Precisely.They always say this up until the exact moment they pull the plug
Nobody ever says "Oh no our game is dying and the studio will soon be closed please keep playing and spending money right until that happens"
That would put them in direct competition with themselves, ain't happening.
It's a PVP game. You want a PVE shooter then Bungie have a product for you.........
what the hell are you talking about 12,000 players is good are you high
Of course it would. You add a campaign and PVE modes to the game and you'd have a very similar game to DestinyNot really.
Different games, different audience. Not every SP gamer plays the same games as every other SP gamer.
I can't believe this even has to be stated.
It's a failure, not a MarathonIt's a marathon not a sprint
hey've successfully braved the launch critics and consumer response to the state of the game at launch. The game reviewed well. It's just very hardcore and has niche appeal.
look at the top quoted comments sirWho are you responding to?
Where in my post did I make anything even remotely similar to the claim you're citing?
I think you're the one who's fucking high, buddy. You're not even paying attention to who you're replying to.
look at look
Yep I agree. What I don't get is why Bungie though it would be a good idea to skip the campaign.Of course it would. You add a campaign and PVE modes to the game and you'd have a very similar game to Destiny
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Yep I agree. What I don't get is why Bungie though it would be a good idea to skip the campaign.
The game has potential, even if I don't like the artstyle you can't deny they have a vision and what seems like a solid lore, why not launch your universe (not counting the 1994 games) with a campaign of around 10 hours? It's Bungie FFS... Maybe make it so you unlock more maps for the PvP as you progress the main story, giving more context/world building as the player progress. Then at a certain point, your character could pick a faction and participate in an all-out war on a massive map. Idk I just think it would've been way more interesting like that. They made great cinematics pre launch too, they should've doubled down on this.
Problem is content and I still don't understand how there is so few maps, no excuses for that.
Lack of content is the least of this games problems , adding more maps would not address any of the issues. People are not bouncing off this game because they are bored. Look at the Steam achievements half of the folks who bought the game left before they killed 14 people, in a PVP game. 40% didn't even exfil 7 times. These folks are not coming back for season 2 without some significant changes to the early game.![]()
Yep I agree. What I don't get is why Bungie though it would be a good idea to skip the campaign.
The game has potential, even if I don't like the artstyle you can't deny they have a vision and what seems like a solid lore, why not launch your universe (not counting the 1994 games) with a campaign of around 10 hours? It's Bungie FFS... Maybe make it so you unlock more maps for the PvP as you progress the main story, giving more context/world building as the player progress. Then at a certain point, your character could pick a faction and participate in an all-out war on a massive map. Idk I just think it would've been way more interesting like that. They made great cinematics pre launch too, they should've doubled down on this.
Problem is content and I still don't understand how there is so few maps, no excuses for that.
Damn that's brutal indeed, haven't seen that.Lack of content is the least of this games problems , adding more maps would not address any of the issues. People are not bouncing off this game because they are bored. Look at the Steam achievements half of the folks who bought the game left before they killed 14 people, in a PVP game. 40% didn't even exfil 7 times. These folks are not coming back for season 2 without some significant changes to the early game.
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look at the top quoted comments sir
I guess my attempt at being sarcastic didn't landI believe it. Just because any change, as minor as it can be, even if it's just changing an icon or logo, would be considered " some sort of change to the game"
That is such a broad, non specific, non descriptive statement, that it could mean anything.
It landed with some of us.I guess my attempt at being sarcastic didn't land![]()
This is what it always should have been but they needed to spend $200 million over five or six years to make an extraction mode with four maps.Bungie could turn Marathon into Destiny-3 kinda world in a few years.
Obviously not lore or gameplay wise but they have got a new story and mechanics to build a world. The current Marathon can be an intense Crucible like mode with better balance than D2 Crucible ( I mean, let's be real, Destiny 2 PvP is not balanced lol). They could build a story, world and activities around this, the foundation is exceptionally good. I would jump to play a something like this, a Destiny-lite extraction shooter with many modes for casual players to hardcore and a world to grind.
One can only wish lol.
At some point the cost of running the game will be higher than what it makes.
