know how it runs on the Switch 1?

I bounced off Chained Echoes pretty early back when I tried it, maybe I should give it another go.

I played CrossCode on Switch 1 and can confirm it runs pretty badly. The first half of the game is okay when you turn off the environmental effects but it's like they gave up on optimization halfway through -- there was a boss fight I must've been getting 15 fps on.
 
Eiyuden Chronicle: Hundred Heroes felt more like an actual JRPG to me than the other indie games mentioned here. However, it's not that good of a game - only decent.

Out of the other games mentioned, CrossCode is my favorite (and one of the best indie games in general). Fantastic combat, great moment-to-moment gameplay, cool protagonist, interesting important NPCs, nice setting and exploration, solid puzzles, good music and art. Only the main story was a bit lacking...it was ok, but nothing special. Strong SNES-era vibes with this game. I played it on PC so performance was good. Too bad about the poorly optimized Switch 1 version.

Chained Echoes started off really strong, but started to go south after a certain critical story moment about halfway through the game. Also its combat system, while conceptually interesting, led to many battles especially later on that felt like a slog. And the Elrant DLC was even worse in that regard.

Sea of Stars is very pretty artistically, but way too easy. The combat system was neat, but it's held back by too many uninteresting and samey enemy encounters. Also, aside from one island about 30% through the game...Sea of Stars's story is pretty dull from start to finish. And none of the characters are interesting. It felt like a game made for a very young audience that is new to RPGs.
 
I don't think I can come up with five indie JRPGs I enjoyed because they're so few and far between but I really, really had a good time with Cosmic Star Heroine
 
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According to the definition of this thread no. Blue Dragon had Microsoft as publisher and Fantasian was bankrolled by Apple.
Right, but the argument would be, it is a smaller "indie" studio that developed it. Similar to how Hollow Knight was funded by MS.

This is why I asked the question. I think it could go either way depending on who is asking the question.
 
Right, but the argument would be, it is a smaller "indie" studio that developed it. Similar to how Hollow Knight was funded by MS.

This is why I asked the question. I think it could go either way depending on who is asking the question.

No, definitely not man, lol. Both games are directed by Sakaguchi himself. Would be like calling Death Stranding an indie game.
 
No, definitely not man, lol. Both games are directed by Sakaguchi himself. Would be like calling Death Stranding an indie game.
No, definitely not man, lol. Both games are directed by Sakaguchi himself. Would be like calling Death Stranding an indie game.
I agree. But technically, Death Stranding and games like E33 are considered "indie". Just not low budget indie.

But for the sake of this thread, it appears OP is looking for lower budget indie.


There are many great options.

I was just asking because the level of polish on an E33, or Sakaguchi game hits different usually.
 
Cosmic Star and Sea of Stars were okay, like 7/10. I would really like to play Chained Echoes but my copy is coming from First Press Games so yeah... 😒
I think they heard me. Their blog has an update with photos of Switch games including CE.


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Only indie JRPGs to actually draw my attention are:

Fear & Hunger
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Sea of Stars
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I want to play Fear and Hunger so freaking bad, I've watched a buncha lore videos for it and Termina. Alas, the themes and graphical depictions meant it wouldn't ever see a console release.
When I finally get back to pc gaming, either via a Steambox or something else, F&H and Termina will be my first purchases for it.
 
Crystal Project looks tempting. Just afraid it will leave me wanting somehow.
It's a very cool game. Instead of being very linear and story focused like most JRPGs, it's open ended and allows you to explore the world at your own pace, with lots of secret places to find and jobs to unlock along the way. Plus the battle system has a lot of strategy to it, and some boss fights can be a real challenge. I really enjoyed my time with it.

Oh and they just announced a sequel lel.

 
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Reducing JRPGs to just turn-based combat is silly. By that logic, Baldur's Gate 3 would be a JRPG too. The genre has its own distinct style, tone, storytelling sensibilities, and cultural identity that Expedition 33 simply doesn't have. It's a European turn-based RPG through and through.

The game also has a major publisher behind it (Kepler Interactive), a sizable budget, full voice acting, and very high production values. It's much closer to a AA title than what most people would typically consider indie.
Expedition 33 is the same kind of game as Final Fantasy X. I don't see how anyone can define JRPG in such a way that one of those belongs and the other doesn't. Unless you consider retarded writing and characters to be a defining characteristic of JRPGs
 
It's a very cool game. Instead of being very linear and story focused like most JRPGs, it's open ended and allows you to explore the world at your own pace, with lots of secret places to find and jobs to unlock along the way. Plus the battle system has a lot of strategy to it, and some boss fights can be a real challenge. I really enjoyed my time with it.

Oh and they just announced a sequel lel.


Nice, I've been meaning to check the first one out.
 
My take on the JRPG definition is that it's a matter of style and design and not a matter of where it has been developed.

Dragon's Dogma is an RPG made in Japan, but that doesn't make it a JRPG.

E33 is a JRPG made in France. It plays just the same as Paper Mario, which is a JRPG made in Japan: quite linear, low agency when it comes to role-playing and turn based combat.
 
My take on the JRPG definition is that it's a matter of style and design and not a matter of where it has been developed.

Dragon's Dogma is an RPG made in Japan, but that doesn't make it a JRPG.

E33 is a JRPG made in France. It plays just the same as Paper Mario, which is a JRPG made in Japan: quite linear, low agency when it comes to role-playing and turn based combat.

Your take is the correct one. People understand that if you are making french onion soup but you're a Japanese person doing it in Japan....it's still french onion soup. But when you change the recipe a lot so that it becomes something different from the french style, that's when it's no longer French onion soup, or FSoup as we call it on the soup message boards

It's not a Indie JRPG but I love Eastward. Always gave me the feeling of playing a modern Earthbound. It's still one of the prettiest Pixel Art games I played
Haven't picked it up yet but I wishlisted it because of the amazing art style
 
In alphabetical order I'll pick 5:
  1. Cassette Beasts
  2. Chained Echoes
  3. Crosscode
  4. Undertail
  5. WitchSpring R

Don't care if any fit how people wanna take the term, each one is obviously inspired by different RPGs made in Japan. Also, I'll get Alabaster Dawn when it gets out of early access, demo was fun.
 
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Nothing unfortunately, I tried several of them but nothing clicked.

Also, most modern jrpgs are 100+ hours games now, and they are plenty of them I don't have the energy to try indie jrpg with unquestionable quality.
 
Shadows of Adam. Fun combat, good music, okayish story. 12-20 hours which is perfect for an indie game. I think this same dev just released the indie jrpg game "Quartet". It also has good reviews on Steam. Will eventually buy this as well

Dark Deity 2. If you like GBA era Fire Emblem, then you will likely enjoy this. Pretty long game with a ton of battles. Story is merely mediocre but the voice acting is quite good for an indie project.
 
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