Sometimes I'm genuinely baffled by how official channels can say things like "player retention remains high" when the statistics are literally flashing bright red behind them for everyone to see. The disconnect between PR talk and reality is honestly astounding.
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If Joe Ziegler is the big boss man (Creative Director), why do you think Bungies reputation supersedes what the leader of Marathon thinks? Dude made Valorant which is very beginner friendly.The truth is, bungie is super bad at making their games welcoming to new players. This is why im sceptical about turning this game around. I would love to play Destiny for example, but that game for newcomers like me is a fucking nightmare and they havent been able to fix that issue so they dont get new players at all, same goes to Marathon
This is whats so bafflingThis is what it always should have been but they needed to spend $200 million over five or six years to make an extraction mode with four maps.
This is whats so baffling
How did they spend so much time and money to have this bare bone experience as the end product
Feels like a scam game almost
I'd argue the best time to onboard a Bungie game is release. Destiny on launch was barebones and easy to understand. As layers get added onto D1, then D2, jumping on later is a nightmare.The truth is, bungie is super bad at making their games welcoming to new players. This is why im sceptical about turning this game around. I would love to play Destiny for example, but that game for newcomers like me is a fucking nightmare and they havent been able to fix that issue so they dont get new players at all, same goes to Marathon
That's right. Most games that fix themselves and win back audiences start broken.Lack of content is the least of this games problems , adding more maps would not address any of the issues. People are not bouncing off this game because they are bored. Look at the Steam achievements half of the folks who bought the game left before they killed 14 people, in a PVP game. 40% didn't even exfil 7 times. These folks are not coming back for season 2 without some significant changes to the early game.
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Marathon is absolutely broken. Sure the actual core arguably isn't but everything around it is or is missing. Little to no onboarding, lack of social features, an endgame so difficult hardly anyone engages with it, Ranked mode that misses the mark, Cheaters, no gear refunds etc etc. Lots of work to be done in areas that are very easy to identify if they want this game to succeed.That's right. Most games that fix themselves and win back audiences start broken.
Marathon isn't broken.
If you add say, 10 more maps, all that will do is hurt the game by spreading out the queues and playerbases. If you add 10 more runners that just confuses the current game to the point where most people won't be able to identify who they are fighting with silhouettes and would also kinda ruin the game.
New content, then, needs to come in the form of game theory and itemization. It's so much harder to "fix" a game that isn't broken because you aren't really fixing, you are either changing the game or changing the perception of the game to the audience.
It's hard to relay that kinda detail to the audience too. The best thing Marathon has going for it is the hate crowd now. They will keep the game in the public eye. Right now without the hate campaign the game would have fallen to complete irrelevancy.
Sony would never be dumping more resources into it if they thought it wasn't broken.Marathon is absolutely broken. Sure the actual core arguably isn't but everything around it is or is missing. Little to no onboarding, lack of social features, an endgame so difficult hardly anyone engages with it, Ranked mode that misses the mark, Cheaters, no gear refunds etc etc. Lots of work to be done in areas that are very easy to identify if they want this game to succeed.
They are not just bad at it, they are the worst in the industry at this. Bungies management is so terrible I don't know how any of them are employed. They are a dogshit studio run by pure clowns. The only way marathon can be saved is if Sony gives it to a better studio. And by better I mean literally any other studio.The truth is, bungie is super bad at making their games welcoming to new players. This is why im sceptical about turning this game around. I would love to play Destiny for example, but that game for newcomers like me is a fucking nightmare and they havent been able to fix that issue so they dont get new players at all, same goes to Marathon
Extraction shooters?Sony would never be dumping more resources into it if they thought it wasn't broken.
The conversation around this genre will improve dramatically in 5 years once people begin to understand it. You really need to play it deeply before you can truly understand it.
It's by far the most complex and ambitious PvP genre outside of maybe survival. Overwatch needed 5 - 6 years before it became Overwatch. This genre needs closer to 10. The PvP RPG.Extraction shooters?
What is there to understand? You loot, you shoot, and then you scoot.
This isn't quantum mechanics. It's not that deep.
Arc Raiders is six months old and people are already sick of it, myself included.